Browse Source

BVH - detect shrinkage within expanded bounds

Although the expanded bounds were working in normal use, for moving and growing objects, there was one case which was not dealt with properly - significant shrinkage of exact bounds within an expanded bound.

This PR detects significant shrinkage and forces a new expanded bound to be created.

(cherry picked from commit ed4757026609e0dd20f213878dae55e7d738faaf)
lawnjelly 3 years ago
parent
commit
1698dbe30e

+ 28 - 25
core/math/bvh.h

@@ -49,10 +49,10 @@
 #include "bvh_tree.h"
 #include "core/os/mutex.h"
 
-#define BVHTREE_CLASS BVH_Tree<T, 2, MAX_ITEMS, USE_PAIRS, Bounds, Point>
+#define BVHTREE_CLASS BVH_Tree<T, 2, MAX_ITEMS, USE_PAIRS, BOUNDS, POINT>
 #define BVH_LOCKED_FUNCTION BVHLockedFunction(&_mutex, BVH_THREAD_SAFE &&_thread_safe);
 
-template <class T, bool USE_PAIRS = false, int MAX_ITEMS = 32, class Bounds = AABB, class Point = Vector3, bool BVH_THREAD_SAFE = true>
+template <class T, bool USE_PAIRS = false, int MAX_ITEMS = 32, class BOUNDS = AABB, class POINT = Vector3, bool BVH_THREAD_SAFE = true>
 class BVH_Manager {
 public:
 	// note we are using uint32_t instead of BVHHandle, losing type safety, but this
@@ -80,12 +80,7 @@ public:
 
 	void params_set_pairing_expansion(real_t p_value) {
 		BVH_LOCKED_FUNCTION
-		if (p_value >= 0.0) {
-			tree._pairing_expansion = p_value;
-			tree._auto_pairing_expansion = false;
-		} else {
-			tree._auto_pairing_expansion = true;
-		}
+		tree.params_set_pairing_expansion(p_value);
 	}
 
 	void set_pair_callback(PairCallback p_callback, void *p_userdata) {
@@ -104,7 +99,7 @@ public:
 		check_pair_callback_userdata = p_userdata;
 	}
 
-	BVHHandle create(T *p_userdata, bool p_active, const Bounds &p_aabb = Bounds(), int p_subindex = 0, bool p_pairable = false, uint32_t p_pairable_type = 0, uint32_t p_pairable_mask = 1) {
+	BVHHandle create(T *p_userdata, bool p_active, const BOUNDS &p_aabb = BOUNDS(), int p_subindex = 0, bool p_pairable = false, uint32_t p_pairable_type = 0, uint32_t p_pairable_mask = 1) {
 		BVH_LOCKED_FUNCTION
 
 		// not sure if absolutely necessary to flush collisions here. It will cost performance to, instead
@@ -125,7 +120,7 @@ public:
 
 		if (USE_PAIRS) {
 			// for safety initialize the expanded AABB
-			Bounds &expanded_aabb = tree._pairs[h.id()].expanded_aabb;
+			BOUNDS &expanded_aabb = tree._pairs[h.id()].expanded_aabb;
 			expanded_aabb = p_aabb;
 			expanded_aabb.grow_by(tree._pairing_expansion);
 
@@ -142,7 +137,7 @@ public:
 	////////////////////////////////////////////////////
 	// wrapper versions that use uint32_t instead of handle
 	// for backward compatibility. Less type safe
-	void move(uint32_t p_handle, const Bounds &p_aabb) {
+	void move(uint32_t p_handle, const BOUNDS &p_aabb) {
 		BVHHandle h;
 		h.set(p_handle);
 		move(h, p_aabb);
@@ -166,7 +161,7 @@ public:
 		force_collision_check(h);
 	}
 
-	bool activate(uint32_t p_handle, const Bounds &p_aabb, bool p_delay_collision_check = false) {
+	bool activate(uint32_t p_handle, const BOUNDS &p_aabb, bool p_delay_collision_check = false) {
 		BVHHandle h;
 		h.set(p_handle);
 		return activate(h, p_aabb, p_delay_collision_check);
@@ -203,7 +198,7 @@ public:
 
 	////////////////////////////////////////////////////
 
-	void move(BVHHandle p_handle, const Bounds &p_aabb) {
+	void move(BVHHandle p_handle, const BOUNDS &p_aabb) {
 		BVH_LOCKED_FUNCTION
 		if (tree.item_move(p_handle, p_aabb)) {
 			if (USE_PAIRS) {
@@ -239,7 +234,7 @@ public:
 		BVH_LOCKED_FUNCTION
 		if (USE_PAIRS) {
 			// the aabb should already be up to date in the BVH
-			Bounds aabb;
+			BOUNDS aabb;
 			item_get_AABB(p_handle, aabb);
 
 			// add it as changed even if aabb not different
@@ -253,7 +248,7 @@ public:
 	// these should be read as set_visible for render trees,
 	// but generically this makes items add or remove from the
 	// tree internally, to speed things up by ignoring inactive items
-	bool activate(BVHHandle p_handle, const Bounds &p_aabb, bool p_delay_collision_check = false) {
+	bool activate(BVHHandle p_handle, const BOUNDS &p_aabb, bool p_delay_collision_check = false) {
 		BVH_LOCKED_FUNCTION
 		// sending the aabb here prevents the need for the BVH to maintain
 		// a redundant copy of the aabb.
@@ -331,7 +326,7 @@ public:
 				// when the pairable state changes, we need to force a collision check because newly pairable
 				// items may be in collision, and unpairable items might move out of collision.
 				// We cannot depend on waiting for the next update, because that may come much later.
-				Bounds aabb;
+				BOUNDS aabb;
 				item_get_AABB(p_handle, aabb);
 
 				// passing false disables the optimization which prevents collision checks if
@@ -348,7 +343,7 @@ public:
 	}
 
 	// cull tests
-	int cull_aabb(const Bounds &p_aabb, T **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) {
+	int cull_aabb(const BOUNDS &p_aabb, T **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) {
 		BVH_LOCKED_FUNCTION
 		typename BVHTREE_CLASS::CullParams params;
 
@@ -366,7 +361,7 @@ public:
 		return params.result_count_overall;
 	}
 
-	int cull_segment(const Point &p_from, const Point &p_to, T **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) {
+	int cull_segment(const POINT &p_from, const POINT &p_to, T **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) {
 		BVH_LOCKED_FUNCTION
 		typename BVHTREE_CLASS::CullParams params;
 
@@ -385,7 +380,7 @@ public:
 		return params.result_count_overall;
 	}
 
-	int cull_point(const Point &p_point, T **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) {
+	int cull_point(const POINT &p_point, T **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) {
 		BVH_LOCKED_FUNCTION
 		typename BVHTREE_CLASS::CullParams params;
 
@@ -439,7 +434,7 @@ private:
 			return;
 		}
 
-		Bounds bb;
+		BOUNDS bb;
 
 		typename BVHTREE_CLASS::CullParams params;
 
@@ -454,7 +449,7 @@ private:
 			const BVHHandle &h = changed_items[n];
 
 			// use the expanded aabb for pairing
-			const Bounds &expanded_aabb = tree._pairs[h.id()].expanded_aabb;
+			const BOUNDS &expanded_aabb = tree._pairs[h.id()].expanded_aabb;
 			BVHABB_CLASS abb;
 			abb.from(expanded_aabb);
 
@@ -501,7 +496,7 @@ private:
 	}
 
 public:
-	void item_get_AABB(BVHHandle p_handle, Bounds &r_aabb) {
+	void item_get_AABB(BVHHandle p_handle, BOUNDS &r_aabb) {
 		BVHABB_CLASS abb;
 		tree.item_get_ABB(p_handle, abb);
 		abb.to(r_aabb);
@@ -530,6 +525,10 @@ private:
 		void *ud_from = pairs_from.remove_pair_to(p_to);
 		pairs_to.remove_pair_to(p_from);
 
+#ifdef BVH_VERBOSE_PAIRING
+		print_line("_unpair " + itos(p_from.id()) + " from " + itos(p_to.id()));
+#endif
+
 		// callback
 		if (unpair_callback) {
 			unpair_callback(pair_callback_userdata, p_from, exa.userdata, exa.subindex, p_to, exb.userdata, exb.subindex, ud_from);
@@ -637,6 +636,10 @@ private:
 		// callback
 		void *callback_userdata = nullptr;
 
+#ifdef BVH_VERBOSE_PAIRING
+		print_line("_pair " + itos(p_ha.id()) + " to " + itos(p_hb.id()));
+#endif
+
 		if (pair_callback) {
 			callback_userdata = pair_callback(pair_callback_userdata, p_ha, exa.userdata, exa.subindex, p_hb, exb.userdata, exb.subindex);
 		}
@@ -697,19 +700,19 @@ private:
 		_tick++;
 	}
 
-	void _add_changed_item(BVHHandle p_handle, const Bounds &aabb, bool p_check_aabb = true) {
+	void _add_changed_item(BVHHandle p_handle, const BOUNDS &aabb, bool p_check_aabb = true) {
 		// Note that non pairable items can pair with pairable,
 		// so all types must be added to the list
 
 		// aabb check with expanded aabb. This greatly decreases processing
 		// at the cost of slightly less accurate pairing checks
 		// Note this pairing AABB is separate from the AABB in the actual tree
-		Bounds &expanded_aabb = tree._pairs[p_handle.id()].expanded_aabb;
+		BOUNDS &expanded_aabb = tree._pairs[p_handle.id()].expanded_aabb;
 
 		// passing p_check_aabb false disables the optimization which prevents collision checks if
 		// the aabb hasn't changed. This is needed where set_pairable has been called, but the position
 		// has not changed.
-		if (p_check_aabb && expanded_aabb.encloses(aabb)) {
+		if (p_check_aabb && tree.expanded_aabb_encloses_not_shrink(expanded_aabb, aabb)) {
 			return;
 		}
 

+ 25 - 25
core/math/bvh_abb.h

@@ -32,7 +32,7 @@
 #define BVH_ABB_H
 
 // special optimized version of axis aligned bounding box
-template <class Bounds = AABB, class Point = Vector3>
+template <class BOUNDS = AABB, class POINT = Vector3>
 struct BVH_ABB {
 	struct ConvexHull {
 		// convex hulls (optional)
@@ -43,8 +43,8 @@ struct BVH_ABB {
 	};
 
 	struct Segment {
-		Point from;
-		Point to;
+		POINT from;
+		POINT to;
 	};
 
 	enum IntersectResult {
@@ -54,47 +54,47 @@ struct BVH_ABB {
 	};
 
 	// we store mins with a negative value in order to test them with SIMD
-	Point min;
-	Point neg_max;
+	POINT min;
+	POINT neg_max;
 
 	bool operator==(const BVH_ABB &o) const { return (min == o.min) && (neg_max == o.neg_max); }
 	bool operator!=(const BVH_ABB &o) const { return (*this == o) == false; }
 
-	void set(const Point &_min, const Point &_max) {
+	void set(const POINT &_min, const POINT &_max) {
 		min = _min;
 		neg_max = -_max;
 	}
 
 	// to and from standard AABB
-	void from(const Bounds &p_aabb) {
+	void from(const BOUNDS &p_aabb) {
 		min = p_aabb.position;
 		neg_max = -(p_aabb.position + p_aabb.size);
 	}
 
-	void to(Bounds &r_aabb) const {
+	void to(BOUNDS &r_aabb) const {
 		r_aabb.position = min;
 		r_aabb.size = calculate_size();
 	}
 
 	void merge(const BVH_ABB &p_o) {
-		for (int axis = 0; axis < Point::AXIS_COUNT; ++axis) {
+		for (int axis = 0; axis < POINT::AXIS_COUNT; ++axis) {
 			neg_max[axis] = MIN(neg_max[axis], p_o.neg_max[axis]);
 			min[axis] = MIN(min[axis], p_o.min[axis]);
 		}
 	}
 
-	Point calculate_size() const {
+	POINT calculate_size() const {
 		return -neg_max - min;
 	}
 
-	Point calculate_centre() const {
-		return Point((calculate_size() * 0.5) + min);
+	POINT calculate_centre() const {
+		return POINT((calculate_size() * 0.5) + min);
 	}
 
 	real_t get_proximity_to(const BVH_ABB &p_b) const {
-		const Point d = (min - neg_max) - (p_b.min - p_b.neg_max);
+		const POINT d = (min - neg_max) - (p_b.min - p_b.neg_max);
 		real_t proximity = 0.0;
-		for (int axis = 0; axis < Point::AXIS_COUNT; ++axis) {
+		for (int axis = 0; axis < POINT::AXIS_COUNT; ++axis) {
 			proximity += Math::abs(d[axis]);
 		}
 		return proximity;
@@ -162,7 +162,7 @@ struct BVH_ABB {
 	}
 
 	bool intersects_convex_partial(const ConvexHull &p_hull) const {
-		Bounds bb;
+		BOUNDS bb;
 		to(bb);
 		return bb.intersects_convex_shape(p_hull.planes, p_hull.num_planes, p_hull.points, p_hull.num_points);
 	}
@@ -182,7 +182,7 @@ struct BVH_ABB {
 
 	bool is_within_convex(const ConvexHull &p_hull) const {
 		// use half extents routine
-		Bounds bb;
+		BOUNDS bb;
 		to(bb);
 		return bb.inside_convex_shape(p_hull.planes, p_hull.num_planes);
 	}
@@ -197,12 +197,12 @@ struct BVH_ABB {
 	}
 
 	bool intersects_segment(const Segment &p_s) const {
-		Bounds bb;
+		BOUNDS bb;
 		to(bb);
 		return bb.intersects_segment(p_s.from, p_s.to);
 	}
 
-	bool intersects_point(const Point &p_pt) const {
+	bool intersects_point(const POINT &p_pt) const {
 		if (_any_lessthan(-p_pt, neg_max)) {
 			return false;
 		}
@@ -232,20 +232,20 @@ struct BVH_ABB {
 		return true;
 	}
 
-	void grow(const Point &p_change) {
+	void grow(const POINT &p_change) {
 		neg_max -= p_change;
 		min -= p_change;
 	}
 
 	void expand(real_t p_change) {
-		Point change;
+		POINT change;
 		change.set_all(p_change);
 		grow(change);
 	}
 
 	// Actually surface area metric.
 	float get_area() const {
-		Point d = calculate_size();
+		POINT d = calculate_size();
 		return 2.0f * (d.x * d.y + d.y * d.z + d.z * d.x);
 	}
 
@@ -254,8 +254,8 @@ struct BVH_ABB {
 		min = neg_max;
 	}
 
-	bool _any_morethan(const Point &p_a, const Point &p_b) const {
-		for (int axis = 0; axis < Point::AXIS_COUNT; ++axis) {
+	bool _any_morethan(const POINT &p_a, const POINT &p_b) const {
+		for (int axis = 0; axis < POINT::AXIS_COUNT; ++axis) {
 			if (p_a[axis] > p_b[axis]) {
 				return true;
 			}
@@ -263,8 +263,8 @@ struct BVH_ABB {
 		return false;
 	}
 
-	bool _any_lessthan(const Point &p_a, const Point &p_b) const {
-		for (int axis = 0; axis < Point::AXIS_COUNT; ++axis) {
+	bool _any_lessthan(const POINT &p_a, const POINT &p_b) const {
+		for (int axis = 0; axis < POINT::AXIS_COUNT; ++axis) {
 			if (p_a[axis] < p_b[axis]) {
 				return true;
 			}

+ 1 - 1
core/math/bvh_cull.inc

@@ -14,7 +14,7 @@ struct CullParams {
 	uint32_t pairable_type;
 
 	// optional components for different tests
-	Point point;
+	POINT point;
 	BVHABB_CLASS abb;
 	typename BVHABB_CLASS::ConvexHull hull;
 	typename BVHABB_CLASS::Segment segment;

+ 2 - 2
core/math/bvh_debug.inc

@@ -6,12 +6,12 @@ void _debug_recursive_print_tree(int p_tree_id) const {
 }
 
 String _debug_aabb_to_string(const BVHABB_CLASS &aabb) const {
-	Point size = aabb.calculate_size();
+	POINT size = aabb.calculate_size();
 
 	String sz;
 	float vol = 0.0;
 
-	for (int i = 0; i < Point::AXES_COUNT; ++i) {
+	for (int i = 0; i < POINT::AXIS_COUNT; ++i) {
 		sz += "(";
 		sz += itos(aabb.min[i]);
 		sz += " ~ ";

+ 2 - 2
core/math/bvh_pair.inc

@@ -14,10 +14,10 @@ struct ItemPairs {
 	void clear() {
 		num_pairs = 0;
 		extended_pairs.reset();
-		expanded_aabb = Bounds();
+		expanded_aabb = BOUNDS();
 	}
 
-	Bounds expanded_aabb;
+	BOUNDS expanded_aabb;
 
 	// maybe we can just use the number in the vector TODO
 	int32_t num_pairs;

+ 60 - 5
core/math/bvh_public.inc

@@ -1,5 +1,5 @@
 public:
-BVHHandle item_add(T *p_userdata, bool p_active, const Bounds &p_aabb, int32_t p_subindex, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask, bool p_invisible = false) {
+BVHHandle item_add(T *p_userdata, bool p_active, const BOUNDS &p_aabb, int32_t p_subindex, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask, bool p_invisible = false) {
 #ifdef BVH_VERBOSE_TREE
 	VERBOSE_PRINT("\nitem_add BEFORE");
 	_debug_recursive_print_tree(0);
@@ -103,7 +103,7 @@ void _debug_print_refs() {
 }
 
 // returns false if noop
-bool item_move(BVHHandle p_handle, const Bounds &p_aabb) {
+bool item_move(BVHHandle p_handle, const BOUNDS &p_aabb) {
 	uint32_t ref_id = p_handle.id();
 
 	// get the reference
@@ -118,7 +118,7 @@ bool item_move(BVHHandle p_handle, const Bounds &p_aabb) {
 	BVH_ASSERT(ref.tnode_id != BVHCommon::INVALID);
 	TNode &tnode = _nodes[ref.tnode_id];
 
-	// does it fit within the current aabb?
+	// does it fit within the current leaf aabb?
 	if (tnode.aabb.is_other_within(abb)) {
 		// do nothing .. fast path .. not moved enough to need refit
 
@@ -133,12 +133,20 @@ bool item_move(BVHHandle p_handle, const Bounds &p_aabb) {
 			return false;
 		}
 
+#ifdef BVH_VERBOSE_MOVES
+		print_line("item_move " + itos(p_handle.id()) + "(within tnode aabb) : " + _debug_aabb_to_string(abb));
+#endif
+
 		leaf_abb = abb;
 		_integrity_check_all();
 
 		return true;
 	}
 
+#ifdef BVH_VERBOSE_MOVES
+	print_line("item_move " + itos(p_handle.id()) + "(outside tnode aabb) : " + _debug_aabb_to_string(abb));
+#endif
+
 	uint32_t tree_id = _handle_get_tree_id(p_handle);
 
 	// remove and reinsert
@@ -206,7 +214,7 @@ void item_remove(BVHHandle p_handle) {
 }
 
 // returns success
-bool item_activate(BVHHandle p_handle, const Bounds &p_aabb) {
+bool item_activate(BVHHandle p_handle, const BOUNDS &p_aabb) {
 	uint32_t ref_id = p_handle.id();
 	ItemRef &ref = _refs[ref_id];
 	if (ref.is_active()) {
@@ -403,7 +411,7 @@ void update() {
 
 		// if there are no nodes, do nothing, but if there are...
 		if (bound_valid) {
-			Bounds bb;
+			BOUNDS bb;
 			world_bound.to(bb);
 			real_t size = bb.get_longest_axis_size();
 
@@ -421,3 +429,50 @@ void update() {
 	}
 #endif
 }
+
+void params_set_pairing_expansion(real_t p_value) {
+	if (p_value < 0.0) {
+#ifdef BVH_ALLOW_AUTO_EXPANSION
+		_auto_pairing_expansion = true;
+#endif
+		return;
+	}
+#ifdef BVH_ALLOW_AUTO_EXPANSION
+	_auto_pairing_expansion = false;
+#endif
+
+	_pairing_expansion = p_value;
+
+	// calculate shrinking threshold
+	const real_t fudge_factor = 1.1;
+	_aabb_shrinkage_threshold = _pairing_expansion * POINT::AXIS_COUNT * 2.0 * fudge_factor;
+}
+
+// This routine is not just an enclose check, it also checks for special case of shrinkage
+bool expanded_aabb_encloses_not_shrink(const BOUNDS &p_expanded_aabb, const BOUNDS &p_aabb) const {
+	if (!p_expanded_aabb.encloses(p_aabb)) {
+		return false;
+	}
+
+	// Check for special case of shrinkage. If the aabb has shrunk
+	// significantly we want to create a new expanded bound, because
+	// the previous expanded bound will have diverged significantly.
+	const POINT &exp_size = p_expanded_aabb.size;
+	const POINT &new_size = p_aabb.size;
+
+	real_t exp_l = 0.0;
+	real_t new_l = 0.0;
+
+	for (int i = 0; i < POINT::AXIS_COUNT; ++i) {
+		exp_l += exp_size[i];
+		new_l += new_size[i];
+	}
+
+	// is difference above some metric
+	real_t diff = exp_l - new_l;
+	if (diff < _aabb_shrinkage_threshold) {
+		return true;
+	}
+
+	return false;
+}

+ 9 - 9
core/math/bvh_split.inc

@@ -25,16 +25,16 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u
 		return;
 	}
 
-	Point centre = full_bound.calculate_centre();
-	Point size = full_bound.calculate_size();
+	POINT centre = full_bound.calculate_centre();
+	POINT size = full_bound.calculate_size();
 
-	int order[Point::AXIS_COUNT];
+	int order[POINT::AXIS_COUNT];
 
 	order[0] = size.min_axis();
-	order[Point::AXIS_COUNT - 1] = size.max_axis();
+	order[POINT::AXIS_COUNT - 1] = size.max_axis();
 
-	static_assert(Point::AXIS_COUNT <= 3, "BVH Point::AXIS_COUNT has unexpected size");
-	if (Point::AXIS_COUNT == 3) {
+	static_assert(POINT::AXIS_COUNT <= 3, "BVH POINT::AXIS_COUNT has unexpected size");
+	if (POINT::AXIS_COUNT == 3) {
 		order[1] = 3 - (order[0] + order[2]);
 	}
 
@@ -58,7 +58,7 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u
 
 	// detect when split on longest axis failed
 	int min_threshold = MAX_ITEMS / 4;
-	int min_group_size[Point::AXIS_COUNT];
+	int min_group_size[POINT::AXIS_COUNT];
 	min_group_size[0] = MIN(num_a, num_b);
 	if (min_group_size[0] < min_threshold) {
 		// slow but sure .. first move everything back into a
@@ -68,7 +68,7 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u
 		num_b = 0;
 
 		// now calculate the best split
-		for (int axis = 1; axis < Point::AXIS_COUNT; axis++) {
+		for (int axis = 1; axis < POINT::AXIS_COUNT; axis++) {
 			split_axis = order[axis];
 			int count = 0;
 
@@ -86,7 +86,7 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u
 		// best axis
 		int best_axis = 0;
 		int best_min = min_group_size[0];
-		for (int axis = 1; axis < Point::AXIS_COUNT; axis++) {
+		for (int axis = 1; axis < POINT::AXIS_COUNT; axis++) {
 			if (min_group_size[axis] > best_min) {
 				best_min = min_group_size[axis];
 				best_axis = axis;

+ 10 - 6
core/math/bvh_structs.inc

@@ -29,12 +29,6 @@ struct ItemExtra {
 	T *userdata;
 };
 
-// this is an item OR a child node depending on whether a leaf node
-struct Item {
-	BVHABB_CLASS aabb;
-	uint32_t item_ref_id;
-};
-
 // tree leaf
 struct TLeaf {
 	uint16_t num_items;
@@ -177,4 +171,14 @@ bool _auto_node_expansion = true;
 // larger values gives more 'sticky' pairing, and is less likely to exhibit tunneling
 // we can either use auto mode, where the expansion is based on the root node size, or specify manually
 real_t _pairing_expansion = 0.1;
+
+#ifdef BVH_ALLOW_AUTO_EXPANSION
 bool _auto_pairing_expansion = true;
+#endif
+
+// when using an expanded bound, we must detect the condition where a new AABB
+// is significantly smaller than the expanded bound, as this is a special case where we
+// should override the optimization and create a new expanded bound.
+// This threshold is derived from the _pairing_expansion, and should be recalculated
+// if _pairing_expansion is changed.
+real_t _aabb_shrinkage_threshold = 0.0;

+ 9 - 2
core/math/bvh_tree.h

@@ -48,12 +48,14 @@
 #include "core/print_string.h"
 #include <limits.h>
 
-#define BVHABB_CLASS BVH_ABB<Bounds, Point>
+#define BVHABB_CLASS BVH_ABB<BOUNDS, POINT>
 
 // never do these checks in release
 #if defined(TOOLS_ENABLED) && defined(DEBUG_ENABLED)
 //#define BVH_VERBOSE
 //#define BVH_VERBOSE_TREE
+//#define BVH_VERBOSE_PAIRING
+//#define BVH_VERBOSE_MOVES
 
 //#define BVH_VERBOSE_FRAME
 //#define BVH_CHECKS
@@ -148,7 +150,7 @@ public:
 	}
 };
 
-template <class T, int MAX_CHILDREN, int MAX_ITEMS, bool USE_PAIRS = false, class Bounds = AABB, class Point = Vector3>
+template <class T, int MAX_CHILDREN, int MAX_ITEMS, bool USE_PAIRS = false, class BOUNDS = AABB, class POINT = Vector3>
 class BVH_Tree {
 	friend class BVH;
 
@@ -165,6 +167,11 @@ public:
 		// (as these ids are stored as negative numbers in the node)
 		uint32_t dummy_leaf_id;
 		_leaves.request(dummy_leaf_id);
+
+		// In many cases you may want to change this default in the client code,
+		// or expose this value to the user.
+		// This default may make sense for a typically scaled 3d game, but maybe not for 2d on a pixel scale.
+		params_set_pairing_expansion(0.1);
 	}
 
 private: