Fix `CPUParticles3D` using angle incorrectly when `ROTATE_Y` is set.
@@ -1125,7 +1125,7 @@ void CPUParticles3D::_particles_process(double p_delta) {
//turn particle by rotation in Y
if (particle_flags[PARTICLE_FLAG_ROTATE_Y]) {
Basis rot_y(Vector3(0, 1, 0), p.custom[0]);
- p.transform.basis = p.transform.basis * rot_y;
+ p.transform.basis = rot_y;
}