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@@ -503,12 +503,12 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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/* Text editor */
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// Theme
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- _initial_set("text_editor/theme/color_theme", "Adaptive");
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- hints["text_editor/theme/color_theme"] = PropertyInfo(Variant::STRING, "text_editor/theme/color_theme", PROPERTY_HINT_ENUM, "Adaptive,Default,Custom");
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+ _initial_set("text_editor/theme/color_theme", "Default");
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+ hints["text_editor/theme/color_theme"] = PropertyInfo(Variant::STRING, "text_editor/theme/color_theme", PROPERTY_HINT_ENUM, "Default,Godot 2,Custom");
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_initial_set("text_editor/theme/line_spacing", 6);
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hints["text_editor/theme/line_spacing"] = PropertyInfo(Variant::INT, "text_editor/theme/line_spacing", PROPERTY_HINT_RANGE, "0,50,1");
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- _load_default_text_editor_theme();
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+ _load_godot2_text_editor_theme();
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// Highlighting
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_initial_set("text_editor/highlighting/highlight_all_occurrences", true);
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@@ -786,9 +786,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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};
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}
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-void EditorSettings::_load_default_text_editor_theme() {
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- bool dark_theme = is_dark_theme();
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-
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+void EditorSettings::_load_godot2_text_editor_theme() {
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+ // Godot 2 is only a dark theme; it doesn't have a light theme counterpart.
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_initial_set("text_editor/highlighting/symbol_color", Color(0.73, 0.87, 1.0));
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_initial_set("text_editor/highlighting/keyword_color", Color(1.0, 1.0, 0.7));
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_initial_set("text_editor/highlighting/control_flow_keyword_color", Color(1.0, 0.85, 0.7));
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@@ -797,7 +796,7 @@ void EditorSettings::_load_default_text_editor_theme() {
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_initial_set("text_editor/highlighting/user_type_color", Color(0.42, 0.67, 0.93));
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_initial_set("text_editor/highlighting/comment_color", Color(0.4, 0.4, 0.4));
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_initial_set("text_editor/highlighting/string_color", Color(0.94, 0.43, 0.75));
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- _initial_set("text_editor/highlighting/background_color", dark_theme ? Color(0.0, 0.0, 0.0, 0.23) : Color(0.2, 0.23, 0.31));
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+ _initial_set("text_editor/highlighting/background_color", Color(0.13, 0.12, 0.15));
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_initial_set("text_editor/highlighting/completion_background_color", Color(0.17, 0.16, 0.2));
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_initial_set("text_editor/highlighting/completion_selected_color", Color(0.26, 0.26, 0.27));
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_initial_set("text_editor/highlighting/completion_existing_color", Color(0.13, 0.87, 0.87, 0.87));
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@@ -847,7 +846,7 @@ bool EditorSettings::_save_text_editor_theme(String p_file) {
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}
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bool EditorSettings::_is_default_text_editor_theme(String p_theme_name) {
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- return p_theme_name == "default" || p_theme_name == "adaptive" || p_theme_name == "custom";
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+ return p_theme_name == "default" || p_theme_name == "godot 2" || p_theme_name == "custom";
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}
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static Dictionary _get_builtin_script_templates() {
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@@ -1436,7 +1435,7 @@ bool EditorSettings::is_dark_theme() {
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}
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void EditorSettings::list_text_editor_themes() {
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- String themes = "Adaptive,Default,Custom";
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+ String themes = "Default,Godot 2,Custom";
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DirAccess *d = DirAccess::open(get_text_editor_themes_dir());
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if (d) {
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@@ -1464,8 +1463,8 @@ void EditorSettings::load_text_editor_theme() {
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String p_file = get("text_editor/theme/color_theme");
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if (_is_default_text_editor_theme(p_file.get_file().to_lower())) {
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- if (p_file == "Default") {
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- _load_default_text_editor_theme();
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+ if (p_file == "Godot 2") {
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+ _load_godot2_text_editor_theme();
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}
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return; // sorry for "Settings changed" console spam
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}
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