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Merge branch 'master' of https://github.com/okamstudio/godot

Juan Linietsky 10 years ago
parent
commit
170a9349d2

+ 1 - 1
modules/gdscript/gd_editor.cpp

@@ -33,7 +33,7 @@
 void GDScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
 
 	p_delimiters->push_back("#");
-	p_delimiters->push_back("\"\"\"");
+	p_delimiters->push_back("\"\"\" \"\"\"");
 
 }
 void GDScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {

+ 1 - 1
servers/physics/body_sw.h

@@ -85,7 +85,7 @@ class BodySW : public CollisionObjectSW {
 
 		AreaSW *area;
 		_FORCE_INLINE_ bool operator==(const AreaCMP& p_cmp) const { return area->get_self() == p_cmp.area->get_self();}
-		_FORCE_INLINE_ bool operator<(const AreaCMP a) const { return area->get_priority() < a.area->get_priority();}
+		_FORCE_INLINE_ bool operator<(const AreaCMP& p_cmp) const { return area->get_priority() < p_cmp.area->get_priority();}
 		_FORCE_INLINE_ AreaCMP() {}
 		_FORCE_INLINE_ AreaCMP(AreaSW *p_area) { area=p_area;}
 	};

+ 22 - 15
servers/physics_2d/body_2d_sw.cpp

@@ -379,13 +379,12 @@ void Body2DSW::_compute_area_gravity(const Area2DSW *p_area) {
 
 	if (p_area->is_gravity_point()) {
 
-		gravity = (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity();
+		gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity();
 
 	} else {
-		gravity = p_area->get_gravity_vector() * p_area->get_gravity();
+		gravity += p_area->get_gravity_vector() * p_area->get_gravity();
 	}
 
-	gravity*=gravity_scale;
 }
 
 void Body2DSW::integrate_forces(real_t p_step) {
@@ -393,32 +392,39 @@ void Body2DSW::integrate_forces(real_t p_step) {
 	if (mode==Physics2DServer::BODY_MODE_STATIC)
 		return;
 
-	Area2DSW *current_area = get_space()->get_default_area();
-	ERR_FAIL_COND(!current_area);
+	Area2DSW *def_area = get_space()->get_default_area();
+	Area2DSW *damp_area = def_area;
+	ERR_FAIL_COND(!def_area);
 
-	int prio = current_area->get_priority();
 	int ac = areas.size();
+	bool replace = false;
+	gravity=Vector2(0,0);
 	if (ac) {
+		areas.sort();
 		const AreaCMP *aa = &areas[0];
-		for(int i=0;i<ac;i++) {
-			if (aa[i].area->get_priority() > prio) {
-				current_area=aa[i].area;
-				prio=current_area->get_priority();
+		damp_area = aa[ac-1].area;
+		for(int i=ac-1;i>=0;i--) {
+			_compute_area_gravity(aa[i].area);
+			if (aa[i].area->get_space_override_mode() == Physics2DServer::AREA_SPACE_OVERRIDE_REPLACE) {
+				replace = true;
+				break;
 			}
 		}
 	}
-
-	_compute_area_gravity(current_area);
+	if( !replace ) {
+		_compute_area_gravity(def_area);
+	}
+	gravity*=gravity_scale;
 
 	if (angular_damp>=0)
 		area_angular_damp=angular_damp;
 	else
-		area_angular_damp=current_area->get_angular_damp();
+		area_angular_damp=damp_area->get_angular_damp();
 
 	if (linear_damp>=0)
 		area_linear_damp=linear_damp;
 	else
-		area_linear_damp=current_area->get_linear_damp();
+		area_linear_damp=damp_area->get_linear_damp();
 
 	Vector2 motion;
 	bool do_motion=false;
@@ -482,7 +488,8 @@ void Body2DSW::integrate_forces(real_t p_step) {
 		_update_shapes_with_motion(motion);
 	}
 
-	current_area=NULL; // clear the area, so it is set in the next frame
+	damp_area=NULL; // clear the area, so it is set in the next frame
+	def_area=NULL; // clear the area, so it is set in the next frame
 	contact_count=0;	
 
 }

+ 4 - 3
servers/physics_2d/body_2d_sw.h

@@ -91,13 +91,14 @@ class Body2DSW : public CollisionObject2DSW {
 	struct AreaCMP {
 
 		Area2DSW *area;
-		_FORCE_INLINE_ bool operator<(const AreaCMP& p_cmp) const { return area->get_self() < p_cmp.area->get_self() ; }
+		_FORCE_INLINE_ bool operator==(const AreaCMP& p_cmp) const { return area->get_self() == p_cmp.area->get_self();}
+		_FORCE_INLINE_ bool operator<(const AreaCMP& p_cmp) const { return area->get_priority() < p_cmp.area->get_priority();}
 		_FORCE_INLINE_ AreaCMP() {}
 		_FORCE_INLINE_ AreaCMP(Area2DSW *p_area) { area=p_area;}
 	};
 
 
-	VSet<AreaCMP> areas;
+	Vector<AreaCMP> areas;
 
 	struct Contact {
 
@@ -140,7 +141,7 @@ public:
 	void set_force_integration_callback(ObjectID p_id, const StringName& p_method, const Variant &p_udata=Variant());
 
 
-	_FORCE_INLINE_ void add_area(Area2DSW *p_area) { areas.insert(AreaCMP(p_area)); }
+	_FORCE_INLINE_ void add_area(Area2DSW *p_area) { areas.ordered_insert(AreaCMP(p_area)); }
 	_FORCE_INLINE_ void remove_area(Area2DSW *p_area) { areas.erase(AreaCMP(p_area)); }
 
 	_FORCE_INLINE_ void set_max_contacts_reported(int p_size) { contacts.resize(p_size); contact_count=0; if (mode==Physics2DServer::BODY_MODE_KINEMATIC && p_size) set_active(true);}

+ 7 - 10
tools/editor/plugins/multimesh_editor_plugin.cpp

@@ -29,8 +29,7 @@
 #include "multimesh_editor_plugin.h"
 #include "scene/gui/box_container.h"
 #include "scene/3d/mesh_instance.h"
-
-
+#include "spatial_editor_plugin.h"
 
 void MultiMeshEditor::_node_removed(Node *p_node) {
 
@@ -299,7 +298,7 @@ void MultiMeshEditor::_menu_option(int p_option) {
 
 void MultiMeshEditor::edit(MultiMeshInstance *p_multimesh) {
 
-	node=p_multimesh;	
+	node=p_multimesh;
 
 }
 
@@ -326,7 +325,8 @@ MultiMeshEditor::MultiMeshEditor() {
 
 
 	options = memnew( MenuButton );
-	add_child(options);
+	//add_child(options);
+	SpatialEditor::get_singleton()->add_control_to_menu_panel(options);
 	options->set_area_as_parent_rect();
 
 	options->set_text("MultiMesh");
@@ -341,7 +341,6 @@ MultiMeshEditor::MultiMeshEditor() {
 	populate_dialog->add_child(vbc);
 	populate_dialog->set_child_rect(vbc);
 
-
 	HBoxContainer *hbc = memnew( HBoxContainer );
 
 	surface_source = memnew( LineEdit );
@@ -435,10 +434,10 @@ bool MultiMeshEditorPlugin::handles(Object *p_object) const {
 void MultiMeshEditorPlugin::make_visible(bool p_visible) {
 
 	if (p_visible) {
-		multimesh_editor->show();
+		multimesh_editor->options->show();
 	} else {
 
-		multimesh_editor->hide();
+		multimesh_editor->options->hide();
 		multimesh_editor->edit(NULL);
 	}
 
@@ -457,9 +456,7 @@ MultiMeshEditorPlugin::MultiMeshEditorPlugin(EditorNode *p_node) {
 	multimesh_editor->set_margin(MARGIN_TOP,0);
 	multimesh_editor->set_margin(MARGIN_BOTTOM,10);
 
-
-
-	multimesh_editor->hide();
+	multimesh_editor->options->hide();
 }
 
 

+ 2 - 2
tools/editor/plugins/multimesh_editor_plugin.h

@@ -42,14 +42,14 @@ class MultiMeshEditor : public Control {
 
 	OBJ_TYPE(MultiMeshEditor, Control );
 
+        friend class MultiMeshEditorPlugin;
 
 	AcceptDialog *err_dialog;
-
+        MenuButton * options;
 	MultiMeshInstance *_last_pp_node;
 	bool browsing_source;
 
 	Panel *panel;
-	MenuButton * options;
 	MultiMeshInstance *node;
 
 	LineEdit *surface_source;

+ 7 - 7
tools/editor/plugins/rich_text_editor_plugin.cpp

@@ -28,6 +28,8 @@
 /*************************************************************************/
 #include "rich_text_editor_plugin.h"
 #include "os/file_access.h"
+#include "canvas_item_editor_plugin.h"
+
 void RichTextEditor::_notification(int p_what) {
 
 	switch(p_what) {
@@ -100,7 +102,8 @@ void RichTextEditor::edit(Node *p_rich_text) {
 RichTextEditor::RichTextEditor() {
 
 	options = memnew( MenuButton );
-	add_child(options);
+	//add_child(options);
+	CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options);
 	options->set_area_as_parent_rect();
 
 	options->set_text("RichText");
@@ -129,10 +132,10 @@ bool RichTextEditorPlugin::handles(Object *p_object) const {
 void RichTextEditorPlugin::make_visible(bool p_visible) {
 
 	if (p_visible) {
-		rich_text_editor->show();
+		rich_text_editor->options->show();
 	} else {
 
-		rich_text_editor->hide();
+		rich_text_editor->options->hide();
 		rich_text_editor->edit(NULL);
 	}
 
@@ -149,10 +152,7 @@ RichTextEditorPlugin::RichTextEditorPlugin(EditorNode *p_node) {
 	rich_text_editor->set_margin(MARGIN_TOP,0);
 	rich_text_editor->set_margin(MARGIN_BOTTOM,10);
 
-
-	rich_text_editor->hide();
-
-
+	rich_text_editor->options->hide();
 
 }
 

+ 3 - 1
tools/editor/plugins/rich_text_editor_plugin.h

@@ -42,6 +42,8 @@ class RichTextEditor : public Control {
 
 	OBJ_TYPE(RichTextEditor, Control );
 
+        friend class RichTextEditorPlugin;
+
 	enum {
 
 		PARSE_BBCODE,
@@ -49,8 +51,8 @@ class RichTextEditor : public Control {
 	};
 
 	Panel *panel;
+        MenuButton *options;
 	RichTextLabel *node;
-	MenuButton *options;
 	FileDialog *file_dialog;
 
 	void _file_selected(const String& p_path);