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[3.x] Add a simple C# .editorconfig

Aaron Franke hace 4 años
padre
commit
17551fe29e
Se han modificado 25 ficheros con 72 adiciones y 84 borrados
  1. 1 5
      .editorconfig
  2. 14 0
      modules/mono/.editorconfig
  3. 0 1
      modules/mono/editor/GodotTools/.gitignore
  4. 1 2
      modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/Program.cs
  5. 2 2
      modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs
  6. 2 1
      modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
  7. 1 1
      modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs
  8. 2 8
      modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
  9. 2 2
      modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
  10. 0 1
      modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs
  11. 0 1
      modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs
  12. 8 8
      modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
  13. 0 1
      modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTraceListener.cs
  14. 0 4
      modules/mono/glue/GodotSharp/GodotSharp/Core/GodotUnhandledExceptionEvent.cs
  15. 0 4
      modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs
  16. 13 7
      modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
  17. 3 4
      modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs
  18. 4 4
      modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
  19. 2 2
      modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs
  20. 2 2
      modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
  21. 7 4
      modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
  22. 2 2
      modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs
  23. 2 2
      modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
  24. 2 8
      modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
  25. 2 8
      modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs

+ 1 - 5
.editorconfig

@@ -13,7 +13,7 @@ trim_trailing_whitespace = true
 indent_style = space
 indent_size = 4
 
-[{*.{py,cs},SConstruct,SCsub}]
+[{*.py,SConstruct,SCsub}]
 indent_style = space
 indent_size = 4
 
@@ -21,7 +21,3 @@ indent_size = 4
 [*.{yml,yaml}]
 indent_style = space
 indent_size = 2
-
-[*.{csproj,props,targets,nuspec}]
-indent_style = space
-indent_size = 2

+ 14 - 0
modules/mono/.editorconfig

@@ -0,0 +1,14 @@
+[*.sln]
+indent_style = tab
+
+[*.{csproj,props,targets,nuspec,resx}]
+indent_style = space
+indent_size = 2
+
+[*.cs]
+indent_style = space
+indent_size = 4
+insert_final_newline = true
+trim_trailing_whitespace = true
+max_line_length = 120
+csharp_indent_case_contents_when_block = false

+ 0 - 1
modules/mono/editor/GodotTools/.gitignore

@@ -353,4 +353,3 @@ healthchecksdb
 
 # Backup folder for Package Reference Convert tool in Visual Studio 2017
 MigrationBackup/
-

+ 1 - 2
modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/Program.cs

@@ -113,8 +113,7 @@ namespace GodotTools.IdeMessaging.CLI
                         }
                     }
 
-                    ExitMainLoop:
-
+                ExitMainLoop:
                     await forwarder.WriteLineToOutput("Event=Quit");
                 }
 

+ 2 - 2
modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs

@@ -150,8 +150,8 @@ EndProject";
                 {"Tools|Any CPU", "ExportRelease|Any CPU"}
             };
 
-            var regex = new Regex(string.Join("|",dict.Keys.Select(Regex.Escape)));
-            var result = regex.Replace(input,m => dict[m.Value]);
+            var regex = new Regex(string.Join("|", dict.Keys.Select(Regex.Escape)));
+            var result = regex.Replace(input, m => dict[m.Value]);
 
             if (result != input)
             {

+ 2 - 1
modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj

@@ -3,7 +3,8 @@
     <ProjectGuid>{27B00618-A6F2-4828-B922-05CAEB08C286}</ProjectGuid>
     <TargetFramework>net472</TargetFramework>
     <LangVersion>7.2</LangVersion>
-    <GodotApiConfiguration>Debug</GodotApiConfiguration> <!-- The Godot editor uses the Debug Godot API assemblies -->
+    <!-- The Godot editor uses the Debug Godot API assemblies -->
+    <GodotApiConfiguration>Debug</GodotApiConfiguration>
     <GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath>
     <GodotOutputDataDir>$(GodotSourceRootPath)/bin/GodotSharp</GodotOutputDataDir>
     <GodotApiAssembliesDir>$(GodotOutputDataDir)/Api/$(GodotApiConfiguration)</GodotApiAssembliesDir>

+ 1 - 1
modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs

@@ -57,7 +57,7 @@ namespace GodotTools.Ides.Rider
 
         public static bool IsExternalEditorSetToRider(EditorSettings editorSettings)
         {
-            return editorSettings.HasSetting(EditorPathSettingName) && IsRider((string) editorSettings.GetSetting(EditorPathSettingName));
+            return editorSettings.HasSetting(EditorPathSettingName) && IsRider((string)editorSettings.GetSetting(EditorPathSettingName));
         }
 
         public static bool IsRider(string path)

+ 2 - 8
modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs

@@ -1,16 +1,10 @@
-// file: core/math/aabb.h
-// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
-// file: core/math/aabb.cpp
-// commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0
-// file: core/variant_call.cpp
-// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
-using System;
-using System.Runtime.InteropServices;
 #if REAL_T_IS_DOUBLE
 using real_t = System.Double;
 #else
 using real_t = System.Single;
 #endif
+using System;
+using System.Runtime.InteropServices;
 
 namespace Godot
 {

+ 2 - 2
modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs

@@ -1,10 +1,10 @@
-using System;
-using System.Runtime.InteropServices;
 #if REAL_T_IS_DOUBLE
 using real_t = System.Double;
 #else
 using real_t = System.Single;
 #endif
+using System;
+using System.Runtime.InteropServices;
 
 namespace Godot
 {

+ 0 - 1
modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs

@@ -1,4 +1,3 @@
-using System;
 using System.Collections.Generic;
 
 namespace Godot

+ 0 - 1
modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs

@@ -1,4 +1,3 @@
-
 using System;
 using System.Collections.Generic;
 using System.Dynamic;

+ 8 - 8
modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs

@@ -1,11 +1,11 @@
-using System;
-using System.Collections.Generic;
-using System.Runtime.CompilerServices;
 #if REAL_T_IS_DOUBLE
 using real_t = System.Double;
 #else
 using real_t = System.Single;
 #endif
+using System;
+using System.Collections.Generic;
+using System.Runtime.CompilerServices;
 
 // TODO: Add comments describing what this class does. It is not obvious.
 
@@ -83,7 +83,7 @@ namespace Godot
 
         public static void Print(params object[] what)
         {
-            godot_icall_GD_print(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null"));
+            godot_icall_GD_print(Array.ConvertAll(what ?? new object[] { "null" }, x => x != null ? x.ToString() : "null"));
         }
 
         public static void PrintStack()
@@ -93,22 +93,22 @@ namespace Godot
 
         public static void PrintErr(params object[] what)
         {
-            godot_icall_GD_printerr(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null"));
+            godot_icall_GD_printerr(Array.ConvertAll(what ?? new object[] { "null" }, x => x != null ? x.ToString() : "null"));
         }
 
         public static void PrintRaw(params object[] what)
         {
-            godot_icall_GD_printraw(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null"));
+            godot_icall_GD_printraw(Array.ConvertAll(what ?? new object[] { "null" }, x => x != null ? x.ToString() : "null"));
         }
 
         public static void PrintS(params object[] what)
         {
-            godot_icall_GD_prints(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null"));
+            godot_icall_GD_prints(Array.ConvertAll(what ?? new object[] { "null" }, x => x != null ? x.ToString() : "null"));
         }
 
         public static void PrintT(params object[] what)
         {
-            godot_icall_GD_printt(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null"));
+            godot_icall_GD_printt(Array.ConvertAll(what ?? new object[] { "null" }, x => x != null ? x.ToString() : "null"));
         }
 
         public static float Randf()

+ 0 - 1
modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTraceListener.cs

@@ -1,4 +1,3 @@
-using System;
 using System.Diagnostics;
 
 namespace Godot

+ 0 - 4
modules/mono/glue/GodotSharp/GodotSharp/Core/GodotUnhandledExceptionEvent.cs

@@ -1,8 +1,4 @@
 using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
 
 namespace Godot
 {

+ 0 - 4
modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs

@@ -1,12 +1,8 @@
 using System;
-using System.Collections;
 using System.Collections.Generic;
 
 namespace Godot
 {
-    using Array = Godot.Collections.Array;
-    using Dictionary = Godot.Collections.Dictionary;
-
     static class MarshalUtils
     {
         /// <summary>

+ 13 - 7
modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs

@@ -1,9 +1,9 @@
-using System;
 #if REAL_T_IS_DOUBLE
 using real_t = System.Double;
 #else
 using real_t = System.Single;
 #endif
+using System;
 
 namespace Godot
 {
@@ -14,13 +14,15 @@ namespace Godot
         /// <summary>
         /// The circle constant, the circumference of the unit circle in radians.
         /// </summary>
-        public const real_t Tau = (real_t) 6.2831853071795864769252867666M; // 6.2831855f and 6.28318530717959
+        // 6.2831855f and 6.28318530717959
+        public const real_t Tau = (real_t)6.2831853071795864769252867666M;
 
         /// <summary>
         /// Constant that represents how many times the diameter of a circle
         /// fits around its perimeter. This is equivalent to `Mathf.Tau / 2`.
         /// </summary>
-        public const real_t Pi = (real_t) 3.1415926535897932384626433833M; // 3.1415927f and 3.14159265358979
+        // 3.1415927f and 3.14159265358979
+        public const real_t Pi = (real_t)3.1415926535897932384626433833M;
 
         /// <summary>
         /// Positive infinity. For negative infinity, use `-Mathf.Inf`.
@@ -34,8 +36,10 @@ namespace Godot
         /// </summary>
         public const real_t NaN = real_t.NaN;
 
-        private const real_t Deg2RadConst = (real_t) 0.0174532925199432957692369077M; // 0.0174532924f and 0.0174532925199433
-        private const real_t Rad2DegConst = (real_t) 57.295779513082320876798154814M; // 57.29578f and 57.2957795130823
+        // 0.0174532924f and 0.0174532925199433
+        private const real_t Deg2RadConst = (real_t)0.0174532925199432957692369077M;
+        // 57.29578f and 57.2957795130823
+        private const real_t Rad2DegConst = (real_t)57.295779513082320876798154814M;
 
         /// <summary>
         /// Returns the absolute value of `s` (i.e. positive value).
@@ -515,7 +519,8 @@ namespace Godot
         /// <returns>One of three possible values: `1`, `-1`, or `0`.</returns>
         public static int Sign(int s)
         {
-            if (s == 0) return 0;
+            if (s == 0)
+                return 0;
             return s < 0 ? -1 : 1;
         }
 
@@ -526,7 +531,8 @@ namespace Godot
         /// <returns>One of three possible values: `1`, `-1`, or `0`.</returns>
         public static int Sign(real_t s)
         {
-            if (s == 0) return 0;
+            if (s == 0)
+                return 0;
             return s < 0 ? -1 : 1;
         }
 

+ 3 - 4
modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs

@@ -1,10 +1,9 @@
-using System;
-
 #if REAL_T_IS_DOUBLE
 using real_t = System.Double;
 #else
 using real_t = System.Single;
 #endif
+using System;
 
 namespace Godot
 {
@@ -15,12 +14,12 @@ namespace Godot
         /// <summary>
         /// The natural number `e`.
         /// </summary>
-        public const real_t E = (real_t) 2.7182818284590452353602874714M; // 2.7182817f and 2.718281828459045
+        public const real_t E = (real_t)2.7182818284590452353602874714M; // 2.7182817f and 2.718281828459045
 
         /// <summary>
         /// The square root of 2.
         /// </summary>
-        public const real_t Sqrt2 = (real_t) 1.4142135623730950488016887242M; // 1.4142136f and 1.414213562373095
+        public const real_t Sqrt2 = (real_t)1.4142135623730950488016887242M; // 1.4142136f and 1.414213562373095
 
         /// <summary>
         /// A very small number used for float comparison with error tolerance.

+ 4 - 4
modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs

@@ -1,10 +1,10 @@
-using System;
-using System.Runtime.InteropServices;
 #if REAL_T_IS_DOUBLE
 using real_t = System.Double;
 #else
 using real_t = System.Single;
 #endif
+using System;
+using System.Runtime.InteropServices;
 
 namespace Godot
 {
@@ -188,7 +188,7 @@ namespace Godot
                 return null;
             }
 
-            return from + dir * -dist;
+            return from - (dir * dist);
         }
 
         /// <summary>
@@ -217,7 +217,7 @@ namespace Godot
                 return null;
             }
 
-            return begin + segment * -dist;
+            return begin - (segment * dist);
         }
 
         /// <summary>

+ 2 - 2
modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs

@@ -1,10 +1,10 @@
-using System;
-using System.Runtime.InteropServices;
 #if REAL_T_IS_DOUBLE
 using real_t = System.Double;
 #else
 using real_t = System.Single;
 #endif
+using System;
+using System.Runtime.InteropServices;
 
 namespace Godot
 {

+ 2 - 2
modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs

@@ -1,10 +1,10 @@
-using System;
-using System.Runtime.InteropServices;
 #if REAL_T_IS_DOUBLE
 using real_t = System.Double;
 #else
 using real_t = System.Single;
 #endif
+using System;
+using System.Runtime.InteropServices;
 
 namespace Godot
 {

+ 7 - 4
modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs

@@ -124,7 +124,7 @@ namespace Godot
                 instance = instance.Substring(2);
             }
 
-            return sign * Convert.ToInt32(instance, 2);;
+            return sign * Convert.ToInt32(instance, 2);
         }
 
         // <summary>
@@ -476,7 +476,7 @@ namespace Godot
         {
             uint hash = 5381;
 
-            foreach(uint c in instance)
+            foreach (uint c in instance)
             {
                 hash = (hash << 5) + hash + c; // hash * 33 + c
             }
@@ -806,8 +806,11 @@ namespace Godot
                 case '?':
                     return instance.Length > 0 && instance[0] != '.' && ExprMatch(instance.Substring(1), expr.Substring(1), caseSensitive);
                 default:
-                    if (instance.Length == 0) return false;
-                    return (caseSensitive ? instance[0] == expr[0] : char.ToUpper(instance[0]) == char.ToUpper(expr[0])) && ExprMatch(instance.Substring(1), expr.Substring(1), caseSensitive);
+                    if (instance.Length == 0)
+                        return false;
+                    if (caseSensitive)
+                        return instance[0] == expr[0];
+                    return (char.ToUpper(instance[0]) == char.ToUpper(expr[0])) && ExprMatch(instance.Substring(1), expr.Substring(1), caseSensitive);
             }
         }
 

+ 2 - 2
modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs

@@ -1,10 +1,10 @@
-using System;
-using System.Runtime.InteropServices;
 #if REAL_T_IS_DOUBLE
 using real_t = System.Double;
 #else
 using real_t = System.Single;
 #endif
+using System;
+using System.Runtime.InteropServices;
 
 namespace Godot
 {

+ 2 - 2
modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs

@@ -1,10 +1,10 @@
-using System;
-using System.Runtime.InteropServices;
 #if REAL_T_IS_DOUBLE
 using real_t = System.Double;
 #else
 using real_t = System.Single;
 #endif
+using System;
+using System.Runtime.InteropServices;
 
 namespace Godot
 {

+ 2 - 8
modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs

@@ -1,16 +1,10 @@
-// file: core/math/math_2d.h
-// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
-// file: core/math/math_2d.cpp
-// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
-// file: core/variant_call.cpp
-// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
-using System;
-using System.Runtime.InteropServices;
 #if REAL_T_IS_DOUBLE
 using real_t = System.Double;
 #else
 using real_t = System.Single;
 #endif
+using System;
+using System.Runtime.InteropServices;
 
 namespace Godot
 {

+ 2 - 8
modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs

@@ -1,16 +1,10 @@
-// file: core/math/vector3.h
-// commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0
-// file: core/math/vector3.cpp
-// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
-// file: core/variant_call.cpp
-// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
-using System;
-using System.Runtime.InteropServices;
 #if REAL_T_IS_DOUBLE
 using real_t = System.Double;
 #else
 using real_t = System.Single;
 #endif
+using System;
+using System.Runtime.InteropServices;
 
 namespace Godot
 {