|
@@ -2179,7 +2179,7 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
|
|
|
_add_custom_node(arr[i]);
|
|
|
j++;
|
|
|
}
|
|
|
- } else if (ClassDB::get_parent_class(type) == "Texture") {
|
|
|
+ } else if (ClassDB::get_parent_class(type) == "Texture2D") {
|
|
|
saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
|
|
|
saved_node_pos_dirty = true;
|
|
|
_add_texture_node(arr[i]);
|