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Fix overriding `CollisionObject3D::_mouse_enter()` and `_mouse_exit()` from GDExtension

(cherry picked from commit bfdcd8559b3010e24e56e5da72a7684116d8d2d5)
David Snopek 1 năm trước cách đây
mục cha
commit
17b1fd94af
1 tập tin đã thay đổi với 2 bổ sung6 xóa
  1. 2 6
      scene/3d/collision_object_3d.cpp

+ 2 - 6
scene/3d/collision_object_3d.cpp

@@ -291,16 +291,12 @@ void CollisionObject3D::_input_event_call(Camera3D *p_camera, const Ref<InputEve
 }
 
 void CollisionObject3D::_mouse_enter() {
-	if (get_script_instance()) {
-		get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_enter);
-	}
+	GDVIRTUAL_CALL(_mouse_enter);
 	emit_signal(SceneStringNames::get_singleton()->mouse_entered);
 }
 
 void CollisionObject3D::_mouse_exit() {
-	if (get_script_instance()) {
-		get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_exit);
-	}
+	GDVIRTUAL_CALL(_mouse_exit);
 	emit_signal(SceneStringNames::get_singleton()->mouse_exited);
 }