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+/*************************************************************************/
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+/* soft_physics_body.cpp */
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+/* Author: AndreaCatania */
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+/*************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* http://www.godotengine.org */
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+/*************************************************************************/
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+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/*************************************************************************/
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+
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+#include "soft_body.h"
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+#include "os/os.h"
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+#include "scene/3d/collision_object.h"
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+#include "scene/3d/skeleton.h"
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+#include "servers/physics_server.h"
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+
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+SoftBodyVisualServerHandler::SoftBodyVisualServerHandler() {}
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+
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+void SoftBodyVisualServerHandler::prepare(RID p_mesh, int p_surface) {
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+ clear();
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+
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+ ERR_FAIL_COND(!p_mesh.is_valid());
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+
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+ mesh = p_mesh;
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+ surface = p_surface;
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+
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+ const uint32_t surface_format = VS::get_singleton()->mesh_surface_get_format(mesh, surface);
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+ const int surface_vertex_len = VS::get_singleton()->mesh_surface_get_array_len(mesh, p_surface);
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+ const int surface_index_len = VS::get_singleton()->mesh_surface_get_array_index_len(mesh, p_surface);
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+ uint32_t surface_offsets[VS::ARRAY_MAX];
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+
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+ buffer = VS::get_singleton()->mesh_surface_get_array(mesh, surface);
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+ stride = VS::get_singleton()->mesh_surface_make_offsets_from_format(surface_format, surface_vertex_len, surface_index_len, surface_offsets);
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+ offset_vertices = surface_offsets[VS::ARRAY_VERTEX];
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+ offset_normal = surface_offsets[VS::ARRAY_NORMAL];
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+}
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+
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+void SoftBodyVisualServerHandler::clear() {
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+
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+ if (mesh.is_valid()) {
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+ buffer.resize(0);
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+ }
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+
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+ mesh = RID();
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+}
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+
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+void SoftBodyVisualServerHandler::open() {
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+ write_buffer = buffer.write();
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+}
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+
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+void SoftBodyVisualServerHandler::close() {
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+ write_buffer = PoolVector<uint8_t>::Write();
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+}
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+
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+void SoftBodyVisualServerHandler::commit_changes() {
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+ VS::get_singleton()->mesh_surface_update_region(mesh, surface, 0, buffer);
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+}
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+
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+void SoftBodyVisualServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) {
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+ copymem(&write_buffer[p_vertex_id * stride + offset_vertices], p_vector3, sizeof(float) * 3);
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+}
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+
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+void SoftBodyVisualServerHandler::set_normal(int p_vertex_id, const void *p_vector3) {
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+ copymem(&write_buffer[p_vertex_id * stride + offset_normal], p_vector3, sizeof(float) * 3);
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+}
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+
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+void SoftBodyVisualServerHandler::set_aabb(const AABB &p_aabb) {
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+ VS::get_singleton()->mesh_set_custom_aabb(mesh, p_aabb);
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+}
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+
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+SoftBody::PinnedPoint::PinnedPoint() :
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+ point_index(-1),
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+ spatial_attachment(NULL) {
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+}
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+
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+SoftBody::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) {
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+ point_index = obj_tocopy.point_index;
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+ spatial_attachment_path = obj_tocopy.spatial_attachment_path;
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+ spatial_attachment = obj_tocopy.spatial_attachment;
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+ vertex_offset_transform = obj_tocopy.vertex_offset_transform;
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+}
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+
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+void SoftBody::_update_pickable() {
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+ if (!is_inside_tree())
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+ return;
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+ bool pickable = ray_pickable && is_inside_tree() && is_visible_in_tree();
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+ PhysicsServer::get_singleton()->soft_body_set_ray_pickable(physics_rid, pickable);
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+}
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+
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+bool SoftBody::_set(const StringName &p_name, const Variant &p_value) {
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+ String name = p_name;
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+ String which = name.get_slicec('/', 0);
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+
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+ if ("pinned_points" == which) {
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+
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+ return _set_property_pinned_points_indices(p_value);
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+
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+ } else if ("attachments" == which) {
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+
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+ int idx = name.get_slicec('/', 1).to_int();
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+ String what = name.get_slicec('/', 2);
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+
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+ return _set_property_pinned_points_attachment(idx, what, p_value);
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+ }
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+
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+ return false;
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+}
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+
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+bool SoftBody::_get(const StringName &p_name, Variant &r_ret) const {
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+ String name = p_name;
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+ String which = name.get_slicec('/', 0);
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+
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+ if ("pinned_points" == which) {
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+ Array arr_ret;
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+ const int pinned_points_indices_size = pinned_points_indices.size();
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+ PoolVector<PinnedPoint>::Read r = pinned_points_indices.read();
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+ arr_ret.resize(pinned_points_indices_size);
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+
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+ for (int i = 0; i < pinned_points_indices_size; ++i) {
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+ arr_ret[i] = r[i].point_index;
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+ }
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+
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+ r_ret = arr_ret;
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+ return true;
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+
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+ } else if ("attachments" == which) {
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+
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+ int idx = name.get_slicec('/', 1).to_int();
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+ String what = name.get_slicec('/', 2);
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+
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+ return _get_property_pinned_points(idx, what, r_ret);
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+ }
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+
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+ return false;
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+}
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+
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+void SoftBody::_get_property_list(List<PropertyInfo> *p_list) const {
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+
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+ const int pinned_points_indices_size = pinned_points_indices.size();
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+
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+ p_list->push_back(PropertyInfo(Variant::POOL_INT_ARRAY, "pinned_points"));
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+
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+ for (int i = 0; i < pinned_points_indices_size; ++i) {
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+ p_list->push_back(PropertyInfo(Variant::INT, "attachments/" + itos(i) + "/point_index"));
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+ p_list->push_back(PropertyInfo(Variant::NODE_PATH, "attachments/" + itos(i) + "/spatial_attachment_path"));
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+ }
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+}
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+
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+bool SoftBody::_set_property_pinned_points_indices(const Array &p_indices) {
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+
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+ const int p_indices_size = p_indices.size();
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+
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+ { // Remove the pined points on physics server that will be removed by resize
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+ PoolVector<PinnedPoint>::Read r = pinned_points_indices.read();
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+ if (p_indices_size < pinned_points_indices.size()) {
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+ for (int i = pinned_points_indices.size() - 1; i >= p_indices_size; --i) {
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+ pin_point(r[i].point_index, false);
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+ }
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+ }
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+ }
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+
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+ pinned_points_indices.resize(p_indices_size);
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+
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+ PoolVector<PinnedPoint>::Write w = pinned_points_indices.write();
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+ int point_index;
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+ for (int i = 0; i < p_indices_size; ++i) {
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+ point_index = p_indices.get(i);
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+ if (w[i].point_index != point_index) {
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+ if (-1 != w[i].point_index)
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+ pin_point(w[i].point_index, false);
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+ w[i].point_index = point_index;
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+ pin_point(w[i].point_index, true);
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+ }
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+ }
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+ return true;
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+}
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+
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+bool SoftBody::_set_property_pinned_points_attachment(int p_item, const String &p_what, const Variant &p_value) {
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+ if (pinned_points_indices.size() <= p_item) {
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+ return false;
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+ }
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+
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+ if ("spatial_attachment_path" == p_what) {
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+ PoolVector<PinnedPoint>::Write w = pinned_points_indices.write();
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+ pin_point(w[p_item].point_index, true, p_value);
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+ } else {
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+ return false;
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+ }
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+
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+ return true;
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+}
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+
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+bool SoftBody::_get_property_pinned_points(int p_item, const String &p_what, Variant &r_ret) const {
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+ if (pinned_points_indices.size() <= p_item) {
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+ return false;
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+ }
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+ PoolVector<PinnedPoint>::Read r = pinned_points_indices.read();
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+
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+ if ("point_index" == p_what) {
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+ r_ret = r[p_item].point_index;
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+ } else if ("spatial_attachment_path" == p_what) {
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+ r_ret = r[p_item].spatial_attachment_path;
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+ } else {
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+ return false;
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+ }
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+
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+ return true;
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+}
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+
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+void SoftBody::_changed_callback(Object *p_changed, const char *p_prop) {
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+#ifdef TOOLS_ENABLED
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+ if (p_changed == this) {
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+ update_configuration_warning();
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+ }
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+#endif
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+}
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+
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+void SoftBody::_notification(int p_what) {
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+ switch (p_what) {
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+ case NOTIFICATION_ENTER_WORLD: {
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+
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+ if (Engine::get_singleton()->is_editor_hint())
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+ add_change_receptor(this);
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+
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+ RID space = get_world()->get_space();
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+ PhysicsServer::get_singleton()->soft_body_set_space(physics_rid, space);
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+ PhysicsServer::get_singleton()->soft_body_set_transform(physics_rid, get_global_transform());
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+ update_physics_server();
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+ } break;
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+ case NOTIFICATION_READY: {
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+ if (!parent_collision_ignore.is_empty())
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+ add_collision_exception_with(get_node(parent_collision_ignore));
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+
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+ } break;
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+ case NOTIFICATION_TRANSFORM_CHANGED: {
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+
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+ if (!simulation_started) {
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+ PhysicsServer::get_singleton()->soft_body_set_transform(physics_rid, get_global_transform());
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+
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+ _update_cache_pin_points_datas();
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+ // Submit bone attachment
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+ const int pinned_points_indices_size = pinned_points_indices.size();
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+ PoolVector<PinnedPoint>::Read r = pinned_points_indices.read();
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+ for (int i = 0; i < pinned_points_indices_size; ++i) {
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+ if (!r[i].spatial_attachment) {
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+ // Use soft body position to update the point position
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+ PhysicsServer::get_singleton()->soft_body_move_point(physics_rid, r[i].point_index, (get_global_transform() * r[i].vertex_offset_transform).origin);
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+ } else {
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+ PhysicsServer::get_singleton()->soft_body_move_point(physics_rid, r[i].point_index, (r[i].spatial_attachment->get_global_transform() * r[i].vertex_offset_transform).origin);
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+ }
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+ }
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+ }
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+ } break;
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+ case NOTIFICATION_VISIBILITY_CHANGED: {
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+
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+ _update_pickable();
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+
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+ } break;
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+ case NOTIFICATION_EXIT_WORLD: {
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+
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+ PhysicsServer::get_singleton()->soft_body_set_space(physics_rid, RID());
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+
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+ } break;
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+ }
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+
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+#ifdef TOOLS_ENABLED
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+
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+ if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
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+ if (Engine::get_singleton()->is_editor_hint()) {
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+ update_configuration_warning();
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+ }
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+ }
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+
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+#endif
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+}
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+
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+void SoftBody::_bind_methods() {
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+
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+ ClassDB::bind_method(D_METHOD("_draw_soft_mesh"), &SoftBody::_draw_soft_mesh);
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+
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+ ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SoftBody::set_collision_mask);
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+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &SoftBody::get_collision_mask);
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+
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+ ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &SoftBody::set_collision_layer);
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+ ClassDB::bind_method(D_METHOD("get_collision_layer"), &SoftBody::get_collision_layer);
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+
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+ ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &SoftBody::set_collision_mask_bit);
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+ ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &SoftBody::get_collision_mask_bit);
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+
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+ ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &SoftBody::set_collision_layer_bit);
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+ ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &SoftBody::get_collision_layer_bit);
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+
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+ ClassDB::bind_method(D_METHOD("set_parent_collision_ignore", "parent_collision_ignore"), &SoftBody::set_parent_collision_ignore);
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+ ClassDB::bind_method(D_METHOD("get_parent_collision_ignore"), &SoftBody::get_parent_collision_ignore);
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+
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+ ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &SoftBody::add_collision_exception_with);
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+ ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &SoftBody::remove_collision_exception_with);
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+
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+ ClassDB::bind_method(D_METHOD("set_simulation_precision", "simulation_precision"), &SoftBody::set_simulation_precision);
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+ ClassDB::bind_method(D_METHOD("get_simulation_precision"), &SoftBody::get_simulation_precision);
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+
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+ ClassDB::bind_method(D_METHOD("set_total_mass", "mass"), &SoftBody::set_total_mass);
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+ ClassDB::bind_method(D_METHOD("get_total_mass"), &SoftBody::get_total_mass);
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+
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+ ClassDB::bind_method(D_METHOD("set_linear_stiffness", "linear_stiffness"), &SoftBody::set_linear_stiffness);
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+ ClassDB::bind_method(D_METHOD("get_linear_stiffness"), &SoftBody::get_linear_stiffness);
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+
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+ ClassDB::bind_method(D_METHOD("set_areaAngular_stiffness", "areaAngular_stiffness"), &SoftBody::set_areaAngular_stiffness);
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+ ClassDB::bind_method(D_METHOD("get_areaAngular_stiffness"), &SoftBody::get_areaAngular_stiffness);
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+
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+ ClassDB::bind_method(D_METHOD("set_volume_stiffness", "volume_stiffness"), &SoftBody::set_volume_stiffness);
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+ ClassDB::bind_method(D_METHOD("get_volume_stiffness"), &SoftBody::get_volume_stiffness);
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+
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+ ClassDB::bind_method(D_METHOD("set_pressure_coefficient", "pressure_coefficient"), &SoftBody::set_pressure_coefficient);
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+ ClassDB::bind_method(D_METHOD("get_pressure_coefficient"), &SoftBody::get_pressure_coefficient);
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+
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+ ClassDB::bind_method(D_METHOD("set_pose_matching_coefficient", "pose_matching_coefficient"), &SoftBody::set_pose_matching_coefficient);
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+ ClassDB::bind_method(D_METHOD("get_pose_matching_coefficient"), &SoftBody::get_pose_matching_coefficient);
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+
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+ ClassDB::bind_method(D_METHOD("set_damping_coefficient", "damping_coefficient"), &SoftBody::set_damping_coefficient);
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+ ClassDB::bind_method(D_METHOD("get_damping_coefficient"), &SoftBody::get_damping_coefficient);
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+
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+ ClassDB::bind_method(D_METHOD("set_drag_coefficient", "drag_coefficient"), &SoftBody::set_drag_coefficient);
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+ ClassDB::bind_method(D_METHOD("get_drag_coefficient"), &SoftBody::get_drag_coefficient);
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+
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+ ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &SoftBody::set_ray_pickable);
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+ ClassDB::bind_method(D_METHOD("is_ray_pickable"), &SoftBody::is_ray_pickable);
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+
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+ ADD_GROUP("Collision", "collision_");
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|
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+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
|
|
|
+
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "parent_collision_ignore", PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, "Parent collision object"), "set_parent_collision_ignore", "get_parent_collision_ignore");
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "simulation_precision", PROPERTY_HINT_RANGE, "1,100,1"), "set_simulation_precision", "get_simulation_precision");
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "total_mass", PROPERTY_HINT_RANGE, "0.01,10000,1"), "set_total_mass", "get_total_mass");
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_linear_stiffness", "get_linear_stiffness");
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "areaAngular_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_areaAngular_stiffness", "get_areaAngular_stiffness");
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_volume_stiffness", "get_volume_stiffness");
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "pressure_coefficient"), "set_pressure_coefficient", "get_pressure_coefficient");
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "damping_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_damping_coefficient", "get_damping_coefficient");
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "drag_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_coefficient", "get_drag_coefficient");
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "pose_matching_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_pose_matching_coefficient", "get_pose_matching_coefficient");
|
|
|
+}
|
|
|
+
|
|
|
+String SoftBody::get_configuration_warning() const {
|
|
|
+
|
|
|
+ String warning = MeshInstance::get_configuration_warning();
|
|
|
+
|
|
|
+ if (get_mesh().is_null()) {
|
|
|
+ if (!warning.empty())
|
|
|
+ warning += "\n\n";
|
|
|
+
|
|
|
+ warning += TTR("This body will be ignored until you set a mesh");
|
|
|
+ }
|
|
|
+
|
|
|
+ Transform t = get_transform();
|
|
|
+ if ((ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(0).length() - 1.0) > 0.05)) {
|
|
|
+ if (!warning.empty())
|
|
|
+ warning += "\n\n";
|
|
|
+
|
|
|
+ warning += TTR("Size changes to SoftBody will be overriden by the physics engine when running.\nChange the size in children collision shapes instead.");
|
|
|
+ }
|
|
|
+
|
|
|
+ return warning;
|
|
|
+}
|
|
|
+
|
|
|
+void SoftBody::_draw_soft_mesh() {
|
|
|
+ if (get_mesh().is_null())
|
|
|
+ return;
|
|
|
+
|
|
|
+ if (!visual_server_handler.is_ready()) {
|
|
|
+
|
|
|
+ visual_server_handler.prepare(get_mesh()->get_rid(), 0);
|
|
|
+
|
|
|
+ /// Necessary in order to render the mesh correctly (Soft body nodes are in global space)
|
|
|
+ simulation_started = true;
|
|
|
+ call_deferred("set_as_toplevel", true);
|
|
|
+ call_deferred("set_transform", Transform());
|
|
|
+ }
|
|
|
+
|
|
|
+ visual_server_handler.open();
|
|
|
+ PhysicsServer::get_singleton()->soft_body_update_visual_server(physics_rid, &visual_server_handler);
|
|
|
+ visual_server_handler.close();
|
|
|
+
|
|
|
+ visual_server_handler.commit_changes();
|
|
|
+}
|
|
|
+
|
|
|
+void SoftBody::update_physics_server() {
|
|
|
+
|
|
|
+ if (Engine::get_singleton()->is_editor_hint())
|
|
|
+ return;
|
|
|
+
|
|
|
+ if (get_mesh().is_valid()) {
|
|
|
+
|
|
|
+ become_mesh_owner();
|
|
|
+ PhysicsServer::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh());
|
|
|
+ VS::get_singleton()->connect("frame_pre_draw", this, "_draw_soft_mesh");
|
|
|
+ } else {
|
|
|
+
|
|
|
+ PhysicsServer::get_singleton()->soft_body_set_mesh(physics_rid, NULL);
|
|
|
+ VS::get_singleton()->disconnect("frame_pre_draw", this, "_draw_soft_mesh");
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void SoftBody::become_mesh_owner() {
|
|
|
+ if (mesh.is_null())
|
|
|
+ return;
|
|
|
+
|
|
|
+ if (!mesh_owner) {
|
|
|
+ mesh_owner = true;
|
|
|
+
|
|
|
+ ERR_FAIL_COND(!mesh->get_surface_count());
|
|
|
+
|
|
|
+ // Get current mesh array and create new mesh array with necessary flag for softbody
|
|
|
+ Array surface_arrays = mesh->surface_get_arrays(0);
|
|
|
+ Array surface_blend_arrays = mesh->surface_get_blend_shape_arrays(0);
|
|
|
+ uint32_t surface_format = mesh->surface_get_format(0);
|
|
|
+
|
|
|
+ surface_format &= ~(Mesh::ARRAY_COMPRESS_VERTEX | Mesh::ARRAY_COMPRESS_NORMAL);
|
|
|
+ surface_format |= Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE;
|
|
|
+
|
|
|
+ Ref<ArrayMesh> soft_mesh;
|
|
|
+ soft_mesh.instance();
|
|
|
+ soft_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, surface_arrays, surface_blend_arrays, surface_format);
|
|
|
+
|
|
|
+ set_mesh(soft_mesh);
|
|
|
+
|
|
|
+ Vector<Ref<Material> > copy_materials;
|
|
|
+ copy_materials.append_array(materials);
|
|
|
+ for (int i = copy_materials.size() - 1; 0 <= i; --i) {
|
|
|
+ set_surface_material(i, copy_materials[i]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void SoftBody::set_collision_mask(uint32_t p_mask) {
|
|
|
+ collision_mask = p_mask;
|
|
|
+ PhysicsServer::get_singleton()->soft_body_set_collision_mask(physics_rid, p_mask);
|
|
|
+}
|
|
|
+
|
|
|
+uint32_t SoftBody::get_collision_mask() const {
|
|
|
+ return collision_mask;
|
|
|
+}
|
|
|
+void SoftBody::set_collision_layer(uint32_t p_layer) {
|
|
|
+ collision_layer = p_layer;
|
|
|
+ PhysicsServer::get_singleton()->soft_body_set_collision_layer(physics_rid, p_layer);
|
|
|
+}
|
|
|
+
|
|
|
+uint32_t SoftBody::get_collision_layer() const {
|
|
|
+ return collision_layer;
|
|
|
+}
|
|
|
+
|
|
|
+void SoftBody::set_collision_mask_bit(int p_bit, bool p_value) {
|
|
|
+ uint32_t mask = get_collision_mask();
|
|
|
+ if (p_value)
|
|
|
+ mask |= 1 << p_bit;
|
|
|
+ else
|
|
|
+ mask &= ~(1 << p_bit);
|
|
|
+ set_collision_mask(mask);
|
|
|
+}
|
|
|
+
|
|
|
+bool SoftBody::get_collision_mask_bit(int p_bit) const {
|
|
|
+ return get_collision_mask() & (1 << p_bit);
|
|
|
+}
|
|
|
+
|
|
|
+void SoftBody::set_collision_layer_bit(int p_bit, bool p_value) {
|
|
|
+ uint32_t layer = get_collision_layer();
|
|
|
+ if (p_value)
|
|
|
+ layer |= 1 << p_bit;
|
|
|
+ else
|
|
|
+ layer &= ~(1 << p_bit);
|
|
|
+ set_collision_layer(layer);
|
|
|
+}
|
|
|
+
|
|
|
+bool SoftBody::get_collision_layer_bit(int p_bit) const {
|
|
|
+ return get_collision_layer() & (1 << p_bit);
|
|
|
+}
|
|
|
+
|
|
|
+void SoftBody::set_parent_collision_ignore(const NodePath &p_parent_collision_ignore) {
|
|
|
+ parent_collision_ignore = p_parent_collision_ignore;
|
|
|
+}
|
|
|
+
|
|
|
+const NodePath &SoftBody::get_parent_collision_ignore() const {
|
|
|
+ return parent_collision_ignore;
|
|
|
+}
|
|
|
+
|
|
|
+void SoftBody::set_pinned_points_indices(PoolVector<SoftBody::PinnedPoint> p_pinned_points_indices) {
|
|
|
+ pinned_points_indices = p_pinned_points_indices;
|
|
|
+ PoolVector<PinnedPoint>::Read w = pinned_points_indices.read();
|
|
|
+ for (int i = pinned_points_indices.size() - 1; 0 <= i; --i) {
|
|
|
+ pin_point(p_pinned_points_indices[i].point_index, true);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+PoolVector<SoftBody::PinnedPoint> SoftBody::get_pinned_points_indices() {
|
|
|
+ return pinned_points_indices;
|
|
|
+}
|
|
|
+
|
|
|
+void SoftBody::add_collision_exception_with(Node *p_node) {
|
|
|
+ ERR_FAIL_NULL(p_node);
|
|
|
+ CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);
|
|
|
+ if (!collision_object) {
|
|
|
+ ERR_EXPLAIN("Collision exception only works between two CollisionObject");
|
|
|
+ }
|
|
|
+ ERR_FAIL_COND(!collision_object);
|
|
|
+ PhysicsServer::get_singleton()->soft_body_add_collision_exception(physics_rid, collision_object->get_rid());
|
|
|
+}
|
|
|
+
|
|
|
+void SoftBody::remove_collision_exception_with(Node *p_node) {
|
|
|
+ ERR_FAIL_NULL(p_node);
|
|
|
+ CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);
|
|
|
+ if (!collision_object) {
|
|
|
+ ERR_EXPLAIN("Collision exception only works between two CollisionObject");
|
|
|
+ }
|
|
|
+ ERR_FAIL_COND(!collision_object);
|
|
|
+ PhysicsServer::get_singleton()->soft_body_remove_collision_exception(physics_rid, collision_object->get_rid());
|
|
|
+}
|
|
|
+
|
|
|
+int SoftBody::get_simulation_precision() {
|
|
|
+ return PhysicsServer::get_singleton()->soft_body_get_simulation_precision(physics_rid);
|
|
|
+}
|
|
|
+
|
|
|
+void SoftBody::set_simulation_precision(int p_simulation_precision) {
|
|
|
+ PhysicsServer::get_singleton()->soft_body_set_simulation_precision(physics_rid, p_simulation_precision);
|
|
|
+}
|
|
|
+
|
|
|
+real_t SoftBody::get_total_mass() {
|
|
|
+ return PhysicsServer::get_singleton()->soft_body_get_total_mass(physics_rid);
|
|
|
+}
|
|
|
+
|
|
|
+void SoftBody::set_total_mass(real_t p_total_mass) {
|
|
|
+ PhysicsServer::get_singleton()->soft_body_set_total_mass(physics_rid, p_total_mass);
|
|
|
+}
|
|
|
+
|
|
|
+void SoftBody::set_linear_stiffness(real_t p_linear_stiffness) {
|
|
|
+ PhysicsServer::get_singleton()->soft_body_set_linear_stiffness(physics_rid, p_linear_stiffness);
|
|
|
+}
|
|
|
+
|
|
|
+real_t SoftBody::get_linear_stiffness() {
|
|
|
+ return PhysicsServer::get_singleton()->soft_body_get_linear_stiffness(physics_rid);
|
|
|
+}
|
|
|
+
|
|
|
+void SoftBody::set_areaAngular_stiffness(real_t p_areaAngular_stiffness) {
|
|
|
+ PhysicsServer::get_singleton()->soft_body_set_areaAngular_stiffness(physics_rid, p_areaAngular_stiffness);
|
|
|
+}
|
|
|
+
|
|
|
+real_t SoftBody::get_areaAngular_stiffness() {
|
|
|
+ return PhysicsServer::get_singleton()->soft_body_get_areaAngular_stiffness(physics_rid);
|
|
|
+}
|
|
|
+
|
|
|
+void SoftBody::set_volume_stiffness(real_t p_volume_stiffness) {
|
|
|
+ PhysicsServer::get_singleton()->soft_body_set_volume_stiffness(physics_rid, p_volume_stiffness);
|
|
|
+}
|
|
|
+
|
|
|
+real_t SoftBody::get_volume_stiffness() {
|
|
|
+ return PhysicsServer::get_singleton()->soft_body_get_volume_stiffness(physics_rid);
|
|
|
+}
|
|
|
+
|
|
|
+real_t SoftBody::get_pressure_coefficient() {
|
|
|
+ return PhysicsServer::get_singleton()->soft_body_get_pressure_coefficient(physics_rid);
|
|
|
+}
|
|
|
+
|
|
|
+void SoftBody::set_pose_matching_coefficient(real_t p_pose_matching_coefficient) {
|
|
|
+ PhysicsServer::get_singleton()->soft_body_set_pose_matching_coefficient(physics_rid, p_pose_matching_coefficient);
|
|
|
+}
|
|
|
+
|
|
|
+real_t SoftBody::get_pose_matching_coefficient() {
|
|
|
+ return PhysicsServer::get_singleton()->soft_body_get_pose_matching_coefficient(physics_rid);
|
|
|
+}
|
|
|
+
|
|
|
+void SoftBody::set_pressure_coefficient(real_t p_pressure_coefficient) {
|
|
|
+ PhysicsServer::get_singleton()->soft_body_set_pressure_coefficient(physics_rid, p_pressure_coefficient);
|
|
|
+}
|
|
|
+
|
|
|
+real_t SoftBody::get_damping_coefficient() {
|
|
|
+ return PhysicsServer::get_singleton()->soft_body_get_damping_coefficient(physics_rid);
|
|
|
+}
|
|
|
+
|
|
|
+void SoftBody::set_damping_coefficient(real_t p_damping_coefficient) {
|
|
|
+ PhysicsServer::get_singleton()->soft_body_set_damping_coefficient(physics_rid, p_damping_coefficient);
|
|
|
+}
|
|
|
+
|
|
|
+real_t SoftBody::get_drag_coefficient() {
|
|
|
+ return PhysicsServer::get_singleton()->soft_body_get_drag_coefficient(physics_rid);
|
|
|
+}
|
|
|
+
|
|
|
+void SoftBody::set_drag_coefficient(real_t p_drag_coefficient) {
|
|
|
+ PhysicsServer::get_singleton()->soft_body_set_drag_coefficient(physics_rid, p_drag_coefficient);
|
|
|
+}
|
|
|
+
|
|
|
+Vector3 SoftBody::get_point_transform(int p_point_index) {
|
|
|
+ return PhysicsServer::get_singleton()->soft_body_get_point_global_position(physics_rid, p_point_index);
|
|
|
+}
|
|
|
+
|
|
|
+void SoftBody::pin_point_toggle(int p_point_index) {
|
|
|
+ pin_point(p_point_index, !(-1 != _has_pinned_point(p_point_index)));
|
|
|
+}
|
|
|
+
|
|
|
+void SoftBody::pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path) {
|
|
|
+ _pin_point_on_physics_server(p_point_index, pin);
|
|
|
+ if (pin) {
|
|
|
+ _add_pinned_point(p_point_index, p_spatial_attachment_path);
|
|
|
+ } else {
|
|
|
+ _remove_pinned_point(p_point_index);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+bool SoftBody::is_point_pinned(int p_point_index) const {
|
|
|
+ return -1 != _has_pinned_point(p_point_index);
|
|
|
+}
|
|
|
+
|
|
|
+void SoftBody::set_ray_pickable(bool p_ray_pickable) {
|
|
|
+
|
|
|
+ ray_pickable = p_ray_pickable;
|
|
|
+ _update_pickable();
|
|
|
+}
|
|
|
+
|
|
|
+bool SoftBody::is_ray_pickable() const {
|
|
|
+
|
|
|
+ return ray_pickable;
|
|
|
+}
|
|
|
+
|
|
|
+SoftBody::SoftBody() :
|
|
|
+ MeshInstance(),
|
|
|
+ physics_rid(PhysicsServer::get_singleton()->soft_body_create()),
|
|
|
+ mesh_owner(false),
|
|
|
+ collision_mask(1),
|
|
|
+ collision_layer(1),
|
|
|
+ simulation_started(false),
|
|
|
+ pinned_points_cache_dirty(true) {
|
|
|
+
|
|
|
+ PhysicsServer::get_singleton()->body_attach_object_instance_id(physics_rid, get_instance_id());
|
|
|
+}
|
|
|
+
|
|
|
+SoftBody::~SoftBody() {
|
|
|
+}
|
|
|
+
|
|
|
+void SoftBody::reset_softbody_pin() {
|
|
|
+ PhysicsServer::get_singleton()->soft_body_remove_all_pinned_points(physics_rid);
|
|
|
+ PoolVector<PinnedPoint>::Read pps = pinned_points_indices.read();
|
|
|
+ for (int i = pinned_points_indices.size() - 1; 0 < i; --i) {
|
|
|
+ PhysicsServer::get_singleton()->soft_body_pin_point(physics_rid, pps[i].point_index, true);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void SoftBody::_update_cache_pin_points_datas() {
|
|
|
+ if (pinned_points_cache_dirty) {
|
|
|
+ pinned_points_cache_dirty = false;
|
|
|
+
|
|
|
+ PoolVector<PinnedPoint>::Write w = pinned_points_indices.write();
|
|
|
+ for (int i = pinned_points_indices.size() - 1; 0 <= i; --i) {
|
|
|
+
|
|
|
+ if (!w[i].spatial_attachment_path.is_empty()) {
|
|
|
+ w[i].spatial_attachment = Object::cast_to<Spatial>(get_node(w[i].spatial_attachment_path));
|
|
|
+ if (w[i].spatial_attachment) {
|
|
|
+
|
|
|
+ Transform point_global_transform(get_global_transform());
|
|
|
+ point_global_transform.translate(PhysicsServer::get_singleton()->soft_body_get_point_offset(physics_rid, w[i].point_index));
|
|
|
+
|
|
|
+ // Local transform relative to spatial attachment node
|
|
|
+ w[i].vertex_offset_transform = w[i].spatial_attachment->get_global_transform().affine_inverse() * point_global_transform;
|
|
|
+ continue;
|
|
|
+ } else {
|
|
|
+ ERR_PRINTS("The node with path: " + String(w[i].spatial_attachment_path) + " was not found or is not a spatial node.");
|
|
|
+ }
|
|
|
+ }
|
|
|
+ // Local transform relative to Soft body
|
|
|
+ w[i].vertex_offset_transform.origin = PhysicsServer::get_singleton()->soft_body_get_point_offset(physics_rid, w[i].point_index);
|
|
|
+ w[i].vertex_offset_transform.basis = Basis();
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void SoftBody::_pin_point_on_physics_server(int p_point_index, bool pin) {
|
|
|
+ PhysicsServer::get_singleton()->soft_body_pin_point(physics_rid, p_point_index, pin);
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|
+}
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|
|
+
|
|
|
+void SoftBody::_add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path) {
|
|
|
+ SoftBody::PinnedPoint *pinned_point;
|
|
|
+ if (-1 == _get_pinned_point(p_point_index, pinned_point)) {
|
|
|
+ // Create new
|
|
|
+ PinnedPoint pp;
|
|
|
+ pp.point_index = p_point_index;
|
|
|
+ pp.spatial_attachment_path = p_spatial_attachment_path;
|
|
|
+ pinned_points_indices.push_back(pp);
|
|
|
+ } else {
|
|
|
+ // Update
|
|
|
+ pinned_point->point_index = p_point_index;
|
|
|
+ pinned_point->spatial_attachment_path = p_spatial_attachment_path;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void SoftBody::_remove_pinned_point(int p_point_index) {
|
|
|
+ const int id(_has_pinned_point(p_point_index));
|
|
|
+ if (-1 != id) {
|
|
|
+ pinned_points_indices.remove(id);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+int SoftBody::_get_pinned_point(int p_point_index, SoftBody::PinnedPoint *&r_point) const {
|
|
|
+ const int id = _has_pinned_point(p_point_index);
|
|
|
+ if (-1 == id) {
|
|
|
+ r_point = NULL;
|
|
|
+ return -1;
|
|
|
+ } else {
|
|
|
+ r_point = const_cast<SoftBody::PinnedPoint *>(&pinned_points_indices.read()[id]);
|
|
|
+ return id;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+int SoftBody::_has_pinned_point(int p_point_index) const {
|
|
|
+ PoolVector<PinnedPoint>::Read r = pinned_points_indices.read();
|
|
|
+ for (int i = pinned_points_indices.size() - 1; 0 <= i; --i) {
|
|
|
+ if (p_point_index == r[i].point_index) {
|
|
|
+ return i;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return -1;
|
|
|
+}
|