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@@ -1625,14 +1625,14 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
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{ "smoothstep", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC4, TYPE_VOID } },
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{ "isnan", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID } },
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- { "isnan", TYPE_BOOL, { TYPE_VEC2, TYPE_VOID } },
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- { "isnan", TYPE_BOOL, { TYPE_VEC3, TYPE_VOID } },
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- { "isnan", TYPE_BOOL, { TYPE_VEC4, TYPE_VOID } },
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+ { "isnan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID } },
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+ { "isnan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID } },
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+ { "isnan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } },
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{ "isinf", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID } },
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- { "isinf", TYPE_BOOL, { TYPE_VEC2, TYPE_VOID } },
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- { "isinf", TYPE_BOOL, { TYPE_VEC3, TYPE_VOID } },
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- { "isinf", TYPE_BOOL, { TYPE_VEC4, TYPE_VOID } },
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+ { "isinf", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID } },
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+ { "isinf", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID } },
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+ { "isinf", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } },
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{ "floatBitsToInt", TYPE_INT, { TYPE_FLOAT, TYPE_VOID } },
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{ "floatBitsToInt", TYPE_IVEC2, { TYPE_VEC2, TYPE_VOID } },
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