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Merge pull request #25420 from akien-mga/godotphysics-is-back

Revert " Deprecated Godot 3D physics engine"
Rémi Verschelde 6 years ago
parent
commit
188a711c4f
1 changed files with 2 additions and 3 deletions
  1. 2 3
      servers/register_server_types.cpp

+ 2 - 3
servers/register_server_types.cpp

@@ -81,7 +81,6 @@ static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsag
 ShaderTypes *shader_types = NULL;
 
 PhysicsServer *_createGodotPhysicsCallback() {
-	WARN_PRINT("The GodotPhysics 3D physics engine is deprecated and will be removed in Godot 3.2. You should use the Bullet physics engine instead (configurable in your project settings).");
 	return memnew(PhysicsServerSW);
 }
 
@@ -167,8 +166,8 @@ void register_server_types() {
 	GLOBAL_DEF(PhysicsServerManager::setting_property_name, "DEFAULT");
 	ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServerManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServerManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
 
-	PhysicsServerManager::register_server("GodotPhysics - deprecated", &_createGodotPhysicsCallback);
-	PhysicsServerManager::set_default_server("GodotPhysics - deprecated");
+	PhysicsServerManager::register_server("GodotPhysics", &_createGodotPhysicsCallback);
+	PhysicsServerManager::set_default_server("GodotPhysics");
 }
 
 void unregister_server_types() {