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@@ -329,7 +329,7 @@ void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) {
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if (p_node == scene) {
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icon = get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons"));
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- item->set_text(0, "Scene");
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+ item->set_text(0, TTR("Scene"));
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}
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item->set_icon(0, icon);
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@@ -1032,12 +1032,12 @@ void SceneImportSettings::_save_path_changed(const String &p_path) {
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save_path_item->set_text(1, p_path);
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if (FileAccess::exists(p_path)) {
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- save_path_item->set_text(2, "Warning: File exists");
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+ save_path_item->set_text(2, TTR("Warning: File exists"));
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save_path_item->set_tooltip_text(2, TTR("Existing file with the same name will be replaced."));
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save_path_item->set_icon(2, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
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} else {
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- save_path_item->set_text(2, "Will create new File");
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+ save_path_item->set_text(2, TTR("Will create new file"));
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save_path_item->set_icon(2, get_theme_icon(SNAME("StatusSuccess"), SNAME("EditorIcons")));
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}
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}
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@@ -1077,7 +1077,7 @@ void SceneImportSettings::_save_dir_callback(const String &p_path) {
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if (md.has_import_id) {
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if (md.settings.has("use_external/enabled") && bool(md.settings["use_external/enabled"])) {
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- item->set_text(2, "Already External");
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+ item->set_text(2, TTR("Already External"));
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item->set_tooltip_text(2, TTR("This material already references an external file, no action will be taken.\nDisable the external property for it to be extracted again."));
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} else {
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item->set_metadata(0, E.key);
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@@ -1092,12 +1092,12 @@ void SceneImportSettings::_save_dir_callback(const String &p_path) {
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item->set_text(1, path);
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if (FileAccess::exists(path)) {
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- item->set_text(2, "Warning: File exists");
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+ item->set_text(2, TTR("Warning: File exists"));
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item->set_tooltip_text(2, TTR("Existing file with the same name will be replaced."));
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item->set_icon(2, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
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} else {
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- item->set_text(2, "Will create new File");
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+ item->set_text(2, TTR("Will create new file"));
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item->set_icon(2, get_theme_icon(SNAME("StatusSuccess"), SNAME("EditorIcons")));
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}
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@@ -1105,7 +1105,7 @@ void SceneImportSettings::_save_dir_callback(const String &p_path) {
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}
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} else {
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- item->set_text(2, "No import ID");
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+ item->set_text(2, TTR("No import ID"));
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item->set_tooltip_text(2, TTR("Material has no name nor any other way to identify on re-import.\nPlease name it or ensure it is exported with an unique ID."));
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item->set_icon(2, get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons")));
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}
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@@ -1130,7 +1130,7 @@ void SceneImportSettings::_save_dir_callback(const String &p_path) {
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if (md.has_import_id) {
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if (md.settings.has("save_to_file/enabled") && bool(md.settings["save_to_file/enabled"])) {
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- item->set_text(2, "Already Saving");
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+ item->set_text(2, TTR("Already Saving"));
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item->set_tooltip_text(2, TTR("This mesh already saves to an external resource, no action will be taken."));
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} else {
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item->set_metadata(0, E.key);
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@@ -1145,12 +1145,12 @@ void SceneImportSettings::_save_dir_callback(const String &p_path) {
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item->set_text(1, path);
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if (FileAccess::exists(path)) {
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- item->set_text(2, "Warning: File exists");
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+ item->set_text(2, TTR("Warning: File exists"));
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item->set_tooltip_text(2, TTR("Existing file with the same name will be replaced on import."));
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item->set_icon(2, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
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} else {
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- item->set_text(2, "Will save to new File");
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+ item->set_text(2, TTR("Will save to new file"));
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item->set_icon(2, get_theme_icon(SNAME("StatusSuccess"), SNAME("EditorIcons")));
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}
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@@ -1158,7 +1158,7 @@ void SceneImportSettings::_save_dir_callback(const String &p_path) {
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}
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} else {
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- item->set_text(2, "No import ID");
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+ item->set_text(2, TTR("No import ID"));
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item->set_tooltip_text(2, TTR("Mesh has no name nor any other way to identify on re-import.\nPlease name it or ensure it is exported with an unique ID."));
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item->set_icon(2, get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons")));
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}
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@@ -1182,7 +1182,7 @@ void SceneImportSettings::_save_dir_callback(const String &p_path) {
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item->set_text(0, name);
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if (ad.settings.has("save_to_file/enabled") && bool(ad.settings["save_to_file/enabled"])) {
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- item->set_text(2, "Already Saving");
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+ item->set_text(2, TTR("Already Saving"));
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item->set_tooltip_text(2, TTR("This animation already saves to an external resource, no action will be taken."));
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} else {
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item->set_metadata(0, E.key);
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@@ -1197,12 +1197,12 @@ void SceneImportSettings::_save_dir_callback(const String &p_path) {
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item->set_text(1, path);
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if (FileAccess::exists(path)) {
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- item->set_text(2, "Warning: File exists");
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+ item->set_text(2, TTR("Warning: File exists"));
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item->set_tooltip_text(2, TTR("Existing file with the same name will be replaced on import."));
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item->set_icon(2, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
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} else {
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- item->set_text(2, "Will save to new File");
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+ item->set_text(2, TTR("Will save to new file"));
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item->set_icon(2, get_theme_icon(SNAME("StatusSuccess"), SNAME("EditorIcons")));
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}
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