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@@ -12,7 +12,7 @@
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layout(location = 0) out vec2 uv_interp;
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layout(location = 0) out vec2 uv_interp;
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-layout(push_constant, binding = 1, std430) uniform Params {
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+layout(push_constant, std430) uniform Params {
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mat3 orientation;
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mat3 orientation;
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vec4 projections[MAX_VIEWS];
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vec4 projections[MAX_VIEWS];
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vec4 position_multiplier;
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vec4 position_multiplier;
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@@ -52,7 +52,7 @@ void main() {
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layout(location = 0) in vec2 uv_interp;
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layout(location = 0) in vec2 uv_interp;
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-layout(push_constant, binding = 1, std430) uniform Params {
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+layout(push_constant, std430) uniform Params {
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mat3 orientation;
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mat3 orientation;
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vec4 projections[MAX_VIEWS];
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vec4 projections[MAX_VIEWS];
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vec4 position_multiplier;
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vec4 position_multiplier;
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