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@@ -4129,7 +4129,8 @@ void RasterizerSceneGLES2::initialize() {
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//default material and shader
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default_overdraw_shader = storage->shader_create();
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- storage->shader_set_code(default_overdraw_shader, "shader_type spatial;\nrender_mode blend_add,unshaded;\n void fragment() { ALBEDO=vec3(0.4,0.8,0.8); ALPHA=0.2; }");
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+ // Use relatively low opacity so that more "layers" of overlapping objects can be distinguished.
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+ storage->shader_set_code(default_overdraw_shader, "shader_type spatial;\nrender_mode blend_add,unshaded;\n void fragment() { ALBEDO=vec3(0.4,0.8,0.8); ALPHA=0.1; }");
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default_overdraw_material = storage->material_create();
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storage->material_set_shader(default_overdraw_material, default_overdraw_shader);
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}
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