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iOS: Fix typo in GodotApplicationDelegate

Fixes #90714.
Rémi Verschelde 1 year ago
parent
commit
1938d170aa
3 changed files with 4 additions and 4 deletions
  1. 1 1
      platform/ios/godot_app_delegate.h
  2. 2 2
      platform/ios/godot_app_delegate.m
  3. 1 1
      platform/ios/main.m

+ 1 - 1
platform/ios/godot_app_delegate.h

@@ -32,7 +32,7 @@
 
 typedef NSObject<UIApplicationDelegate> ApplicationDelegateService;
 
-@interface GodotApplicalitionDelegate : NSObject <UIApplicationDelegate>
+@interface GodotApplicationDelegate : NSObject <UIApplicationDelegate>
 
 @property(class, readonly, strong) NSArray<ApplicationDelegateService *> *services;
 

+ 2 - 2
platform/ios/godot_app_delegate.m

@@ -32,11 +32,11 @@
 
 #import "app_delegate.h"
 
-@interface GodotApplicalitionDelegate ()
+@interface GodotApplicationDelegate ()
 
 @end
 
-@implementation GodotApplicalitionDelegate
+@implementation GodotApplicationDelegate
 
 static NSMutableArray<ApplicationDelegateService *> *services = nil;
 

+ 1 - 1
platform/ios/main.m

@@ -46,7 +46,7 @@ int main(int argc, char *argv[]) {
 	gargv = argv;
 
 	@autoreleasepool {
-		NSString *className = NSStringFromClass([GodotApplicalitionDelegate class]);
+		NSString *className = NSStringFromClass([GodotApplicationDelegate class]);
 		UIApplicationMain(argc, argv, nil, className);
 	}
 	return 0;