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Merge pull request #90690 from jsjtxietian/camera-aspect

Adjust orthographic camera gizmo with respect to `keep_aspect` setting
Rémi Verschelde 1 سال پیش
والد
کامیت
195a174864
1فایلهای تغییر یافته به همراه21 افزوده شده و 10 حذف شده
  1. 21 10
      editor/plugins/gizmos/camera_3d_gizmo_plugin.cpp

+ 21 - 10
editor/plugins/gizmos/camera_3d_gizmo_plugin.cpp

@@ -112,9 +112,12 @@ void Camera3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id,
 		float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], 1.0, gt2);
 		camera->set("fov", CLAMP(a * 2.0, 1, 179));
 	} else {
+		Camera3D::KeepAspect aspect = camera->get_keep_aspect_mode();
+		Vector3 far = aspect == Camera3D::KeepAspect::KEEP_WIDTH ? Vector3(4096, 0, -1) : Vector3(0, 4096, -1);
+
 		Vector3 ra, rb;
-		Geometry3D::get_closest_points_between_segments(Vector3(0, 0, -1), Vector3(4096, 0, -1), s[0], s[1], ra, rb);
-		float d = ra.x * 2;
+		Geometry3D::get_closest_points_between_segments(Vector3(0, 0, -1), far, s[0], s[1], ra, rb);
+		float d = aspect == Camera3D::KeepAspect::KEEP_WIDTH ? ra.x * 2 : ra.y * 2;
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
 			d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
 		}
@@ -213,25 +216,33 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
 		} break;
 
 		case Camera3D::PROJECTION_ORTHOGONAL: {
+			Camera3D::KeepAspect aspect = camera->get_keep_aspect_mode();
+
 			float size = camera->get_size();
+			float keep_size = size * 0.5;
 
-			float hsize = size * 0.5;
-			Vector3 right(hsize * size_factor.x, 0, 0);
-			Vector3 up(0, hsize * size_factor.y, 0);
+			Vector3 right, up;
 			Vector3 back(0, 0, -1.0);
 			Vector3 front(0, 0, 0);
 
+			if (aspect == Camera3D::KeepAspect::KEEP_WIDTH) {
+				right = Vector3(keep_size, 0, 0);
+				up = Vector3(0, keep_size / viewport_aspect, 0);
+				handles.push_back(right + back);
+			} else {
+				right = Vector3(keep_size * viewport_aspect, 0, 0);
+				up = Vector3(0, keep_size, 0);
+				handles.push_back(up + back);
+			}
+
 			ADD_QUAD(-up - right, -up + right, up + right, up - right);
 			ADD_QUAD(-up - right + back, -up + right + back, up + right + back, up - right + back);
 			ADD_QUAD(up + right, up + right + back, up - right + back, up - right);
 			ADD_QUAD(-up + right, -up + right + back, -up - right + back, -up - right);
 
-			handles.push_back(right + back);
-
-			right.x = MIN(right.x, hsize * 0.25);
-			Vector3 tup(0, up.y + hsize / 2, back.z);
+			right.x = MIN(right.x, keep_size * 0.25);
+			Vector3 tup(0, up.y + keep_size / 2, back.z);
 			ADD_TRIANGLE(tup, right + up + back, -right + up + back);
-
 		} break;
 
 		case Camera3D::PROJECTION_FRUSTUM: {