(cherry picked from commit a676b8ea66d41cf5aebfa04d4f1239203b031c8f)
@@ -207,7 +207,7 @@ namespace Godot
}
- internal Quat RotationQuat()
+ public Quat RotationQuat()
{
Basis orthonormalizedBasis = Orthonormalized();
real_t det = orthonormalizedBasis.Determinant();