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Basis RotationQuat should be public.

(cherry picked from commit a676b8ea66d41cf5aebfa04d4f1239203b031c8f)
Ricardo Alcantara 5 years ago
parent
commit
197b375b89
1 changed files with 1 additions and 1 deletions
  1. 1 1
      modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs

+ 1 - 1
modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs

@@ -207,7 +207,7 @@ namespace Godot
             }
         }
 
-        internal Quat RotationQuat()
+        public Quat RotationQuat()
         {
             Basis orthonormalizedBasis = Orthonormalized();
             real_t det = orthonormalizedBasis.Determinant();