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+/*************************************************************************/
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+/* multimesh_instance_2d.cpp */
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+/*************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/*************************************************************************/
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+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/*************************************************************************/
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+
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+#include "multimesh_instance_2d.h"
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+
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+void MultiMeshInstance2D::_notification(int p_what) {
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+
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+ if (p_what == NOTIFICATION_DRAW) {
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+ if (multimesh.is_valid()) {
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+ draw_multimesh(multimesh, texture, normal_map);
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+ }
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+ }
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+}
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+
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+void MultiMeshInstance2D::_bind_methods() {
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+
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+ ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance2D::set_multimesh);
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+ ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance2D::get_multimesh);
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+
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+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MultiMeshInstance2D::set_texture);
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+ ClassDB::bind_method(D_METHOD("get_texture"), &MultiMeshInstance2D::get_texture);
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+
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+ ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &MultiMeshInstance2D::set_normal_map);
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+ ClassDB::bind_method(D_METHOD("get_normal_map"), &MultiMeshInstance2D::get_normal_map);
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+
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+ ADD_SIGNAL(MethodInfo("texture_changed"));
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+
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+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh");
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+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
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+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
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+}
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+
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+void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
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+
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+ multimesh = p_multimesh;
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+ update();
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+}
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+
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+Ref<MultiMesh> MultiMeshInstance2D::get_multimesh() const {
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+
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+ return multimesh;
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+}
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+
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+void MultiMeshInstance2D::set_texture(const Ref<Texture> &p_texture) {
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+
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+ if (p_texture == texture)
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+ return;
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+ texture = p_texture;
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+ update();
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+ emit_signal("texture_changed");
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+ _change_notify("texture");
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+}
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+
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+Ref<Texture> MultiMeshInstance2D::get_texture() const {
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+
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+ return texture;
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+}
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+
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+void MultiMeshInstance2D::set_normal_map(const Ref<Texture> &p_texture) {
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+
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+ normal_map = p_texture;
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+ update();
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+}
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+
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+Ref<Texture> MultiMeshInstance2D::get_normal_map() const {
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+
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+ return normal_map;
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+}
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+
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+Rect2 MultiMeshInstance2D::_edit_get_rect() const {
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+
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+ if (multimesh.is_valid()) {
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+ AABB aabb = multimesh->get_aabb();
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+ return Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
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+ }
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+
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+ return Node2D::_edit_get_rect();
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+}
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+
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+MultiMeshInstance2D::MultiMeshInstance2D() {
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+}
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+
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+MultiMeshInstance2D::~MultiMeshInstance2D() {
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+}
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