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@@ -2117,11 +2117,11 @@
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[codeblocks]
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[codeblocks]
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[gdscript]
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[gdscript]
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# Set the default gravity strength to 9.8.
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# Set the default gravity strength to 9.8.
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- PhysicsServer3D.area_set_param(get_viewport().find_world().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 9.8)
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+ PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 9.8)
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[/gdscript]
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[/gdscript]
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[csharp]
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[csharp]
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// Set the default gravity strength to 9.8.
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// Set the default gravity strength to 9.8.
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- PhysicsServer3D.AreaSetParam(GetViewport().FindWorld().Space, PhysicsServer3D.AreaParameter.Gravity, 9.8);
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+ PhysicsServer3D.AreaSetParam(GetViewport().FindWorld3D().Space, PhysicsServer3D.AreaParameter.Gravity, 9.8);
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[/csharp]
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[/csharp]
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[/codeblocks]
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[/codeblocks]
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</member>
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</member>
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@@ -2131,11 +2131,11 @@
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[codeblocks]
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[codeblocks]
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[gdscript]
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[gdscript]
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# Set the default gravity direction to `Vector3(0, -1, 0)`.
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# Set the default gravity direction to `Vector3(0, -1, 0)`.
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- PhysicsServer3D.area_set_param(get_viewport().find_world().get_space(), PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, Vector3.DOWN)
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+ PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, Vector3.DOWN)
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[/gdscript]
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[/gdscript]
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[csharp]
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[csharp]
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// Set the default gravity direction to `Vector3(0, -1, 0)`.
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// Set the default gravity direction to `Vector3(0, -1, 0)`.
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- PhysicsServer3D.AreaSetParam(GetViewport().FindWorld().Space, PhysicsServer3D.AreaParameter.GravityVector, Vector3.Down)
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+ PhysicsServer3D.AreaSetParam(GetViewport().FindWorld3D().Space, PhysicsServer3D.AreaParameter.GravityVector, Vector3.Down)
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[/csharp]
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[/csharp]
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[/codeblocks]
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[/codeblocks]
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</member>
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</member>
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