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Merge pull request #86479 from YeldhamDev/you_arent_built-in,_sod_off!

Fix scene parser reading non-built-in scripts for POT generation
Rémi Verschelde 1 year ago
parent
commit
198d0b6bc6
1 changed files with 4 additions and 0 deletions
  1. 4 0
      editor/plugins/packed_scene_translation_parser_plugin.cpp

+ 4 - 0
editor/plugins/packed_scene_translation_parser_plugin.cpp

@@ -136,6 +136,10 @@ Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path,
 			if (property_name == "script" && property_value.get_type() == Variant::OBJECT && !property_value.is_null()) {
 			if (property_name == "script" && property_value.get_type() == Variant::OBJECT && !property_value.is_null()) {
 				// Parse built-in script.
 				// Parse built-in script.
 				Ref<Script> s = Object::cast_to<Script>(property_value);
 				Ref<Script> s = Object::cast_to<Script>(property_value);
+				if (!s->is_built_in()) {
+					continue;
+				}
+
 				String extension = s->get_language()->get_extension();
 				String extension = s->get_language()->get_extension();
 				if (EditorTranslationParser::get_singleton()->can_parse(extension)) {
 				if (EditorTranslationParser::get_singleton()->can_parse(extension)) {
 					Vector<String> temp;
 					Vector<String> temp;