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Merge pull request #102399 from clayjohn/cull-mask-overhaul

Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
Thaddeus Crews 4 달 전
부모
커밋
19bb18716e

+ 1 - 1
drivers/gles3/storage/light_storage.cpp

@@ -209,7 +209,7 @@ void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) {
 	light->cull_mask = p_mask;
 
 	light->version++;
-	light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
+	light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_CULL_MASK);
 }
 
 void LightStorage::light_set_shadow_caster_mask(RID p_light, uint32_t p_caster_mask) {

+ 7 - 0
drivers/gles3/storage/particles_storage.cpp

@@ -1319,6 +1319,13 @@ void ParticlesStorage::particles_collision_set_cull_mask(RID p_particles_collisi
 	ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
 	ERR_FAIL_NULL(particles_collision);
 	particles_collision->cull_mask = p_cull_mask;
+	particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_CULL_MASK);
+}
+
+uint32_t ParticlesStorage::particles_collision_get_cull_mask(RID p_particles_collision) const {
+	ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+	ERR_FAIL_NULL_V(particles_collision, 0);
+	return particles_collision->cull_mask;
 }
 
 void ParticlesStorage::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) {

+ 1 - 0
drivers/gles3/storage/particles_storage.h

@@ -436,6 +436,7 @@ public:
 	GLuint particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const;
 	virtual uint32_t particles_collision_get_height_field_mask(RID p_particles_collision) const override;
 	virtual void particles_collision_set_height_field_mask(RID p_particles_collision, uint32_t p_heightfield_mask) override;
+	virtual uint32_t particles_collision_get_cull_mask(RID p_particles_collision) const override;
 
 	_FORCE_INLINE_ Size2i particles_collision_get_heightfield_size(RID p_particles_collision) const {
 		ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);

+ 1 - 0
servers/rendering/dummy/storage/particles_storage.h

@@ -115,6 +115,7 @@ public:
 	virtual bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; }
 	virtual uint32_t particles_collision_get_height_field_mask(RID p_particles_collision) const override { return 0; }
 	virtual void particles_collision_set_height_field_mask(RID p_particles_collision, uint32_t p_heightfield_mask) override {}
+	virtual uint32_t particles_collision_get_cull_mask(RID p_particles_collision) const override { return 0; }
 
 	virtual RID particles_collision_instance_create(RID p_collision) override { return RID(); }
 	virtual void particles_collision_instance_free(RID p_rid) override {}

+ 0 - 3
servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl

@@ -1120,9 +1120,6 @@ void main() {
 	uvec2 decal_indices = instances.data[draw_call.instance_index].decals;
 	for (uint i = 0; i < sc_decals(); i++) {
 		uint decal_index = (i > 3) ? ((decal_indices.y >> ((i - 4) * 8)) & 0xFF) : ((decal_indices.x >> (i * 8)) & 0xFF);
-		if (!bool(decals.data[decal_index].mask & instances.data[draw_call.instance_index].layer_mask)) {
-			continue; //not masked
-		}
 
 		vec3 uv_local = (decals.data[decal_index].xform * vec4(vertex, 1.0)).xyz;
 		if (any(lessThan(uv_local, vec3(0.0, -1.0, 0.0))) || any(greaterThan(uv_local, vec3(1.0)))) {

+ 1 - 1
servers/rendering/renderer_rd/storage_rd/light_storage.cpp

@@ -268,7 +268,7 @@ void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) {
 	light->cull_mask = p_mask;
 
 	light->version++;
-	light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
+	light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_CULL_MASK);
 }
 
 void LightStorage::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) {

+ 7 - 0
servers/rendering/renderer_rd/storage_rd/particles_storage.cpp

@@ -1850,6 +1850,13 @@ void ParticlesStorage::particles_collision_set_cull_mask(RID p_particles_collisi
 	ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
 	ERR_FAIL_NULL(particles_collision);
 	particles_collision->cull_mask = p_cull_mask;
+	particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_CULL_MASK);
+}
+
+uint32_t ParticlesStorage::particles_collision_get_cull_mask(RID p_particles_collision) const {
+	ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+	ERR_FAIL_NULL_V(particles_collision, 0);
+	return particles_collision->cull_mask;
 }
 
 uint32_t ParticlesStorage::particles_collision_get_height_field_mask(RID p_particles_collision) const {

+ 1 - 0
servers/rendering/renderer_rd/storage_rd/particles_storage.h

@@ -583,6 +583,7 @@ public:
 	RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const;
 	virtual uint32_t particles_collision_get_height_field_mask(RID p_particles_collision) const override;
 	virtual void particles_collision_set_height_field_mask(RID p_particles_collision, uint32_t p_heightfield_mask) override;
+	virtual uint32_t particles_collision_get_cull_mask(RID p_particles_collision) const override;
 
 	Dependency *particles_collision_get_dependency(RID p_particles) const;
 

+ 1 - 1
servers/rendering/renderer_rd/storage_rd/texture_storage.cpp

@@ -2744,7 +2744,7 @@ void TextureStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
 	Decal *decal = decal_owner.get_or_null(p_decal);
 	ERR_FAIL_NULL(decal);
 	decal->cull_mask = p_layers;
-	decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_DECAL);
+	decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_CULL_MASK);
 }
 
 void TextureStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {

+ 39 - 5
servers/rendering/renderer_scene_cull.cpp

@@ -178,6 +178,11 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) {
 		InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data);
 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
 
+		if (!(light->cull_mask & A->layer_mask)) {
+			// Early return if the object's layer mask doesn't match the light's cull mask.
+			return;
+		}
+
 		geom->lights.insert(B);
 		light->geometries.insert(A);
 
@@ -222,6 +227,11 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) {
 		InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data);
 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
 
+		if (!(decal->cull_mask & A->layer_mask)) {
+			// Early return if the object's layer mask doesn't match the decal's cull mask.
+			return;
+		}
+
 		geom->decals.insert(B);
 		decal->geometries.insert(A);
 
@@ -267,7 +277,10 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) {
 		voxel_gi->lights.insert(A);
 	} else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
 		InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data);
-		RSG::particles_storage->particles_add_collision(A->base, collision->instance);
+
+		if ((collision->cull_mask & A->layer_mask)) {
+			RSG::particles_storage->particles_add_collision(A->base, collision->instance);
+		}
 	}
 }
 
@@ -285,6 +298,11 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) {
 		InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data);
 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
 
+		if (!(light->cull_mask & A->layer_mask)) {
+			// Early return if the object's layer mask doesn't match the light's cull mask.
+			return;
+		}
+
 		geom->lights.erase(B);
 		light->geometries.erase(A);
 
@@ -339,6 +357,11 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) {
 		InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data);
 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
 
+		if (!(decal->cull_mask & A->layer_mask)) {
+			// Early return if the object's layer mask doesn't match the decal's cull mask.
+			return;
+		}
+
 		geom->decals.erase(B);
 		decal->geometries.erase(A);
 
@@ -383,7 +406,10 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) {
 		voxel_gi->lights.erase(A);
 	} else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
 		InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data);
-		RSG::particles_storage->particles_remove_collision(A->base, collision->instance);
+
+		if ((collision->cull_mask & A->layer_mask)) {
+			RSG::particles_storage->particles_remove_collision(A->base, collision->instance);
+		}
 	}
 }
 
@@ -888,6 +914,14 @@ void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask)
 		return;
 	}
 
+	// Particles always need to be unpaired. Geometry may need to be unpaired, but only if lights or decals use pairing.
+	// Needs to happen before layer mask changes so we can avoid attempting to unpair something that was never paired.
+	if (instance->base_type == RS::INSTANCE_PARTICLES ||
+			(((geometry_instance_pair_mask & (1 << RS::INSTANCE_LIGHT)) || (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL))) && ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK))) {
+		_unpair_instance(instance);
+		singleton->_instance_queue_update(instance, false, false);
+	}
+
 	instance->layer_mask = p_mask;
 	if (instance->scenario && instance->array_index >= 0) {
 		instance->scenario->instance_data[instance->array_index].layer_mask = p_mask;
@@ -1592,6 +1626,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) const {
 		if (light->max_sdfgi_cascade != max_sdfgi_cascade) {
 			light->max_sdfgi_cascade = max_sdfgi_cascade; //should most likely make sdfgi dirty in scenario
 		}
+		light->cull_mask = RSG::light_storage->light_get_cull_mask(p_instance->base);
 	} else if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) {
 		InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data);
 
@@ -1605,6 +1640,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) const {
 		InstanceDecalData *decal = static_cast<InstanceDecalData *>(p_instance->base_data);
 
 		RSG::texture_storage->decal_instance_set_transform(decal->instance, *instance_xform);
+		decal->cull_mask = RSG::texture_storage->decal_get_cull_mask(p_instance->base);
 	} else if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) {
 		InstanceLightmapData *lightmap = static_cast<InstanceLightmapData *>(p_instance->base_data);
 
@@ -1623,6 +1659,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) const {
 			heightfield_particle_colliders_update_list.insert(p_instance);
 		}
 		RSG::particles_storage->particles_collision_instance_set_transform(collision->instance, *instance_xform);
+		collision->cull_mask = RSG::particles_storage->particles_collision_get_cull_mask(p_instance->base);
 	} else if (p_instance->base_type == RS::INSTANCE_FOG_VOLUME) {
 		InstanceFogVolumeData *volume = static_cast<InstanceFogVolumeData *>(p_instance->base_data);
 		scene_render->fog_volume_instance_set_transform(volume->instance, *instance_xform);
@@ -1818,7 +1855,6 @@ void RendererSceneCull::_update_instance(Instance *p_instance) const {
 	pair.pair_allocator = &pair_allocator;
 	pair.pair_pass = pair_pass;
 	pair.pair_mask = 0;
-	pair.cull_mask = 0xFFFFFFFF;
 
 	if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
 		pair.pair_mask |= 1 << RS::INSTANCE_LIGHT;
@@ -1840,7 +1876,6 @@ void RendererSceneCull::_update_instance(Instance *p_instance) const {
 			pair.pair_mask |= (1 << RS::INSTANCE_VOXEL_GI);
 			pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES];
 		}
-		pair.cull_mask = RSG::light_storage->light_get_cull_mask(p_instance->base);
 	} else if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) {
 		pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK;
 		pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
@@ -1850,7 +1885,6 @@ void RendererSceneCull::_update_instance(Instance *p_instance) const {
 	} else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (p_instance->base_type == RS::INSTANCE_DECAL)) {
 		pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK;
 		pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
-		pair.cull_mask = RSG::texture_storage->decal_get_cull_mask(p_instance->base);
 	} else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
 		pair.pair_mask = (1 << RS::INSTANCE_PARTICLES);
 		pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];

+ 6 - 3
servers/rendering/renderer_scene_cull.h

@@ -508,7 +508,8 @@ public:
 				case Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE: {
 					singleton->_instance_queue_update(instance, true, true);
 				} break;
-				case Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR: {
+				case Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR:
+				case Dependency::DEPENDENCY_CHANGED_CULL_MASK: {
 					//requires repairing
 					if (instance->indexer_id.is_valid()) {
 						singleton->_unpair_instance(instance);
@@ -655,6 +656,7 @@ public:
 	struct InstanceDecalData : public InstanceBaseData {
 		Instance *owner = nullptr;
 		RID instance;
+		uint32_t cull_mask = 0xFFFFFFFF;
 
 		HashSet<Instance *> geometries;
 
@@ -666,6 +668,7 @@ public:
 
 	struct InstanceParticlesCollisionData : public InstanceBaseData {
 		RID instance;
+		uint32_t cull_mask = 0xFFFFFFFF;
 	};
 
 	struct InstanceFogVolumeData : public InstanceBaseData {
@@ -699,6 +702,7 @@ public:
 
 		RS::LightBakeMode bake_mode;
 		uint32_t max_sdfgi_cascade = 2;
+		uint32_t cull_mask = 0xFFFFFFFF;
 
 	private:
 		// Instead of a single dirty flag, we maintain a count
@@ -817,12 +821,11 @@ public:
 		DynamicBVH *bvh2 = nullptr; //some may need to cull in two
 		uint32_t pair_mask;
 		uint64_t pair_pass;
-		uint32_t cull_mask = 0xFFFFFFFF; // Needed for decals and lights in the mobile and compatibility renderers.
 
 		_FORCE_INLINE_ bool operator()(void *p_data) {
 			Instance *p_instance = (Instance *)p_data;
 
-			if (instance != p_instance && instance->transformed_aabb.intersects(p_instance->transformed_aabb) && (pair_mask & (1 << p_instance->base_type)) && (cull_mask & p_instance->layer_mask)) {
+			if (instance != p_instance && instance->transformed_aabb.intersects(p_instance->transformed_aabb) && (pair_mask & (1 << p_instance->base_type))) {
 				//test is more coarse in indexer
 				p_instance->pair_check = pair_pass;
 				InstancePair *pair = pair_allocator->alloc();

+ 1 - 0
servers/rendering/storage/particles_storage.h

@@ -121,6 +121,7 @@ public:
 	virtual bool particles_collision_is_heightfield(RID p_particles_collision) const = 0;
 	virtual uint32_t particles_collision_get_height_field_mask(RID p_particles_collision) const = 0;
 	virtual void particles_collision_set_height_field_mask(RID p_particles_collision, uint32_t p_heightfield_mask) = 0;
+	virtual uint32_t particles_collision_get_cull_mask(RID p_particles_collision) const = 0;
 
 	//used from 2D and 3D
 	virtual RID particles_collision_instance_create(RID p_collision) = 0;

+ 1 - 0
servers/rendering/storage/utilities.h

@@ -50,6 +50,7 @@ public:
 		DEPENDENCY_CHANGED_LIGHT,
 		DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR,
 		DEPENDENCY_CHANGED_REFLECTION_PROBE,
+		DEPENDENCY_CHANGED_CULL_MASK,
 	};
 
 	void changed_notify(DependencyChangedNotification p_notification);