Ver código fonte

Make `_validate_property` a multilevel method

Yuri Sizov 3 anos atrás
pai
commit
1a24c9e14b
100 arquivos alterados com 554 adições e 584 exclusões
  1. 7 7
      core/input/input_event.cpp
  2. 1 1
      core/input/input_event.h
  3. 2 2
      core/object/class_db.cpp
  4. 2 1
      core/object/object.cpp
  5. 15 1
      core/object/object.h
  6. 12 15
      modules/csg/csg_shape.cpp
  7. 2 2
      modules/csg/csg_shape.h
  8. 9 9
      modules/noise/fastnoise_lite.cpp
  9. 1 1
      modules/noise/fastnoise_lite.h
  10. 5 5
      modules/noise/noise_texture.cpp
  11. 1 1
      modules/noise/noise_texture.h
  12. 97 97
      modules/visual_script/visual_script_func_nodes.cpp
  13. 4 4
      modules/visual_script/visual_script_func_nodes.h
  14. 37 37
      modules/visual_script/visual_script_nodes.cpp
  15. 10 10
      modules/visual_script/visual_script_nodes.h
  16. 12 12
      modules/visual_script/visual_script_yield_nodes.cpp
  17. 2 2
      modules/visual_script/visual_script_yield_nodes.h
  18. 13 13
      scene/2d/animated_sprite_2d.cpp
  19. 1 1
      scene/2d/animated_sprite_2d.h
  20. 13 13
      scene/2d/area_2d.cpp
  21. 1 1
      scene/2d/area_2d.h
  22. 3 3
      scene/2d/audio_stream_player_2d.cpp
  23. 1 1
      scene/2d/audio_stream_player_2d.h
  24. 3 3
      scene/2d/camera_2d.cpp
  25. 1 1
      scene/2d/camera_2d.h
  26. 15 15
      scene/2d/cpu_particles_2d.cpp
  27. 1 1
      scene/2d/cpu_particles_2d.h
  28. 1 1
      scene/2d/gpu_particles_2d.cpp
  29. 1 1
      scene/2d/gpu_particles_2d.h
  30. 3 3
      scene/2d/light_2d.cpp
  31. 1 1
      scene/2d/light_2d.h
  32. 1 1
      scene/2d/navigation_obstacle_2d.h
  33. 3 3
      scene/2d/path_2d.cpp
  34. 1 1
      scene/2d/path_2d.h
  35. 8 8
      scene/2d/physics_body_2d.cpp
  36. 2 2
      scene/2d/physics_body_2d.h
  37. 3 3
      scene/2d/polygon_2d.cpp
  38. 1 1
      scene/2d/polygon_2d.h
  39. 9 9
      scene/2d/sprite_2d.cpp
  40. 1 1
      scene/2d/sprite_2d.h
  41. 13 15
      scene/3d/area_3d.cpp
  42. 1 1
      scene/3d/area_3d.h
  43. 3 5
      scene/3d/audio_stream_player_3d.cpp
  44. 1 1
      scene/3d/audio_stream_player_3d.h
  45. 6 8
      scene/3d/bone_attachment_3d.cpp
  46. 1 1
      scene/3d/bone_attachment_3d.h
  47. 0 2
      scene/3d/camera_3d.cpp
  48. 1 1
      scene/3d/camera_3d.h
  49. 15 17
      scene/3d/cpu_particles_3d.cpp
  50. 1 1
      scene/3d/cpu_particles_3d.h
  51. 3 4
      scene/3d/decal.cpp
  52. 1 1
      scene/3d/decal.h
  53. 3 4
      scene/3d/fog_volume.cpp
  54. 1 1
      scene/3d/fog_volume.h
  55. 4 6
      scene/3d/gpu_particles_3d.cpp
  56. 1 1
      scene/3d/gpu_particles_3d.h
  57. 9 9
      scene/3d/label_3d.cpp
  58. 1 1
      scene/3d/label_3d.h
  59. 16 20
      scene/3d/light_3d.cpp
  60. 2 2
      scene/3d/light_3d.h
  61. 7 8
      scene/3d/lightmap_gi.cpp
  62. 1 1
      scene/3d/lightmap_gi.h
  63. 1 1
      scene/3d/navigation_obstacle_3d.h
  64. 11 11
      scene/3d/node_3d.cpp
  65. 1 1
      scene/3d/node_3d.h
  66. 3 4
      scene/3d/path_3d.cpp
  67. 1 1
      scene/3d/path_3d.h
  68. 6 8
      scene/3d/physics_body_3d.cpp
  69. 2 2
      scene/3d/physics_body_3d.h
  70. 3 4
      scene/3d/reflection_probe.cpp
  71. 1 1
      scene/3d/reflection_probe.h
  72. 10 12
      scene/3d/skeleton_3d.cpp
  73. 1 1
      scene/3d/skeleton_3d.h
  74. 6 8
      scene/3d/skeleton_ik_3d.cpp
  75. 1 1
      scene/3d/skeleton_ik_3d.h
  76. 20 24
      scene/3d/sprite_3d.cpp
  77. 2 2
      scene/3d/sprite_3d.h
  78. 5 7
      scene/3d/xr_nodes.cpp
  79. 1 1
      scene/3d/xr_nodes.h
  80. 4 5
      scene/animation/animation_blend_space_1d.cpp
  81. 1 1
      scene/animation/animation_blend_space_1d.h
  82. 6 7
      scene/animation/animation_blend_space_2d.cpp
  83. 1 1
      scene/animation/animation_blend_space_2d.h
  84. 8 10
      scene/animation/animation_blend_tree.cpp
  85. 2 2
      scene/animation/animation_blend_tree.h
  86. 3 5
      scene/animation/animation_player.cpp
  87. 1 1
      scene/animation/animation_player.h
  88. 3 3
      scene/animation/animation_tree.cpp
  89. 1 1
      scene/animation/animation_tree.h
  90. 3 5
      scene/audio/audio_stream_player.cpp
  91. 1 1
      scene/audio/audio_stream_player.h
  92. 34 34
      scene/gui/control.cpp
  93. 1 1
      scene/gui/control.h
  94. 3 4
      scene/gui/graph_node.cpp
  95. 1 1
      scene/gui/graph_node.h
  96. 3 3
      scene/gui/line_edit.cpp
  97. 1 1
      scene/gui/line_edit.h
  98. 3 3
      scene/gui/option_button.cpp
  99. 1 1
      scene/gui/option_button.h
  100. 1 1
      scene/gui/video_stream_player.h

+ 7 - 7
core/input/input_event.cpp

@@ -274,24 +274,24 @@ void InputEventWithModifiers::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "command_pressed"), "set_command_pressed", "is_command_pressed");
 }
 
-void InputEventWithModifiers::_validate_property(PropertyInfo &property) const {
+void InputEventWithModifiers::_validate_property(PropertyInfo &p_property) const {
 	if (store_command) {
 		// If we only want to Store "Command".
 #ifdef APPLE_STYLE_KEYS
 		// Don't store "Meta" on Mac.
-		if (property.name == "meta_pressed") {
-			property.usage ^= PROPERTY_USAGE_STORAGE;
+		if (p_property.name == "meta_pressed") {
+			p_property.usage ^= PROPERTY_USAGE_STORAGE;
 		}
 #else
 		// Don't store "Ctrl".
-		if (property.name == "ctrl_pressed") {
-			property.usage ^= PROPERTY_USAGE_STORAGE;
+		if (p_property.name == "ctrl_pressed") {
+			p_property.usage ^= PROPERTY_USAGE_STORAGE;
 		}
 #endif
 	} else {
 		// We don't want to store command, only ctrl or meta (on mac).
-		if (property.name == "command_pressed") {
-			property.usage ^= PROPERTY_USAGE_STORAGE;
+		if (p_property.name == "command_pressed") {
+			p_property.usage ^= PROPERTY_USAGE_STORAGE;
 		}
 	}
 }

+ 1 - 1
core/input/input_event.h

@@ -128,7 +128,7 @@ class InputEventWithModifiers : public InputEventFromWindow {
 
 protected:
 	static void _bind_methods();
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 public:
 	void set_store_command(bool p_enabled);

+ 2 - 2
core/object/class_db.cpp

@@ -981,7 +981,7 @@ void ClassDB::get_property_list(const StringName &p_class, List<PropertyInfo> *p
 			if (p_validator) {
 				// Making a copy as we may modify it.
 				PropertyInfo pi_mut = pi;
-				p_validator->_validate_property(pi_mut);
+				p_validator->validate_property(pi_mut);
 				p_list->push_back(pi_mut);
 			} else {
 				p_list->push_back(pi);
@@ -1022,7 +1022,7 @@ bool ClassDB::get_property_info(const StringName &p_class, const StringName &p_p
 		if (check->property_map.has(p_property)) {
 			PropertyInfo pinfo = check->property_map[p_property];
 			if (p_validator) {
-				p_validator->_validate_property(pinfo);
+				p_validator->validate_property(pinfo);
 			}
 			if (r_info) {
 				*r_info = pinfo;

+ 2 - 1
core/object/object.cpp

@@ -515,7 +515,8 @@ void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) cons
 	}
 }
 
-void Object::_validate_property(PropertyInfo &property) const {
+void Object::validate_property(PropertyInfo &p_property) const {
+	_validate_propertyv(p_property);
 }
 
 bool Object::property_can_revert(const String &p_name) const {

+ 15 - 1
core/object/object.h

@@ -471,6 +471,15 @@ protected:
 			m_inherits::_get_property_listv(p_list, p_reversed);                                                                                 \
 		}                                                                                                                                        \
 	}                                                                                                                                            \
+	_FORCE_INLINE_ void (Object::*_get_validate_property() const)(PropertyInfo & p_property) const {                                             \
+		return (void(Object::*)(PropertyInfo &) const) & m_class::_validate_property;                                                            \
+	}                                                                                                                                            \
+	virtual void _validate_propertyv(PropertyInfo &p_property) const override {                                                                  \
+		m_inherits::_validate_propertyv(p_property);                                                                                             \
+		if (m_class::_get_validate_property() != m_inherits::_get_validate_property()) {                                                         \
+			_validate_property(p_property);                                                                                                      \
+		}                                                                                                                                        \
+	}                                                                                                                                            \
 	_FORCE_INLINE_ bool (Object::*_get_property_can_revert() const)(const StringName &p_name) const {                                            \
 		return (bool(Object::*)(const StringName &) const) & m_class::_property_can_revert;                                                      \
 	}                                                                                                                                            \
@@ -637,6 +646,7 @@ protected:
 	virtual bool _setv(const StringName &p_name, const Variant &p_property) { return false; };
 	virtual bool _getv(const StringName &p_name, Variant &r_property) const { return false; };
 	virtual void _get_property_listv(List<PropertyInfo> *p_list, bool p_reversed) const {};
+	virtual void _validate_propertyv(PropertyInfo &p_property) const {};
 	virtual bool _property_can_revertv(const StringName &p_name) const { return false; };
 	virtual bool _property_get_revertv(const StringName &p_name, Variant &r_property) const { return false; };
 	virtual void _notificationv(int p_notification, bool p_reversed) {}
@@ -645,6 +655,7 @@ protected:
 	bool _set(const StringName &p_name, const Variant &p_property) { return false; };
 	bool _get(const StringName &p_name, Variant &r_property) const { return false; };
 	void _get_property_list(List<PropertyInfo> *p_list) const {};
+	void _validate_property(PropertyInfo &p_property) const {};
 	bool _property_can_revert(const StringName &p_name) const { return false; };
 	bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return false; };
 	void _notification(int p_notification) {}
@@ -661,6 +672,9 @@ protected:
 	_FORCE_INLINE_ void (Object::*_get_get_property_list() const)(List<PropertyInfo> *p_list) const {
 		return &Object::_get_property_list;
 	}
+	_FORCE_INLINE_ void (Object::*_get_validate_property() const)(PropertyInfo &p_property) const {
+		return &Object::_validate_property;
+	}
 	_FORCE_INLINE_ bool (Object::*_get_property_can_revert() const)(const StringName &p_name) const {
 		return &Object::_property_can_revert;
 	}
@@ -690,7 +704,6 @@ protected:
 	void _clear_internal_resource_paths(const Variant &p_var);
 
 	friend class ClassDB;
-	virtual void _validate_property(PropertyInfo &property) const;
 
 	void _disconnect(const StringName &p_signal, const Callable &p_callable, bool p_force = false);
 
@@ -791,6 +804,7 @@ public:
 	Variant get_indexed(const Vector<StringName> &p_names, bool *r_valid = nullptr) const;
 
 	void get_property_list(List<PropertyInfo> *p_list, bool p_reversed = false) const;
+	void validate_property(PropertyInfo &p_property) const;
 	bool property_can_revert(const String &p_name) const;
 	Variant property_get_revert(const String &p_name) const;
 

+ 12 - 15
modules/csg/csg_shape.cpp

@@ -584,15 +584,14 @@ bool CSGShape3D::is_calculating_tangents() const {
 	return calculate_tangents;
 }
 
-void CSGShape3D::_validate_property(PropertyInfo &property) const {
-	bool is_collision_prefixed = property.name.begins_with("collision_");
-	if ((is_collision_prefixed || property.name.begins_with("use_collision")) && is_inside_tree() && !is_root_shape()) {
+void CSGShape3D::_validate_property(PropertyInfo &p_property) const {
+	bool is_collision_prefixed = p_property.name.begins_with("collision_");
+	if ((is_collision_prefixed || p_property.name.begins_with("use_collision")) && is_inside_tree() && !is_root_shape()) {
 		//hide collision if not root
-		property.usage = PROPERTY_USAGE_NO_EDITOR;
+		p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 	} else if (is_collision_prefixed && !bool(get("use_collision"))) {
-		property.usage = PROPERTY_USAGE_NO_EDITOR;
+		p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 	}
-	GeometryInstance3D::_validate_property(property);
 }
 
 Array CSGShape3D::get_meshes() const {
@@ -2058,18 +2057,16 @@ void CSGPolygon3D::_notification(int p_what) {
 	}
 }
 
-void CSGPolygon3D::_validate_property(PropertyInfo &property) const {
-	if (property.name.begins_with("spin") && mode != MODE_SPIN) {
-		property.usage = PROPERTY_USAGE_NONE;
+void CSGPolygon3D::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name.begins_with("spin") && mode != MODE_SPIN) {
+		p_property.usage = PROPERTY_USAGE_NONE;
 	}
-	if (property.name.begins_with("path") && mode != MODE_PATH) {
-		property.usage = PROPERTY_USAGE_NONE;
+	if (p_property.name.begins_with("path") && mode != MODE_PATH) {
+		p_property.usage = PROPERTY_USAGE_NONE;
 	}
-	if (property.name == "depth" && mode != MODE_DEPTH) {
-		property.usage = PROPERTY_USAGE_NONE;
+	if (p_property.name == "depth" && mode != MODE_DEPTH) {
+		p_property.usage = PROPERTY_USAGE_NONE;
 	}
-
-	CSGShape3D::_validate_property(property);
 }
 
 void CSGPolygon3D::_path_changed() {

+ 2 - 2
modules/csg/csg_shape.h

@@ -117,7 +117,7 @@ protected:
 	friend class CSGCombiner3D;
 	CSGBrush *_get_brush();
 
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 public:
 	Array get_meshes() const;
@@ -383,7 +383,7 @@ private:
 
 protected:
 	static void _bind_methods();
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 	void _notification(int p_what);
 
 public:

+ 9 - 9
modules/noise/fastnoise_lite.cpp

@@ -476,24 +476,24 @@ void FastNoiseLite::_bind_methods() {
 	BIND_ENUM_CONSTANT(DOMAIN_WARP_FRACTAL_INDEPENDENT);
 }
 
-void FastNoiseLite::_validate_property(PropertyInfo &property) const {
-	if (property.name.begins_with("cellular") && get_noise_type() != TYPE_CELLULAR) {
-		property.usage = PROPERTY_USAGE_NO_EDITOR;
+void FastNoiseLite::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name.begins_with("cellular") && get_noise_type() != TYPE_CELLULAR) {
+		p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 		return;
 	}
 
-	if (property.name != "fractal_type" && property.name.begins_with("fractal") && get_fractal_type() == FRACTAL_NONE) {
-		property.usage = PROPERTY_USAGE_NO_EDITOR;
+	if (p_property.name != "fractal_type" && p_property.name.begins_with("fractal") && get_fractal_type() == FRACTAL_NONE) {
+		p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 		return;
 	}
 
-	if (property.name == "fractal_ping_pong_strength" && get_fractal_type() != FRACTAL_PING_PONG) {
-		property.usage = PROPERTY_USAGE_NO_EDITOR;
+	if (p_property.name == "fractal_ping_pong_strength" && get_fractal_type() != FRACTAL_PING_PONG) {
+		p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 		return;
 	}
 
-	if (property.name != "domain_warp_enabled" && property.name.begins_with("domain_warp") && !domain_warp_enabled) {
-		property.usage = PROPERTY_USAGE_NO_EDITOR;
+	if (p_property.name != "domain_warp_enabled" && p_property.name.begins_with("domain_warp") && !domain_warp_enabled) {
+		p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 		return;
 	}
 }

+ 1 - 1
modules/noise/fastnoise_lite.h

@@ -92,7 +92,7 @@ public:
 
 protected:
 	static void _bind_methods();
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 private:
 	_FastNoiseLite _noise;

+ 5 - 5
modules/noise/noise_texture.cpp

@@ -94,16 +94,16 @@ void NoiseTexture::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "noise", PROPERTY_HINT_RESOURCE_TYPE, "Noise"), "set_noise", "get_noise");
 }
 
-void NoiseTexture::_validate_property(PropertyInfo &property) const {
-	if (property.name == "bump_strength") {
+void NoiseTexture::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "bump_strength") {
 		if (!as_normal_map) {
-			property.usage = PROPERTY_USAGE_NO_EDITOR;
+			p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 		}
 	}
 
-	if (property.name == "seamless_blend_skirt") {
+	if (p_property.name == "seamless_blend_skirt") {
 		if (!seamless) {
-			property.usage = PROPERTY_USAGE_NO_EDITOR;
+			p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 		}
 	}
 }

+ 1 - 1
modules/noise/noise_texture.h

@@ -75,7 +75,7 @@ private:
 
 protected:
 	static void _bind_methods();
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 public:
 	void set_noise(Ref<Noise> p_noise);

+ 97 - 97
modules/visual_script/visual_script_func_nodes.cpp

@@ -512,32 +512,32 @@ Dictionary VisualScriptFunctionCall::_get_argument_cache() const {
 	return method_cache;
 }
 
-void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const {
-	if (property.name == "base_type") {
+void VisualScriptFunctionCall::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "base_type") {
 		if (call_mode != CALL_MODE_INSTANCE) {
-			property.usage = PROPERTY_USAGE_NO_EDITOR;
+			p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 		}
 	}
 
-	if (property.name == "base_script") {
+	if (p_property.name == "base_script") {
 		if (call_mode != CALL_MODE_INSTANCE) {
-			property.usage = PROPERTY_USAGE_NONE;
+			p_property.usage = PROPERTY_USAGE_NONE;
 		}
 	}
 
-	if (property.name == "basic_type") {
+	if (p_property.name == "basic_type") {
 		if (call_mode != CALL_MODE_BASIC_TYPE) {
-			property.usage = PROPERTY_USAGE_NONE;
+			p_property.usage = PROPERTY_USAGE_NONE;
 		}
 	}
 
-	if (property.name == "singleton") {
+	if (p_property.name == "singleton") {
 		if (call_mode != CALL_MODE_SINGLETON) {
-			property.usage = PROPERTY_USAGE_NONE;
+			p_property.usage = PROPERTY_USAGE_NONE;
 		} else {
 			List<Engine::Singleton> names;
 			Engine::get_singleton()->get_singletons(&names);
-			property.hint = PROPERTY_HINT_ENUM;
+			p_property.hint = PROPERTY_HINT_ENUM;
 			String sl;
 			for (const Engine::Singleton &E : names) {
 				if (!sl.is_empty()) {
@@ -545,41 +545,41 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
 				}
 				sl += E.name;
 			}
-			property.hint_string = sl;
+			p_property.hint_string = sl;
 		}
 	}
 
-	if (property.name == "node_path") {
+	if (p_property.name == "node_path") {
 		if (call_mode != CALL_MODE_NODE_PATH) {
-			property.usage = PROPERTY_USAGE_NONE;
+			p_property.usage = PROPERTY_USAGE_NONE;
 		} else {
 			Node *bnode = _get_base_node();
 			if (bnode) {
-				property.hint_string = bnode->get_path(); //convert to long string
+				p_property.hint_string = bnode->get_path(); //convert to long string
 			}
 		}
 	}
 
-	if (property.name == "function") {
+	if (p_property.name == "function") {
 		if (call_mode == CALL_MODE_BASIC_TYPE) {
-			property.hint = PROPERTY_HINT_METHOD_OF_VARIANT_TYPE;
-			property.hint_string = Variant::get_type_name(basic_type);
+			p_property.hint = PROPERTY_HINT_METHOD_OF_VARIANT_TYPE;
+			p_property.hint_string = Variant::get_type_name(basic_type);
 
 		} else if (call_mode == CALL_MODE_SELF && get_visual_script().is_valid()) {
-			property.hint = PROPERTY_HINT_METHOD_OF_SCRIPT;
-			property.hint_string = itos(get_visual_script()->get_instance_id());
+			p_property.hint = PROPERTY_HINT_METHOD_OF_SCRIPT;
+			p_property.hint_string = itos(get_visual_script()->get_instance_id());
 		} else if (call_mode == CALL_MODE_SINGLETON) {
 			Object *obj = Engine::get_singleton()->get_singleton_object(singleton);
 			if (obj) {
-				property.hint = PROPERTY_HINT_METHOD_OF_INSTANCE;
-				property.hint_string = itos(obj->get_instance_id());
+				p_property.hint = PROPERTY_HINT_METHOD_OF_INSTANCE;
+				p_property.hint_string = itos(obj->get_instance_id());
 			} else {
-				property.hint = PROPERTY_HINT_METHOD_OF_BASE_TYPE;
-				property.hint_string = base_type; //should be cached
+				p_property.hint = PROPERTY_HINT_METHOD_OF_BASE_TYPE;
+				p_property.hint_string = base_type; //should be cached
 			}
 		} else if (call_mode == CALL_MODE_INSTANCE) {
-			property.hint = PROPERTY_HINT_METHOD_OF_BASE_TYPE;
-			property.hint_string = base_type;
+			p_property.hint = PROPERTY_HINT_METHOD_OF_BASE_TYPE;
+			p_property.hint_string = base_type;
 
 			if (!base_script.is_empty()) {
 				if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) {
@@ -589,8 +589,8 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
 				if (ResourceCache::has(base_script)) {
 					Ref<Script> script = ResourceCache::get_ref(base_script);
 					if (script.is_valid()) {
-						property.hint = PROPERTY_HINT_METHOD_OF_SCRIPT;
-						property.hint_string = itos(script->get_instance_id());
+						p_property.hint = PROPERTY_HINT_METHOD_OF_SCRIPT;
+						p_property.hint_string = itos(script->get_instance_id());
 					}
 				}
 			}
@@ -598,17 +598,17 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
 		} else if (call_mode == CALL_MODE_NODE_PATH) {
 			Node *node = _get_base_node();
 			if (node) {
-				property.hint = PROPERTY_HINT_METHOD_OF_INSTANCE;
-				property.hint_string = itos(node->get_instance_id());
+				p_property.hint = PROPERTY_HINT_METHOD_OF_INSTANCE;
+				p_property.hint_string = itos(node->get_instance_id());
 			} else {
-				property.hint = PROPERTY_HINT_METHOD_OF_BASE_TYPE;
-				property.hint_string = get_base_type();
+				p_property.hint = PROPERTY_HINT_METHOD_OF_BASE_TYPE;
+				p_property.hint_string = get_base_type();
 			}
 		}
 	}
 
-	if (property.name == "use_default_args") {
-		property.hint = PROPERTY_HINT_RANGE;
+	if (p_property.name == "use_default_args") {
+		p_property.hint = PROPERTY_HINT_RANGE;
 
 		int mc = 0;
 
@@ -622,15 +622,15 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
 		}
 
 		if (mc == 0) {
-			property.usage = PROPERTY_USAGE_NONE; //do not show
+			p_property.usage = PROPERTY_USAGE_NONE; //do not show
 		} else {
-			property.hint_string = "0," + itos(mc) + ",1";
+			p_property.hint_string = "0," + itos(mc) + ",1";
 		}
 	}
 
-	if (property.name == "rpc_call_mode") {
+	if (p_property.name == "rpc_call_mode") {
 		if (call_mode == CALL_MODE_BASIC_TYPE) {
-			property.usage = PROPERTY_USAGE_NONE;
+			p_property.usage = PROPERTY_USAGE_NONE;
 		}
 	}
 }
@@ -1290,47 +1290,47 @@ VisualScriptPropertySet::AssignOp VisualScriptPropertySet::get_assign_op() const
 	return assign_op;
 }
 
-void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const {
-	if (property.name == "base_type") {
+void VisualScriptPropertySet::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "base_type") {
 		if (call_mode != CALL_MODE_INSTANCE) {
-			property.usage = PROPERTY_USAGE_NO_EDITOR;
+			p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 		}
 	}
 
-	if (property.name == "base_script") {
+	if (p_property.name == "base_script") {
 		if (call_mode != CALL_MODE_INSTANCE) {
-			property.usage = PROPERTY_USAGE_NONE;
+			p_property.usage = PROPERTY_USAGE_NONE;
 		}
 	}
 
-	if (property.name == "basic_type") {
+	if (p_property.name == "basic_type") {
 		if (call_mode != CALL_MODE_BASIC_TYPE) {
-			property.usage = PROPERTY_USAGE_NONE;
+			p_property.usage = PROPERTY_USAGE_NONE;
 		}
 	}
 
-	if (property.name == "node_path") {
+	if (p_property.name == "node_path") {
 		if (call_mode != CALL_MODE_NODE_PATH) {
-			property.usage = PROPERTY_USAGE_NONE;
+			p_property.usage = PROPERTY_USAGE_NONE;
 		} else {
 			Node *bnode = _get_base_node();
 			if (bnode) {
-				property.hint_string = bnode->get_path(); //convert to long string
+				p_property.hint_string = bnode->get_path(); //convert to long string
 			}
 		}
 	}
 
-	if (property.name == "property") {
+	if (p_property.name == "property") {
 		if (call_mode == CALL_MODE_BASIC_TYPE) {
-			property.hint = PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE;
-			property.hint_string = Variant::get_type_name(basic_type);
+			p_property.hint = PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE;
+			p_property.hint_string = Variant::get_type_name(basic_type);
 
 		} else if (call_mode == CALL_MODE_SELF && get_visual_script().is_valid()) {
-			property.hint = PROPERTY_HINT_PROPERTY_OF_SCRIPT;
-			property.hint_string = itos(get_visual_script()->get_instance_id());
+			p_property.hint = PROPERTY_HINT_PROPERTY_OF_SCRIPT;
+			p_property.hint_string = itos(get_visual_script()->get_instance_id());
 		} else if (call_mode == CALL_MODE_INSTANCE) {
-			property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE;
-			property.hint_string = base_type;
+			p_property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE;
+			p_property.hint_string = base_type;
 
 			if (!base_script.is_empty()) {
 				if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) {
@@ -1340,8 +1340,8 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const {
 				if (ResourceCache::has(base_script)) {
 					Ref<Script> script = ResourceCache::get_ref(base_script);
 					if (script.is_valid()) {
-						property.hint = PROPERTY_HINT_PROPERTY_OF_SCRIPT;
-						property.hint_string = itos(script->get_instance_id());
+						p_property.hint = PROPERTY_HINT_PROPERTY_OF_SCRIPT;
+						p_property.hint_string = itos(script->get_instance_id());
 					}
 				}
 			}
@@ -1349,16 +1349,16 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const {
 		} else if (call_mode == CALL_MODE_NODE_PATH) {
 			Node *node = _get_base_node();
 			if (node) {
-				property.hint = PROPERTY_HINT_PROPERTY_OF_INSTANCE;
-				property.hint_string = itos(node->get_instance_id());
+				p_property.hint = PROPERTY_HINT_PROPERTY_OF_INSTANCE;
+				p_property.hint_string = itos(node->get_instance_id());
 			} else {
-				property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE;
-				property.hint_string = get_base_type();
+				p_property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE;
+				p_property.hint_string = get_base_type();
 			}
 		}
 	}
 
-	if (property.name == "index") {
+	if (p_property.name == "index") {
 		Callable::CallError ce;
 		Variant v;
 		Variant::construct(type_cache.type, v, nullptr, 0, ce);
@@ -1369,11 +1369,11 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const {
 			options += "," + E.name;
 		}
 
-		property.hint = PROPERTY_HINT_ENUM;
-		property.hint_string = options;
-		property.type = Variant::STRING;
+		p_property.hint = PROPERTY_HINT_ENUM;
+		p_property.hint_string = options;
+		p_property.type = Variant::STRING;
 		if (options.is_empty()) {
-			property.usage = PROPERTY_USAGE_NONE; //hide if type has no usable index
+			p_property.usage = PROPERTY_USAGE_NONE; //hide if type has no usable index
 		}
 	}
 }
@@ -1996,47 +1996,47 @@ StringName VisualScriptPropertyGet::get_index() const {
 	return index;
 }
 
-void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const {
-	if (property.name == "base_type") {
+void VisualScriptPropertyGet::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "base_type") {
 		if (call_mode != CALL_MODE_INSTANCE) {
-			property.usage = PROPERTY_USAGE_NO_EDITOR;
+			p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 		}
 	}
 
-	if (property.name == "base_script") {
+	if (p_property.name == "base_script") {
 		if (call_mode != CALL_MODE_INSTANCE) {
-			property.usage = PROPERTY_USAGE_NONE;
+			p_property.usage = PROPERTY_USAGE_NONE;
 		}
 	}
 
-	if (property.name == "basic_type") {
+	if (p_property.name == "basic_type") {
 		if (call_mode != CALL_MODE_BASIC_TYPE) {
-			property.usage = PROPERTY_USAGE_NONE;
+			p_property.usage = PROPERTY_USAGE_NONE;
 		}
 	}
 
-	if (property.name == "node_path") {
+	if (p_property.name == "node_path") {
 		if (call_mode != CALL_MODE_NODE_PATH) {
-			property.usage = PROPERTY_USAGE_NONE;
+			p_property.usage = PROPERTY_USAGE_NONE;
 		} else {
 			Node *bnode = _get_base_node();
 			if (bnode) {
-				property.hint_string = bnode->get_path(); //convert to long string
+				p_property.hint_string = bnode->get_path(); //convert to long string
 			}
 		}
 	}
 
-	if (property.name == "property") {
+	if (p_property.name == "property") {
 		if (call_mode == CALL_MODE_BASIC_TYPE) {
-			property.hint = PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE;
-			property.hint_string = Variant::get_type_name(basic_type);
+			p_property.hint = PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE;
+			p_property.hint_string = Variant::get_type_name(basic_type);
 
 		} else if (call_mode == CALL_MODE_SELF && get_visual_script().is_valid()) {
-			property.hint = PROPERTY_HINT_PROPERTY_OF_SCRIPT;
-			property.hint_string = itos(get_visual_script()->get_instance_id());
+			p_property.hint = PROPERTY_HINT_PROPERTY_OF_SCRIPT;
+			p_property.hint_string = itos(get_visual_script()->get_instance_id());
 		} else if (call_mode == CALL_MODE_INSTANCE) {
-			property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE;
-			property.hint_string = base_type;
+			p_property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE;
+			p_property.hint_string = base_type;
 
 			if (!base_script.is_empty()) {
 				if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) {
@@ -2046,24 +2046,24 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const {
 				if (ResourceCache::has(base_script)) {
 					Ref<Script> script = ResourceCache::get_ref(base_script);
 					if (script.is_valid()) {
-						property.hint = PROPERTY_HINT_PROPERTY_OF_SCRIPT;
-						property.hint_string = itos(script->get_instance_id());
+						p_property.hint = PROPERTY_HINT_PROPERTY_OF_SCRIPT;
+						p_property.hint_string = itos(script->get_instance_id());
 					}
 				}
 			}
 		} else if (call_mode == CALL_MODE_NODE_PATH) {
 			Node *node = _get_base_node();
 			if (node) {
-				property.hint = PROPERTY_HINT_PROPERTY_OF_INSTANCE;
-				property.hint_string = itos(node->get_instance_id());
+				p_property.hint = PROPERTY_HINT_PROPERTY_OF_INSTANCE;
+				p_property.hint_string = itos(node->get_instance_id());
 			} else {
-				property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE;
-				property.hint_string = get_base_type();
+				p_property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE;
+				p_property.hint_string = get_base_type();
 			}
 		}
 	}
 
-	if (property.name == "index") {
+	if (p_property.name == "index") {
 		Callable::CallError ce;
 		Variant v;
 		Variant::construct(type_cache, v, nullptr, 0, ce);
@@ -2074,11 +2074,11 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const {
 			options += "," + E.name;
 		}
 
-		property.hint = PROPERTY_HINT_ENUM;
-		property.hint_string = options;
-		property.type = Variant::STRING;
+		p_property.hint = PROPERTY_HINT_ENUM;
+		p_property.hint_string = options;
+		p_property.type = Variant::STRING;
 		if (options.is_empty()) {
-			property.usage = PROPERTY_USAGE_NONE; //hide if type has no usable index
+			p_property.usage = PROPERTY_USAGE_NONE; //hide if type has no usable index
 		}
 	}
 }
@@ -2322,9 +2322,9 @@ StringName VisualScriptEmitSignal::get_signal() const {
 	return name;
 }
 
-void VisualScriptEmitSignal::_validate_property(PropertyInfo &property) const {
-	if (property.name == "signal") {
-		property.hint = PROPERTY_HINT_ENUM;
+void VisualScriptEmitSignal::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "signal") {
+		p_property.hint = PROPERTY_HINT_ENUM;
 
 		List<StringName> sigs;
 		List<MethodInfo> base_sigs;
@@ -2349,7 +2349,7 @@ void VisualScriptEmitSignal::_validate_property(PropertyInfo &property) const {
 			ml += E.name;
 		}
 
-		property.hint_string = ml;
+		p_property.hint_string = ml;
 	}
 }
 

+ 4 - 4
modules/visual_script/visual_script_func_nodes.h

@@ -75,7 +75,7 @@ private:
 	Dictionary _get_argument_cache() const;
 
 protected:
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 	static void _bind_methods();
 
@@ -187,7 +187,7 @@ private:
 	void _adjust_input_index(PropertyInfo &pinfo) const;
 
 protected:
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 	static void _bind_methods();
 
@@ -275,7 +275,7 @@ private:
 	void _adjust_input_index(PropertyInfo &pinfo) const;
 
 protected:
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 	static void _bind_methods();
 
@@ -330,7 +330,7 @@ private:
 	StringName name;
 
 protected:
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 	static void _bind_methods();
 

+ 37 - 37
modules/visual_script/visual_script_nodes.cpp

@@ -1299,8 +1299,8 @@ StringName VisualScriptVariableGet::get_variable() const {
 	return variable;
 }
 
-void VisualScriptVariableGet::_validate_property(PropertyInfo &property) const {
-	if (property.name == "var_name" && get_visual_script().is_valid()) {
+void VisualScriptVariableGet::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "var_name" && get_visual_script().is_valid()) {
 		Ref<VisualScript> vs = get_visual_script();
 		List<StringName> vars;
 		vs->get_variable_list(&vars);
@@ -1314,8 +1314,8 @@ void VisualScriptVariableGet::_validate_property(PropertyInfo &property) const {
 			vhint += E.operator String();
 		}
 
-		property.hint = PROPERTY_HINT_ENUM;
-		property.hint_string = vhint;
+		p_property.hint = PROPERTY_HINT_ENUM;
+		p_property.hint_string = vhint;
 	}
 }
 
@@ -1409,8 +1409,8 @@ StringName VisualScriptVariableSet::get_variable() const {
 	return variable;
 }
 
-void VisualScriptVariableSet::_validate_property(PropertyInfo &property) const {
-	if (property.name == "var_name" && get_visual_script().is_valid()) {
+void VisualScriptVariableSet::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "var_name" && get_visual_script().is_valid()) {
 		Ref<VisualScript> vs = get_visual_script();
 		List<StringName> vars;
 		vs->get_variable_list(&vars);
@@ -1424,8 +1424,8 @@ void VisualScriptVariableSet::_validate_property(PropertyInfo &property) const {
 			vhint += E.operator String();
 		}
 
-		property.hint = PROPERTY_HINT_ENUM;
-		property.hint_string = vhint;
+		p_property.hint = PROPERTY_HINT_ENUM;
+		p_property.hint_string = vhint;
 	}
 }
 
@@ -1533,11 +1533,11 @@ Variant VisualScriptConstant::get_constant_value() const {
 	return value;
 }
 
-void VisualScriptConstant::_validate_property(PropertyInfo &property) const {
-	if (property.name == "value") {
-		property.type = type;
+void VisualScriptConstant::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "value") {
+		p_property.type = type;
 		if (type == Variant::NIL) {
-			property.usage = PROPERTY_USAGE_NONE; //do not save if nil
+			p_property.usage = PROPERTY_USAGE_NONE; //do not save if nil
 		}
 	}
 }
@@ -1982,17 +1982,17 @@ VisualScriptNodeInstance *VisualScriptClassConstant::instantiate(VisualScriptIns
 	return instance;
 }
 
-void VisualScriptClassConstant::_validate_property(PropertyInfo &property) const {
-	if (property.name == "constant") {
+void VisualScriptClassConstant::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "constant") {
 		List<String> constants;
 		ClassDB::get_integer_constant_list(base_type, &constants, true);
 
-		property.hint_string = "";
+		p_property.hint_string = "";
 		for (const String &E : constants) {
-			if (!property.hint_string.is_empty()) {
-				property.hint_string += ",";
+			if (!p_property.hint_string.is_empty()) {
+				p_property.hint_string += ",";
 			}
-			property.hint_string += E;
+			p_property.hint_string += E;
 		}
 	}
 }
@@ -2115,21 +2115,21 @@ VisualScriptNodeInstance *VisualScriptBasicTypeConstant::instantiate(VisualScrip
 	return instance;
 }
 
-void VisualScriptBasicTypeConstant::_validate_property(PropertyInfo &property) const {
-	if (property.name == "constant") {
+void VisualScriptBasicTypeConstant::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "constant") {
 		List<StringName> constants;
 		Variant::get_constants_for_type(type, &constants);
 
 		if (constants.size() == 0) {
-			property.usage = PROPERTY_USAGE_NONE;
+			p_property.usage = PROPERTY_USAGE_NONE;
 			return;
 		}
-		property.hint_string = "";
+		p_property.hint_string = "";
 		for (const StringName &E : constants) {
-			if (!property.hint_string.is_empty()) {
-				property.hint_string += ",";
+			if (!p_property.hint_string.is_empty()) {
+				p_property.hint_string += ",";
 			}
-			property.hint_string += String(E);
+			p_property.hint_string += String(E);
 		}
 	}
 }
@@ -2344,7 +2344,7 @@ VisualScriptEngineSingleton::TypeGuess VisualScriptEngineSingleton::guess_output
 	return tg;
 }
 
-void VisualScriptEngineSingleton::_validate_property(PropertyInfo &property) const {
+void VisualScriptEngineSingleton::_validate_property(PropertyInfo &p_property) const {
 	String cc;
 
 	List<Engine::Singleton> singletons;
@@ -2362,8 +2362,8 @@ void VisualScriptEngineSingleton::_validate_property(PropertyInfo &property) con
 		cc += E.name;
 	}
 
-	property.hint = PROPERTY_HINT_ENUM;
-	property.hint_string = cc;
+	p_property.hint = PROPERTY_HINT_ENUM;
+	p_property.hint_string = cc;
 }
 
 void VisualScriptEngineSingleton::_bind_methods() {
@@ -2525,9 +2525,9 @@ VisualScriptSceneNode::TypeGuess VisualScriptSceneNode::guess_output_type(TypeGu
 	return tg;
 }
 
-void VisualScriptSceneNode::_validate_property(PropertyInfo &property) const {
+void VisualScriptSceneNode::_validate_property(PropertyInfo &p_property) const {
 #ifdef TOOLS_ENABLED
-	if (property.name == "node_path") {
+	if (p_property.name == "node_path") {
 		Ref<Script> script = get_visual_script();
 		if (!script.is_valid()) {
 			return;
@@ -2552,7 +2552,7 @@ void VisualScriptSceneNode::_validate_property(PropertyInfo &property) const {
 			return;
 		}
 
-		property.hint_string = script_node->get_path();
+		p_property.hint_string = script_node->get_path();
 	}
 #endif
 }
@@ -2646,7 +2646,7 @@ VisualScriptSceneTree::TypeGuess VisualScriptSceneTree::guess_output_type(TypeGu
 	return tg;
 }
 
-void VisualScriptSceneTree::_validate_property(PropertyInfo &property) const {
+void VisualScriptSceneTree::_validate_property(PropertyInfo &p_property) const {
 }
 
 void VisualScriptSceneTree::_bind_methods() {
@@ -3757,9 +3757,9 @@ VisualScriptNodeInstance *VisualScriptInputAction::instantiate(VisualScriptInsta
 	return instance;
 }
 
-void VisualScriptInputAction::_validate_property(PropertyInfo &property) const {
-	if (property.name == "action") {
-		property.hint = PROPERTY_HINT_ENUM;
+void VisualScriptInputAction::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "action") {
+		p_property.hint = PROPERTY_HINT_ENUM;
 		String actions;
 
 		List<PropertyInfo> pinfo;
@@ -3785,7 +3785,7 @@ void VisualScriptInputAction::_validate_property(PropertyInfo &property) const {
 			actions += al[i];
 		}
 
-		property.hint_string = actions;
+		p_property.hint_string = actions;
 	}
 }
 
@@ -3935,7 +3935,7 @@ VisualScriptNodeInstance *VisualScriptDeconstruct::instantiate(VisualScriptInsta
 	return instance;
 }
 
-void VisualScriptDeconstruct::_validate_property(PropertyInfo &property) const {
+void VisualScriptDeconstruct::_validate_property(PropertyInfo &p_property) const {
 }
 
 void VisualScriptDeconstruct::_bind_methods() {

+ 10 - 10
modules/visual_script/visual_script_nodes.h

@@ -269,7 +269,7 @@ class VisualScriptVariableGet : public VisualScriptNode {
 	StringName variable;
 
 protected:
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 	static void _bind_methods();
 
 public:
@@ -301,7 +301,7 @@ class VisualScriptVariableSet : public VisualScriptNode {
 	StringName variable;
 
 protected:
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 	static void _bind_methods();
 
 public:
@@ -334,7 +334,7 @@ class VisualScriptConstant : public VisualScriptNode {
 	Variant value;
 
 protected:
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 	static void _bind_methods();
 
 public:
@@ -478,7 +478,7 @@ class VisualScriptClassConstant : public VisualScriptNode {
 
 protected:
 	static void _bind_methods();
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 public:
 	virtual int get_output_sequence_port_count() const override;
@@ -514,7 +514,7 @@ class VisualScriptBasicTypeConstant : public VisualScriptNode {
 
 protected:
 	static void _bind_methods();
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 public:
 	virtual int get_output_sequence_port_count() const override;
@@ -598,7 +598,7 @@ class VisualScriptEngineSingleton : public VisualScriptNode {
 	String singleton;
 
 protected:
-	void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 	static void _bind_methods();
 
@@ -633,7 +633,7 @@ class VisualScriptSceneNode : public VisualScriptNode {
 	NodePath path;
 
 protected:
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 	static void _bind_methods();
 
 public:
@@ -665,7 +665,7 @@ class VisualScriptSceneTree : public VisualScriptNode {
 	GDCLASS(VisualScriptSceneTree, VisualScriptNode);
 
 protected:
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 	static void _bind_methods();
 
 public:
@@ -1010,7 +1010,7 @@ public:
 	Mode mode;
 
 protected:
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 	static void _bind_methods();
 
@@ -1058,7 +1058,7 @@ class VisualScriptDeconstruct : public VisualScriptNode {
 	void _set_elem_cache(const Array &p_elements);
 	Array _get_elem_cache() const;
 
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 protected:
 	static void _bind_methods();

+ 12 - 12
modules/visual_script/visual_script_yield_nodes.cpp

@@ -171,10 +171,10 @@ double VisualScriptYield::get_wait_time() {
 	return wait_time;
 }
 
-void VisualScriptYield::_validate_property(PropertyInfo &property) const {
-	if (property.name == "wait_time") {
+void VisualScriptYield::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "wait_time") {
 		if (yield_mode != YIELD_WAIT) {
-			property.usage = PROPERTY_USAGE_NONE;
+			p_property.usage = PROPERTY_USAGE_NONE;
 		}
 	}
 }
@@ -417,26 +417,26 @@ VisualScriptYieldSignal::CallMode VisualScriptYieldSignal::get_call_mode() const
 	return call_mode;
 }
 
-void VisualScriptYieldSignal::_validate_property(PropertyInfo &property) const {
-	if (property.name == "base_type") {
+void VisualScriptYieldSignal::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "base_type") {
 		if (call_mode != CALL_MODE_INSTANCE) {
-			property.usage = PROPERTY_USAGE_NO_EDITOR;
+			p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 		}
 	}
 
-	if (property.name == "node_path") {
+	if (p_property.name == "node_path") {
 		if (call_mode != CALL_MODE_NODE_PATH) {
-			property.usage = PROPERTY_USAGE_NONE;
+			p_property.usage = PROPERTY_USAGE_NONE;
 		} else {
 			Node *bnode = _get_base_node();
 			if (bnode) {
-				property.hint_string = bnode->get_path(); //convert to long string
+				p_property.hint_string = bnode->get_path(); //convert to long string
 			}
 		}
 	}
 
-	if (property.name == "signal") {
-		property.hint = PROPERTY_HINT_ENUM;
+	if (p_property.name == "signal") {
+		p_property.hint = PROPERTY_HINT_ENUM;
 
 		List<MethodInfo> methods;
 
@@ -460,7 +460,7 @@ void VisualScriptYieldSignal::_validate_property(PropertyInfo &property) const {
 			ml += E;
 		}
 
-		property.hint_string = ml;
+		p_property.hint_string = ml;
 	}
 }
 

+ 2 - 2
modules/visual_script/visual_script_yield_nodes.h

@@ -50,7 +50,7 @@ private:
 	double wait_time;
 
 protected:
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 	static void _bind_methods();
 
@@ -103,7 +103,7 @@ private:
 	StringName _get_base_type() const;
 
 protected:
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 	static void _bind_methods();
 

+ 13 - 13
scene/2d/animated_sprite_2d.cpp

@@ -104,12 +104,12 @@ Rect2 AnimatedSprite2D::_get_rect() const {
 	return Rect2(ofs, s);
 }
 
-void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
+void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const {
 	if (!frames.is_valid()) {
 		return;
 	}
-	if (property.name == "animation") {
-		property.hint = PROPERTY_HINT_ENUM;
+	if (p_property.name == "animation") {
+		p_property.hint = PROPERTY_HINT_ENUM;
 		List<StringName> names;
 		frames->get_animation_list(&names);
 		names.sort_custom<StringName::AlphCompare>();
@@ -118,33 +118,33 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
 
 		for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
 			if (E->prev()) {
-				property.hint_string += ",";
+				p_property.hint_string += ",";
 			}
 
-			property.hint_string += String(E->get());
+			p_property.hint_string += String(E->get());
 			if (animation == E->get()) {
 				current_found = true;
 			}
 		}
 
 		if (!current_found) {
-			if (property.hint_string.is_empty()) {
-				property.hint_string = String(animation);
+			if (p_property.hint_string.is_empty()) {
+				p_property.hint_string = String(animation);
 			} else {
-				property.hint_string = String(animation) + "," + property.hint_string;
+				p_property.hint_string = String(animation) + "," + p_property.hint_string;
 			}
 		}
 	}
 
-	if (property.name == "frame") {
-		property.hint = PROPERTY_HINT_RANGE;
+	if (p_property.name == "frame") {
+		p_property.hint = PROPERTY_HINT_RANGE;
 		if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) {
-			property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
+			p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
 		} else {
 			// Avoid an error, `hint_string` is required for `PROPERTY_HINT_RANGE`.
-			property.hint_string = "0,0,1";
+			p_property.hint_string = "0,0,1";
 		}
-		property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
+		p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
 	}
 }
 

+ 1 - 1
scene/2d/animated_sprite_2d.h

@@ -62,7 +62,7 @@ class AnimatedSprite2D : public Node2D {
 protected:
 	static void _bind_methods();
 	void _notification(int p_what);
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 public:
 #ifdef TOOLS_ENABLED

+ 13 - 13
scene/2d/area_2d.cpp

@@ -498,8 +498,8 @@ StringName Area2D::get_audio_bus_name() const {
 	return "Master";
 }
 
-void Area2D::_validate_property(PropertyInfo &property) const {
-	if (property.name == "audio_bus_name") {
+void Area2D::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "audio_bus_name") {
 		String options;
 		for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
 			if (i > 0) {
@@ -509,28 +509,28 @@ void Area2D::_validate_property(PropertyInfo &property) const {
 			options += name;
 		}
 
-		property.hint_string = options;
-	} else if (property.name.begins_with("gravity") && property.name != "gravity_space_override") {
+		p_property.hint_string = options;
+	} else if (p_property.name.begins_with("gravity") && p_property.name != "gravity_space_override") {
 		if (gravity_space_override == SPACE_OVERRIDE_DISABLED) {
-			property.usage = PROPERTY_USAGE_NO_EDITOR;
+			p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 		} else {
 			if (gravity_is_point) {
-				if (property.name == "gravity_direction") {
-					property.usage = PROPERTY_USAGE_NO_EDITOR;
+				if (p_property.name == "gravity_direction") {
+					p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 				}
 			} else {
-				if (property.name.begins_with("gravity_point_")) {
-					property.usage = PROPERTY_USAGE_NO_EDITOR;
+				if (p_property.name.begins_with("gravity_point_")) {
+					p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 				}
 			}
 		}
-	} else if (property.name.begins_with("linear_damp") && property.name != "linear_damp_space_override") {
+	} else if (p_property.name.begins_with("linear_damp") && p_property.name != "linear_damp_space_override") {
 		if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) {
-			property.usage = PROPERTY_USAGE_NO_EDITOR;
+			p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 		}
-	} else if (property.name.begins_with("angular_damp") && property.name != "angular_damp_space_override") {
+	} else if (p_property.name.begins_with("angular_damp") && p_property.name != "angular_damp_space_override") {
 		if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) {
-			property.usage = PROPERTY_USAGE_NO_EDITOR;
+			p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 		}
 	}
 }

+ 1 - 1
scene/2d/area_2d.h

@@ -135,7 +135,7 @@ private:
 protected:
 	void _notification(int p_what);
 	static void _bind_methods();
-	void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 public:
 	void set_gravity_space_override_mode(SpaceOverride p_mode);

+ 3 - 3
scene/2d/audio_stream_player_2d.cpp

@@ -323,8 +323,8 @@ bool AudioStreamPlayer2D::_is_active() const {
 	return active.is_set();
 }
 
-void AudioStreamPlayer2D::_validate_property(PropertyInfo &property) const {
-	if (property.name == "bus") {
+void AudioStreamPlayer2D::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "bus") {
 		String options;
 		for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
 			if (i > 0) {
@@ -334,7 +334,7 @@ void AudioStreamPlayer2D::_validate_property(PropertyInfo &property) const {
 			options += name;
 		}
 
-		property.hint_string = options;
+		p_property.hint_string = options;
 	}
 }
 

+ 1 - 1
scene/2d/audio_stream_player_2d.h

@@ -85,7 +85,7 @@ private:
 	float cached_global_panning_strength = 1.0f;
 
 protected:
-	void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 	void _notification(int p_what);
 	static void _bind_methods();
 

+ 3 - 3
scene/2d/camera_2d.cpp

@@ -655,9 +655,9 @@ bool Camera2D::is_margin_drawing_enabled() const {
 	return margin_drawing_enabled;
 }
 
-void Camera2D::_validate_property(PropertyInfo &property) const {
-	if (!smoothing_enabled && property.name == "smoothing_speed") {
-		property.usage = PROPERTY_USAGE_NO_EDITOR;
+void Camera2D::_validate_property(PropertyInfo &p_property) const {
+	if (!smoothing_enabled && p_property.name == "smoothing_speed") {
+		p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 	}
 }
 

+ 1 - 1
scene/2d/camera_2d.h

@@ -100,7 +100,7 @@ protected:
 
 	void _notification(int p_what);
 	static void _bind_methods();
-	void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 public:
 	void set_offset(const Vector2 &p_offset);

+ 15 - 15
scene/2d/cpu_particles_2d.cpp

@@ -503,32 +503,32 @@ bool CPUParticles2D::get_split_scale() {
 	return split_scale;
 }
 
-void CPUParticles2D::_validate_property(PropertyInfo &property) const {
-	if (property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
-		property.usage = PROPERTY_USAGE_NONE;
+void CPUParticles2D::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
+		p_property.usage = PROPERTY_USAGE_NONE;
 	}
 
-	if (property.name == "emission_rect_extents" && emission_shape != EMISSION_SHAPE_RECTANGLE) {
-		property.usage = PROPERTY_USAGE_NONE;
+	if (p_property.name == "emission_rect_extents" && emission_shape != EMISSION_SHAPE_RECTANGLE) {
+		p_property.usage = PROPERTY_USAGE_NONE;
 	}
 
-	if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) {
-		property.usage = PROPERTY_USAGE_NONE;
+	if ((p_property.name == "emission_point_texture" || p_property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) {
+		p_property.usage = PROPERTY_USAGE_NONE;
 	}
 
-	if (property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
-		property.usage = PROPERTY_USAGE_NONE;
+	if (p_property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
+		p_property.usage = PROPERTY_USAGE_NONE;
 	}
 
-	if (property.name == "emission_points" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
-		property.usage = PROPERTY_USAGE_NONE;
+	if (p_property.name == "emission_points" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
+		p_property.usage = PROPERTY_USAGE_NONE;
 	}
 
-	if (property.name == "emission_colors" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
-		property.usage = PROPERTY_USAGE_NONE;
+	if (p_property.name == "emission_colors" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
+		p_property.usage = PROPERTY_USAGE_NONE;
 	}
-	if (property.name.begins_with("scale_curve_") && !split_scale) {
-		property.usage = PROPERTY_USAGE_NONE;
+	if (p_property.name.begins_with("scale_curve_") && !split_scale) {
+		p_property.usage = PROPERTY_USAGE_NONE;
 	}
 }
 

+ 1 - 1
scene/2d/cpu_particles_2d.h

@@ -193,7 +193,7 @@ private:
 protected:
 	static void _bind_methods();
 	void _notification(int p_what);
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 public:
 	void set_emitting(bool p_emitting);

+ 1 - 1
scene/2d/gpu_particles_2d.cpp

@@ -340,7 +340,7 @@ Ref<Texture2D> GPUParticles2D::get_texture() const {
 	return texture;
 }
 
-void GPUParticles2D::_validate_property(PropertyInfo &property) const {
+void GPUParticles2D::_validate_property(PropertyInfo &p_property) const {
 }
 
 void GPUParticles2D::emit_particle(const Transform2D &p_transform2d, const Vector2 &p_velocity2d, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {

+ 1 - 1
scene/2d/gpu_particles_2d.h

@@ -84,7 +84,7 @@ private:
 
 protected:
 	static void _bind_methods();
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 	void _notification(int p_what);
 	void _update_collision_size();
 

+ 3 - 3
scene/2d/light_2d.cpp

@@ -227,9 +227,9 @@ real_t Light2D::get_shadow_smooth() const {
 	return shadow_smooth;
 }
 
-void Light2D::_validate_property(PropertyInfo &property) const {
-	if (!shadow && (property.name == "shadow_color" || property.name == "shadow_filter" || property.name == "shadow_filter_smooth" || property.name == "shadow_item_cull_mask")) {
-		property.usage = PROPERTY_USAGE_NO_EDITOR;
+void Light2D::_validate_property(PropertyInfo &p_property) const {
+	if (!shadow && (p_property.name == "shadow_color" || p_property.name == "shadow_filter" || p_property.name == "shadow_filter_smooth" || p_property.name == "shadow_item_cull_mask")) {
+		p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 	}
 }
 

+ 1 - 1
scene/2d/light_2d.h

@@ -79,7 +79,7 @@ protected:
 	_FORCE_INLINE_ RID _get_light() const { return canvas_light; }
 	void _notification(int p_what);
 	static void _bind_methods();
-	void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 public:
 	void set_enabled(bool p_enabled);

+ 1 - 1
scene/2d/navigation_obstacle_2d.h

@@ -46,7 +46,7 @@ class NavigationObstacle2D : public Node {
 
 protected:
 	static void _bind_methods();
-	void _validate_property(PropertyInfo &p_property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 	void _notification(int p_what);
 
 public:

+ 3 - 3
scene/2d/path_2d.cpp

@@ -245,14 +245,14 @@ bool PathFollow2D::get_cubic_interpolation() const {
 	return cubic;
 }
 
-void PathFollow2D::_validate_property(PropertyInfo &property) const {
-	if (property.name == "offset") {
+void PathFollow2D::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "offset") {
 		real_t max = 10000.0;
 		if (path && path->get_curve().is_valid()) {
 			max = path->get_curve()->get_baked_length();
 		}
 
-		property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater";
+		p_property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater";
 	}
 }
 

+ 1 - 1
scene/2d/path_2d.h

@@ -76,7 +76,7 @@ private:
 	void _update_transform();
 
 protected:
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 	void _notification(int p_what);
 	static void _bind_methods();

+ 8 - 8
scene/2d/physics_body_2d.cpp

@@ -1062,10 +1062,10 @@ void RigidDynamicBody2D::_bind_methods() {
 	BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE);
 }
 
-void RigidDynamicBody2D::_validate_property(PropertyInfo &property) const {
+void RigidDynamicBody2D::_validate_property(PropertyInfo &p_property) const {
 	if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) {
-		if (property.name == "center_of_mass") {
-			property.usage = PROPERTY_USAGE_NO_EDITOR;
+		if (p_property.name == "center_of_mass") {
+			p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 		}
 	}
 }
@@ -1776,14 +1776,14 @@ void CharacterBody2D::_bind_methods() {
 	BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_NEVER);
 }
 
-void CharacterBody2D::_validate_property(PropertyInfo &property) const {
+void CharacterBody2D::_validate_property(PropertyInfo &p_property) const {
 	if (motion_mode == MOTION_MODE_FLOATING) {
-		if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") {
-			property.usage = PROPERTY_USAGE_NO_EDITOR;
+		if (p_property.name.begins_with("floor_") || p_property.name == "up_direction" || p_property.name == "slide_on_ceiling") {
+			p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 		}
 	} else {
-		if (property.name == "wall_min_slide_angle") {
-			property.usage = PROPERTY_USAGE_NO_EDITOR;
+		if (p_property.name == "wall_min_slide_angle") {
+			p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 		}
 	}
 }

+ 2 - 2
scene/2d/physics_body_2d.h

@@ -216,7 +216,7 @@ protected:
 	void _notification(int p_what);
 	static void _bind_methods();
 
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 	GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState2D *)
 
@@ -450,7 +450,7 @@ private:
 protected:
 	void _notification(int p_what);
 	static void _bind_methods();
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 };
 
 VARIANT_ENUM_CAST(CharacterBody2D::MotionMode);

+ 3 - 3
scene/2d/polygon_2d.cpp

@@ -90,9 +90,9 @@ bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toler
 }
 #endif
 
-void Polygon2D::_validate_property(PropertyInfo &property) const {
-	if (!invert && property.name == "invert_border") {
-		property.usage = PROPERTY_USAGE_NO_EDITOR;
+void Polygon2D::_validate_property(PropertyInfo &p_property) const {
+	if (!invert && p_property.name == "invert_border") {
+		p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 	}
 }
 

+ 1 - 1
scene/2d/polygon_2d.h

@@ -77,7 +77,7 @@ class Polygon2D : public Node2D {
 protected:
 	void _notification(int p_what);
 	static void _bind_methods();
-	void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 public:
 #ifdef TOOLS_ENABLED

+ 9 - 9
scene/2d/sprite_2d.cpp

@@ -368,19 +368,19 @@ Rect2 Sprite2D::get_rect() const {
 	return Rect2(ofs, s);
 }
 
-void Sprite2D::_validate_property(PropertyInfo &property) const {
-	if (property.name == "frame") {
-		property.hint = PROPERTY_HINT_RANGE;
-		property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
-		property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
+void Sprite2D::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "frame") {
+		p_property.hint = PROPERTY_HINT_RANGE;
+		p_property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
+		p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
 	}
 
-	if (property.name == "frame_coords") {
-		property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
+	if (p_property.name == "frame_coords") {
+		p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
 	}
 
-	if (!region_enabled && (property.name == "region_rect" || property.name == "region_filter_clip")) {
-		property.usage = PROPERTY_USAGE_NO_EDITOR;
+	if (!region_enabled && (p_property.name == "region_rect" || p_property.name == "region_filter_clip")) {
+		p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 	}
 }
 

+ 1 - 1
scene/2d/sprite_2d.h

@@ -64,7 +64,7 @@ protected:
 
 	static void _bind_methods();
 
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 public:
 #ifdef TOOLS_ENABLED

+ 13 - 15
scene/3d/area_3d.cpp

@@ -598,8 +598,8 @@ float Area3D::get_reverb_uniformity() const {
 	return reverb_uniformity;
 }
 
-void Area3D::_validate_property(PropertyInfo &property) const {
-	if (property.name == "audio_bus_name" || property.name == "reverb_bus_name") {
+void Area3D::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "audio_bus_name" || p_property.name == "reverb_bus_name") {
 		String options;
 		for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
 			if (i > 0) {
@@ -609,32 +609,30 @@ void Area3D::_validate_property(PropertyInfo &property) const {
 			options += name;
 		}
 
-		property.hint_string = options;
-	} else if (property.name.begins_with("gravity") && property.name != "gravity_space_override") {
+		p_property.hint_string = options;
+	} else if (p_property.name.begins_with("gravity") && p_property.name != "gravity_space_override") {
 		if (gravity_space_override == SPACE_OVERRIDE_DISABLED) {
-			property.usage = PROPERTY_USAGE_NO_EDITOR;
+			p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 		} else {
 			if (gravity_is_point) {
-				if (property.name == "gravity_direction") {
-					property.usage = PROPERTY_USAGE_NO_EDITOR;
+				if (p_property.name == "gravity_direction") {
+					p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 				}
 			} else {
-				if (property.name.begins_with("gravity_point_")) {
-					property.usage = PROPERTY_USAGE_NO_EDITOR;
+				if (p_property.name.begins_with("gravity_point_")) {
+					p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 				}
 			}
 		}
-	} else if (property.name.begins_with("linear_damp") && property.name != "linear_damp_space_override") {
+	} else if (p_property.name.begins_with("linear_damp") && p_property.name != "linear_damp_space_override") {
 		if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) {
-			property.usage = PROPERTY_USAGE_NO_EDITOR;
+			p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 		}
-	} else if (property.name.begins_with("angular_damp") && property.name != "angular_damp_space_override") {
+	} else if (p_property.name.begins_with("angular_damp") && p_property.name != "angular_damp_space_override") {
 		if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) {
-			property.usage = PROPERTY_USAGE_NO_EDITOR;
+			p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 		}
 	}
-
-	CollisionObject3D::_validate_property(property);
 }
 
 void Area3D::_bind_methods() {

+ 1 - 1
scene/3d/area_3d.h

@@ -141,7 +141,7 @@ private:
 	float reverb_amount = 0.0;
 	float reverb_uniformity = 0.0;
 
-	void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 	void _initialize_wind();
 

+ 3 - 5
scene/3d/audio_stream_player_3d.cpp

@@ -648,8 +648,8 @@ bool AudioStreamPlayer3D::_is_active() const {
 	return active.is_set();
 }
 
-void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const {
-	if (property.name == "bus") {
+void AudioStreamPlayer3D::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "bus") {
 		String options;
 		for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
 			if (i > 0) {
@@ -659,10 +659,8 @@ void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const {
 			options += name;
 		}
 
-		property.hint_string = options;
+		p_property.hint_string = options;
 	}
-
-	Node3D::_validate_property(property);
 }
 
 void AudioStreamPlayer3D::_bus_layout_changed() {

+ 1 - 1
scene/3d/audio_stream_player_3d.h

@@ -120,7 +120,7 @@ private:
 	float cached_global_panning_strength = 1.0f;
 
 protected:
-	void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 	void _notification(int p_what);
 	static void _bind_methods();
 

+ 6 - 8
scene/3d/bone_attachment_3d.cpp

@@ -30,8 +30,8 @@
 
 #include "bone_attachment_3d.h"
 
-void BoneAttachment3D::_validate_property(PropertyInfo &property) const {
-	if (property.name == "bone_name") {
+void BoneAttachment3D::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "bone_name") {
 		// Because it is a constant function, we cannot use the _get_skeleton_3d function.
 		const Skeleton3D *parent = nullptr;
 		if (use_external_skeleton) {
@@ -51,15 +51,13 @@ void BoneAttachment3D::_validate_property(PropertyInfo &property) const {
 				names += parent->get_bone_name(i);
 			}
 
-			property.hint = PROPERTY_HINT_ENUM;
-			property.hint_string = names;
+			p_property.hint = PROPERTY_HINT_ENUM;
+			p_property.hint_string = names;
 		} else {
-			property.hint = PROPERTY_HINT_NONE;
-			property.hint_string = "";
+			p_property.hint = PROPERTY_HINT_NONE;
+			p_property.hint_string = "";
 		}
 	}
-
-	Node3D::_validate_property(property);
 }
 
 bool BoneAttachment3D::_set(const StringName &p_path, const Variant &p_value) {

+ 1 - 1
scene/3d/bone_attachment_3d.h

@@ -64,7 +64,7 @@ class BoneAttachment3D : public Node3D {
 	Skeleton3D *_get_skeleton3d();
 
 protected:
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 	bool _get(const StringName &p_path, Variant &r_ret) const;
 	bool _set(const StringName &p_path, const Variant &p_value);
 	void _get_property_list(List<PropertyInfo> *p_list) const;

+ 0 - 2
scene/3d/camera_3d.cpp

@@ -71,8 +71,6 @@ void Camera3D::_validate_property(PropertyInfo &p_property) const {
 			p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 		}
 	}
-
-	Node3D::_validate_property(p_property);
 }
 
 void Camera3D::_update_camera() {

+ 1 - 1
scene/3d/camera_3d.h

@@ -99,7 +99,7 @@ protected:
 	void _update_camera_mode();
 
 	void _notification(int p_what);
-	virtual void _validate_property(PropertyInfo &p_property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 	static void _bind_methods();
 

+ 15 - 17
scene/3d/cpu_particles_3d.cpp

@@ -516,36 +516,34 @@ bool CPUParticles3D::get_split_scale() {
 	return split_scale;
 }
 
-void CPUParticles3D::_validate_property(PropertyInfo &property) const {
-	if (property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
-		property.usage = PROPERTY_USAGE_NONE;
+void CPUParticles3D::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
+		p_property.usage = PROPERTY_USAGE_NONE;
 	}
 
-	if (property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) {
-		property.usage = PROPERTY_USAGE_NONE;
+	if (p_property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) {
+		p_property.usage = PROPERTY_USAGE_NONE;
 	}
 
-	if ((property.name == "emission_point_texture" || property.name == "emission_color_texture" || property.name == "emission_points") && (emission_shape != EMISSION_SHAPE_POINTS && (emission_shape != EMISSION_SHAPE_DIRECTED_POINTS))) {
-		property.usage = PROPERTY_USAGE_NONE;
+	if ((p_property.name == "emission_point_texture" || p_property.name == "emission_color_texture" || p_property.name == "emission_points") && (emission_shape != EMISSION_SHAPE_POINTS && (emission_shape != EMISSION_SHAPE_DIRECTED_POINTS))) {
+		p_property.usage = PROPERTY_USAGE_NONE;
 	}
 
-	if (property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
-		property.usage = PROPERTY_USAGE_NONE;
+	if (p_property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
+		p_property.usage = PROPERTY_USAGE_NONE;
 	}
 
-	if (property.name.begins_with("emission_ring_") && emission_shape != EMISSION_SHAPE_RING) {
-		property.usage = PROPERTY_USAGE_NONE;
+	if (p_property.name.begins_with("emission_ring_") && emission_shape != EMISSION_SHAPE_RING) {
+		p_property.usage = PROPERTY_USAGE_NONE;
 	}
 
-	if (property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
-		property.usage = PROPERTY_USAGE_NONE;
+	if (p_property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
+		p_property.usage = PROPERTY_USAGE_NONE;
 	}
 
-	if (property.name.begins_with("scale_curve_") && !split_scale) {
-		property.usage = PROPERTY_USAGE_NONE;
+	if (p_property.name.begins_with("scale_curve_") && !split_scale) {
+		p_property.usage = PROPERTY_USAGE_NONE;
 	}
-
-	Node3D::_validate_property(property);
 }
 
 static uint32_t idhash(uint32_t x) {

+ 1 - 1
scene/3d/cpu_particles_3d.h

@@ -198,7 +198,7 @@ private:
 protected:
 	static void _bind_methods();
 	void _notification(int p_what);
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 public:
 	AABB get_aabb() const override;

+ 3 - 4
scene/3d/decal.cpp

@@ -152,11 +152,10 @@ AABB Decal::get_aabb() const {
 	return aabb;
 }
 
-void Decal::_validate_property(PropertyInfo &property) const {
-	if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_length")) {
-		property.usage = PROPERTY_USAGE_NO_EDITOR;
+void Decal::_validate_property(PropertyInfo &p_property) const {
+	if (!distance_fade_enabled && (p_property.name == "distance_fade_begin" || p_property.name == "distance_fade_length")) {
+		p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 	}
-	VisualInstance3D::_validate_property(property);
 }
 
 TypedArray<String> Decal::get_configuration_warnings() const {

+ 1 - 1
scene/3d/decal.h

@@ -62,7 +62,7 @@ private:
 
 protected:
 	static void _bind_methods();
-	void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 public:
 	virtual TypedArray<String> get_configuration_warnings() const override;

+ 3 - 4
scene/3d/fog_volume.cpp

@@ -45,12 +45,11 @@ void FogVolume::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "FogMaterial,ShaderMaterial"), "set_material", "get_material");
 }
 
-void FogVolume::_validate_property(PropertyInfo &property) const {
-	if (property.name == "extents" && shape == RS::FOG_VOLUME_SHAPE_WORLD) {
-		property.usage = PROPERTY_USAGE_NONE;
+void FogVolume::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "extents" && shape == RS::FOG_VOLUME_SHAPE_WORLD) {
+		p_property.usage = PROPERTY_USAGE_NONE;
 		return;
 	}
-	VisualInstance3D::_validate_property(property);
 }
 
 void FogVolume::set_extents(const Vector3 &p_extents) {

+ 1 - 1
scene/3d/fog_volume.h

@@ -49,7 +49,7 @@ class FogVolume : public VisualInstance3D {
 protected:
 	_FORCE_INLINE_ RID _get_volume() { return volume; }
 	static void _bind_methods();
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 public:
 	void set_extents(const Vector3 &p_extents);

+ 4 - 6
scene/3d/gpu_particles_3d.cpp

@@ -376,16 +376,14 @@ AABB GPUParticles3D::capture_aabb() const {
 	return RS::get_singleton()->particles_get_current_aabb(particles);
 }
 
-void GPUParticles3D::_validate_property(PropertyInfo &property) const {
-	if (property.name.begins_with("draw_pass_")) {
-		int index = property.name.get_slicec('_', 2).to_int() - 1;
+void GPUParticles3D::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name.begins_with("draw_pass_")) {
+		int index = p_property.name.get_slicec('_', 2).to_int() - 1;
 		if (index >= draw_passes.size()) {
-			property.usage = PROPERTY_USAGE_NONE;
+			p_property.usage = PROPERTY_USAGE_NONE;
 			return;
 		}
 	}
-
-	GeometryInstance3D::_validate_property(property);
 }
 
 void GPUParticles3D::emit_particle(const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {

+ 1 - 1
scene/3d/gpu_particles_3d.h

@@ -94,7 +94,7 @@ private:
 protected:
 	static void _bind_methods();
 	void _notification(int p_what);
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 public:
 	AABB get_aabb() const override;

+ 9 - 9
scene/3d/label_3d.cpp

@@ -162,19 +162,19 @@ void Label3D::_bind_methods() {
 	BIND_ENUM_CONSTANT(ALPHA_CUT_OPAQUE_PREPASS);
 }
 
-void Label3D::_validate_property(PropertyInfo &property) const {
+void Label3D::_validate_property(PropertyInfo &p_property) const {
 	if (
-			property.name == "material_override" ||
-			property.name == "material_overlay" ||
-			property.name == "lod_bias" ||
-			property.name == "gi_mode" ||
-			property.name == "gi_lightmap_scale") {
-		property.usage = PROPERTY_USAGE_NO_EDITOR;
+			p_property.name == "material_override" ||
+			p_property.name == "material_overlay" ||
+			p_property.name == "lod_bias" ||
+			p_property.name == "gi_mode" ||
+			p_property.name == "gi_lightmap_scale") {
+		p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 	}
 
-	if (property.name == "cast_shadow" && alpha_cut == ALPHA_CUT_DISABLED) {
+	if (p_property.name == "cast_shadow" && alpha_cut == ALPHA_CUT_DISABLED) {
 		// Alpha-blended materials can't cast shadows.
-		property.usage = PROPERTY_USAGE_NO_EDITOR;
+		p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 	}
 }
 

+ 1 - 1
scene/3d/label_3d.h

@@ -149,7 +149,7 @@ protected:
 
 	static void _bind_methods();
 
-	void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 	void _im_update();
 	void _font_changed();

+ 16 - 20
scene/3d/light_3d.cpp

@@ -223,21 +223,19 @@ bool Light3D::is_editor_only() const {
 	return editor_only;
 }
 
-void Light3D::_validate_property(PropertyInfo &property) const {
-	if (!shadow && (property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_opacity" || property.name == "shadow_blur" || property.name == "distance_fade_shadow")) {
-		property.usage = PROPERTY_USAGE_NO_EDITOR;
+void Light3D::_validate_property(PropertyInfo &p_property) const {
+	if (!shadow && (p_property.name == "shadow_bias" || p_property.name == "shadow_normal_bias" || p_property.name == "shadow_reverse_cull_face" || p_property.name == "shadow_transmittance_bias" || p_property.name == "shadow_fog_fade" || p_property.name == "shadow_opacity" || p_property.name == "shadow_blur" || p_property.name == "distance_fade_shadow")) {
+		p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 	}
 
-	if (get_light_type() != RS::LIGHT_DIRECTIONAL && property.name == "light_angular_distance") {
+	if (get_light_type() != RS::LIGHT_DIRECTIONAL && p_property.name == "light_angular_distance") {
 		// Angular distance is only used in DirectionalLight3D.
-		property.usage = PROPERTY_USAGE_NONE;
+		p_property.usage = PROPERTY_USAGE_NONE;
 	}
 
-	if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_shadow" || property.name == "distance_fade_length")) {
-		property.usage = PROPERTY_USAGE_NO_EDITOR;
+	if (!distance_fade_enabled && (p_property.name == "distance_fade_begin" || p_property.name == "distance_fade_shadow" || p_property.name == "distance_fade_length")) {
+		p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 	}
-
-	VisualInstance3D::_validate_property(property);
 }
 
 void Light3D::_bind_methods() {
@@ -429,29 +427,27 @@ DirectionalLight3D::SkyMode DirectionalLight3D::get_sky_mode() const {
 	return sky_mode;
 }
 
-void DirectionalLight3D::_validate_property(PropertyInfo &property) const {
-	if (shadow_mode == SHADOW_ORTHOGONAL && (property.name == "directional_shadow_split_1" || property.name == "directional_shadow_blend_splits")) {
+void DirectionalLight3D::_validate_property(PropertyInfo &p_property) const {
+	if (shadow_mode == SHADOW_ORTHOGONAL && (p_property.name == "directional_shadow_split_1" || p_property.name == "directional_shadow_blend_splits")) {
 		// Split 2 and split blending are only used with the PSSM 2 Splits and PSSM 4 Splits shadow modes.
-		property.usage = PROPERTY_USAGE_NO_EDITOR;
+		p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 	}
 
-	if ((shadow_mode == SHADOW_ORTHOGONAL || shadow_mode == SHADOW_PARALLEL_2_SPLITS) && (property.name == "directional_shadow_split_2" || property.name == "directional_shadow_split_3")) {
+	if ((shadow_mode == SHADOW_ORTHOGONAL || shadow_mode == SHADOW_PARALLEL_2_SPLITS) && (p_property.name == "directional_shadow_split_2" || p_property.name == "directional_shadow_split_3")) {
 		// Splits 3 and 4 are only used with the PSSM 4 Splits shadow mode.
-		property.usage = PROPERTY_USAGE_NO_EDITOR;
+		p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 	}
 
-	if (property.name == "light_size" || property.name == "light_projector" || property.name == "light_specular") {
+	if (p_property.name == "light_size" || p_property.name == "light_projector" || p_property.name == "light_specular") {
 		// Not implemented in DirectionalLight3D (`light_size` is replaced by `light_angular_distance`).
-		property.usage = PROPERTY_USAGE_NONE;
+		p_property.usage = PROPERTY_USAGE_NONE;
 	}
 
-	if (property.name == "distance_fade_enabled" || property.name == "distance_fade_begin" || property.name == "distance_fade_shadow" || property.name == "distance_fade_length") {
+	if (p_property.name == "distance_fade_enabled" || p_property.name == "distance_fade_begin" || p_property.name == "distance_fade_shadow" || p_property.name == "distance_fade_length") {
 		// Not relevant for DirectionalLight3D, as the light LOD system only pertains to point lights.
 		// For DirectionalLight3D, `directional_shadow_max_distance` can be used instead.
-		property.usage = PROPERTY_USAGE_NONE;
+		p_property.usage = PROPERTY_USAGE_NONE;
 	}
-
-	Light3D::_validate_property(property);
 }
 
 void DirectionalLight3D::_bind_methods() {

+ 2 - 2
scene/3d/light_3d.h

@@ -93,7 +93,7 @@ protected:
 
 	static void _bind_methods();
 	void _notification(int p_what);
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 	Light3D(RenderingServer::LightType p_type);
 
@@ -171,7 +171,7 @@ private:
 
 protected:
 	static void _bind_methods();
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 public:
 	void set_shadow_mode(ShadowMode p_mode);

+ 7 - 8
scene/3d/lightmap_gi.cpp

@@ -1410,17 +1410,16 @@ LightmapGI::GenerateProbes LightmapGI::get_generate_probes() const {
 	return gen_probes;
 }
 
-void LightmapGI::_validate_property(PropertyInfo &property) const {
-	if (property.name == "environment_custom_sky" && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) {
-		property.usage = PROPERTY_USAGE_NONE;
+void LightmapGI::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "environment_custom_sky" && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) {
+		p_property.usage = PROPERTY_USAGE_NONE;
 	}
-	if (property.name == "environment_custom_color" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR) {
-		property.usage = PROPERTY_USAGE_NONE;
+	if (p_property.name == "environment_custom_color" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR) {
+		p_property.usage = PROPERTY_USAGE_NONE;
 	}
-	if (property.name == "environment_custom_energy" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) {
-		property.usage = PROPERTY_USAGE_NONE;
+	if (p_property.name == "environment_custom_energy" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) {
+		p_property.usage = PROPERTY_USAGE_NONE;
 	}
-	VisualInstance3D::_validate_property(property);
 }
 
 void LightmapGI::_bind_methods() {

+ 1 - 1
scene/3d/lightmap_gi.h

@@ -216,7 +216,7 @@ private:
 	void _gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool> &positions_used, const AABB &p_bounds);
 
 protected:
-	void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 	static void _bind_methods();
 	void _notification(int p_what);
 

+ 1 - 1
scene/3d/navigation_obstacle_3d.h

@@ -45,7 +45,7 @@ class NavigationObstacle3D : public Node {
 
 protected:
 	static void _bind_methods();
-	void _validate_property(PropertyInfo &p_property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 	void _notification(int p_what);
 
 public:

+ 11 - 11
scene/3d/node_3d.cpp

@@ -879,21 +879,21 @@ NodePath Node3D::get_visibility_parent() const {
 	return visibility_parent_path;
 }
 
-void Node3D::_validate_property(PropertyInfo &property) const {
-	if (data.rotation_edit_mode != ROTATION_EDIT_MODE_BASIS && property.name == "basis") {
-		property.usage = 0;
+void Node3D::_validate_property(PropertyInfo &p_property) const {
+	if (data.rotation_edit_mode != ROTATION_EDIT_MODE_BASIS && p_property.name == "basis") {
+		p_property.usage = 0;
 	}
-	if (data.rotation_edit_mode == ROTATION_EDIT_MODE_BASIS && property.name == "scale") {
-		property.usage = 0;
+	if (data.rotation_edit_mode == ROTATION_EDIT_MODE_BASIS && p_property.name == "scale") {
+		p_property.usage = 0;
 	}
-	if (data.rotation_edit_mode != ROTATION_EDIT_MODE_QUATERNION && property.name == "quaternion") {
-		property.usage = 0;
+	if (data.rotation_edit_mode != ROTATION_EDIT_MODE_QUATERNION && p_property.name == "quaternion") {
+		p_property.usage = 0;
 	}
-	if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && property.name == "rotation") {
-		property.usage = 0;
+	if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && p_property.name == "rotation") {
+		p_property.usage = 0;
 	}
-	if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && property.name == "rotation_order") {
-		property.usage = 0;
+	if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && p_property.name == "rotation_order") {
+		p_property.usage = 0;
 	}
 }
 

+ 1 - 1
scene/3d/node_3d.h

@@ -155,7 +155,7 @@ protected:
 	void _notification(int p_what);
 	static void _bind_methods();
 
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 	bool _property_can_revert(const StringName &p_name) const;
 	bool _property_get_revert(const StringName &p_name, Variant &r_property) const;

+ 3 - 4
scene/3d/path_3d.cpp

@@ -330,16 +330,15 @@ bool PathFollow3D::get_cubic_interpolation() const {
 	return cubic;
 }
 
-void PathFollow3D::_validate_property(PropertyInfo &property) const {
-	if (property.name == "offset") {
+void PathFollow3D::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "offset") {
 		real_t max = 10000;
 		if (path && path->get_curve().is_valid()) {
 			max = path->get_curve()->get_baked_length();
 		}
 
-		property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater";
+		p_property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater";
 	}
-	Node3D::_validate_property(property);
 }
 
 TypedArray<String> PathFollow3D::get_configuration_warnings() const {

+ 1 - 1
scene/3d/path_3d.h

@@ -85,7 +85,7 @@ private:
 	void _update_transform(bool p_update_xyz_rot = true);
 
 protected:
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 	void _notification(int p_what);
 	static void _bind_methods();

+ 6 - 8
scene/3d/physics_body_3d.cpp

@@ -1124,13 +1124,12 @@ void RigidDynamicBody3D::_bind_methods() {
 	BIND_ENUM_CONSTANT(DAMP_MODE_REPLACE);
 }
 
-void RigidDynamicBody3D::_validate_property(PropertyInfo &property) const {
+void RigidDynamicBody3D::_validate_property(PropertyInfo &p_property) const {
 	if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) {
-		if (property.name == "center_of_mass") {
-			property.usage = PROPERTY_USAGE_NO_EDITOR;
+		if (p_property.name == "center_of_mass") {
+			p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 		}
 	}
-	PhysicsBody3D::_validate_property(property);
 }
 
 RigidDynamicBody3D::RigidDynamicBody3D() :
@@ -2022,13 +2021,12 @@ void CharacterBody3D::_bind_methods() {
 	BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_NEVER);
 }
 
-void CharacterBody3D::_validate_property(PropertyInfo &property) const {
+void CharacterBody3D::_validate_property(PropertyInfo &p_property) const {
 	if (motion_mode == MOTION_MODE_FLOATING) {
-		if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") {
-			property.usage = PROPERTY_USAGE_NO_EDITOR;
+		if (p_property.name.begins_with("floor_") || p_property.name == "up_direction" || p_property.name == "slide_on_ceiling") {
+			p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 		}
 	}
-	PhysicsBody3D::_validate_property(property);
 }
 
 CharacterBody3D::CharacterBody3D() :

+ 2 - 2
scene/3d/physics_body_3d.h

@@ -226,7 +226,7 @@ protected:
 	void _notification(int p_what);
 	static void _bind_methods();
 
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 	GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState3D *)
 
@@ -483,7 +483,7 @@ private:
 protected:
 	void _notification(int p_what);
 	static void _bind_methods();
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 };
 
 VARIANT_ENUM_CAST(CharacterBody3D::MotionMode);

+ 3 - 4
scene/3d/reflection_probe.cpp

@@ -178,13 +178,12 @@ AABB ReflectionProbe::get_aabb() const {
 	return aabb;
 }
 
-void ReflectionProbe::_validate_property(PropertyInfo &property) const {
-	if (property.name == "ambient_color" || property.name == "ambient_color_energy") {
+void ReflectionProbe::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "ambient_color" || p_property.name == "ambient_color_energy") {
 		if (ambient_mode != AMBIENT_COLOR) {
-			property.usage = PROPERTY_USAGE_NO_EDITOR;
+			p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 		}
 	}
-	VisualInstance3D::_validate_property(property);
 }
 
 void ReflectionProbe::_bind_methods() {

+ 1 - 1
scene/3d/reflection_probe.h

@@ -67,7 +67,7 @@ private:
 
 protected:
 	static void _bind_methods();
-	void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 public:
 	void set_intensity(float p_intensity);

+ 10 - 12
scene/3d/skeleton_3d.cpp

@@ -176,39 +176,37 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
 	}
 }
 
-void Skeleton3D::_validate_property(PropertyInfo &property) const {
-	PackedStringArray split = property.name.split("/");
+void Skeleton3D::_validate_property(PropertyInfo &p_property) const {
+	PackedStringArray split = p_property.name.split("/");
 	if (split.size() == 3 && split[0] == "bones") {
 		if (split[2] == "rest") {
-			property.usage |= PROPERTY_USAGE_READ_ONLY;
+			p_property.usage |= PROPERTY_USAGE_READ_ONLY;
 		}
 		if (is_show_rest_only()) {
 			if (split[2] == "enabled") {
-				property.usage |= PROPERTY_USAGE_READ_ONLY;
+				p_property.usage |= PROPERTY_USAGE_READ_ONLY;
 			}
 			if (split[2] == "position") {
-				property.usage |= PROPERTY_USAGE_READ_ONLY;
+				p_property.usage |= PROPERTY_USAGE_READ_ONLY;
 			}
 			if (split[2] == "rotation") {
-				property.usage |= PROPERTY_USAGE_READ_ONLY;
+				p_property.usage |= PROPERTY_USAGE_READ_ONLY;
 			}
 			if (split[2] == "scale") {
-				property.usage |= PROPERTY_USAGE_READ_ONLY;
+				p_property.usage |= PROPERTY_USAGE_READ_ONLY;
 			}
 		} else if (!is_bone_enabled(split[1].to_int())) {
 			if (split[2] == "position") {
-				property.usage |= PROPERTY_USAGE_READ_ONLY;
+				p_property.usage |= PROPERTY_USAGE_READ_ONLY;
 			}
 			if (split[2] == "rotation") {
-				property.usage |= PROPERTY_USAGE_READ_ONLY;
+				p_property.usage |= PROPERTY_USAGE_READ_ONLY;
 			}
 			if (split[2] == "scale") {
-				property.usage |= PROPERTY_USAGE_READ_ONLY;
+				p_property.usage |= PROPERTY_USAGE_READ_ONLY;
 			}
 		}
 	}
-
-	Node3D::_validate_property(property);
 }
 
 void Skeleton3D::_update_process_order() {

+ 1 - 1
scene/3d/skeleton_3d.h

@@ -156,7 +156,7 @@ protected:
 	bool _get(const StringName &p_path, Variant &r_ret) const;
 	bool _set(const StringName &p_path, const Variant &p_value);
 	void _get_property_list(List<PropertyInfo> *p_list) const;
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 	void _notification(int p_what);
 	static void _bind_methods();
 

+ 6 - 8
scene/3d/skeleton_ik_3d.cpp

@@ -329,8 +329,8 @@ void FabrikInverseKinematic::_update_chain(const Skeleton3D *p_sk, ChainItem *p_
 	}
 }
 
-void SkeletonIK3D::_validate_property(PropertyInfo &property) const {
-	if (property.name == "root_bone" || property.name == "tip_bone") {
+void SkeletonIK3D::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "root_bone" || p_property.name == "tip_bone") {
 		if (skeleton) {
 			String names("--,");
 			for (int i = 0; i < skeleton->get_bone_count(); i++) {
@@ -340,15 +340,13 @@ void SkeletonIK3D::_validate_property(PropertyInfo &property) const {
 				names += skeleton->get_bone_name(i);
 			}
 
-			property.hint = PROPERTY_HINT_ENUM;
-			property.hint_string = names;
+			p_property.hint = PROPERTY_HINT_ENUM;
+			p_property.hint_string = names;
 		} else {
-			property.hint = PROPERTY_HINT_NONE;
-			property.hint_string = "";
+			p_property.hint = PROPERTY_HINT_NONE;
+			p_property.hint_string = "";
 		}
 	}
-
-	Node::_validate_property(property);
 }
 
 void SkeletonIK3D::_bind_methods() {

+ 1 - 1
scene/3d/skeleton_ik_3d.h

@@ -137,7 +137,7 @@ class SkeletonIK3D : public Node {
 	FabrikInverseKinematic::Task *task = nullptr;
 
 protected:
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 	static void _bind_methods();
 	virtual void _notification(int p_what);

+ 20 - 24
scene/3d/sprite_3d.cpp

@@ -751,18 +751,16 @@ Rect2 Sprite3D::get_item_rect() const {
 	return Rect2(ofs, s);
 }
 
-void Sprite3D::_validate_property(PropertyInfo &property) const {
-	if (property.name == "frame") {
-		property.hint = PROPERTY_HINT_RANGE;
-		property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
-		property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
+void Sprite3D::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "frame") {
+		p_property.hint = PROPERTY_HINT_RANGE;
+		p_property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
+		p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
 	}
 
-	if (property.name == "frame_coords") {
-		property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
+	if (p_property.name == "frame_coords") {
+		p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
 	}
-
-	SpriteBase3D::_validate_property(property);
 }
 
 void Sprite3D::_bind_methods() {
@@ -1000,12 +998,12 @@ void AnimatedSprite3D::_draw() {
 	}
 }
 
-void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
+void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const {
 	if (!frames.is_valid()) {
 		return;
 	}
-	if (property.name == "animation") {
-		property.hint = PROPERTY_HINT_ENUM;
+	if (p_property.name == "animation") {
+		p_property.hint = PROPERTY_HINT_ENUM;
 		List<StringName> names;
 		frames->get_animation_list(&names);
 		names.sort_custom<StringName::AlphCompare>();
@@ -1014,36 +1012,34 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
 
 		for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
 			if (E->prev()) {
-				property.hint_string += ",";
+				p_property.hint_string += ",";
 			}
 
-			property.hint_string += String(E->get());
+			p_property.hint_string += String(E->get());
 			if (animation == E->get()) {
 				current_found = true;
 			}
 		}
 
 		if (!current_found) {
-			if (property.hint_string.is_empty()) {
-				property.hint_string = String(animation);
+			if (p_property.hint_string.is_empty()) {
+				p_property.hint_string = String(animation);
 			} else {
-				property.hint_string = String(animation) + "," + property.hint_string;
+				p_property.hint_string = String(animation) + "," + p_property.hint_string;
 			}
 		}
 	}
 
-	if (property.name == "frame") {
-		property.hint = PROPERTY_HINT_RANGE;
+	if (p_property.name == "frame") {
+		p_property.hint = PROPERTY_HINT_RANGE;
 		if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) {
-			property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
+			p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
 		} else {
 			// Avoid an error, `hint_string` is required for `PROPERTY_HINT_RANGE`.
-			property.hint_string = "0,0,1";
+			p_property.hint_string = "0,0,1";
 		}
-		property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
+		p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
 	}
-
-	SpriteBase3D::_validate_property(property);
 }
 
 void AnimatedSprite3D::_notification(int p_what) {

+ 2 - 2
scene/3d/sprite_3d.h

@@ -174,7 +174,7 @@ protected:
 	virtual void _draw() override;
 	static void _bind_methods();
 
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 public:
 	void set_texture(const Ref<Texture2D> &p_texture);
@@ -229,7 +229,7 @@ protected:
 	virtual void _draw() override;
 	static void _bind_methods();
 	void _notification(int p_what);
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 public:
 	void set_sprite_frames(const Ref<SpriteFrames> &p_frames);

+ 5 - 7
scene/3d/xr_nodes.cpp

@@ -244,27 +244,25 @@ void XRNode3D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("trigger_haptic_pulse", "action_name", "frequency", "amplitude", "duration_sec", "delay_sec"), &XRNode3D::trigger_haptic_pulse);
 };
 
-void XRNode3D::_validate_property(PropertyInfo &property) const {
+void XRNode3D::_validate_property(PropertyInfo &p_property) const {
 	XRServer *xr_server = XRServer::get_singleton();
 	ERR_FAIL_NULL(xr_server);
 
-	if (property.name == "tracker") {
+	if (p_property.name == "tracker") {
 		PackedStringArray names = xr_server->get_suggested_tracker_names();
 		String hint_string;
 		for (const String &name : names) {
 			hint_string += name + ",";
 		}
-		property.hint_string = hint_string;
-	} else if (property.name == "pose") {
+		p_property.hint_string = hint_string;
+	} else if (p_property.name == "pose") {
 		PackedStringArray names = xr_server->get_suggested_pose_names(tracker_name);
 		String hint_string;
 		for (const String &name : names) {
 			hint_string += name + ",";
 		}
-		property.hint_string = hint_string;
+		p_property.hint_string = hint_string;
 	}
-
-	Node3D::_validate_property(property);
 }
 
 void XRNode3D::set_tracker(const StringName p_tracker_name) {

+ 1 - 1
scene/3d/xr_nodes.h

@@ -93,7 +93,7 @@ protected:
 	void _pose_changed(const Ref<XRPose> &p_pose);
 
 public:
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 	void set_tracker(const StringName p_tracker_name);
 	StringName get_tracker() const;
 

+ 4 - 5
scene/animation/animation_blend_space_1d.cpp

@@ -42,15 +42,14 @@ Ref<AnimationNode> AnimationNodeBlendSpace1D::get_child_by_name(const StringName
 	return get_blend_point_node(p_name.operator String().to_int());
 }
 
-void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &property) const {
-	if (property.name.begins_with("blend_point_")) {
-		String left = property.name.get_slicec('/', 0);
+void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name.begins_with("blend_point_")) {
+		String left = p_property.name.get_slicec('/', 0);
 		int idx = left.get_slicec('_', 2).to_int();
 		if (idx >= blend_points_used) {
-			property.usage = PROPERTY_USAGE_NONE;
+			p_property.usage = PROPERTY_USAGE_NONE;
 		}
 	}
-	AnimationRootNode::_validate_property(property);
 }
 
 void AnimationNodeBlendSpace1D::_tree_changed() {

+ 1 - 1
scene/animation/animation_blend_space_1d.h

@@ -65,7 +65,7 @@ class AnimationNodeBlendSpace1D : public AnimationRootNode {
 protected:
 	bool sync = false;
 
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 	static void _bind_methods();
 
 public:

+ 6 - 7
scene/animation/animation_blend_space_2d.cpp

@@ -566,18 +566,17 @@ String AnimationNodeBlendSpace2D::get_caption() const {
 	return "BlendSpace2D";
 }
 
-void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &property) const {
-	if (auto_triangles && property.name == "triangles") {
-		property.usage = PROPERTY_USAGE_NONE;
+void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &p_property) const {
+	if (auto_triangles && p_property.name == "triangles") {
+		p_property.usage = PROPERTY_USAGE_NONE;
 	}
-	if (property.name.begins_with("blend_point_")) {
-		String left = property.name.get_slicec('/', 0);
+	if (p_property.name.begins_with("blend_point_")) {
+		String left = p_property.name.get_slicec('/', 0);
 		int idx = left.get_slicec('_', 2).to_int();
 		if (idx >= blend_points_used) {
-			property.usage = PROPERTY_USAGE_NONE;
+			p_property.usage = PROPERTY_USAGE_NONE;
 		}
 	}
-	AnimationRootNode::_validate_property(property);
 }
 
 void AnimationNodeBlendSpace2D::set_auto_triangles(bool p_enable) {

+ 1 - 1
scene/animation/animation_blend_space_2d.h

@@ -90,7 +90,7 @@ protected:
 protected:
 	bool sync = false;
 
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 	static void _bind_methods();
 
 public:

+ 8 - 10
scene/animation/animation_blend_tree.cpp

@@ -47,8 +47,8 @@ void AnimationNodeAnimation::get_parameter_list(List<PropertyInfo> *r_list) cons
 	r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE));
 }
 
-void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
-	if (property.name == "animation" && get_editable_animation_list) {
+void AnimationNodeAnimation::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "animation" && get_editable_animation_list) {
 		Vector<String> names = get_editable_animation_list();
 		String anims;
 		for (int i = 0; i < names.size(); i++) {
@@ -58,8 +58,8 @@ void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
 			anims += String(names[i]);
 		}
 		if (!anims.is_empty()) {
-			property.hint = PROPERTY_HINT_ENUM;
-			property.hint_string = anims;
+			p_property.hint = PROPERTY_HINT_ENUM;
+			p_property.hint_string = anims;
 		}
 	}
 }
@@ -768,18 +768,16 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_
 	return rem;
 }
 
-void AnimationNodeTransition::_validate_property(PropertyInfo &property) const {
-	if (property.name.begins_with("input_")) {
-		String n = property.name.get_slicec('/', 0).get_slicec('_', 1);
+void AnimationNodeTransition::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name.begins_with("input_")) {
+		String n = p_property.name.get_slicec('/', 0).get_slicec('_', 1);
 		if (n != "count") {
 			int idx = n.to_int();
 			if (idx >= enabled_inputs) {
-				property.usage = PROPERTY_USAGE_NONE;
+				p_property.usage = PROPERTY_USAGE_NONE;
 			}
 		}
 	}
-
-	AnimationNode::_validate_property(property);
 }
 
 void AnimationNodeTransition::_bind_methods() {

+ 2 - 2
scene/animation/animation_blend_tree.h

@@ -67,7 +67,7 @@ public:
 	AnimationNodeAnimation();
 
 protected:
-	void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 	static void _bind_methods();
 
 private:
@@ -304,7 +304,7 @@ class AnimationNodeTransition : public AnimationNodeSync {
 
 protected:
 	static void _bind_methods();
-	void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 public:
 	virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;

+ 3 - 5
scene/animation/animation_player.cpp

@@ -174,8 +174,8 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
 	return true;
 }
 
-void AnimationPlayer::_validate_property(PropertyInfo &property) const {
-	if (property.name == "current_animation") {
+void AnimationPlayer::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "current_animation") {
 		List<String> names;
 
 		for (const KeyValue<StringName, AnimationData> &E : animation_set) {
@@ -191,10 +191,8 @@ void AnimationPlayer::_validate_property(PropertyInfo &property) const {
 			hint += E->get();
 		}
 
-		property.hint_string = hint;
+		p_property.hint_string = hint;
 	}
-
-	Node::_validate_property(property);
 }
 
 void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {

+ 1 - 1
scene/animation/animation_player.h

@@ -311,7 +311,7 @@ private:
 protected:
 	bool _set(const StringName &p_name, const Variant &p_value);
 	bool _get(const StringName &p_name, Variant &r_ret) const;
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 	void _get_property_list(List<PropertyInfo> *p_list) const;
 	void _notification(int p_what);
 

+ 3 - 3
scene/animation/animation_tree.cpp

@@ -399,9 +399,9 @@ void AnimationNode::_set_filters(const Array &p_filters) {
 	}
 }
 
-void AnimationNode::_validate_property(PropertyInfo &property) const {
-	if (!has_filter() && (property.name == "filter_enabled" || property.name == "filters")) {
-		property.usage = PROPERTY_USAGE_NONE;
+void AnimationNode::_validate_property(PropertyInfo &p_property) const {
+	if (!has_filter() && (p_property.name == "filter_enabled" || p_property.name == "filters")) {
+		p_property.usage = PROPERTY_USAGE_NONE;
 	}
 }
 

+ 1 - 1
scene/animation/animation_tree.h

@@ -111,7 +111,7 @@ protected:
 
 	static void _bind_methods();
 
-	void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 	GDVIRTUAL0RC(Dictionary, _get_child_nodes)
 	GDVIRTUAL0RC(Array, _get_parameter_list)

+ 3 - 5
scene/audio/audio_stream_player.cpp

@@ -283,8 +283,8 @@ Vector<AudioFrame> AudioStreamPlayer::_get_volume_vector() {
 	return volume_vector;
 }
 
-void AudioStreamPlayer::_validate_property(PropertyInfo &property) const {
-	if (property.name == "bus") {
+void AudioStreamPlayer::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "bus") {
 		String options;
 		for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
 			if (i > 0) {
@@ -294,10 +294,8 @@ void AudioStreamPlayer::_validate_property(PropertyInfo &property) const {
 			options += name;
 		}
 
-		property.hint_string = options;
+		p_property.hint_string = options;
 	}
-
-	Node::_validate_property(property);
 }
 
 void AudioStreamPlayer::_bus_layout_changed() {

+ 1 - 1
scene/audio/audio_stream_player.h

@@ -72,7 +72,7 @@ private:
 	Vector<AudioFrame> _get_volume_vector();
 
 protected:
-	void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 	void _notification(int p_what);
 	static void _bind_methods();
 

+ 34 - 34
scene/gui/control.cpp

@@ -422,9 +422,9 @@ void Control::_get_property_list(List<PropertyInfo> *p_list) const {
 	}
 }
 
-void Control::_validate_property(PropertyInfo &property) const {
+void Control::_validate_property(PropertyInfo &p_property) const {
 	// Update theme type variation options.
-	if (property.name == "theme_type_variation") {
+	if (p_property.name == "theme_type_variation") {
 		List<StringName> names;
 
 		// Only the default theme and the project theme are used for the list of options.
@@ -447,18 +447,18 @@ void Control::_validate_property(PropertyInfo &property) const {
 			unique_names.append(E);
 		}
 
-		property.hint_string = hint_string;
+		p_property.hint_string = hint_string;
 	}
 
-	if (property.name == "mouse_force_pass_scroll_events") {
+	if (p_property.name == "mouse_force_pass_scroll_events") {
 		// Disable force pass if the control is not stopping the event.
 		if (data.mouse_filter != MOUSE_FILTER_STOP) {
-			property.usage |= PROPERTY_USAGE_READ_ONLY;
+			p_property.usage |= PROPERTY_USAGE_READ_ONLY;
 		}
 	}
 
-	if (property.name == "scale") {
-		property.hint = PROPERTY_HINT_LINK;
+	if (p_property.name == "scale") {
+		p_property.hint = PROPERTY_HINT_LINK;
 	}
 
 	// Validate which positioning properties should be displayed depending on the parent and the layout mode.
@@ -467,33 +467,33 @@ void Control::_validate_property(PropertyInfo &property) const {
 		// If there is no parent, display both anchor and container options.
 
 		// Set the layout mode to be disabled with the proper value.
-		if (property.name == "layout_mode") {
-			property.hint_string = "Position,Anchors,Container,Uncontrolled";
-			property.usage |= PROPERTY_USAGE_READ_ONLY;
+		if (p_property.name == "layout_mode") {
+			p_property.hint_string = "Position,Anchors,Container,Uncontrolled";
+			p_property.usage |= PROPERTY_USAGE_READ_ONLY;
 		}
 
 		// Use the layout mode to display or hide advanced anchoring properties.
 		bool use_custom_anchors = _get_anchors_layout_preset() == -1; // Custom "preset".
-		if (!use_custom_anchors && (property.name.begins_with("anchor_") || property.name.begins_with("offset_") || property.name.begins_with("grow_"))) {
-			property.usage ^= PROPERTY_USAGE_EDITOR;
+		if (!use_custom_anchors && (p_property.name.begins_with("anchor_") || p_property.name.begins_with("offset_") || p_property.name.begins_with("grow_"))) {
+			p_property.usage ^= PROPERTY_USAGE_EDITOR;
 		}
 	} else if (Object::cast_to<Container>(parent_node)) {
 		// If the parent is a container, display only container-related properties.
-		if (property.name.begins_with("anchor_") || property.name.begins_with("offset_") || property.name.begins_with("grow_") || property.name == "anchors_preset" ||
-				property.name == "position" || property.name == "rotation" || property.name == "scale" || property.name == "size" || property.name == "pivot_offset") {
-			property.usage ^= PROPERTY_USAGE_EDITOR;
+		if (p_property.name.begins_with("anchor_") || p_property.name.begins_with("offset_") || p_property.name.begins_with("grow_") || p_property.name == "anchors_preset" ||
+				p_property.name == "position" || p_property.name == "rotation" || p_property.name == "scale" || p_property.name == "size" || p_property.name == "pivot_offset") {
+			p_property.usage ^= PROPERTY_USAGE_EDITOR;
 
-		} else if (property.name == "layout_mode") {
+		} else if (p_property.name == "layout_mode") {
 			// Set the layout mode to be disabled with the proper value.
-			property.hint_string = "Position,Anchors,Container,Uncontrolled";
-			property.usage |= PROPERTY_USAGE_READ_ONLY;
-		} else if (property.name == "size_flags_horizontal" || property.name == "size_flags_vertical") {
+			p_property.hint_string = "Position,Anchors,Container,Uncontrolled";
+			p_property.usage |= PROPERTY_USAGE_READ_ONLY;
+		} else if (p_property.name == "size_flags_horizontal" || p_property.name == "size_flags_vertical") {
 			// Filter allowed size flags based on the parent container configuration.
 			Container *parent_container = Object::cast_to<Container>(parent_node);
 			Vector<int> size_flags;
-			if (property.name == "size_flags_horizontal") {
+			if (p_property.name == "size_flags_horizontal") {
 				size_flags = parent_container->get_allowed_size_flags_horizontal();
-			} else if (property.name == "size_flags_vertical") {
+			} else if (p_property.name == "size_flags_vertical") {
 				size_flags = parent_container->get_allowed_size_flags_vertical();
 			}
 
@@ -522,30 +522,30 @@ void Control::_validate_property(PropertyInfo &property) const {
 			}
 
 			if (hint_string.is_empty()) {
-				property.hint_string = "";
-				property.usage |= PROPERTY_USAGE_READ_ONLY;
+				p_property.hint_string = "";
+				p_property.usage |= PROPERTY_USAGE_READ_ONLY;
 			} else {
-				property.hint_string = hint_string;
+				p_property.hint_string = hint_string;
 			}
 		}
 	} else {
 		// If the parent is NOT a container or not a control at all, display only anchoring-related properties.
-		if (property.name.begins_with("size_flags_")) {
-			property.usage ^= PROPERTY_USAGE_EDITOR;
+		if (p_property.name.begins_with("size_flags_")) {
+			p_property.usage ^= PROPERTY_USAGE_EDITOR;
 
-		} else if (property.name == "layout_mode") {
+		} else if (p_property.name == "layout_mode") {
 			// Set the layout mode to be enabled with proper options.
-			property.hint_string = "Position,Anchors";
+			p_property.hint_string = "Position,Anchors";
 		}
 
 		// Use the layout mode to display or hide advanced anchoring properties.
 		bool use_anchors = _get_layout_mode() == LayoutMode::LAYOUT_MODE_ANCHORS;
-		if (!use_anchors && property.name == "anchors_preset") {
-			property.usage ^= PROPERTY_USAGE_EDITOR;
+		if (!use_anchors && p_property.name == "anchors_preset") {
+			p_property.usage ^= PROPERTY_USAGE_EDITOR;
 		}
 		bool use_custom_anchors = use_anchors && _get_anchors_layout_preset() == -1; // Custom "preset".
-		if (!use_custom_anchors && (property.name.begins_with("anchor_") || property.name.begins_with("offset_") || property.name.begins_with("grow_"))) {
-			property.usage ^= PROPERTY_USAGE_EDITOR;
+		if (!use_custom_anchors && (p_property.name.begins_with("anchor_") || p_property.name.begins_with("offset_") || p_property.name.begins_with("grow_"))) {
+			p_property.usage ^= PROPERTY_USAGE_EDITOR;
 		}
 	}
 
@@ -555,13 +555,13 @@ void Control::_validate_property(PropertyInfo &property) const {
 	}
 	bool property_is_managed_by_container = false;
 	for (unsigned i = 0; i < properties_managed_by_container_count; i++) {
-		property_is_managed_by_container = properties_managed_by_container[i] == property.name;
+		property_is_managed_by_container = properties_managed_by_container[i] == p_property.name;
 		if (property_is_managed_by_container) {
 			break;
 		}
 	}
 	if (property_is_managed_by_container) {
-		property.usage |= PROPERTY_USAGE_READ_ONLY;
+		p_property.usage |= PROPERTY_USAGE_READ_ONLY;
 	}
 }
 

+ 1 - 1
scene/gui/control.h

@@ -317,7 +317,7 @@ protected:
 	bool _set(const StringName &p_name, const Variant &p_value);
 	bool _get(const StringName &p_name, Variant &r_ret) const;
 	void _get_property_list(List<PropertyInfo> *p_list) const;
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 	// Internationalization.
 

+ 3 - 4
scene/gui/graph_node.cpp

@@ -446,12 +446,11 @@ void GraphNode::_edit_set_position(const Point2 &p_position) {
 	set_position(p_position);
 }
 
-void GraphNode::_validate_property(PropertyInfo &property) const {
-	Control::_validate_property(property);
+void GraphNode::_validate_property(PropertyInfo &p_property) const {
 	GraphEdit *graph = Object::cast_to<GraphEdit>(get_parent());
 	if (graph) {
-		if (property.name == "position") {
-			property.usage |= PROPERTY_USAGE_READ_ONLY;
+		if (p_property.name == "position") {
+			p_property.usage |= PROPERTY_USAGE_READ_ONLY;
 		}
 	}
 }

+ 1 - 1
scene/gui/graph_node.h

@@ -101,7 +101,7 @@ private:
 
 #ifdef TOOLS_ENABLED
 	void _edit_set_position(const Point2 &p_position) override;
-	void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 #endif
 
 protected:

+ 3 - 3
scene/gui/line_edit.cpp

@@ -2224,9 +2224,9 @@ Key LineEdit::_get_menu_action_accelerator(const String &p_action) {
 	}
 }
 
-void LineEdit::_validate_property(PropertyInfo &property) const {
-	if (!caret_blink_enabled && property.name == "caret_blink_speed") {
-		property.usage = PROPERTY_USAGE_NO_EDITOR;
+void LineEdit::_validate_property(PropertyInfo &p_property) const {
+	if (!caret_blink_enabled && p_property.name == "caret_blink_speed") {
+		p_property.usage = PROPERTY_USAGE_NO_EDITOR;
 	}
 }
 

+ 1 - 1
scene/gui/line_edit.h

@@ -221,7 +221,7 @@ protected:
 	virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override;
 	virtual void gui_input(const Ref<InputEvent> &p_event) override;
 
-	void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 public:
 	void set_horizontal_alignment(HorizontalAlignment p_alignment);

+ 3 - 3
scene/gui/option_button.cpp

@@ -471,9 +471,9 @@ void OptionButton::get_translatable_strings(List<String> *p_strings) const {
 	popup->get_translatable_strings(p_strings);
 }
 
-void OptionButton::_validate_property(PropertyInfo &property) const {
-	if (property.name == "text" || property.name == "icon") {
-		property.usage = PROPERTY_USAGE_NONE;
+void OptionButton::_validate_property(PropertyInfo &p_property) const {
+	if (p_property.name == "text" || p_property.name == "icon") {
+		p_property.usage = PROPERTY_USAGE_NONE;
 	}
 }
 

+ 1 - 1
scene/gui/option_button.h

@@ -58,7 +58,7 @@ protected:
 	bool _set(const StringName &p_name, const Variant &p_value);
 	bool _get(const StringName &p_name, Variant &r_ret) const;
 	void _get_property_list(List<PropertyInfo> *p_list) const;
-	virtual void _validate_property(PropertyInfo &property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 	static void _bind_methods();
 
 public:

+ 1 - 1
scene/gui/video_stream_player.h

@@ -79,7 +79,7 @@ class VideoStreamPlayer : public Control {
 protected:
 	static void _bind_methods();
 	void _notification(int p_notification);
-	void _validate_property(PropertyInfo &p_property) const override;
+	void _validate_property(PropertyInfo &p_property) const;
 
 public:
 	Size2 get_minimum_size() const override;

Alguns arquivos não foram mostrados porque muitos arquivos mudaram nesse diff