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Fix typo in the ProjectSettings class documentation

(cherry picked from commit 5160a9f6508d38f49f805a2c747c951bc8dec6e2)
Charles Merriam 5 years ago
parent
commit
1a25a301db
1 changed files with 1 additions and 1 deletions
  1. 1 1
      doc/classes/ProjectSettings.xml

+ 1 - 1
doc/classes/ProjectSettings.xml

@@ -478,7 +478,7 @@
 			[b]Note:[/b] This option is experimental and meant to alleviate stutter experienced by some users. However, some users have experienced a Vsync framerate halving (e.g. from 60 FPS to 30 FPS) when using it.
 			[b]Note:[/b] This option is experimental and meant to alleviate stutter experienced by some users. However, some users have experienced a Vsync framerate halving (e.g. from 60 FPS to 30 FPS) when using it.
 		</member>
 		</member>
 		<member name="editor/script_templates_search_path" type="String" setter="" getter="" default="&quot;res://script_templates&quot;">
 		<member name="editor/script_templates_search_path" type="String" setter="" getter="" default="&quot;res://script_templates&quot;">
-			Search path for project-specific script templates. Script templates will be search both in the editor-specific path and in this project-specific path.
+			Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path.
 		</member>
 		</member>
 		<member name="editor/search_in_file_extensions" type="PoolStringArray" setter="" getter="" default="PoolStringArray( &quot;gd&quot;, &quot;shader&quot; )">
 		<member name="editor/search_in_file_extensions" type="PoolStringArray" setter="" getter="" default="PoolStringArray( &quot;gd&quot;, &quot;shader&quot; )">
 			Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. [code]tscn[/code] if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.
 			Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. [code]tscn[/code] if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.