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@@ -4875,11 +4875,11 @@ void SpatialEditor::_update_camera_override_button(bool p_game_running) {
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if (p_game_running) {
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if (p_game_running) {
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button->set_disabled(false);
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button->set_disabled(false);
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- button->set_tooltip(TTR("Project Camera Override\nOverrides the running project's camera with the editor viewport camera."));
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+ button->set_tooltip(TTR("Game Camera Override\nOverrides game camera with editor viewport camera."));
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} else {
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} else {
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button->set_disabled(true);
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button->set_disabled(true);
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button->set_pressed(false);
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button->set_pressed(false);
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- button->set_tooltip(TTR("Project Camera Override\nNo project instance running. Run the project from the editor to use this feature."));
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+ button->set_tooltip(TTR("Game Camera Override\nNo game instance running."));
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}
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}
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}
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}
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