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+/**************************************************************************/
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+/* resource_importer_texture_settings.cpp */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+#include "resource_importer_texture_settings.h"
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+
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+#include "core/config/project_settings.h"
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+#include "core/os/os.h"
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+
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+// ResourceImporterTextureSettings contains code used by
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+// multiple texture importers and the export dialog.
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+bool ResourceImporterTextureSettings::should_import_s3tc_bptc() {
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+ if (GLOBAL_GET("rendering/textures/vram_compression/import_s3tc_bptc")) {
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+ return true;
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+ }
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+ // If the project settings override is not enabled, import
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+ // S3TC/BPTC only when the host operating system needs it.
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+ return OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC;
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+}
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+
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+bool ResourceImporterTextureSettings::should_import_etc2_astc() {
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+ if (GLOBAL_GET("rendering/textures/vram_compression/import_etc2_astc")) {
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+ return true;
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+ }
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+ // If the project settings override is not enabled, import
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+ // ETC2/ASTC only when the host operating system needs it.
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+ return OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC;
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+}
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