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Merge pull request #12135 from neikeq/g

Re-write SignalAwaiter implementation
Ignacio Etcheverry 7 years ago
parent
commit
1a9efb417a

+ 2 - 42
modules/mono/csharp_script.cpp

@@ -48,7 +48,7 @@
 #include "mono_gd/gd_mono_marshal.h"
 #include "signal_awaiter_utils.h"
 
-#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->string_names.m_var)
+#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->get_string_names().m_var)
 
 static bool _create_project_solution_if_needed() {
 
@@ -903,46 +903,6 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args,
 			} else {
 				return Variant();
 			}
-		} else if (p_method == CACHED_STRING_NAME(_awaited_signal_callback)) {
-			// shitty hack..
-			// TODO move to its own function, thx
-
-			if (p_argcount < 1) {
-				r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
-				r_error.argument = 1;
-				return Variant();
-			}
-
-			Ref<SignalAwaiterHandle> awaiter = *p_args[p_argcount - 1];
-
-			if (awaiter.is_null()) {
-				r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
-				r_error.argument = p_argcount - 1;
-				r_error.expected = Variant::OBJECT;
-				return Variant();
-			}
-
-			awaiter->set_completed(true);
-
-			int extra_argc = p_argcount - 1;
-			MonoArray *extra_args = mono_array_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(MonoObject), extra_argc);
-
-			for (int i = 0; i < extra_argc; i++) {
-				MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(*p_args[i]);
-				mono_array_set(extra_args, MonoObject *, i, boxed);
-			}
-
-			GDMonoUtils::GodotObject__AwaitedSignalCallback thunk = CACHED_METHOD_THUNK(GodotObject, _AwaitedSignalCallback);
-
-			MonoObject *ex = NULL;
-			thunk(mono_object, &extra_args, awaiter->get_target(), &ex);
-
-			if (ex) {
-				mono_print_unhandled_exception(ex);
-				ERR_FAIL_V(Variant());
-			}
-
-			return Variant();
 		}
 
 		top = top->get_parent_class();
@@ -1915,7 +1875,7 @@ bool ResourceFormatSaverCSharpScript::recognize(const RES &p_resource) const {
 
 CSharpLanguage::StringNameCache::StringNameCache() {
 
-	_awaited_signal_callback = StaticCString::create("_AwaitedSignalCallback");
+	_signal_callback = StaticCString::create("_signal_callback");
 	_set = StaticCString::create("_set");
 	_get = StaticCString::create("_get");
 	_notification = StaticCString::create("_notification");

+ 3 - 1
modules/mono/csharp_script.h

@@ -225,7 +225,7 @@ class CSharpLanguage : public ScriptLanguage {
 
 	struct StringNameCache {
 
-		StringName _awaited_signal_callback;
+		StringName _signal_callback;
 		StringName _set;
 		StringName _get;
 		StringName _notification;
@@ -242,6 +242,8 @@ public:
 	_FORCE_INLINE_ int get_language_index() { return lang_idx; }
 	void set_language_index(int p_idx);
 
+	_FORCE_INLINE_ const StringNameCache &get_string_names() { return string_names; }
+
 	_FORCE_INLINE_ static CSharpLanguage *get_singleton() { return singleton; }
 
 	bool debug_break(const String &p_error, bool p_allow_continue = true);

+ 0 - 4
modules/mono/editor/bindings_generator.cpp

@@ -904,10 +904,6 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
 				return ERR_BUG;
 			}
 
-			cs_file.push_back(MEMBER_BEGIN "private void _AwaitedSignalCallback(");
-			cs_file.push_back(array_itype->get().cs_type);
-			cs_file.push_back(" args, SignalAwaiter awaiter)\n" OPEN_BLOCK_L2 "awaiter.SignalCallback(args);\n" CLOSE_BLOCK_L2);
-
 			Map<String, TypeInterface>::Element *object_itype = obj_types.find("Object");
 
 			if (!object_itype) {

+ 2 - 2
modules/mono/mono_gd/gd_mono_utils.cpp

@@ -111,7 +111,7 @@ void MonoCache::clear_members() {
 
 	methodthunk_MarshalUtils_DictionaryToArrays = NULL;
 	methodthunk_MarshalUtils_ArraysToDictionary = NULL;
-	methodthunk_GodotObject__AwaitedSignalCallback = NULL;
+	methodthunk_SignalAwaiter_SignalCallback = NULL;
 	methodthunk_SignalAwaiter_FailureCallback = NULL;
 	methodthunk_GodotTaskScheduler_Activate = NULL;
 
@@ -178,7 +178,7 @@ void update_godot_api_cache() {
 
 	CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, DictionaryToArrays, (MarshalUtils_DictToArrays)CACHED_CLASS(MarshalUtils)->get_method("DictionaryToArrays", 3)->get_thunk());
 	CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, ArraysToDictionary, (MarshalUtils_ArraysToDict)CACHED_CLASS(MarshalUtils)->get_method("ArraysToDictionary", 2)->get_thunk());
-	CACHE_METHOD_THUNK_AND_CHECK(GodotObject, _AwaitedSignalCallback, (GodotObject__AwaitedSignalCallback)CACHED_CLASS(GodotObject)->get_method("_AwaitedSignalCallback", 2)->get_thunk());
+	CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, SignalCallback, (SignalAwaiter_SignalCallback)GODOT_API_CLASS(SignalAwaiter)->get_method("SignalCallback", 1)->get_thunk());
 	CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, FailureCallback, (SignalAwaiter_FailureCallback)GODOT_API_CLASS(SignalAwaiter)->get_method("FailureCallback", 0)->get_thunk());
 	CACHE_METHOD_THUNK_AND_CHECK(GodotTaskScheduler, Activate, (GodotTaskScheduler_Activate)GODOT_API_CLASS(GodotTaskScheduler)->get_method("Activate", 0)->get_thunk());
 

+ 2 - 2
modules/mono/mono_gd/gd_mono_utils.h

@@ -42,7 +42,7 @@ namespace GDMonoUtils {
 
 typedef MonoObject *(*MarshalUtils_DictToArrays)(MonoObject *, MonoArray **, MonoArray **, MonoObject **);
 typedef MonoObject *(*MarshalUtils_ArraysToDict)(MonoArray *, MonoArray *, MonoObject **);
-typedef MonoObject *(*GodotObject__AwaitedSignalCallback)(MonoObject *, MonoArray **, MonoObject *, MonoObject **);
+typedef MonoObject *(*SignalAwaiter_SignalCallback)(MonoObject *, MonoArray **, MonoObject **);
 typedef MonoObject *(*SignalAwaiter_FailureCallback)(MonoObject *, MonoObject **);
 typedef MonoObject *(*GodotTaskScheduler_Activate)(MonoObject *, MonoObject **);
 
@@ -113,7 +113,7 @@ struct MonoCache {
 
 	MarshalUtils_DictToArrays methodthunk_MarshalUtils_DictionaryToArrays;
 	MarshalUtils_ArraysToDict methodthunk_MarshalUtils_ArraysToDictionary;
-	GodotObject__AwaitedSignalCallback methodthunk_GodotObject__AwaitedSignalCallback;
+	SignalAwaiter_SignalCallback methodthunk_SignalAwaiter_SignalCallback;
 	SignalAwaiter_FailureCallback methodthunk_SignalAwaiter_FailureCallback;
 	GodotTaskScheduler_Activate methodthunk_GodotTaskScheduler_Activate;
 

+ 70 - 5
modules/mono/signal_awaiter_utils.cpp

@@ -29,6 +29,9 @@
 /*************************************************************************/
 #include "signal_awaiter_utils.h"
 
+#include "csharp_script.h"
+#include "mono_gd/gd_mono_class.h"
+#include "mono_gd/gd_mono_marshal.h"
 #include "mono_gd/gd_mono_utils.h"
 
 namespace SignalAwaiterUtils {
@@ -40,13 +43,20 @@ Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p
 
 	uint32_t awaiter_handle = MonoGCHandle::make_strong_handle(p_awaiter);
 	Ref<SignalAwaiterHandle> sa_con = memnew(SignalAwaiterHandle(awaiter_handle));
+#ifdef DEBUG_ENABLED
+	sa_con->set_connection_target(p_target);
+#endif
+
 	Vector<Variant> binds;
 	binds.push_back(sa_con);
-	Error err = p_source->connect(p_signal, p_target, "_AwaitedSignalCallback", binds, Object::CONNECT_ONESHOT);
+
+	Error err = p_source->connect(p_signal, sa_con.ptr(),
+			CSharpLanguage::get_singleton()->get_string_names()._signal_callback,
+			binds, Object::CONNECT_ONESHOT);
 
 	if (err != OK) {
-		// set it as completed to prevent it from calling the failure callback when deleted
-		// the awaiter will be aware of the failure by checking the returned error
+		// Set it as completed to prevent it from calling the failure callback when released.
+		// The awaiter will be aware of the failure by checking the returned error.
 		sa_con->set_completed(true);
 	}
 
@@ -54,11 +64,66 @@ Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p
 }
 }
 
-SignalAwaiterHandle::SignalAwaiterHandle(uint32_t p_handle)
-	: MonoGCHandle(p_handle) {
+Variant SignalAwaiterHandle::_signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+
+#ifdef DEBUG_ENABLED
+	if (conn_target_id && !ObjectDB::get_instance(conn_target_id)) {
+		ERR_EXPLAIN("Resumed after await, but class instance is gone");
+		ERR_FAIL_V(Variant());
+	}
+#endif
+
+	if (p_argcount < 1) {
+		r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+		r_error.argument = 1;
+		return Variant();
+	}
+
+	Ref<SignalAwaiterHandle> self = *p_args[p_argcount - 1];
+
+	if (self.is_null()) {
+		r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+		r_error.argument = p_argcount - 1;
+		r_error.expected = Variant::OBJECT;
+		return Variant();
+	}
+
+	set_completed(true);
+
+	int signal_argc = p_argcount - 1;
+	MonoArray *signal_args = mono_array_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(MonoObject), signal_argc);
+
+	for (int i = 0; i < signal_argc; i++) {
+		MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(*p_args[i]);
+		mono_array_set(signal_args, MonoObject *, i, boxed);
+	}
+
+	GDMonoUtils::SignalAwaiter_SignalCallback thunk = CACHED_METHOD_THUNK(SignalAwaiter, SignalCallback);
+
+	MonoObject *ex = NULL;
+	thunk(get_target(), &signal_args, &ex);
+
+	if (ex) {
+		mono_print_unhandled_exception(ex);
+		ERR_FAIL_V(Variant());
+	}
+
+	return Variant();
+}
+
+void SignalAwaiterHandle::_bind_methods() {
+
+	ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &SignalAwaiterHandle::_signal_callback, MethodInfo("_signal_callback"));
+}
+
+SignalAwaiterHandle::SignalAwaiterHandle(uint32_t p_managed_handle)
+	: MonoGCHandle(p_managed_handle) {
+
+	conn_target_id = 0;
 }
 
 SignalAwaiterHandle::~SignalAwaiterHandle() {
+
 	if (!completed) {
 		GDMonoUtils::SignalAwaiter_FailureCallback thunk = CACHED_METHOD_THUNK(SignalAwaiter, FailureCallback);
 

+ 18 - 1
modules/mono/signal_awaiter_utils.h

@@ -40,13 +40,30 @@ Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p
 
 class SignalAwaiterHandle : public MonoGCHandle {
 
+	GDCLASS(SignalAwaiterHandle, MonoGCHandle)
+
 	bool completed;
 
+#ifdef DEBUG_ENABLED
+	ObjectID conn_target_id;
+#endif
+
+	Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+
+protected:
+	static void _bind_methods();
+
 public:
 	_FORCE_INLINE_ bool is_completed() { return completed; }
 	_FORCE_INLINE_ void set_completed(bool p_completed) { completed = p_completed; }
 
-	SignalAwaiterHandle(uint32_t p_handle);
+#ifdef DEBUG_ENABLED
+	_FORCE_INLINE_ void set_connection_target(Object *p_target) {
+		conn_target_id = p_target->get_instance_id();
+	}
+#endif
+
+	SignalAwaiterHandle(uint32_t p_managed_handle);
 	~SignalAwaiterHandle();
 };