Browse Source

C#: Rename `Object` to `GodotObject`

Raul Santos 2 years ago
parent
commit
1aceacaa6b
38 changed files with 147 additions and 145 deletions
  1. 1 1
      modules/mono/csharp_script.cpp
  2. 2 2
      modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs
  3. 1 1
      modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/EventSignals.cs
  4. 3 3
      modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs
  5. 3 3
      modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs
  6. 1 1
      modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs
  7. 3 3
      modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs
  8. 1 1
      modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Methods.cs
  9. 1 1
      modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs
  10. 4 4
      modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs
  11. 1 1
      modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
  12. 1 1
      modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs
  13. 2 2
      modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs
  14. 1 1
      modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
  15. 14 14
      modules/mono/editor/bindings_generator.cpp
  16. 1 1
      modules/mono/editor/script_templates/EditorScenePostImport/basic_import_script.cs
  17. 1 1
      modules/mono/editor/script_templates/EditorScenePostImport/no_comments.cs
  18. 1 1
      modules/mono/glue/GodotSharp/GodotPlugins/Main.cs
  19. 1 1
      modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
  20. 8 8
      modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/CSharpInstanceBridge.cs
  21. 13 13
      modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
  22. 4 4
      modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
  23. 9 9
      modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs
  24. 2 2
      modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
  25. 6 6
      modules/mono/glue/GodotSharp/GodotSharp/Core/DisposablesTracker.cs
  26. 8 8
      modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/GodotObjectExtensions.cs
  27. 13 13
      modules/mono/glue/GodotSharp/GodotSharp/Core/GodotObject.base.cs
  28. 1 1
      modules/mono/glue/GodotSharp/GodotSharp/Core/GodotObject.exceptions.cs
  29. 7 7
      modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropUtils.cs
  30. 6 6
      modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
  31. 5 5
      modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
  32. 3 3
      modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs
  33. 1 1
      modules/mono/glue/GodotSharp/GodotSharp/Core/Rid.cs
  34. 4 3
      modules/mono/glue/GodotSharp/GodotSharp/Core/Signal.cs
  35. 3 3
      modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs
  36. 7 7
      modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs
  37. 3 3
      modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
  38. 1 0
      modules/mono/utils/naming_utils.cpp

+ 1 - 1
modules/mono/csharp_script.cpp

@@ -410,7 +410,7 @@ static String variant_type_to_managed_name(const String &p_var_type_name) {
 	}
 
 	if (p_var_type_name == Variant::get_type_name(Variant::OBJECT)) {
-		return "Godot.Object";
+		return "GodotObject";
 	}
 
 	if (p_var_type_name == Variant::get_type_name(Variant::INT)) {

+ 2 - 2
modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs

@@ -1,6 +1,6 @@
 namespace Godot.SourceGenerators.Sample
 {
-    partial class Bar : Godot.Object
+    partial class Bar : GodotObject
     {
     }
 
@@ -9,7 +9,7 @@ namespace Godot.SourceGenerators.Sample
     {
     }
 
-    partial class NotSameNameAsFile : Godot.Object
+    partial class NotSameNameAsFile : GodotObject
     {
     }
 }

+ 1 - 1
modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/EventSignals.cs

@@ -1,6 +1,6 @@
 namespace Godot.SourceGenerators.Sample;
 
-public partial class EventSignals : Godot.Object
+public partial class EventSignals : GodotObject
 {
     [Signal]
     public delegate void MySignalEventHandler(string str, int num);

+ 3 - 3
modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs

@@ -11,7 +11,7 @@ namespace Godot.SourceGenerators.Sample
     [SuppressMessage("ReSharper", "RedundantNameQualifier")]
     [SuppressMessage("ReSharper", "ArrangeObjectCreationWhenTypeEvident")]
     [SuppressMessage("ReSharper", "InconsistentNaming")]
-    public partial class ExportedFields : Godot.Object
+    public partial class ExportedFields : GodotObject
     {
         [Export] private Boolean field_Boolean = true;
         [Export] private Char field_Char = 'f';
@@ -80,7 +80,7 @@ namespace Godot.SourceGenerators.Sample
         [Export] private Vector2[] field_Vector2Array = { Vector2.Up, Vector2.Down, Vector2.Left, Vector2.Right };
         [Export] private Vector3[] field_Vector3Array = { Vector3.Up, Vector3.Down, Vector3.Left, Vector3.Right };
         [Export] private Color[] field_ColorArray = { Colors.Aqua, Colors.Aquamarine, Colors.Azure, Colors.Beige };
-        [Export] private Godot.Object[] field_GodotObjectOrDerivedArray = { null };
+        [Export] private GodotObject[] field_GodotObjectOrDerivedArray = { null };
         [Export] private StringName[] field_StringNameArray = { "foo", "bar" };
         [Export] private NodePath[] field_NodePathArray = { "foo", "bar" };
         [Export] private Rid[] field_RidArray = { default, default, default };
@@ -93,7 +93,7 @@ namespace Godot.SourceGenerators.Sample
         [Export] private Variant field_Variant = "foo";
 
         // Classes
-        [Export] private Godot.Object field_GodotObjectOrDerived;
+        [Export] private GodotObject field_GodotObjectOrDerived;
         [Export] private Godot.Texture field_GodotResourceTexture;
         [Export] private StringName field_StringName = new StringName("foo");
         [Export] private NodePath field_NodePath = new NodePath("foo");

+ 3 - 3
modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs

@@ -10,7 +10,7 @@ namespace Godot.SourceGenerators.Sample
     [SuppressMessage("ReSharper", "RedundantNameQualifier")]
     [SuppressMessage("ReSharper", "ArrangeObjectCreationWhenTypeEvident")]
     [SuppressMessage("ReSharper", "InconsistentNaming")]
-    public partial class ExportedProperties : Godot.Object
+    public partial class ExportedProperties : GodotObject
     {
         // Do not generate default value
         private String _notGenerate_Property_String = new string("not generate");
@@ -168,7 +168,7 @@ namespace Godot.SourceGenerators.Sample
         [Export] private Vector2[] property_Vector2Array { get; set; } = { Vector2.Up, Vector2.Down, Vector2.Left, Vector2.Right };
         [Export] private Vector3[] property_Vector3Array { get; set; } = { Vector3.Up, Vector3.Down, Vector3.Left, Vector3.Right };
         [Export] private Color[] property_ColorArray { get; set; } = { Colors.Aqua, Colors.Aquamarine, Colors.Azure, Colors.Beige };
-        [Export] private Godot.Object[] property_GodotObjectOrDerivedArray { get; set; } = { null };
+        [Export] private GodotObject[] property_GodotObjectOrDerivedArray { get; set; } = { null };
         [Export] private StringName[] field_StringNameArray { get; set; } = { "foo", "bar" };
         [Export] private NodePath[] field_NodePathArray { get; set; } = { "foo", "bar" };
         [Export] private Rid[] field_RidArray { get; set; } = { default, default, default };
@@ -177,7 +177,7 @@ namespace Godot.SourceGenerators.Sample
         [Export] private Variant property_Variant { get; set; } = "foo";
 
         // Classes
-        [Export] private Godot.Object property_GodotObjectOrDerived { get; set; }
+        [Export] private GodotObject property_GodotObjectOrDerived { get; set; }
         [Export] private Godot.Texture property_GodotResourceTexture { get; set; }
         [Export] private StringName property_StringName { get; set; } = new StringName("foo");
         [Export] private NodePath property_NodePath { get; set; } = new NodePath("foo");

+ 1 - 1
modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs

@@ -1,6 +1,6 @@
 namespace Godot.SourceGenerators.Sample
 {
-    partial class Foo : Godot.Object
+    partial class Foo : GodotObject
     {
     }
 

+ 3 - 3
modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs

@@ -2,19 +2,19 @@
 
 namespace Godot.SourceGenerators.Sample
 {
-    partial class Generic<T> : Godot.Object
+    partial class Generic<T> : GodotObject
     {
         private int _field;
     }
 
     // Generic again but different generic parameters
-    partial class Generic<T, R> : Godot.Object
+    partial class Generic<T, R> : GodotObject
     {
         private int _field;
     }
 
     // Generic again but without generic parameters
-    partial class Generic : Godot.Object
+    partial class Generic : GodotObject
     {
         private int _field;
     }

+ 1 - 1
modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Methods.cs

@@ -3,7 +3,7 @@ using System.Diagnostics.CodeAnalysis;
 namespace Godot.SourceGenerators.Sample;
 
 [SuppressMessage("ReSharper", "RedundantNameQualifier")]
-public partial class Methods : Godot.Object
+public partial class Methods : GodotObject
 {
     private void MethodWithOverload()
     {

+ 1 - 1
modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs

@@ -11,7 +11,7 @@ namespace Godot.SourceGenerators.Sample
     [SuppressMessage("ReSharper", "ArrangeObjectCreationWhenTypeEvident")]
     [SuppressMessage("ReSharper", "InconsistentNaming")]
     // We split the definition of ExportedFields to verify properties work across multiple files.
-    public partial class ExportedFields : Godot.Object
+    public partial class ExportedFields : GodotObject
     {
         // Note we use Array and not System.Array. This tests the generated namespace qualification.
         [Export] private Int64[] field_empty_Int64Array = Array.Empty<Int64>();

+ 4 - 4
modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs

@@ -14,9 +14,9 @@ namespace Godot.SourceGenerators
         {
             string message =
                 "Missing partial modifier on declaration of type '" +
-                $"{symbol.FullQualifiedNameOmitGlobal()}' which is a subclass of '{GodotClasses.Object}'";
+                $"{symbol.FullQualifiedNameOmitGlobal()}' which is a subclass of '{GodotClasses.GodotObject}'";
 
-            string description = $"{message}. Subclasses of '{GodotClasses.Object}' " +
+            string description = $"{message}. Subclasses of '{GodotClasses.GodotObject}' " +
                                  "must be declared with the partial modifier.";
 
             context.ReportDiagnostic(Diagnostic.Create(
@@ -46,9 +46,9 @@ namespace Godot.SourceGenerators
 
             string message =
                 $"Missing partial modifier on declaration of type '{fullQualifiedName}', " +
-                $"which contains one or more subclasses of '{GodotClasses.Object}'";
+                $"which contains one or more subclasses of '{GodotClasses.GodotObject}'";
 
-            string description = $"{message}. Subclasses of '{GodotClasses.Object}' and their " +
+            string description = $"{message}. Subclasses of '{GodotClasses.GodotObject}' and their " +
                                  "containing types must be declared with the partial modifier.";
 
             context.ReportDiagnostic(Diagnostic.Create(

+ 1 - 1
modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs

@@ -85,7 +85,7 @@ namespace Godot.SourceGenerators
             var classTypeSymbol = sm.GetDeclaredSymbol(cds);
 
             if (classTypeSymbol?.BaseType == null
-                || !classTypeSymbol.BaseType.InheritsFrom("GodotSharp", GodotClasses.Object))
+                || !classTypeSymbol.BaseType.InheritsFrom("GodotSharp", GodotClasses.GodotObject))
             {
                 symbol = null;
                 return false;

+ 1 - 1
modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs

@@ -2,7 +2,7 @@ namespace Godot.SourceGenerators
 {
     public static class GodotClasses
     {
-        public const string Object = "Godot.Object";
+        public const string GodotObject = "Godot.GodotObject";
         public const string AssemblyHasScriptsAttr = "Godot.AssemblyHasScriptsAttribute";
         public const string ExportAttr = "Godot.ExportAttribute";
         public const string ExportCategoryAttr = "Godot.ExportCategoryAttribute";

+ 2 - 2
modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs

@@ -34,7 +34,7 @@ namespace GodotPlugins.Game
             {
                 DllImportResolver dllImportResolver = new GodotDllImportResolver(godotDllHandle).OnResolveDllImport;
 
-                var coreApiAssembly = typeof(Godot.Object).Assembly;
+                var coreApiAssembly = typeof(global::Godot.GodotObject).Assembly;
 
                 NativeLibrary.SetDllImportResolver(coreApiAssembly, dllImportResolver);
 
@@ -42,7 +42,7 @@ namespace GodotPlugins.Game
 
                 ManagedCallbacks.Create(outManagedCallbacks);
 
-                ScriptManagerBridge.LookupScriptsInAssembly(typeof(GodotPlugins.Game.Main).Assembly);
+                ScriptManagerBridge.LookupScriptsInAssembly(typeof(global::GodotPlugins.Game.Main).Assembly);
 
                 return godot_bool.True;
             }

+ 1 - 1
modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs

@@ -19,7 +19,7 @@ namespace Godot.SourceGenerators
                            throw new InvalidOperationException($"Type not found: '{fullyQualifiedMetadataName}'.");
                 }
 
-                GodotObjectType = GetTypeByMetadataNameOrThrow("Godot.Object");
+                GodotObjectType = GetTypeByMetadataNameOrThrow(GodotClasses.GodotObject);
             }
         }
 

+ 14 - 14
modules/mono/editor/bindings_generator.cpp

@@ -497,7 +497,7 @@ void BindingsGenerator::_append_xml_method(StringBuilder &p_xml_output, const Ty
 	} else if (!p_target_itype || !p_target_itype->is_object_type) {
 		if (OS::get_singleton()->is_stdout_verbose()) {
 			if (p_target_itype) {
-				OS::get_singleton()->print("Cannot resolve method reference for non-Godot.Object type in documentation: %s\n", p_link_target.utf8().get_data());
+				OS::get_singleton()->print("Cannot resolve method reference for non-GodotObject type in documentation: %s\n", p_link_target.utf8().get_data());
 			} else {
 				OS::get_singleton()->print("Cannot resolve type from method reference in documentation: %s\n", p_link_target.utf8().get_data());
 			}
@@ -537,7 +537,7 @@ void BindingsGenerator::_append_xml_member(StringBuilder &p_xml_output, const Ty
 	} else if (!p_target_itype || !p_target_itype->is_object_type) {
 		if (OS::get_singleton()->is_stdout_verbose()) {
 			if (p_target_itype) {
-				OS::get_singleton()->print("Cannot resolve member reference for non-Godot.Object type in documentation: %s\n", p_link_target.utf8().get_data());
+				OS::get_singleton()->print("Cannot resolve member reference for non-GodotObject type in documentation: %s\n", p_link_target.utf8().get_data());
 			} else {
 				OS::get_singleton()->print("Cannot resolve type from member reference in documentation: %s\n", p_link_target.utf8().get_data());
 			}
@@ -573,7 +573,7 @@ void BindingsGenerator::_append_xml_signal(StringBuilder &p_xml_output, const Ty
 	if (!p_target_itype || !p_target_itype->is_object_type) {
 		if (OS::get_singleton()->is_stdout_verbose()) {
 			if (p_target_itype) {
-				OS::get_singleton()->print("Cannot resolve signal reference for non-Godot.Object type in documentation: %s\n", p_link_target.utf8().get_data());
+				OS::get_singleton()->print("Cannot resolve signal reference for non-GodotObject type in documentation: %s\n", p_link_target.utf8().get_data());
 			} else {
 				OS::get_singleton()->print("Cannot resolve type from signal reference in documentation: %s\n", p_link_target.utf8().get_data());
 			}
@@ -630,7 +630,7 @@ void BindingsGenerator::_append_xml_constant(StringBuilder &p_xml_output, const
 
 		if (OS::get_singleton()->is_stdout_verbose()) {
 			if (p_target_itype) {
-				OS::get_singleton()->print("Cannot resolve constant reference for non-Godot.Object type in documentation: %s\n", p_link_target.utf8().get_data());
+				OS::get_singleton()->print("Cannot resolve constant reference for non-GodotObject type in documentation: %s\n", p_link_target.utf8().get_data());
 			} else {
 				OS::get_singleton()->print("Cannot resolve type from constant reference in documentation: %s\n", p_link_target.utf8().get_data());
 			}
@@ -1317,7 +1317,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
 	bool is_derived_type = itype.base_name != StringName();
 
 	if (!is_derived_type) {
-		// Some Godot.Object assertions
+		// Some GodotObject assertions
 		CRASH_COND(itype.cname != name_cache.type_Object);
 		CRASH_COND(!itype.is_instantiable);
 		CRASH_COND(itype.api_type != ClassDB::API_CORE);
@@ -1479,9 +1479,9 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
 	if (itype.is_singleton) {
 		// Add the type name and the singleton pointer as static fields
 
-		output.append(MEMBER_BEGIN "private static Godot.Object singleton;\n");
+		output.append(MEMBER_BEGIN "private static GodotObject singleton;\n");
 
-		output << MEMBER_BEGIN "public static Godot.Object " CS_PROPERTY_SINGLETON "\n" INDENT1 "{\n"
+		output << MEMBER_BEGIN "public static GodotObject " CS_PROPERTY_SINGLETON "\n" INDENT1 "{\n"
 			   << INDENT2 "get\n" INDENT2 "{\n" INDENT3 "if (singleton == null)\n"
 			   << INDENT4 "singleton = " C_METHOD_ENGINE_GET_SINGLETON "(typeof("
 			   << itype.proxy_name
@@ -1491,8 +1491,8 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
 		output.append(itype.name);
 		output.append("\";\n");
 	} else {
-		// IMPORTANT: We also generate the static fields for Godot.Object instead of declaring
-		// them manually in the `Object.base.cs` partial class declaration, because they're
+		// IMPORTANT: We also generate the static fields for GodotObject instead of declaring
+		// them manually in the `GodotObject.base.cs` partial class declaration, because they're
 		// required by other static fields in this generated partial class declaration.
 		// Static fields are initialized in order of declaration, but when they're in different
 		// partial class declarations then it becomes harder to tell (Rider warns about this).
@@ -2062,9 +2062,9 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
 					 << INDENT1 "private static readonly IntPtr " << method_bind_field << " = ";
 
 			if (p_itype.is_singleton) {
-				// Singletons are static classes. They don't derive Godot.Object,
+				// Singletons are static classes. They don't derive GodotObject,
 				// so we need to specify the type to call the static method.
-				p_output << "Object.";
+				p_output << "GodotObject.";
 			}
 
 			p_output << ICALL_CLASSDB_GET_METHOD "(" BINDINGS_NATIVE_NAME_FIELD ", MethodName."
@@ -2843,9 +2843,9 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
 		itype.cs_type = itype.proxy_name;
 
 		if (itype.is_singleton) {
-			itype.cs_in_expr = "Object." CS_STATIC_METHOD_GETINSTANCE "(" CS_PROPERTY_SINGLETON ")";
+			itype.cs_in_expr = "GodotObject." CS_STATIC_METHOD_GETINSTANCE "(" CS_PROPERTY_SINGLETON ")";
 		} else {
-			itype.cs_in_expr = "Object." CS_STATIC_METHOD_GETINSTANCE "(%0)";
+			itype.cs_in_expr = "GodotObject." CS_STATIC_METHOD_GETINSTANCE "(%0)";
 		}
 
 		itype.cs_out = "%5return (%2)%0(%1);";
@@ -2853,7 +2853,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
 		itype.c_arg_in = "(void*)%s";
 		itype.c_type = "IntPtr";
 		itype.c_type_in = itype.c_type;
-		itype.c_type_out = "Object";
+		itype.c_type_out = "GodotObject";
 
 		// Populate properties
 

+ 1 - 1
modules/mono/editor/script_templates/EditorScenePostImport/basic_import_script.cs

@@ -7,7 +7,7 @@ using System;
 [Tool]
 public partial class _CLASS_ : _BASE_
 {
-    public override Godot.Object _PostImport(Node scene)
+    public override GodotObject _PostImport(Node scene)
     {
         // Modify the contents of the scene upon import.
         return scene; // Return the modified root node when you're done.

+ 1 - 1
modules/mono/editor/script_templates/EditorScenePostImport/no_comments.cs

@@ -7,7 +7,7 @@ using System;
 [Tool]
 public partial class _CLASS_ : _BASE_
 {
-    public override Godot.Object _PostImport(Node scene)
+    public override GodotObject _PostImport(Node scene)
     {
         return scene;
     }

+ 1 - 1
modules/mono/glue/GodotSharp/GodotPlugins/Main.cs

@@ -65,7 +65,7 @@ namespace GodotPlugins
         }
 
         private static readonly List<AssemblyName> SharedAssemblies = new();
-        private static readonly Assembly CoreApiAssembly = typeof(Godot.Object).Assembly;
+        private static readonly Assembly CoreApiAssembly = typeof(global::Godot.GodotObject).Assembly;
         private static Assembly? _editorApiAssembly;
         private static PluginLoadContextWrapper? _projectLoadContext;
         private static bool _editorHint = false;

+ 1 - 1
modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs

@@ -120,7 +120,7 @@ namespace Godot.Collections
         // fine as long as the array is not mutated. However, Span does this type checking at
         // instantiation, so it's not possible to use it even when not mutating anything.
         // ReSharper disable once RedundantNameQualifier
-        public Array(ReadOnlySpan<Godot.Object> array) : this()
+        public Array(ReadOnlySpan<GodotObject> array) : this()
         {
             if (array == null)
                 throw new ArgumentNullException(nameof(array));

+ 8 - 8
modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/CSharpInstanceBridge.cs

@@ -12,7 +12,7 @@ namespace Godot.Bridge
         {
             try
             {
-                var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
+                var godotObject = (GodotObject)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
 
                 if (godotObject == null)
                 {
@@ -49,7 +49,7 @@ namespace Godot.Bridge
         {
             try
             {
-                var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
+                var godotObject = (GodotObject)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
 
                 if (godotObject == null)
                     throw new InvalidOperationException();
@@ -79,7 +79,7 @@ namespace Godot.Bridge
         {
             try
             {
-                var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
+                var godotObject = (GodotObject)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
 
                 if (godotObject == null)
                     throw new InvalidOperationException();
@@ -134,7 +134,7 @@ namespace Godot.Bridge
         {
             try
             {
-                var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
+                var godotObject = (GodotObject)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
 
                 if (okIfNull.ToBool())
                     godotObject?.Dispose();
@@ -152,7 +152,7 @@ namespace Godot.Bridge
         {
             try
             {
-                var self = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
+                var self = (GodotObject)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
 
                 if (self == null)
                 {
@@ -186,7 +186,7 @@ namespace Godot.Bridge
         {
             try
             {
-                var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
+                var godotObject = (GodotObject)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
 
                 if (godotObject == null)
                     return godot_bool.False;
@@ -209,7 +209,7 @@ namespace Godot.Bridge
         {
             try
             {
-                var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
+                var godotObject = (GodotObject)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
 
                 if (godotObject == null)
                     return;
@@ -242,7 +242,7 @@ namespace Godot.Bridge
         {
             try
             {
-                var godotObject = (Object)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
+                var godotObject = (GodotObject)GCHandle.FromIntPtr(godotObjectGCHandle).Target;
 
                 if (godotObject == null)
                     return;

+ 13 - 13
modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs

@@ -100,7 +100,7 @@ namespace Godot.Bridge
 
                 Type nativeType = TypeGetProxyClass(nativeTypeNameStr) ?? throw new InvalidOperationException(
                     "Wrapper class not found for type: " + nativeTypeNameStr);
-                var obj = (Object)FormatterServices.GetUninitializedObject(nativeType);
+                var obj = (GodotObject)FormatterServices.GetUninitializedObject(nativeType);
 
                 var ctor = nativeType.GetConstructor(
                     BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance,
@@ -150,7 +150,7 @@ namespace Godot.Bridge
                     }
                 }
 
-                var obj = (Object)FormatterServices.GetUninitializedObject(scriptType);
+                var obj = (GodotObject)FormatterServices.GetUninitializedObject(scriptType);
 
                 var parameters = ctor.GetParameters();
                 int paramCount = parameters.Length;
@@ -189,7 +189,7 @@ namespace Godot.Bridge
                     return;
                 }
 
-                var native = Object.InternalGetClassNativeBase(scriptType);
+                var native = GodotObject.InternalGetClassNativeBase(scriptType);
 
                 var field = native?.GetField("NativeName", BindingFlags.DeclaredOnly | BindingFlags.Static |
                                                            BindingFlags.Public | BindingFlags.NonPublic);
@@ -222,7 +222,7 @@ namespace Godot.Bridge
         {
             try
             {
-                var target = (Object?)GCHandle.FromIntPtr(gcHandlePtr).Target;
+                var target = (GodotObject?)GCHandle.FromIntPtr(gcHandlePtr).Target;
                 if (target != null)
                     target.NativePtr = newPtr;
             }
@@ -239,7 +239,7 @@ namespace Godot.Bridge
             if (nativeTypeNameStr[0] == '_')
                 nativeTypeNameStr = nativeTypeNameStr.Substring(1);
 
-            Type? wrapperType = typeof(Object).Assembly.GetType("Godot." + nativeTypeNameStr);
+            Type? wrapperType = typeof(GodotObject).Assembly.GetType("Godot." + nativeTypeNameStr);
 
             if (wrapperType == null)
             {
@@ -252,8 +252,8 @@ namespace Godot.Bridge
 
             if (wrapperType != null && IsStatic(wrapperType))
             {
-                // A static class means this is a Godot singleton class. If an instance is needed we use Godot.Object.
-                return typeof(Object);
+                // A static class means this is a Godot singleton class. If an instance is needed we use GodotObject.
+                return typeof(GodotObject);
             }
 
             return wrapperType;
@@ -293,7 +293,7 @@ namespace Godot.Bridge
                 // such as when disabling C# source generators (for whatever reason) or when using a
                 // language other than C# that has nothing similar to source generators to automate it.
 
-                var typeOfGodotObject = typeof(Object);
+                var typeOfGodotObject = typeof(GodotObject);
 
                 foreach (var type in assembly.GetTypes())
                 {
@@ -331,7 +331,7 @@ namespace Godot.Bridge
         {
             try
             {
-                var owner = (Object?)GCHandle.FromIntPtr(ownerGCHandlePtr).Target;
+                var owner = (GodotObject?)GCHandle.FromIntPtr(ownerGCHandlePtr).Target;
 
                 if (owner == null)
                 {
@@ -539,9 +539,9 @@ namespace Godot.Bridge
                     }
 
                     // ReSharper disable once RedundantNameQualifier
-                    if (!typeof(Godot.Object).IsAssignableFrom(scriptType))
+                    if (!typeof(GodotObject).IsAssignableFrom(scriptType))
                     {
-                        // The class no longer inherits Godot.Object, can't reload
+                        // The class no longer inherits GodotObject, can't reload
                         return godot_bool.False;
                     }
 
@@ -589,7 +589,7 @@ namespace Godot.Bridge
                 using var methods = new Collections.Array();
 
                 Type? top = scriptType;
-                Type native = Object.InternalGetClassNativeBase(top);
+                Type native = GodotObject.InternalGetClassNativeBase(top);
 
                 while (top != null && top != native)
                 {
@@ -899,7 +899,7 @@ namespace Godot.Bridge
             try
             {
                 Type? top = _scriptTypeBiMap.GetScriptType(scriptPtr);
-                Type native = Object.InternalGetClassNativeBase(top);
+                Type native = GodotObject.InternalGetClassNativeBase(top);
 
                 while (top != null && top != native)
                 {

+ 4 - 4
modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs

@@ -28,7 +28,7 @@ namespace Godot
     /// </example>
     public readonly partial struct Callable
     {
-        private readonly Object _target;
+        private readonly GodotObject _target;
         private readonly StringName _method;
         private readonly Delegate _delegate;
         private readonly unsafe delegate* managed<object, NativeVariantPtrArgs, out godot_variant, void> _trampoline;
@@ -36,7 +36,7 @@ namespace Godot
         /// <summary>
         /// Object that contains the method.
         /// </summary>
-        public Object Target => _target;
+        public GodotObject Target => _target;
 
         /// <summary>
         /// Name of the method that will be called.
@@ -60,7 +60,7 @@ namespace Godot
         /// </summary>
         /// <param name="target">Object that contains the method.</param>
         /// <param name="method">Name of the method that will be called.</param>
-        public unsafe Callable(Object target, StringName method)
+        public unsafe Callable(GodotObject target, StringName method)
         {
             _target = target;
             _method = method;
@@ -71,7 +71,7 @@ namespace Godot
         private unsafe Callable(Delegate @delegate,
             delegate* managed<object, NativeVariantPtrArgs, out godot_variant, void> trampoline)
         {
-            _target = @delegate?.Target as Object;
+            _target = @delegate?.Target as GodotObject;
             _method = null;
             _delegate = @delegate;
             _trampoline = trampoline;

+ 9 - 9
modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs

@@ -126,7 +126,7 @@ namespace Godot
                     }
                 }
                 // ReSharper disable once RedundantNameQualifier
-                case Godot.Object godotObject:
+                case GodotObject godotObject:
                 {
                     using (var stream = new MemoryStream())
                     using (var writer = new BinaryWriter(stream))
@@ -399,7 +399,7 @@ namespace Godot
                     {
                         ulong objectId = reader.ReadUInt64();
                         // ReSharper disable once RedundantNameQualifier
-                        Godot.Object godotObject = Godot.Object.InstanceFromId(objectId);
+                        GodotObject godotObject = GodotObject.InstanceFromId(objectId);
                         if (godotObject == null)
                             return false;
 
@@ -641,7 +641,7 @@ namespace Godot
                         return VariantUtils.CreateFrom(nodePathArray);
                     case Rid[] ridArray:
                         return VariantUtils.CreateFrom(ridArray);
-                    case Godot.Object[] godotObjectArray:
+                    case GodotObject[] godotObjectArray:
                         return VariantUtils.CreateFrom(godotObjectArray);
                     case StringName stringName:
                         return VariantUtils.CreateFrom(stringName);
@@ -655,7 +655,7 @@ namespace Godot
                         return VariantUtils.CreateFrom(godotArray);
                     case Variant variant:
                         return VariantUtils.CreateFrom(variant);
-                    case Godot.Object godotObject:
+                    case GodotObject godotObject:
                         return VariantUtils.CreateFrom(godotObject);
                     case Enum @enum:
                         return VariantUtils.CreateFrom(Convert.ToInt64(@enum));
@@ -736,18 +736,18 @@ namespace Godot
                 if (ToSystemObjectFuncByType.TryGetValue(type, out var func))
                     return func(variant);
 
-                if (typeof(Godot.Object).IsAssignableFrom(type))
-                    return Convert.ChangeType(VariantUtils.ConvertTo<Godot.Object>(variant), type);
+                if (typeof(GodotObject).IsAssignableFrom(type))
+                    return Convert.ChangeType(VariantUtils.ConvertTo<GodotObject>(variant), type);
 
-                if (typeof(Godot.Object[]).IsAssignableFrom(type))
+                if (typeof(GodotObject[]).IsAssignableFrom(type))
                 {
-                    static Godot.Object[] ConvertToSystemArrayOfGodotObject(in godot_array nativeArray, Type type)
+                    static GodotObject[] ConvertToSystemArrayOfGodotObject(in godot_array nativeArray, Type type)
                     {
                         var array = Collections.Array.CreateTakingOwnershipOfDisposableValue(
                             NativeFuncs.godotsharp_array_new_copy(nativeArray));
 
                         int length = array.Count;
-                        var ret = (Godot.Object[])Activator.CreateInstance(type, length)!;
+                        var ret = (GodotObject[])Activator.CreateInstance(type, length)!;
 
                         for (int i = 0; i < length; i++)
                             ret[i] = array[i].AsGodotObject();

+ 2 - 2
modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs

@@ -74,7 +74,7 @@ namespace Godot.Collections
         /// the original dictionary. If <see langword="false"/>, a shallow copy is made and
         /// references to the original nested arrays and dictionaries are kept, so that
         /// modifying a sub-array or dictionary in the copy will also impact those
-        /// referenced in the source dictionary. Note that any <see cref="Object"/> derived
+        /// referenced in the source dictionary. Note that any <see cref="GodotObject"/> derived
         /// elements will be shallow copied regardless of the <paramref name="deep"/>
         /// setting.
         /// </summary>
@@ -494,7 +494,7 @@ namespace Godot.Collections
         /// the original dictionary. If <see langword="false"/>, a shallow copy is made and
         /// references to the original nested arrays and dictionaries are kept, so that
         /// modifying a sub-array or dictionary in the copy will also impact those
-        /// referenced in the source dictionary. Note that any <see cref="Object"/> derived
+        /// referenced in the source dictionary. Note that any <see cref="GodotObject"/> derived
         /// elements will be shallow copied regardless of the <paramref name="deep"/>
         /// setting.
         /// </summary>

+ 6 - 6
modules/mono/glue/GodotSharp/GodotSharp/Core/DisposablesTracker.cs

@@ -43,9 +43,9 @@ namespace Godot
             // like StringName, NodePath, Godot.Collections.Array/Dictionary, etc.
             // The Godot Object Dispose() method may need any of the later instances.
 
-            foreach (WeakReference<Object> item in GodotObjectInstances.Keys)
+            foreach (WeakReference<GodotObject> item in GodotObjectInstances.Keys)
             {
-                if (item.TryGetTarget(out Object? self))
+                if (item.TryGetTarget(out GodotObject? self))
                     self.Dispose();
             }
 
@@ -60,15 +60,15 @@ namespace Godot
         }
 
         // ReSharper disable once RedundantNameQualifier
-        private static ConcurrentDictionary<WeakReference<Godot.Object>, byte> GodotObjectInstances { get; } =
+        private static ConcurrentDictionary<WeakReference<GodotObject>, byte> GodotObjectInstances { get; } =
             new();
 
         private static ConcurrentDictionary<WeakReference<IDisposable>, byte> OtherInstances { get; } =
             new();
 
-        public static WeakReference<Object> RegisterGodotObject(Object godotObject)
+        public static WeakReference<GodotObject> RegisterGodotObject(GodotObject godotObject)
         {
-            var weakReferenceToSelf = new WeakReference<Object>(godotObject);
+            var weakReferenceToSelf = new WeakReference<GodotObject>(godotObject);
             GodotObjectInstances.TryAdd(weakReferenceToSelf, 0);
             return weakReferenceToSelf;
         }
@@ -80,7 +80,7 @@ namespace Godot
             return weakReferenceToSelf;
         }
 
-        public static void UnregisterGodotObject(Object godotObject, WeakReference<Object> weakReferenceToSelf)
+        public static void UnregisterGodotObject(GodotObject godotObject, WeakReference<GodotObject> weakReferenceToSelf)
         {
             if (!GodotObjectInstances.TryRemove(weakReferenceToSelf, out _))
                 throw new ArgumentException("Godot Object not registered.", nameof(weakReferenceToSelf));

+ 8 - 8
modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ObjectExtensions.cs → modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/GodotObjectExtensions.cs

@@ -3,10 +3,10 @@ using Godot.NativeInterop;
 
 namespace Godot
 {
-    public partial class Object
+    public partial class GodotObject
     {
         /// <summary>
-        /// Returns the <see cref="Object"/> that corresponds to <paramref name="instanceId"/>.
+        /// Returns the <see cref="GodotObject"/> that corresponds to <paramref name="instanceId"/>.
         /// All Objects have a unique instance ID. See also <see cref="GetInstanceId"/>.
         /// </summary>
         /// <example>
@@ -25,14 +25,14 @@ namespace Godot
         /// </code>
         /// </example>
         /// <param name="instanceId">Instance ID of the Object to retrieve.</param>
-        /// <returns>The <see cref="Object"/> instance.</returns>
-        public static Object InstanceFromId(ulong instanceId)
+        /// <returns>The <see cref="GodotObject"/> instance.</returns>
+        public static GodotObject InstanceFromId(ulong instanceId)
         {
             return InteropUtils.UnmanagedGetManaged(NativeFuncs.godotsharp_instance_from_id(instanceId));
         }
 
         /// <summary>
-        /// Returns <see langword="true"/> if the <see cref="Object"/> that corresponds
+        /// Returns <see langword="true"/> if the <see cref="GodotObject"/> that corresponds
         /// to <paramref name="id"/> is a valid object (e.g. has not been deleted from
         /// memory). All Objects have a unique instance ID.
         /// </summary>
@@ -45,11 +45,11 @@ namespace Godot
 
         /// <summary>
         /// Returns <see langword="true"/> if <paramref name="instance"/> is a
-        /// valid <see cref="Object"/> (e.g. has not been deleted from memory).
+        /// valid <see cref="GodotObject"/> (e.g. has not been deleted from memory).
         /// </summary>
         /// <param name="instance">The instance to check.</param>
         /// <returns>If the instance is a valid object.</returns>
-        public static bool IsInstanceValid(Object instance)
+        public static bool IsInstanceValid(GodotObject instance)
         {
             return instance != null && instance.NativeInstance != IntPtr.Zero;
         }
@@ -68,7 +68,7 @@ namespace Godot
         /// <returns>
         /// The <see cref="WeakRef"/> reference to the object or <see langword="null"/>.
         /// </returns>
-        public static WeakRef WeakRef(Object obj)
+        public static WeakRef WeakRef(GodotObject obj)
         {
             if (!IsInstanceValid(obj))
                 return null;

+ 13 - 13
modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs → modules/mono/glue/GodotSharp/GodotSharp/Core/GodotObject.base.cs

@@ -5,20 +5,20 @@ using Godot.NativeInterop;
 
 namespace Godot
 {
-    public partial class Object : IDisposable
+    public partial class GodotObject : IDisposable
     {
         private bool _disposed = false;
-        private static readonly Type CachedType = typeof(Object);
+        private static readonly Type CachedType = typeof(GodotObject);
 
         internal IntPtr NativePtr;
         private bool _memoryOwn;
 
-        private WeakReference<Object> _weakReferenceToSelf;
+        private WeakReference<GodotObject> _weakReferenceToSelf;
 
         /// <summary>
-        /// Constructs a new <see cref="Object"/>.
+        /// Constructs a new <see cref="GodotObject"/>.
         /// </summary>
-        public Object() : this(false)
+        public GodotObject() : this(false)
         {
             unsafe
             {
@@ -49,17 +49,17 @@ namespace Godot
             _weakReferenceToSelf = DisposablesTracker.RegisterGodotObject(this);
         }
 
-        internal Object(bool memoryOwn)
+        internal GodotObject(bool memoryOwn)
         {
             _memoryOwn = memoryOwn;
         }
 
         /// <summary>
-        /// The pointer to the native instance of this <see cref="Object"/>.
+        /// The pointer to the native instance of this <see cref="GodotObject"/>.
         /// </summary>
         public IntPtr NativeInstance => NativePtr;
 
-        internal static IntPtr GetPtr(Object instance)
+        internal static IntPtr GetPtr(GodotObject instance)
         {
             if (instance == null)
                 return IntPtr.Zero;
@@ -75,13 +75,13 @@ namespace Godot
             return instance.NativePtr;
         }
 
-        ~Object()
+        ~GodotObject()
         {
             Dispose(false);
         }
 
         /// <summary>
-        /// Disposes of this <see cref="Object"/>.
+        /// Disposes of this <see cref="GodotObject"/>.
         /// </summary>
         public void Dispose()
         {
@@ -90,7 +90,7 @@ namespace Godot
         }
 
         /// <summary>
-        /// Disposes implementation of this <see cref="Object"/>.
+        /// Disposes implementation of this <see cref="GodotObject"/>.
         /// </summary>
         protected virtual void Dispose(bool disposing)
         {
@@ -129,7 +129,7 @@ namespace Godot
         }
 
         /// <summary>
-        /// Converts this <see cref="Object"/> to a string.
+        /// Converts this <see cref="GodotObject"/> to a string.
         /// </summary>
         /// <returns>A string representation of this object.</returns>
         public override string ToString()
@@ -166,7 +166,7 @@ namespace Godot
         /// A <see cref="SignalAwaiter"/> that completes when
         /// <paramref name="source"/> emits the <paramref name="signal"/>.
         /// </returns>
-        public SignalAwaiter ToSignal(Object source, StringName signal)
+        public SignalAwaiter ToSignal(GodotObject source, StringName signal)
         {
             return new SignalAwaiter(source, signal, this);
         }

+ 1 - 1
modules/mono/glue/GodotSharp/GodotSharp/Core/Object.exceptions.cs → modules/mono/glue/GodotSharp/GodotSharp/Core/GodotObject.exceptions.cs

@@ -5,7 +5,7 @@ using System.Text;
 
 namespace Godot
 {
-    public partial class Object
+    public partial class GodotObject
     {
         public class NativeMemberNotFoundException : Exception
         {

+ 7 - 7
modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropUtils.cs

@@ -8,7 +8,7 @@ namespace Godot.NativeInterop
 {
     internal static class InteropUtils
     {
-        public static Object UnmanagedGetManaged(IntPtr unmanaged)
+        public static GodotObject UnmanagedGetManaged(IntPtr unmanaged)
         {
             // The native pointer may be null
             if (unmanaged == IntPtr.Zero)
@@ -23,7 +23,7 @@ namespace Godot.NativeInterop
                 unmanaged, out hasCsScriptInstance);
 
             if (gcHandlePtr != IntPtr.Zero)
-                return (Object)GCHandle.FromIntPtr(gcHandlePtr).Target;
+                return (GodotObject)GCHandle.FromIntPtr(gcHandlePtr).Target;
 
             // Otherwise, if the object has a CSharpInstance script instance, return null
 
@@ -37,17 +37,17 @@ namespace Godot.NativeInterop
             object target = gcHandlePtr != IntPtr.Zero ? GCHandle.FromIntPtr(gcHandlePtr).Target : null;
 
             if (target != null)
-                return (Object)target;
+                return (GodotObject)target;
 
             // If the native instance binding GC handle target was collected, create a new one
 
             gcHandlePtr = NativeFuncs.godotsharp_internal_unmanaged_instance_binding_create_managed(
                 unmanaged, gcHandlePtr);
 
-            return gcHandlePtr != IntPtr.Zero ? (Object)GCHandle.FromIntPtr(gcHandlePtr).Target : null;
+            return gcHandlePtr != IntPtr.Zero ? (GodotObject)GCHandle.FromIntPtr(gcHandlePtr).Target : null;
         }
 
-        public static void TieManagedToUnmanaged(Object managed, IntPtr unmanaged,
+        public static void TieManagedToUnmanaged(GodotObject managed, IntPtr unmanaged,
             StringName nativeName, bool refCounted, Type type, Type nativeType)
         {
             var gcHandle = refCounted ?
@@ -76,7 +76,7 @@ namespace Godot.NativeInterop
             }
         }
 
-        public static void TieManagedToUnmanagedWithPreSetup(Object managed, IntPtr unmanaged,
+        public static void TieManagedToUnmanagedWithPreSetup(GodotObject managed, IntPtr unmanaged,
             Type type, Type nativeType)
         {
             if (type == nativeType)
@@ -87,7 +87,7 @@ namespace Godot.NativeInterop
                 GCHandle.ToIntPtr(strongGCHandle), unmanaged);
         }
 
-        public static Object EngineGetSingleton(string name)
+        public static GodotObject EngineGetSingleton(string name)
         {
             using godot_string src = Marshaling.ConvertStringToNative(name);
             return UnmanagedGetManaged(NativeFuncs.godotsharp_engine_get_singleton(src));

+ 6 - 6
modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs

@@ -143,12 +143,12 @@ namespace Godot.NativeInterop
                         if (type == typeof(Rid[]))
                             return Variant.Type.Array;
 
-                        if (typeof(Godot.Object[]).IsAssignableFrom(type))
+                        if (typeof(GodotObject[]).IsAssignableFrom(type))
                             return Variant.Type.Array;
                     }
                     else if (type.IsGenericType)
                     {
-                        if (typeof(Godot.Object).IsAssignableFrom(type))
+                        if (typeof(GodotObject).IsAssignableFrom(type))
                             return Variant.Type.Object;
 
                         // We use `IsAssignableFrom` with our helper interfaces to detect generic Godot collections
@@ -167,7 +167,7 @@ namespace Godot.NativeInterop
                     }
                     else
                     {
-                        if (typeof(Godot.Object).IsAssignableFrom(type))
+                        if (typeof(GodotObject).IsAssignableFrom(type))
                             return Variant.Type.Object;
 
                         if (typeof(StringName) == type)
@@ -232,7 +232,7 @@ namespace Godot.NativeInterop
                 var gcHandle = CustomGCHandle.AllocStrong(p_managed_callable.Delegate);
 
                 IntPtr objectPtr = p_managed_callable.Target != null ?
-                    Object.GetPtr(p_managed_callable.Target) :
+                    GodotObject.GetPtr(p_managed_callable.Target) :
                     IntPtr.Zero;
 
                 unsafe
@@ -310,7 +310,7 @@ namespace Godot.NativeInterop
 
         public static Signal ConvertSignalToManaged(in godot_signal p_signal)
         {
-            var owner = Godot.Object.InstanceFromId(p_signal.ObjectId);
+            var owner = GodotObject.InstanceFromId(p_signal.ObjectId);
             var name = StringName.CreateTakingOwnershipOfDisposableValue(
                 NativeFuncs.godotsharp_string_name_new_copy(p_signal.Name));
             return new Signal(owner, name);
@@ -319,7 +319,7 @@ namespace Godot.NativeInterop
         // Array
 
         internal static T[] ConvertNativeGodotArrayToSystemArrayOfGodotObjectType<T>(in godot_array p_array)
-            where T : Godot.Object
+            where T : GodotObject
         {
             var array = Collections.Array.CreateTakingOwnershipOfDisposableValue(
                 NativeFuncs.godotsharp_array_new_copy(p_array));

+ 5 - 5
modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs

@@ -241,7 +241,7 @@ namespace Godot.NativeInterop
             => CreateFromArray(new Collections.Array(from));
 
         // ReSharper disable once RedundantNameQualifier
-        public static godot_variant CreateFromSystemArrayOfGodotObject(Godot.Object[]? from)
+        public static godot_variant CreateFromSystemArrayOfGodotObject(GodotObject[]? from)
         {
             if (from == null)
                 return default; // Nil
@@ -307,8 +307,8 @@ namespace Godot.NativeInterop
 
         [MethodImpl(MethodImplOptions.AggressiveInlining)]
         // ReSharper disable once RedundantNameQualifier
-        public static godot_variant CreateFromGodotObject(Godot.Object? from)
-            => from != null ? CreateFromGodotObjectPtr(Object.GetPtr(from)) : default;
+        public static godot_variant CreateFromGodotObject(GodotObject? from)
+            => from != null ? CreateFromGodotObjectPtr(GodotObject.GetPtr(from)) : default;
 
         // We avoid the internal call if the stored type is the same we want.
 
@@ -460,7 +460,7 @@ namespace Godot.NativeInterop
 
         [MethodImpl(MethodImplOptions.AggressiveInlining)]
         // ReSharper disable once RedundantNameQualifier
-        public static Godot.Object ConvertToGodotObject(in godot_variant p_var)
+        public static GodotObject ConvertToGodotObject(in godot_variant p_var)
             => InteropUtils.UnmanagedGetManaged(ConvertToGodotObjectPtr(p_var));
 
         public static string ConvertToString(in godot_variant p_var)
@@ -616,7 +616,7 @@ namespace Godot.NativeInterop
 
         public static T[] ConvertToSystemArrayOfGodotObject<T>(in godot_variant p_var)
             // ReSharper disable once RedundantNameQualifier
-            where T : Godot.Object
+            where T : GodotObject
         {
             using var godotArray = NativeFuncs.godotsharp_variant_as_array(p_var);
             return Marshaling.ConvertNativeGodotArrayToSystemArrayOfGodotObjectType<T>(godotArray);

+ 3 - 3
modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs

@@ -192,8 +192,8 @@ public partial class VariantUtils
 
         // `typeof(X).IsAssignableFrom(typeof(T))` is optimized away
 
-        if (typeof(Godot.Object).IsAssignableFrom(typeof(T)))
-            return CreateFromGodotObject(UnsafeAs<Godot.Object>(from));
+        if (typeof(GodotObject).IsAssignableFrom(typeof(T)))
+            return CreateFromGodotObject(UnsafeAs<GodotObject>(from));
 
         // `typeof(T).IsValueType` is optimized away
         // `typeof(T).IsEnum` is NOT optimized away: https://github.com/dotnet/runtime/issues/67113
@@ -381,7 +381,7 @@ public partial class VariantUtils
 
         // `typeof(X).IsAssignableFrom(typeof(T))` is optimized away
 
-        if (typeof(Godot.Object).IsAssignableFrom(typeof(T)))
+        if (typeof(GodotObject).IsAssignableFrom(typeof(T)))
             return (T)(object)ConvertToGodotObject(variant);
 
         // `typeof(T).IsValueType` is optimized away

+ 1 - 1
modules/mono/glue/GodotSharp/GodotSharp/Core/Rid.cs

@@ -24,7 +24,7 @@ namespace Godot
         /// <summary>
         /// Constructs a new <see cref="Rid"/> for the given <see cref="GodotObject"/> <paramref name="from"/>.
         /// </summary>
-        public Rid(Godot.Object from)
+        public Rid(GodotObject from)
             => _id = from is Resource res ? res.GetRid()._id : default;
 
         /// <summary>

+ 4 - 3
modules/mono/glue/GodotSharp/GodotSharp/Core/Signal.cs

@@ -5,13 +5,14 @@ namespace Godot
     /// </summary>
     public readonly struct Signal : IAwaitable<Variant[]>
     {
-        private readonly Object _owner;
+        private readonly GodotObject _owner;
         private readonly StringName _signalName;
 
         /// <summary>
         /// Object that contains the signal.
         /// </summary>
-        public Object Owner => _owner;
+        public GodotObject Owner => _owner;
+
         /// <summary>
         /// Name of the signal.
         /// </summary>
@@ -23,7 +24,7 @@ namespace Godot
         /// </summary>
         /// <param name="owner">Object that contains the signal.</param>
         /// <param name="name">Name of the signal.</param>
-        public Signal(Object owner, StringName name)
+        public Signal(GodotObject owner, StringName name)
         {
             _owner = owner;
             _signalName = name;

+ 3 - 3
modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs

@@ -10,13 +10,13 @@ namespace Godot
         private Variant[] _result;
         private Action _continuation;
 
-        public SignalAwaiter(Object source, StringName signal, Object target)
+        public SignalAwaiter(GodotObject source, StringName signal, GodotObject target)
         {
             var awaiterGcHandle = CustomGCHandle.AllocStrong(this);
             using godot_string_name signalSrc = NativeFuncs.godotsharp_string_name_new_copy(
                 (godot_string_name)(signal?.NativeValue ?? default));
-            NativeFuncs.godotsharp_internal_signal_awaiter_connect(Object.GetPtr(source), in signalSrc,
-                Object.GetPtr(target), GCHandle.ToIntPtr(awaiterGcHandle));
+            NativeFuncs.godotsharp_internal_signal_awaiter_connect(GodotObject.GetPtr(source), in signalSrc,
+                GodotObject.GetPtr(target), GCHandle.ToIntPtr(awaiterGcHandle));
         }
 
         public bool IsCompleted => _completed;

+ 7 - 7
modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs

@@ -324,7 +324,7 @@ public partial struct Variant : IDisposable
 
     [MethodImpl(MethodImplOptions.AggressiveInlining)]
     public T[] AsGodotObjectArray<T>()
-        where T : Godot.Object =>
+        where T : GodotObject =>
         VariantUtils.ConvertToSystemArrayOfGodotObject<T>((godot_variant)NativeVar);
 
     [MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -348,7 +348,7 @@ public partial struct Variant : IDisposable
         VariantUtils.ConvertToSystemArrayOfRid((godot_variant)NativeVar);
 
     [MethodImpl(MethodImplOptions.AggressiveInlining)]
-    public Godot.Object AsGodotObject() =>
+    public GodotObject AsGodotObject() =>
         VariantUtils.ConvertToGodotObject((godot_variant)NativeVar);
 
     [MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -503,7 +503,7 @@ public partial struct Variant : IDisposable
     public static explicit operator Rid[](Variant from) => from.AsSystemArrayOfRid();
 
     [MethodImpl(MethodImplOptions.AggressiveInlining)]
-    public static explicit operator Godot.Object(Variant from) => from.AsGodotObject();
+    public static explicit operator GodotObject(Variant from) => from.AsGodotObject();
 
     [MethodImpl(MethodImplOptions.AggressiveInlining)]
     public static explicit operator StringName(Variant from) => from.AsStringName();
@@ -644,7 +644,7 @@ public partial struct Variant : IDisposable
     public static Variant CreateFrom(Span<Color> from) => from;
 
     [MethodImpl(MethodImplOptions.AggressiveInlining)]
-    public static Variant CreateFrom(Godot.Object[] from) => from;
+    public static Variant CreateFrom(GodotObject[] from) => from;
 
     [MethodImpl(MethodImplOptions.AggressiveInlining)]
     public static Variant CreateFrom<[MustBeVariant] TKey, [MustBeVariant] TValue>(Collections.Dictionary<TKey, TValue> from) =>
@@ -664,7 +664,7 @@ public partial struct Variant : IDisposable
     public static Variant CreateFrom(Span<Rid> from) => from;
 
     [MethodImpl(MethodImplOptions.AggressiveInlining)]
-    public static Variant CreateFrom(Godot.Object from) => from;
+    public static Variant CreateFrom(GodotObject from) => from;
 
     [MethodImpl(MethodImplOptions.AggressiveInlining)]
     public static Variant CreateFrom(StringName from) => from;
@@ -844,7 +844,7 @@ public partial struct Variant : IDisposable
         (Variant)from.AsSpan();
 
     [MethodImpl(MethodImplOptions.AggressiveInlining)]
-    public static implicit operator Variant(Godot.Object[] from) =>
+    public static implicit operator Variant(GodotObject[] from) =>
         CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromSystemArrayOfGodotObject(from));
 
     [MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -908,7 +908,7 @@ public partial struct Variant : IDisposable
         CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromSystemArrayOfRid(from));
 
     [MethodImpl(MethodImplOptions.AggressiveInlining)]
-    public static implicit operator Variant(Godot.Object from) =>
+    public static implicit operator Variant(GodotObject from) =>
         CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromGodotObject(from));
 
     [MethodImpl(MethodImplOptions.AggressiveInlining)]

+ 3 - 3
modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj

@@ -81,11 +81,13 @@
     <Compile Include="Core\DelegateUtils.cs" />
     <Compile Include="Core\Dictionary.cs" />
     <Compile Include="Core\Dispatcher.cs" />
+    <Compile Include="Core\Extensions\GodotObjectExtensions.cs" />
     <Compile Include="Core\Extensions\NodeExtensions.cs" />
-    <Compile Include="Core\Extensions\ObjectExtensions.cs" />
     <Compile Include="Core\Extensions\PackedSceneExtensions.cs" />
     <Compile Include="Core\Extensions\ResourceLoaderExtensions.cs" />
     <Compile Include="Core\GD.cs" />
+    <Compile Include="Core\GodotObject.base.cs" />
+    <Compile Include="Core\GodotObject.exceptions.cs" />
     <Compile Include="Core\GodotSynchronizationContext.cs" />
     <Compile Include="Core\GodotTaskScheduler.cs" />
     <Compile Include="Core\GodotTraceListener.cs" />
@@ -105,8 +107,6 @@
     <Compile Include="Core\NativeInterop\VariantUtils.cs" />
     <Compile Include="Core\NativeInterop\VariantUtils.generic.cs" />
     <Compile Include="Core\NodePath.cs" />
-    <Compile Include="Core\Object.base.cs" />
-    <Compile Include="Core\Object.exceptions.cs" />
     <Compile Include="Core\Plane.cs" />
     <Compile Include="Core\Projection.cs" />
     <Compile Include="Core\Quaternion.cs" />

+ 1 - 0
modules/mono/utils/naming_utils.cpp

@@ -45,6 +45,7 @@ HashMap<String, String> _create_hashmap_from_vector(Vector<Pair<String, String>>
 const HashMap<String, String> pascal_case_name_overrides = _create_hashmap_from_vector({
 		{ "BitMap", "Bitmap" },
 		{ "JSONRPC", "JsonRpc" },
+		{ "Object", "GodotObject" },
 		{ "OpenXRIPBinding", "OpenXRIPBinding" },
 		{ "SkeletonModification2DCCDIK", "SkeletonModification2DCcdik" },
 		{ "SkeletonModification2DFABRIK", "SkeletonModification2DFabrik" },