Ver código fonte

Merge pull request #67560 from timothyqiu/mp-default

Fix `SceneTreeEditor::_update_tree()` binding
Rémi Verschelde 2 anos atrás
pai
commit
1b3847bb74
1 arquivos alterados com 4 adições e 4 exclusões
  1. 4 4
      editor/scene_tree_dock.cpp

+ 4 - 4
editor/scene_tree_dock.cpp

@@ -1237,14 +1237,14 @@ void SceneTreeDock::_notification(int p_what) {
 
 			CanvasItemEditorPlugin *canvas_item_plugin = Object::cast_to<CanvasItemEditorPlugin>(editor_data->get_editor("2D"));
 			if (canvas_item_plugin) {
-				canvas_item_plugin->get_canvas_item_editor()->connect("item_lock_status_changed", callable_mp(scene_tree, &SceneTreeEditor::_update_tree));
-				canvas_item_plugin->get_canvas_item_editor()->connect("item_group_status_changed", callable_mp(scene_tree, &SceneTreeEditor::_update_tree));
+				canvas_item_plugin->get_canvas_item_editor()->connect("item_lock_status_changed", callable_mp(scene_tree, &SceneTreeEditor::_update_tree).bind(false));
+				canvas_item_plugin->get_canvas_item_editor()->connect("item_group_status_changed", callable_mp(scene_tree, &SceneTreeEditor::_update_tree).bind(false));
 				scene_tree->connect("node_changed", callable_mp((CanvasItem *)canvas_item_plugin->get_canvas_item_editor()->get_viewport_control(), &CanvasItem::queue_redraw));
 			}
 
 			Node3DEditorPlugin *spatial_editor_plugin = Object::cast_to<Node3DEditorPlugin>(editor_data->get_editor("3D"));
-			spatial_editor_plugin->get_spatial_editor()->connect("item_lock_status_changed", callable_mp(scene_tree, &SceneTreeEditor::_update_tree));
-			spatial_editor_plugin->get_spatial_editor()->connect("item_group_status_changed", callable_mp(scene_tree, &SceneTreeEditor::_update_tree));
+			spatial_editor_plugin->get_spatial_editor()->connect("item_lock_status_changed", callable_mp(scene_tree, &SceneTreeEditor::_update_tree).bind(false));
+			spatial_editor_plugin->get_spatial_editor()->connect("item_group_status_changed", callable_mp(scene_tree, &SceneTreeEditor::_update_tree).bind(false));
 
 			button_add->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
 			button_instance->set_icon(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));