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@@ -141,15 +141,6 @@ real_t SpriteBase3D::get_pixel_size() const {
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return pixel_size;
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}
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-void SpriteBase3D::set_opacity(float p_amount) {
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- opacity = p_amount;
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- _queue_update();
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-}
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-
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-float SpriteBase3D::get_opacity() const {
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- return opacity;
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-}
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-
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void SpriteBase3D::set_axis(Vector3::Axis p_axis) {
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ERR_FAIL_INDEX(p_axis, 3);
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axis = p_axis;
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@@ -295,9 +286,6 @@ void SpriteBase3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &SpriteBase3D::set_modulate);
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ClassDB::bind_method(D_METHOD("get_modulate"), &SpriteBase3D::get_modulate);
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- ClassDB::bind_method(D_METHOD("set_opacity", "opacity"), &SpriteBase3D::set_opacity);
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- ClassDB::bind_method(D_METHOD("get_opacity"), &SpriteBase3D::get_opacity);
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-
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ClassDB::bind_method(D_METHOD("set_pixel_size", "pixel_size"), &SpriteBase3D::set_pixel_size);
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ClassDB::bind_method(D_METHOD("get_pixel_size"), &SpriteBase3D::get_pixel_size);
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@@ -324,7 +312,6 @@ void SpriteBase3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
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- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "opacity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_opacity", "get_opacity");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001"), "set_pixel_size", "get_pixel_size");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "axis", PROPERTY_HINT_ENUM, "X-Axis,Y-Axis,Z-Axis"), "set_axis", "get_axis");
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ADD_GROUP("Flags", "");
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@@ -468,7 +455,6 @@ void Sprite3D::_draw() {
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}
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Color color = _get_color_accum();
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- color.a *= get_opacity();
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real_t pixel_size = get_pixel_size();
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@@ -835,7 +821,6 @@ void AnimatedSprite3D::_draw() {
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}
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Color color = _get_color_accum();
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- color.a *= get_opacity();
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real_t pixel_size = get_pixel_size();
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