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clang-format: Various fixes to comments alignment from `clang-format` 13

All reviewed manually and occasionally rewritten to avoid bad auto formatting.
Rémi Verschelde 4 years ago
parent
commit
1b65550ec7
45 changed files with 417 additions and 666 deletions
  1. 3 3
      core/hash_map.h
  2. 1 1
      core/image.h
  3. 2 2
      core/input_map.h
  4. 3 3
      core/io/marshalls.h
  5. 8 8
      core/list.h
  6. 25 25
      core/math/bvh_logic.inc
  7. 3 6
      core/math/convex_hull.cpp
  8. 7 7
      core/math/face3.h
  9. 4 4
      core/math/math_defs.h
  10. 5 8
      core/math/triangulate.cpp
  11. 61 70
      core/ustring.cpp
  12. 1 1
      core/vector.h
  13. 1 1
      drivers/gles_common/rasterizer_array.h
  14. 7 7
      editor/import/resource_importer_wav.cpp
  15. 0 4
      editor/plugins/canvas_item_editor_plugin.cpp
  16. 0 9
      editor/plugins/path_editor_plugin.cpp
  17. 0 46
      modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp
  18. 2 2
      modules/fbx/fbx_parser/FBXCommon.h
  19. 13 13
      modules/fbx/fbx_parser/FBXDocument.h
  20. 41 41
      modules/fbx/fbx_parser/FBXImportSettings.h
  21. 3 3
      modules/fbx/fbx_parser/FBXMeshGeometry.h
  22. 0 7
      modules/fbx/fbx_parser/FBXParser.cpp
  23. 1 1
      modules/fbx/fbx_parser/FBXParser.h
  24. 4 4
      modules/fbx/fbx_parser/FBXUtil.cpp
  25. 17 17
      modules/fbx/fbx_parser/FBXUtil.h
  26. 10 10
      modules/fbx/tools/import_utils.h
  27. 0 7
      modules/gdnative/pluginscript/pluginscript_script.cpp
  28. 43 43
      modules/gdscript/language_server/lsp.hpp
  29. 1 17
      modules/visual_script/visual_script.cpp
  30. 22 22
      platform/android/android_keys_utils.h
  31. 8 14
      platform/android/export/export_plugin.cpp
  32. 11 11
      platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java
  33. 19 19
      platform/android/power_android.cpp
  34. 19 19
      platform/osx/power_osx.cpp
  35. 7 7
      platform/uwp/export/export.cpp
  36. 4 4
      platform/uwp/power_uwp.cpp
  37. 19 19
      platform/windows/power_windows.cpp
  38. 1 13
      platform/x11/os_x11.cpp
  39. 19 19
      platform/x11/power_x11.cpp
  40. 2 2
      scene/3d/spatial.cpp
  41. 2 24
      scene/gui/control.cpp
  42. 1 1
      scene/resources/primitive_meshes.cpp
  43. 4 10
      servers/audio/audio_filter_sw.cpp
  44. 13 23
      servers/physics/joints/generic_6dof_joint_sw.h
  45. 0 89
      servers/physics_2d/broad_phase_2d_hash_grid.cpp

+ 3 - 3
core/hash_map.h

@@ -53,7 +53,7 @@
  * @param RELATIONSHIP Relationship at which the hash table is resized. if amount of elements is RELATIONSHIP
  * @param RELATIONSHIP Relationship at which the hash table is resized. if amount of elements is RELATIONSHIP
  * times bigger than the hash table, table is resized to solve this condition. if RELATIONSHIP is zero, table is always MIN_HASH_TABLE_POWER.
  * times bigger than the hash table, table is resized to solve this condition. if RELATIONSHIP is zero, table is always MIN_HASH_TABLE_POWER.
  *
  *
-*/
+ */
 
 
 template <class TKey, class TData, class Hasher = HashMapHasherDefault, class Comparator = HashMapComparatorDefault<TKey>, uint8_t MIN_HASH_TABLE_POWER = 3, uint8_t RELATIONSHIP = 8>
 template <class TKey, class TData, class Hasher = HashMapHasherDefault, class Comparator = HashMapComparatorDefault<TKey>, uint8_t MIN_HASH_TABLE_POWER = 3, uint8_t RELATIONSHIP = 8>
 class HashMap {
 class HashMap {
@@ -454,8 +454,8 @@ public:
 	 *
 	 *
 	 * 		print( *k );
 	 * 		print( *k );
 	 * 	}
 	 * 	}
-         *
-	*/
+	 *
+	 */
 	const TKey *next(const TKey *p_key) const {
 	const TKey *next(const TKey *p_key) const {
 		if (unlikely(!hash_table)) {
 		if (unlikely(!hash_table)) {
 			return nullptr;
 			return nullptr;

+ 1 - 1
core/image.h

@@ -42,7 +42,7 @@
  * Image storage class. This is used to store an image in user memory, as well as
  * Image storage class. This is used to store an image in user memory, as well as
  * providing some basic methods for image manipulation.
  * providing some basic methods for image manipulation.
  * Images can be loaded from a file, or registered into the Render object as textures.
  * Images can be loaded from a file, or registered into the Render object as textures.
-*/
+ */
 
 
 class Image;
 class Image;
 
 

+ 2 - 2
core/input_map.h

@@ -39,8 +39,8 @@ class InputMap : public Object {
 
 
 public:
 public:
 	/**
 	/**
-	* A special value used to signify that a given Action can be triggered by any device
-	*/
+	 * A special value used to signify that a given Action can be triggered by any device
+	 */
 	static int ALL_DEVICES;
 	static int ALL_DEVICES;
 
 
 	struct Action {
 	struct Action {

+ 3 - 3
core/io/marshalls.h

@@ -36,9 +36,9 @@
 #include "core/variant.h"
 #include "core/variant.h"
 
 
 /**
 /**
-  * Miscellaneous helpers for marshalling data types, and encoding
-  * in an endian independent way
-  */
+ * Miscellaneous helpers for marshalling data types, and encoding
+ * in an endian independent way
+ */
 
 
 union MarshallFloat {
 union MarshallFloat {
 	uint32_t i; ///< int
 	uint32_t i; ///< int

+ 8 - 8
core/list.h

@@ -176,29 +176,29 @@ private:
 
 
 public:
 public:
 	/**
 	/**
-	* return a const iterator to the beginning of the list.
-	*/
+	 * return a const iterator to the beginning of the list.
+	 */
 	_FORCE_INLINE_ const Element *front() const {
 	_FORCE_INLINE_ const Element *front() const {
 		return _data ? _data->first : nullptr;
 		return _data ? _data->first : nullptr;
 	};
 	};
 
 
 	/**
 	/**
-	* return an iterator to the beginning of the list.
-	*/
+	 * return an iterator to the beginning of the list.
+	 */
 	_FORCE_INLINE_ Element *front() {
 	_FORCE_INLINE_ Element *front() {
 		return _data ? _data->first : nullptr;
 		return _data ? _data->first : nullptr;
 	};
 	};
 
 
 	/**
 	/**
- 	* return a const iterator to the last member of the list.
-	*/
+	 * return a const iterator to the last member of the list.
+	 */
 	_FORCE_INLINE_ const Element *back() const {
 	_FORCE_INLINE_ const Element *back() const {
 		return _data ? _data->last : nullptr;
 		return _data ? _data->last : nullptr;
 	};
 	};
 
 
 	/**
 	/**
- 	* return an iterator to the last member of the list.
-	*/
+	 * return an iterator to the last member of the list.
+	 */
 	_FORCE_INLINE_ Element *back() {
 	_FORCE_INLINE_ Element *back() {
 		return _data ? _data->last : nullptr;
 		return _data ? _data->last : nullptr;
 	};
 	};

+ 25 - 25
core/math/bvh_logic.inc

@@ -42,24 +42,24 @@ BVHABB_CLASS _logic_abb_merge(const BVHABB_CLASS &a, const BVHABB_CLASS &b) {
 
 
 //--------------------------------------------------------------------------------------------------
 //--------------------------------------------------------------------------------------------------
 /**
 /**
-@file	q3DynamicAABBTree.h
-@author	Randy Gaul
-@date	10/10/2014
-	Copyright (c) 2014 Randy Gaul http://www.randygaul.net
-	This software is provided 'as-is', without any express or implied
-	warranty. In no event will the authors be held liable for any damages
-	arising from the use of this software.
-	Permission is granted to anyone to use this software for any purpose,
-	including commercial applications, and to alter it and redistribute it
-	freely, subject to the following restrictions:
-	  1. The origin of this software must not be misrepresented; you must not
-	     claim that you wrote the original software. If you use this software
-	     in a product, an acknowledgment in the product documentation would be
-	     appreciated but is not required.
-	  2. Altered source versions must be plainly marked as such, and must not
-	     be misrepresented as being the original software.
-	  3. This notice may not be removed or altered from any source distribution.
-*/
+ * @file    q3DynamicAABBTree.h
+ * @author  Randy Gaul
+ * @date    10/10/2014
+ *  Copyright (c) 2014 Randy Gaul http://www.randygaul.net
+ *  This software is provided 'as-is', without any express or implied
+ *  warranty. In no event will the authors be held liable for any damages
+ *  arising from the use of this software.
+ *  Permission is granted to anyone to use this software for any purpose,
+ *  including commercial applications, and to alter it and redistribute it
+ *  freely, subject to the following restrictions:
+ *    1. The origin of this software must not be misrepresented; you must not
+ *       claim that you wrote the original software. If you use this software
+ *       in a product, an acknowledgment in the product documentation would be
+ *       appreciated but is not required.
+ *    2. Altered source versions must be plainly marked as such, and must not
+ *       be misrepresented as being the original software.
+ *    3. This notice may not be removed or altered from any source distribution.
+ */
 //--------------------------------------------------------------------------------------------------
 //--------------------------------------------------------------------------------------------------
 
 
 // This function is based on the 'Balance' function from Randy Gaul's qu3e
 // This function is based on the 'Balance' function from Randy Gaul's qu3e
@@ -67,7 +67,7 @@ BVHABB_CLASS _logic_abb_merge(const BVHABB_CLASS &a, const BVHABB_CLASS &b) {
 // It is MODIFIED from qu3e version.
 // It is MODIFIED from qu3e version.
 // This is the only function used (and _logic_abb_merge helper function).
 // This is the only function used (and _logic_abb_merge helper function).
 int32_t _logic_balance(int32_t iA, uint32_t p_tree_id) {
 int32_t _logic_balance(int32_t iA, uint32_t p_tree_id) {
-	//	return iA; // uncomment this to bypass balance
+	//return iA; // uncomment this to bypass balance
 
 
 	TNode *A = &_nodes[iA];
 	TNode *A = &_nodes[iA];
 
 
@@ -75,12 +75,12 @@ int32_t _logic_balance(int32_t iA, uint32_t p_tree_id) {
 		return iA;
 		return iA;
 	}
 	}
 
 
-	/*      A
-	      /   \
-	     B     C
-	    / \   / \
-	   D   E F   G
-	*/
+	/*        A
+	 *      /   \
+	 *     B     C
+	 *    / \   / \
+	 *   D   E F   G
+	 */
 
 
 	CRASH_COND(A->num_children != 2);
 	CRASH_COND(A->num_children != 2);
 	int32_t iB = A->children[0];
 	int32_t iB = A->children[0];

+ 3 - 6
core/math/convex_hull.cpp

@@ -736,8 +736,6 @@ int32_t ConvexHullInternal::Rational64::compare(const Rational64 &b) const {
 		return 0;
 		return 0;
 	}
 	}
 
 
-	//	return (numerator * b.denominator > b.numerator * denominator) ? sign : (numerator * b.denominator < b.numerator * denominator) ? -sign : 0;
-
 #ifdef USE_X86_64_ASM
 #ifdef USE_X86_64_ASM
 
 
 	int32_t result;
 	int32_t result;
@@ -758,10 +756,9 @@ int32_t ConvexHullInternal::Rational64::compare(const Rational64 &b) const {
 			: "=&b"(result), [tmp] "=&r"(tmp), "=a"(dummy)
 			: "=&b"(result), [tmp] "=&r"(tmp), "=a"(dummy)
 			: "a"(denominator), [bn] "g"(b.numerator), [tn] "g"(numerator), [bd] "g"(b.denominator)
 			: "a"(denominator), [bn] "g"(b.numerator), [tn] "g"(numerator), [bd] "g"(b.denominator)
 			: "%rdx", "cc");
 			: "%rdx", "cc");
-	return result ? result ^ sign // if sign is +1, only bit 0 of result is inverted, which does not change the sign of result (and cannot result in zero)
-					// if sign is -1, all bits of result are inverted, which changes the sign of result (and again cannot result in zero)
-					:
-					  0;
+	// if sign is +1, only bit 0 of result is inverted, which does not change the sign of result (and cannot result in zero)
+	// if sign is -1, all bits of result are inverted, which changes the sign of result (and again cannot result in zero)
+	return result ? result ^ sign : 0;
 
 
 #else
 #else
 
 

+ 7 - 7
core/math/face3.h

@@ -48,13 +48,13 @@ public:
 	Vector3 vertex[3];
 	Vector3 vertex[3];
 
 
 	/**
 	/**
-         *
-         * @param p_plane plane used to split the face
-         * @param p_res array of at least 3 faces, amount used in functio return
-         * @param p_is_point_over array of at least 3 booleans, determining which face is over the plane, amount used in functio return
-         * @param _epsilon constant used for numerical error rounding, to add "thickness" to the plane (so coplanar points can happen)
-         * @return amount of faces generated by the split, either 0 (means no split possible), 2 or 3
-         */
+	 *
+	 * @param p_plane plane used to split the face
+	 * @param p_res array of at least 3 faces, amount used in functio return
+	 * @param p_is_point_over array of at least 3 booleans, determining which face is over the plane, amount used in functio return
+	 * @param _epsilon constant used for numerical error rounding, to add "thickness" to the plane (so coplanar points can happen)
+	 * @return amount of faces generated by the split, either 0 (means no split possible), 2 or 3
+	 */
 
 
 	int split_by_plane(const Plane &p_plane, Face3 *p_res, bool *p_is_point_over) const;
 	int split_by_plane(const Plane &p_plane, Face3 *p_res, bool *p_is_point_over) const;
 
 

+ 4 - 4
core/math/math_defs.h

@@ -102,10 +102,10 @@ enum Corner {
 };
 };
 
 
 /**
 /**
-  * The "Real" type is an abstract type used for real numbers, such as 1.5,
-  * in contrast to integer numbers. Precision can be controlled with the
-  * presence or absence of the REAL_T_IS_DOUBLE define.
-  */
+ * The "Real" type is an abstract type used for real numbers, such as 1.5,
+ * in contrast to integer numbers. Precision can be controlled with the
+ * presence or absence of the REAL_T_IS_DOUBLE define.
+ */
 #ifdef REAL_T_IS_DOUBLE
 #ifdef REAL_T_IS_DOUBLE
 typedef double real_t;
 typedef double real_t;
 #else
 #else

+ 5 - 8
core/math/triangulate.cpp

@@ -43,17 +43,14 @@ real_t Triangulate::get_area(const Vector<Vector2> &contour) {
 }
 }
 
 
 /*
 /*
-     is_inside_triangle decides if a point P is Inside of the triangle
-     defined by A, B, C.
-   */
-
+ * `is_inside_triangle` decides if a point P is inside the triangle
+ * defined by A, B, C.
+ */
 bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay,
 bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay,
 		real_t Bx, real_t By,
 		real_t Bx, real_t By,
 		real_t Cx, real_t Cy,
 		real_t Cx, real_t Cy,
 		real_t Px, real_t Py,
 		real_t Px, real_t Py,
-		bool include_edges)
-
-{
+		bool include_edges) {
 	real_t ax, ay, bx, by, cx, cy, apx, apy, bpx, bpy, cpx, cpy;
 	real_t ax, ay, bx, by, cx, cy, apx, apy, bpx, bpy, cpx, cpy;
 	real_t cCROSSap, bCROSScp, aCROSSbp;
 	real_t cCROSSap, bCROSScp, aCROSSbp;
 
 
@@ -79,7 +76,7 @@ bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay,
 	} else {
 	} else {
 		return ((aCROSSbp >= 0.0) && (bCROSScp >= 0.0) && (cCROSSap >= 0.0));
 		return ((aCROSSbp >= 0.0) && (bCROSScp >= 0.0) && (cCROSSap >= 0.0));
 	}
 	}
-};
+}
 
 
 bool Triangulate::snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V, bool relaxed) {
 bool Triangulate::snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V, bool relaxed) {
 	int p;
 	int p;

+ 61 - 70
core/ustring.cpp

@@ -310,14 +310,6 @@ String String::operator+(const String &p_str) const {
 	return res;
 	return res;
 }
 }
 
 
-/*
-String String::operator+(CharType p_chr)  const {
-
-	String res=*this;
-	res+=p_chr;
-	return res;
-}
-*/
 String &String::operator+=(const String &p_str) {
 String &String::operator+=(const String &p_str) {
 	if (empty()) {
 	if (empty()) {
 		*this = p_str;
 		*this = p_str;
@@ -1675,14 +1667,6 @@ CharString String::utf8() const {
 	return utf8s;
 	return utf8s;
 }
 }
 
 
-/*
-String::String(CharType p_char) {
-
-	shared=NULL;
-	copy_from(p_char);
-}
-*/
-
 String::String(const char *p_str) {
 String::String(const char *p_str) {
 	copy_from(p_str);
 	copy_from(p_str);
 }
 }
@@ -1937,28 +1921,33 @@ bool String::is_numeric() const {
 };
 };
 
 
 template <class C>
 template <class C>
-static double built_in_strtod(const C *string, /* A decimal ASCII floating-point number,
-				 * optionally preceded by white space. Must
-				 * have form "-I.FE-X", where I is the integer
-				 * part of the mantissa, F is the fractional
-				 * part of the mantissa, and X is the
-				 * exponent. Either of the signs may be "+",
-				 * "-", or omitted. Either I or F may be
-				 * omitted, or both. The decimal point isn't
-				 * necessary unless F is present. The "E" may
-				 * actually be an "e". E and X may both be
-				 * omitted (but not just one). */
-		C **endPtr = nullptr) /* If non-NULL, store terminating Cacter's
-				 * address here. */
-{
-	static const int maxExponent = 511; /* Largest possible base 10 exponent.  Any
-					 * exponent larger than this will already
-					 * produce underflow or overflow, so there's
-					 * no need to worry about additional digits.
-					 */
-	static const double powersOf10[] = { /* Table giving binary powers of 10.  Entry */
-		10., /* is 10^2^i.  Used to convert decimal */
-		100., /* exponents into floating-point numbers. */
+static double built_in_strtod(
+		/* A decimal ASCII floating-point number,
+		 * optionally preceded by white space. Must
+		 * have form "-I.FE-X", where I is the integer
+		 * part of the mantissa, F is the fractional
+		 * part of the mantissa, and X is the
+		 * exponent. Either of the signs may be "+",
+		 * "-", or omitted. Either I or F may be
+		 * omitted, or both. The decimal point isn't
+		 * necessary unless F is present. The "E" may
+		 * actually be an "e". E and X may both be
+		 * omitted (but not just one). */
+		const C *string,
+		/* If non-nullptr, store terminating Cacter's
+		 * address here. */
+		C **endPtr = nullptr) {
+	/* Largest possible base 10 exponent. Any
+	 * exponent larger than this will already
+	 * produce underflow or overflow, so there's
+	 * no need to worry about additional digits. */
+	static const int maxExponent = 511;
+	/* Table giving binary powers of 10. Entry
+	 * is 10^2^i. Used to convert decimal
+	 * exponents into floating-point numbers. */
+	static const double powersOf10[] = {
+		10.,
+		100.,
 		1.0e4,
 		1.0e4,
 		1.0e8,
 		1.0e8,
 		1.0e16,
 		1.0e16,
@@ -1973,25 +1962,28 @@ static double built_in_strtod(const C *string, /* A decimal ASCII floating-point
 	const double *d;
 	const double *d;
 	const C *p;
 	const C *p;
 	int c;
 	int c;
-	int exp = 0; /* Exponent read from "EX" field. */
-	int fracExp = 0; /* Exponent that derives from the fractional
-				 * part. Under normal circumstances, it is
-				 * the negative of the number of digits in F.
-				 * However, if I is very long, the last digits
-				 * of I get dropped (otherwise a long I with a
-				 * large negative exponent could cause an
-				 * unnecessary overflow on I alone). In this
-				 * case, fracExp is incremented one for each
-				 * dropped digit. */
-	int mantSize; /* Number of digits in mantissa. */
-	int decPt; /* Number of mantissa digits BEFORE decimal
-				 * point. */
-	const C *pExp; /* Temporarily holds location of exponent in
-				 * string. */
+	/* Exponent read from "EX" field. */
+	int exp = 0;
+	/* Exponent that derives from the fractional
+	 * part. Under normal circumstances, it is
+	 * the negative of the number of digits in F.
+	 * However, if I is very long, the last digits
+	 * of I get dropped (otherwise a long I with a
+	 * large negative exponent could cause an
+	 * unnecessary overflow on I alone). In this
+	 * case, fracExp is incremented one for each
+	 * dropped digit. */
+	int fracExp = 0;
+	/* Number of digits in mantissa. */
+	int mantSize;
+	/* Number of mantissa digits BEFORE decimal point. */
+	int decPt;
+	/* Temporarily holds location of exponent in string. */
+	const C *pExp;
 
 
 	/*
 	/*
-     * Strip off leading blanks and check for a sign.
-     */
+	 * Strip off leading blanks and check for a sign.
+	 */
 
 
 	p = string;
 	p = string;
 	while (*p == ' ' || *p == '\t' || *p == '\n') {
 	while (*p == ' ' || *p == '\t' || *p == '\n') {
@@ -2008,9 +2000,9 @@ static double built_in_strtod(const C *string, /* A decimal ASCII floating-point
 	}
 	}
 
 
 	/*
 	/*
-     * Count the number of digits in the mantissa (including the decimal
-     * point), and also locate the decimal point.
-     */
+	 * Count the number of digits in the mantissa (including the decimal
+	 * point), and also locate the decimal point.
+	 */
 
 
 	decPt = -1;
 	decPt = -1;
 	for (mantSize = 0;; mantSize += 1) {
 	for (mantSize = 0;; mantSize += 1) {
@@ -2025,11 +2017,11 @@ static double built_in_strtod(const C *string, /* A decimal ASCII floating-point
 	}
 	}
 
 
 	/*
 	/*
-     * Now suck up the digits in the mantissa. Use two integers to collect 9
-     * digits each (this is faster than using floating-point). If the mantissa
-     * has more than 18 digits, ignore the extras, since they can't affect the
-     * value anyway.
-     */
+	 * Now suck up the digits in the mantissa. Use two integers to collect 9
+	 * digits each (this is faster than using floating-point). If the mantissa
+	 * has more than 18 digits, ignore the extras, since they can't affect the
+	 * value anyway.
+	 */
 
 
 	pExp = p;
 	pExp = p;
 	p -= mantSize;
 	p -= mantSize;
@@ -2075,8 +2067,8 @@ static double built_in_strtod(const C *string, /* A decimal ASCII floating-point
 	}
 	}
 
 
 	/*
 	/*
-     * Skim off the exponent.
-     */
+	 * Skim off the exponent.
+	 */
 
 
 	p = pExp;
 	p = pExp;
 	if ((*p == 'E') || (*p == 'e')) {
 	if ((*p == 'E') || (*p == 'e')) {
@@ -2106,10 +2098,10 @@ static double built_in_strtod(const C *string, /* A decimal ASCII floating-point
 	}
 	}
 
 
 	/*
 	/*
-     * Generate a floating-point number that represents the exponent. Do this
-     * by processing the exponent one bit at a time to combine many powers of
-     * 2 of 10. Then combine the exponent with the fraction.
-     */
+	 * Generate a floating-point number that represents the exponent. Do this
+	 * by processing the exponent one bit at a time to combine many powers of
+	 * 2 of 10. Then combine the exponent with the fraction.
+	 */
 
 
 	if (exp < 0) {
 	if (exp < 0) {
 		expSign = true;
 		expSign = true;
@@ -2154,7 +2146,6 @@ done:
 double String::to_double(const char *p_str) {
 double String::to_double(const char *p_str) {
 #ifndef NO_USE_STDLIB
 #ifndef NO_USE_STDLIB
 	return built_in_strtod<char>(p_str);
 	return built_in_strtod<char>(p_str);
-//return atof(p_str); DOES NOT WORK ON ANDROID(??)
 #else
 #else
 	return built_in_strtod<char>(p_str);
 	return built_in_strtod<char>(p_str);
 #endif
 #endif

+ 1 - 1
core/vector.h

@@ -35,7 +35,7 @@
  * @class Vector
  * @class Vector
  * @author Juan Linietsky
  * @author Juan Linietsky
  * Vector container. Regular Vector Container. Use with care and for smaller arrays when possible. Use PoolVector for large arrays.
  * Vector container. Regular Vector Container. Use with care and for smaller arrays when possible. Use PoolVector for large arrays.
-*/
+ */
 
 
 #include "core/cowdata.h"
 #include "core/cowdata.h"
 #include "core/error_macros.h"
 #include "core/error_macros.h"

+ 1 - 1
drivers/gles_common/rasterizer_array.h

@@ -35,7 +35,7 @@
  * Fast single-threaded growable array for POD types.
  * Fast single-threaded growable array for POD types.
  * For use in render drivers, not for general use.
  * For use in render drivers, not for general use.
  * TO BE REPLACED by local_vector.
  * TO BE REPLACED by local_vector.
-*/
+ */
 
 
 #include "core/os/memory.h"
 #include "core/os/memory.h"
 #include "core/vector.h"
 #include "core/vector.h"

+ 7 - 7
editor/import/resource_importer_wav.cpp

@@ -249,13 +249,13 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
 			//loop point info!
 			//loop point info!
 
 
 			/**
 			/**
-			*	Consider exploring next document:
-			*		http://www-mmsp.ece.mcgill.ca/Documents/AudioFormats/WAVE/Docs/RIFFNEW.pdf
-			*	Especially on page:
-			*		16 - 17
-			*	Timestamp:
-			*		22:38 06.07.2017 GMT
-			**/
+			 *	Consider exploring next document:
+			 *		http://www-mmsp.ece.mcgill.ca/Documents/AudioFormats/WAVE/Docs/RIFFNEW.pdf
+			 *	Especially on page:
+			 *		16 - 17
+			 *	Timestamp:
+			 *		22:38 06.07.2017 GMT
+			 **/
 
 
 			for (int i = 0; i < 10; i++) {
 			for (int i = 0; i < 10; i++) {
 				file->get_32(); // i wish to know why should i do this... no doc!
 				file->get_32(); // i wish to know why should i do this... no doc!

+ 0 - 4
editor/plugins/canvas_item_editor_plugin.cpp

@@ -5196,10 +5196,6 @@ void CanvasItemEditor::_popup_callback(int p_op) {
 					if (key_pos) {
 					if (key_pos) {
 						ctrl->set_position(Point2());
 						ctrl->set_position(Point2());
 					}
 					}
-					/*
-                                   if (key_scale)
-				   AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl,"rect/size",ctrl->get_size());
-                                   */
 				}
 				}
 			}
 			}
 
 

+ 0 - 9
editor/plugins/path_editor_plugin.cpp

@@ -606,15 +606,6 @@ PathEditorPlugin::PathEditorPlugin(EditorNode *p_node) {
 	menu->connect("id_pressed", this, "_handle_option_pressed");
 	menu->connect("id_pressed", this, "_handle_option_pressed");
 
 
 	curve_edit->set_pressed(true);
 	curve_edit->set_pressed(true);
-	/*
-    collision_polygon_editor = memnew( PathEditor(p_node) );
-    editor->get_viewport()->add_child(collision_polygon_editor);
-    collision_polygon_editor->set_margin(MARGIN_LEFT,200);
-    collision_polygon_editor->set_margin(MARGIN_RIGHT,230);
-    collision_polygon_editor->set_margin(MARGIN_TOP,0);
-    collision_polygon_editor->set_margin(MARGIN_BOTTOM,10);
-    collision_polygon_editor->hide();
-    */
 }
 }
 
 
 PathEditorPlugin::~PathEditorPlugin() {
 PathEditorPlugin::~PathEditorPlugin() {

+ 0 - 46
modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp

@@ -82,46 +82,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <stdint.h>
 #include <stdint.h>
 
 
 namespace FBXDocParser {
 namespace FBXDocParser {
-//enum Flag
-//{
-//   e_unknown_0 = 1 << 0,
-//   e_unknown_1 = 1 << 1,
-//   e_unknown_2 = 1 << 2,
-//   e_unknown_3 = 1 << 3,
-//   e_unknown_4 = 1 << 4,
-//   e_unknown_5 = 1 << 5,
-//   e_unknown_6 = 1 << 6,
-//   e_unknown_7 = 1 << 7,
-//   e_unknown_8 = 1 << 8,
-//   e_unknown_9 = 1 << 9,
-//   e_unknown_10 = 1 << 10,
-//   e_unknown_11 = 1 << 11,
-//   e_unknown_12 = 1 << 12,
-//   e_unknown_13 = 1 << 13,
-//   e_unknown_14 = 1 << 14,
-//   e_unknown_15 = 1 << 15,
-//   e_unknown_16 = 1 << 16,
-//   e_unknown_17 = 1 << 17,
-//   e_unknown_18 = 1 << 18,
-//   e_unknown_19 = 1 << 19,
-//   e_unknown_20 = 1 << 20,
-//   e_unknown_21 = 1 << 21,
-//   e_unknown_22 = 1 << 22,
-//   e_unknown_23 = 1 << 23,
-//   e_flag_field_size_64_bit = 1 << 24, // Not sure what is
-//   e_unknown_25 = 1 << 25,
-//   e_unknown_26 = 1 << 26,
-//   e_unknown_27 = 1 << 27,
-//   e_unknown_28 = 1 << 28,
-//   e_unknown_29 = 1 << 29,
-//   e_unknown_30 = 1 << 30,
-//   e_unknown_31 = 1 << 31
-//};
-//
-//bool check_flag(uint32_t flags, Flag to_check)
-//{
-//	return (flags & to_check) != 0;
-//}
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 Token::Token(const char *sbegin, const char *send, TokenType type, size_t offset) :
 Token::Token(const char *sbegin, const char *send, TokenType type, size_t offset) :
 		sbegin(sbegin),
 		sbegin(sbegin),
@@ -438,12 +398,6 @@ void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length)
 		//TokenizeError("file is too short",0);
 		//TokenizeError("file is too short",0);
 	}
 	}
 
 
-	//uint32_t offset = 0x15;
-	/*    const char* cursor = input + 0x15;
-    const uint32_t flags = ReadWord(input, cursor, input + length);
-    const uint8_t padding_0 = ReadByte(input, cursor, input + length); // unused
-    const uint8_t padding_1 = ReadByte(input, cursor, input + length); // unused*/
-
 	if (strncmp(input, "Kaydara FBX Binary", 18)) {
 	if (strncmp(input, "Kaydara FBX Binary", 18)) {
 		TokenizeError("magic bytes not found", 0);
 		TokenizeError("magic bytes not found", 0);
 	}
 	}

+ 2 - 2
modules/fbx/fbx_parser/FBXCommon.h

@@ -70,8 +70,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
 */
 
 
 /** @file FBXCommon.h
 /** @file FBXCommon.h
-* Some useful constants and enums for dealing with FBX files.
-*/
+ * Some useful constants and enums for dealing with FBX files.
+ */
 #ifndef FBX_COMMON_H
 #ifndef FBX_COMMON_H
 #define FBX_COMMON_H
 #define FBX_COMMON_H
 
 

+ 13 - 13
modules/fbx/fbx_parser/FBXDocument.h

@@ -740,13 +740,13 @@ public:
 	virtual ~AnimationCurve();
 	virtual ~AnimationCurve();
 
 
 	/** get list of keyframe positions (time).
 	/** get list of keyframe positions (time).
-     *  Invariant: |GetKeys()| > 0 */
+	 *  Invariant: |GetKeys()| > 0 */
 	const KeyTimeList &GetKeys() const {
 	const KeyTimeList &GetKeys() const {
 		return keys;
 		return keys;
 	}
 	}
 
 
 	/** get list of keyframe values.
 	/** get list of keyframe values.
-      * Invariant: |GetKeys()| == |GetValues()| && |GetKeys()| > 0*/
+	 * Invariant: |GetKeys()| == |GetValues()| && |GetKeys()| > 0*/
 	const KeyValueList &GetValues() const {
 	const KeyValueList &GetValues() const {
 		return values;
 		return values;
 	}
 	}
@@ -784,8 +784,8 @@ typedef std::weak_ptr<AnimationCurveNode> AnimationCurveNodeWeakPtr;
 class AnimationCurveNode : public Object {
 class AnimationCurveNode : public Object {
 public:
 public:
 	/* the optional white list specifies a list of property names for which the caller
 	/* the optional white list specifies a list of property names for which the caller
-    wants animations for. If the curve node does not match one of these, std::range_error
-    will be thrown. */
+	wants animations for. If the curve node does not match one of these, std::range_error
+	will be thrown. */
 	AnimationCurveNode(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc,
 	AnimationCurveNode(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc,
 			const char *const *target_prop_whitelist = nullptr, size_t whitelist_size = 0);
 			const char *const *target_prop_whitelist = nullptr, size_t whitelist_size = 0);
 
 
@@ -798,8 +798,8 @@ public:
 	const AnimationMap &Curves() const;
 	const AnimationMap &Curves() const;
 
 
 	/** Object the curve is assigned to, this can be NULL if the
 	/** Object the curve is assigned to, this can be NULL if the
-     *  target object has no DOM representation or could not
-     *  be read for other reasons.*/
+	 *  target object has no DOM representation or could not
+	 *  be read for other reasons.*/
 	Object *Target() const {
 	Object *Target() const {
 		return target;
 		return target;
 	}
 	}
@@ -843,8 +843,8 @@ public:
 	}
 	}
 
 
 	/* the optional white list specifies a list of property names for which the caller
 	/* the optional white list specifies a list of property names for which the caller
-    wants animations for. Curves not matching this list will not be added to the
-    animation layer. */
+	wants animations for. Curves not matching this list will not be added to the
+	animation layer. */
 	const AnimationCurveNodeList Nodes(const char *const *target_prop_whitelist = nullptr, size_t whitelist_size = 0) const;
 	const AnimationCurveNodeList Nodes(const char *const *target_prop_whitelist = nullptr, size_t whitelist_size = 0) const;
 
 
 private:
 private:
@@ -952,15 +952,15 @@ public:
 	virtual ~Cluster();
 	virtual ~Cluster();
 
 
 	/** get the list of deformer weights associated with this cluster.
 	/** get the list of deformer weights associated with this cluster.
-     *  Use #GetIndices() to get the associated vertices. Both arrays
-     *  have the same size (and may also be empty). */
+	 *  Use #GetIndices() to get the associated vertices. Both arrays
+	 *  have the same size (and may also be empty). */
 	const std::vector<float> &GetWeights() const {
 	const std::vector<float> &GetWeights() const {
 		return weights;
 		return weights;
 	}
 	}
 
 
 	/** get indices into the vertex data of the geometry associated
 	/** get indices into the vertex data of the geometry associated
-     *  with this cluster. Use #GetWeights() to get the associated weights.
-     *  Both arrays have the same size (and may also be empty). */
+	 *  with this cluster. Use #GetWeights() to get the associated weights.
+	 *  Both arrays have the same size (and may also be empty). */
 	const std::vector<unsigned int> &GetIndices() const {
 	const std::vector<unsigned int> &GetIndices() const {
 		return indices;
 		return indices;
 	}
 	}
@@ -1059,7 +1059,7 @@ public:
 	LazyObject *LazyDestinationObject() const;
 	LazyObject *LazyDestinationObject() const;
 
 
 	/** return the name of the property the connection is attached to.
 	/** return the name of the property the connection is attached to.
-      * this is an empty string for object to object (OO) connections. */
+	 * this is an empty string for object to object (OO) connections. */
 	const std::string &PropertyName() const {
 	const std::string &PropertyName() const {
 		return prop;
 		return prop;
 	}
 	}

+ 41 - 41
modules/fbx/fbx_parser/FBXImportSettings.h

@@ -86,30 +86,30 @@ struct ImportSettings {
 	}
 	}
 
 
 	/** enable strict mode:
 	/** enable strict mode:
-     *   - only accept fbx 2012, 2013 files
-     *   - on the slightest error, give up.
-     *
-     *  Basically, strict mode means that the fbx file will actually
-     *  be validated. Strict mode is off by default. */
+	 *   - only accept fbx 2012, 2013 files
+	 *   - on the slightest error, give up.
+	 *
+	 *  Basically, strict mode means that the fbx file will actually
+	 *  be validated. Strict mode is off by default. */
 	bool strictMode;
 	bool strictMode;
 
 
 	/** specifies whether all geometry layers are read and scanned for
 	/** specifies whether all geometry layers are read and scanned for
-      * usable data channels. The FBX spec indicates that many readers
-      * will only read the first channel and that this is in some way
-      * the recommended way- in reality, however, it happens a lot that
-      * vertex data is spread among multiple layers. The default
-      * value for this option is true.*/
+	 * usable data channels. The FBX spec indicates that many readers
+	 * will only read the first channel and that this is in some way
+	 * the recommended way- in reality, however, it happens a lot that
+	 * vertex data is spread among multiple layers. The default
+	 * value for this option is true.*/
 	bool readAllLayers;
 	bool readAllLayers;
 
 
 	/** specifies whether all materials are read, or only those that
 	/** specifies whether all materials are read, or only those that
-     *  are referenced by at least one mesh. Reading all materials
-     *  may make FBX reading a lot slower since all objects
-     *  need to be processed .
-     *  This bit is ignored unless readMaterials=true*/
+	 *  are referenced by at least one mesh. Reading all materials
+	 *  may make FBX reading a lot slower since all objects
+	 *  need to be processed .
+	 *  This bit is ignored unless readMaterials=true*/
 	bool readAllMaterials;
 	bool readAllMaterials;
 
 
 	/** import materials (true) or skip them and assign a default
 	/** import materials (true) or skip them and assign a default
-     *  material. The default value is true.*/
+	 *  material. The default value is true.*/
 	bool readMaterials;
 	bool readMaterials;
 
 
 	/** import embedded textures? Default value is true.*/
 	/** import embedded textures? Default value is true.*/
@@ -122,50 +122,50 @@ struct ImportSettings {
 	bool readLights;
 	bool readLights;
 
 
 	/** import animations (i.e. animation curves, the node
 	/** import animations (i.e. animation curves, the node
-     *  skeleton is always imported). Default value is true. */
+	 *  skeleton is always imported). Default value is true. */
 	bool readAnimations;
 	bool readAnimations;
 
 
 	/** read bones (vertex weights and deform info).
 	/** read bones (vertex weights and deform info).
-     *  Default value is true. */
+	 *  Default value is true. */
 	bool readWeights;
 	bool readWeights;
 
 
 	/** preserve transformation pivots and offsets. Since these can
 	/** preserve transformation pivots and offsets. Since these can
-     *  not directly be represented in assimp, additional dummy
-     *  nodes will be generated. Note that settings this to false
-     *  can make animation import a lot slower. The default value
-     *  is true.
-     *
-     *  The naming scheme for the generated nodes is:
-     *    <OriginalName>_$AssimpFbx$_<TransformName>
-     *
-     *  where <TransformName> is one of
-     *    RotationPivot
-     *    RotationOffset
-     *    PreRotation
-     *    PostRotation
-     *    ScalingPivot
-     *    ScalingOffset
-     *    Translation
-     *    Scaling
-     *    Rotation
-     **/
+	 *  not directly be represented in assimp, additional dummy
+	 *  nodes will be generated. Note that settings this to false
+	 *  can make animation import a lot slower. The default value
+	 *  is true.
+	 *
+	 *  The naming scheme for the generated nodes is:
+	 *    <OriginalName>_$AssimpFbx$_<TransformName>
+	 *
+	 *  where <TransformName> is one of
+	 *    RotationPivot
+	 *    RotationOffset
+	 *    PreRotation
+	 *    PostRotation
+	 *    ScalingPivot
+	 *    ScalingOffset
+	 *    Translation
+	 *    Scaling
+	 *    Rotation
+	 **/
 	bool preservePivots;
 	bool preservePivots;
 
 
 	/** do not import animation curves that specify a constant
 	/** do not import animation curves that specify a constant
-     *  values matching the corresponding node transformation.
-     *  The default value is true. */
+	 *  values matching the corresponding node transformation.
+	 *  The default value is true. */
 	bool optimizeEmptyAnimationCurves;
 	bool optimizeEmptyAnimationCurves;
 
 
 	/** use legacy naming for embedded textures eg: (*0, *1, *2)
 	/** use legacy naming for embedded textures eg: (*0, *1, *2)
-    */
+	 */
 	bool useLegacyEmbeddedTextureNaming;
 	bool useLegacyEmbeddedTextureNaming;
 
 
 	/** Empty bones shall be removed
 	/** Empty bones shall be removed
-    */
+	 */
 	bool removeEmptyBones;
 	bool removeEmptyBones;
 
 
 	/** Set to true to perform a conversion from cm to meter after the import
 	/** Set to true to perform a conversion from cm to meter after the import
-    */
+	 */
 	bool convertToMeters;
 	bool convertToMeters;
 };
 };
 
 

+ 3 - 3
modules/fbx/fbx_parser/FBXMeshGeometry.h

@@ -226,7 +226,7 @@ public:
 	const std::vector<Vector3> &GetVertices() const;
 	const std::vector<Vector3> &GetVertices() const;
 
 
 	/** Get a list of all vertex normals or an empty array if
 	/** Get a list of all vertex normals or an empty array if
-    *  no normals are specified. */
+	 *  no normals are specified. */
 	const std::vector<Vector3> &GetNormals() const;
 	const std::vector<Vector3> &GetNormals() const;
 
 
 	/** Return list of vertex indices. */
 	/** Return list of vertex indices. */
@@ -238,8 +238,8 @@ private:
 	std::vector<unsigned int> m_indices;
 	std::vector<unsigned int> m_indices;
 };
 };
 /**
 /**
-*  DOM class for FBX geometry of type "Line"
-*/
+ *  DOM class for FBX geometry of type "Line"
+ */
 class LineGeometry : public Geometry {
 class LineGeometry : public Geometry {
 public:
 public:
 	/** The class constructor */
 	/** The class constructor */

+ 0 - 7
modules/fbx/fbx_parser/FBXParser.cpp

@@ -642,13 +642,6 @@ void ParseVectorDataArray(std::vector<Vector3> &out, const ElementPtr el) {
 						static_cast<real_t>(d[1]),
 						static_cast<real_t>(d[1]),
 						static_cast<real_t>(d[2])));
 						static_cast<real_t>(d[2])));
 			}
 			}
-			// for debugging
-			/*for ( size_t i = 0; i < out.size(); i++ ) {
-                aiVector3D vec3( out[ i ] );
-                std::stringstream stream;
-                stream << " vec3.x = " << vec3.x << " vec3.y = " << vec3.y << " vec3.z = " << vec3.z << std::endl;
-                DefaultLogger::get()->info( stream.str() );
-            }*/
 		} else if (type == 'f') {
 		} else if (type == 'f') {
 			const float *f = reinterpret_cast<const float *>(&buff[0]);
 			const float *f = reinterpret_cast<const float *>(&buff[0]);
 			for (unsigned int i = 0; i < count3; ++i, f += 3) {
 			for (unsigned int i = 0; i < count3; ++i, f += 3) {

+ 1 - 1
modules/fbx/fbx_parser/FBXParser.h

@@ -187,7 +187,7 @@ private:
 class Parser {
 class Parser {
 public:
 public:
 	/** Parse given a token list. Does not take ownership of the tokens -
 	/** Parse given a token list. Does not take ownership of the tokens -
-     *  the objects must persist during the entire parser lifetime */
+	 *  the objects must persist during the entire parser lifetime */
 	Parser(const TokenList &tokens, bool is_binary);
 	Parser(const TokenList &tokens, bool is_binary);
 	~Parser();
 	~Parser();
 
 

+ 4 - 4
modules/fbx/fbx_parser/FBXUtil.cpp

@@ -169,10 +169,10 @@ char EncodeBase64(char byte) {
 }
 }
 
 
 /** Encodes a block of 4 bytes to base64 encoding
 /** Encodes a block of 4 bytes to base64 encoding
-*  @param bytes Bytes to encode.
-*  @param out_string String to write encoded values to.
-*  @param string_pos Position in out_string.
-*/
+ *  @param bytes Bytes to encode.
+ *  @param out_string String to write encoded values to.
+ *  @param string_pos Position in out_string.
+ */
 void EncodeByteBlock(const char *bytes, std::string &out_string, size_t string_pos) {
 void EncodeByteBlock(const char *bytes, std::string &out_string, size_t string_pos) {
 	char b0 = (bytes[0] & 0xFC) >> 2;
 	char b0 = (bytes[0] & 0xFC) >> 2;
 	char b1 = (bytes[0] & 0x03) << 4 | ((bytes[1] & 0xF0) >> 4);
 	char b1 = (bytes[0] & 0x03) << 4 | ((bytes[1] & 0xF0) >> 4);

+ 17 - 17
modules/fbx/fbx_parser/FBXUtil.h

@@ -87,34 +87,34 @@ namespace Util {
 const char *TokenTypeString(TokenType t);
 const char *TokenTypeString(TokenType t);
 
 
 /** Decode a single Base64-encoded character.
 /** Decode a single Base64-encoded character.
-*
-*  @param ch Character to decode (from base64 to binary).
-*  @return decoded byte value*/
+ *
+ *  @param ch Character to decode (from base64 to binary).
+ *  @return decoded byte value*/
 uint8_t DecodeBase64(char ch);
 uint8_t DecodeBase64(char ch);
 
 
 /** Compute decoded size of a Base64-encoded string
 /** Compute decoded size of a Base64-encoded string
-*
-*  @param in Characters to decode.
-*  @param inLength Number of characters to decode.
-*  @return size of the decoded data (number of bytes)*/
+ *
+ *  @param in Characters to decode.
+ *  @param inLength Number of characters to decode.
+ *  @return size of the decoded data (number of bytes)*/
 size_t ComputeDecodedSizeBase64(const char *in, size_t inLength);
 size_t ComputeDecodedSizeBase64(const char *in, size_t inLength);
 
 
 /** Decode a Base64-encoded string
 /** Decode a Base64-encoded string
-*
-*  @param in Characters to decode.
-*  @param inLength Number of characters to decode.
-*  @param out Pointer where we will store the decoded data.
-*  @param maxOutLength Size of output buffer.
-*  @return size of the decoded data (number of bytes)*/
+ *
+ *  @param in Characters to decode.
+ *  @param inLength Number of characters to decode.
+ *  @param out Pointer where we will store the decoded data.
+ *  @param maxOutLength Size of output buffer.
+ *  @return size of the decoded data (number of bytes)*/
 size_t DecodeBase64(const char *in, size_t inLength, uint8_t *out, size_t maxOutLength);
 size_t DecodeBase64(const char *in, size_t inLength, uint8_t *out, size_t maxOutLength);
 
 
 char EncodeBase64(char byte);
 char EncodeBase64(char byte);
 
 
 /** Encode bytes in base64-encoding
 /** Encode bytes in base64-encoding
-*
-*  @param data Binary data to encode.
-*  @param inLength Number of bytes to encode.
-*  @return base64-encoded string*/
+ *
+ *  @param data Binary data to encode.
+ *  @param inLength Number of bytes to encode.
+ *  @return base64-encoded string*/
 std::string EncodeBase64(const char *data, size_t length);
 std::string EncodeBase64(const char *data, size_t length);
 
 
 } // namespace Util
 } // namespace Util

+ 10 - 10
modules/fbx/tools/import_utils.h

@@ -43,7 +43,7 @@
 /**
 /**
  * Import Utils
  * Import Utils
  * Conversion tools / glue code to convert from FBX to Godot
  * Conversion tools / glue code to convert from FBX to Godot
-*/
+ */
 class ImportUtils {
 class ImportUtils {
 public:
 public:
 	///	Convert a vector from degrees to radians.
 	///	Convert a vector from degrees to radians.
@@ -201,7 +201,7 @@ public:
 	};
 	};
 
 
 	/** Get fbx fps for time mode meta data
 	/** Get fbx fps for time mode meta data
-     */
+	 */
 	static float get_fbx_fps(int32_t time_mode) {
 	static float get_fbx_fps(int32_t time_mode) {
 		switch (time_mode) {
 		switch (time_mode) {
 			case AssetImportFbx::TIME_MODE_DEFAULT:
 			case AssetImportFbx::TIME_MODE_DEFAULT:
@@ -258,13 +258,13 @@ public:
 	}
 	}
 
 
 	/**
 	/**
-	  * Find hardcoded textures from assimp which could be in many different directories
-	  */
+	 * Find hardcoded textures from assimp which could be in many different directories
+	 */
 
 
 	/**
 	/**
-	  * set_texture_mapping_mode
-	  * Helper to check the mapping mode of the texture (repeat, clamp and mirror)
-	  */
+	 * set_texture_mapping_mode
+	 * Helper to check the mapping mode of the texture (repeat, clamp and mirror)
+	 */
 	// static void set_texture_mapping_mode(aiTextureMapMode *map_mode, Ref<ImageTexture> texture) {
 	// static void set_texture_mapping_mode(aiTextureMapMode *map_mode, Ref<ImageTexture> texture) {
 	// 	ERR_FAIL_COND(texture.is_null());
 	// 	ERR_FAIL_COND(texture.is_null());
 	// 	ERR_FAIL_COND(map_mode == NULL);
 	// 	ERR_FAIL_COND(map_mode == NULL);
@@ -282,9 +282,9 @@ public:
 	// }
 	// }
 
 
 	/**
 	/**
-	  * Load or load from cache image :)
-	  * We need to upgrade this in the later version :) should not be hard
-	  */
+	 * Load or load from cache image :)
+	 * We need to upgrade this in the later version :) should not be hard
+	 */
 	//static Ref<Image> load_image(ImportState &state, const aiScene *p_scene, String p_path){
 	//static Ref<Image> load_image(ImportState &state, const aiScene *p_scene, String p_path){
 
 
 	// Map<String, Ref<Image> >::Element *match = state.path_to_image_cache.find(p_path);
 	// Map<String, Ref<Image> >::Element *match = state.path_to_image_cache.find(p_path);

+ 0 - 7
modules/gdnative/pluginscript/pluginscript_script.cpp

@@ -352,13 +352,6 @@ Error PluginScript::reload(bool p_keep_state) {
 		}
 		}
 	}
 	}
 
 
-#ifdef TOOLS_ENABLED
-/*for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {
-
-        _update_placeholder(E->get());
-    }*/
-#endif
-
 	FREE_SCRIPT_MANIFEST(manifest);
 	FREE_SCRIPT_MANIFEST(manifest);
 	return OK;
 	return OK;
 #undef FREE_SCRIPT_MANIFEST
 #undef FREE_SCRIPT_MANIFEST

+ 43 - 43
modules/gdscript/language_server/lsp.hpp

@@ -358,21 +358,21 @@ struct Command {
 
 
 namespace TextDocumentSyncKind {
 namespace TextDocumentSyncKind {
 /**
 /**
-	 * Documents should not be synced at all.
-	 */
+ * Documents should not be synced at all.
+ */
 static const int None = 0;
 static const int None = 0;
 
 
 /**
 /**
-	 * Documents are synced by always sending the full content
-	 * of the document.
-	 */
+ * Documents are synced by always sending the full content
+ * of the document.
+ */
 static const int Full = 1;
 static const int Full = 1;
 
 
 /**
 /**
-	 * Documents are synced by sending the full content on open.
-	 * After that only incremental updates to the document are
-	 * send.
-	 */
+ * Documents are synced by sending the full content on open.
+ * After that only incremental updates to the document are
+ * send.
+ */
 static const int Incremental = 2;
 static const int Incremental = 2;
 }; // namespace TextDocumentSyncKind
 }; // namespace TextDocumentSyncKind
 
 
@@ -667,20 +667,20 @@ struct TextDocumentContentChangeEvent {
 // Use namespace instead of enumeration to follow the LSP specifications
 // Use namespace instead of enumeration to follow the LSP specifications
 namespace DiagnosticSeverity {
 namespace DiagnosticSeverity {
 /**
 /**
-	 * Reports an error.
-	 */
+ * Reports an error.
+ */
 static const int Error = 1;
 static const int Error = 1;
 /**
 /**
-	 * Reports a warning.
-	 */
+ * Reports a warning.
+ */
 static const int Warning = 2;
 static const int Warning = 2;
 /**
 /**
-	 * Reports an information.
-	 */
+ * Reports an information.
+ */
 static const int Information = 3;
 static const int Information = 3;
 /**
 /**
-	 * Reports a hint.
-	 */
+ * Reports a hint.
+ */
 static const int Hint = 4;
 static const int Hint = 4;
 }; // namespace DiagnosticSeverity
 }; // namespace DiagnosticSeverity
 
 
@@ -871,18 +871,18 @@ static const int TypeParameter = 25;
  */
  */
 namespace InsertTextFormat {
 namespace InsertTextFormat {
 /**
 /**
-	 * The primary text to be inserted is treated as a plain string.
-	 */
+ * The primary text to be inserted is treated as a plain string.
+ */
 static const int PlainText = 1;
 static const int PlainText = 1;
 
 
 /**
 /**
-	 * The primary text to be inserted is treated as a snippet.
-	 *
-	 * A snippet can define tab stops and placeholders with `$1`, `$2`
-	 * and `${3:foo}`. `$0` defines the final tab stop, it defaults to
-	 * the end of the snippet. Placeholders with equal identifiers are linked,
-	 * that is typing in one will update others too.
-	 */
+ * The primary text to be inserted is treated as a snippet.
+ *
+ * A snippet can define tab stops and placeholders with `$1`, `$2`
+ * and `${3:foo}`. `$0` defines the final tab stop, it defaults to
+ * the end of the snippet. Placeholders with equal identifiers are linked,
+ * that is typing in one will update others too.
+ */
 static const int Snippet = 2;
 static const int Snippet = 2;
 }; // namespace InsertTextFormat
 }; // namespace InsertTextFormat
 
 
@@ -1359,16 +1359,16 @@ struct NativeSymbolInspectParams {
  */
  */
 namespace FoldingRangeKind {
 namespace FoldingRangeKind {
 /**
 /**
-	 * Folding range for a comment
-	 */
+ * Folding range for a comment
+ */
 static const String Comment = "comment";
 static const String Comment = "comment";
 /**
 /**
-	 * Folding range for a imports or includes
-	 */
+ * Folding range for a imports or includes
+ */
 static const String Imports = "imports";
 static const String Imports = "imports";
 /**
 /**
-	 * Folding range for a region (e.g. `#region`)
-	 */
+ * Folding range for a region (e.g. `#region`)
+ */
 static const String Region = "region";
 static const String Region = "region";
 } // namespace FoldingRangeKind
 } // namespace FoldingRangeKind
 
 
@@ -1419,20 +1419,20 @@ struct FoldingRange {
  */
  */
 namespace CompletionTriggerKind {
 namespace CompletionTriggerKind {
 /**
 /**
-	 * Completion was triggered by typing an identifier (24x7 code
-	 * complete), manual invocation (e.g Ctrl+Space) or via API.
-	 */
+ * Completion was triggered by typing an identifier (24x7 code
+ * complete), manual invocation (e.g Ctrl+Space) or via API.
+ */
 static const int Invoked = 1;
 static const int Invoked = 1;
 
 
 /**
 /**
-	 * Completion was triggered by a trigger character specified by
-	 * the `triggerCharacters` properties of the `CompletionRegistrationOptions`.
-	 */
+ * Completion was triggered by a trigger character specified by
+ * the `triggerCharacters` properties of the `CompletionRegistrationOptions`.
+ */
 static const int TriggerCharacter = 2;
 static const int TriggerCharacter = 2;
 
 
 /**
 /**
-	 * Completion was re-triggered as the current completion list is incomplete.
-	 */
+ * Completion was re-triggered as the current completion list is incomplete.
+ */
 static const int TriggerForIncompleteCompletions = 3;
 static const int TriggerForIncompleteCompletions = 3;
 } // namespace CompletionTriggerKind
 } // namespace CompletionTriggerKind
 
 
@@ -1441,8 +1441,8 @@ static const int TriggerForIncompleteCompletions = 3;
  */
  */
 struct CompletionContext {
 struct CompletionContext {
 	/**
 	/**
-	* How the completion was triggered.
-	*/
+	 * How the completion was triggered.
+	 */
 	int triggerKind = CompletionTriggerKind::TriggerCharacter;
 	int triggerKind = CompletionTriggerKind::TriggerCharacter;
 
 
 	/**
 	/**
@@ -1906,7 +1906,7 @@ struct GodotNativeClassInfo {
 struct GodotCapabilities {
 struct GodotCapabilities {
 	/**
 	/**
 	 * Native class list
 	 * Native class list
-	*/
+	 */
 	List<GodotNativeClassInfo> native_classes;
 	List<GodotNativeClassInfo> native_classes;
 
 
 	Dictionary to_json() {
 	Dictionary to_json() {

+ 1 - 17
modules/visual_script/visual_script.cpp

@@ -2435,7 +2435,6 @@ void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String
 	const StringName *f = _call_stack[l].function;
 	const StringName *f = _call_stack[l].function;
 
 
 	ERR_FAIL_COND(!_call_stack[l].instance->functions.has(*f));
 	ERR_FAIL_COND(!_call_stack[l].instance->functions.has(*f));
-	//VisualScriptInstance::Function *func = &_call_stack[l].instance->functions[*f];
 
 
 	VisualScriptNodeInstance *node = _call_stack[l].instance->instances[*_call_stack[l].current_id];
 	VisualScriptNodeInstance *node = _call_stack[l].instance->instances[*_call_stack[l].current_id];
 	ERR_FAIL_COND(!node);
 	ERR_FAIL_COND(!node);
@@ -2481,23 +2480,8 @@ void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String
 		p_locals->push_back("working_mem/mem_" + itos(i));
 		p_locals->push_back("working_mem/mem_" + itos(i));
 		p_values->push_back((*_call_stack[l].work_mem)[i]);
 		p_values->push_back((*_call_stack[l].work_mem)[i]);
 	}
 	}
-
-	/*
-    ERR_FAIL_INDEX(p_level,_debug_call_stack_pos);
-
-
-    VisualFunction *f = _call_stack[l].function;
-
-    List<Pair<StringName,int> > locals;
-
-    f->debug_get_stack_member_state(*_call_stack[l].line,&locals);
-    for( List<Pair<StringName,int> >::Element *E = locals.front();E;E=E->next() ) {
-
-	p_locals->push_back(E->get().first);
-	p_values->push_back(_call_stack[l].stack[E->get().second]);
-    }
-*/
 }
 }
+
 void VisualScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
 void VisualScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
 	if (_debug_parse_err_node >= 0) {
 	if (_debug_parse_err_node >= 0) {
 		return;
 		return;

+ 22 - 22
platform/android/android_keys_utils.h

@@ -133,28 +133,28 @@ static _WinTranslatePair _ak_to_keycode[] = {
 };
 };
 /*
 /*
 TODO: map these android key:
 TODO: map these android key:
-    AKEYCODE_SOFT_LEFT       = 1,
-    AKEYCODE_SOFT_RIGHT      = 2,
-    AKEYCODE_CALL            = 5,
-    AKEYCODE_ENDCALL         = 6,
-    AKEYCODE_STAR            = 17,
-    AKEYCODE_POUND           = 18,
-    AKEYCODE_POWER           = 26,
-    AKEYCODE_CAMERA          = 27,
-    AKEYCODE_CLEAR           = 28,
-    AKEYCODE_SYM             = 63,
-    AKEYCODE_ENVELOPE        = 65,
-    AKEYCODE_GRAVE           = 68,
-    AKEYCODE_SEMICOLON       = 74,
-    AKEYCODE_APOSTROPHE      = 75,
-    AKEYCODE_AT              = 77,
-    AKEYCODE_NUM             = 78,
-    AKEYCODE_HEADSETHOOK     = 79,
-    AKEYCODE_FOCUS           = 80,   // *Camera* focus
-    AKEYCODE_NOTIFICATION    = 83,
-    AKEYCODE_SEARCH          = 84,
-    AKEYCODE_PICTSYMBOLS     = 94,
-    AKEYCODE_SWITCH_CHARSET  = 95,
+	AKEYCODE_SOFT_LEFT       = 1,
+	AKEYCODE_SOFT_RIGHT      = 2,
+	AKEYCODE_CALL            = 5,
+	AKEYCODE_ENDCALL         = 6,
+	AKEYCODE_STAR            = 17,
+	AKEYCODE_POUND           = 18,
+	AKEYCODE_POWER           = 26,
+	AKEYCODE_CAMERA          = 27,
+	AKEYCODE_CLEAR           = 28,
+	AKEYCODE_SYM             = 63,
+	AKEYCODE_ENVELOPE        = 65,
+	AKEYCODE_GRAVE           = 68,
+	AKEYCODE_SEMICOLON       = 74,
+	AKEYCODE_APOSTROPHE      = 75,
+	AKEYCODE_AT              = 77,
+	AKEYCODE_NUM             = 78,
+	AKEYCODE_HEADSETHOOK     = 79,
+	AKEYCODE_FOCUS           = 80,   // *Camera* focus
+	AKEYCODE_NOTIFICATION    = 83,
+	AKEYCODE_SEARCH          = 84,
+	AKEYCODE_PICTSYMBOLS     = 94,
+	AKEYCODE_SWITCH_CHARSET  = 95,
 */
 */
 
 
 unsigned int android_get_keysym(unsigned int p_code);
 unsigned int android_get_keysym(unsigned int p_code);

+ 8 - 14
platform/android/export/export_plugin.cpp

@@ -502,11 +502,11 @@ bool EditorExportPlatformAndroid::is_package_name_valid(const String &p_package,
 
 
 bool EditorExportPlatformAndroid::_should_compress_asset(const String &p_path, const Vector<uint8_t> &p_data) {
 bool EditorExportPlatformAndroid::_should_compress_asset(const String &p_path, const Vector<uint8_t> &p_data) {
 	/*
 	/*
-     *  By not compressing files with little or not benefit in doing so,
-     *  a performance gain is expected attime. Moreover, if the APK is
-     *  zip-aligned, assets stored as they are can be efficiently read by
-     *  Android by memory-mapping them.
-     */
+	 *  By not compressing files with little or not benefit in doing so,
+	 *  a performance gain is expected attime. Moreover, if the APK is
+	 *  zip-aligned, assets stored as they are can be efficiently read by
+	 *  Android by memory-mapping them.
+	 */
 
 
 	// -- Unconditional uncompress to mimic AAPT plus some other
 	// -- Unconditional uncompress to mimic AAPT plus some other
 
 
@@ -857,16 +857,11 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
 				int iofs = ofs + 8;
 				int iofs = ofs + 8;
 
 
 				string_count = decode_uint32(&p_manifest[iofs]);
 				string_count = decode_uint32(&p_manifest[iofs]);
-				//styles_count = decode_uint32(&p_manifest[iofs + 4]);
+				// iofs + 4 is `styles_count`.
 				string_flags = decode_uint32(&p_manifest[iofs + 8]);
 				string_flags = decode_uint32(&p_manifest[iofs + 8]);
 				string_data_offset = decode_uint32(&p_manifest[iofs + 12]);
 				string_data_offset = decode_uint32(&p_manifest[iofs + 12]);
-				//styles_offset = decode_uint32(&p_manifest[iofs + 16]);
-				/*
-                printf("string count: %i\n",string_count);
-                printf("flags: %i\n",string_flags);
-                printf("sdata ofs: %i\n",string_data_offset);
-                printf("styles ofs: %i\n",styles_offset);
-                */
+				// iofs + 16 is `styles_offset`.
+
 				uint32_t st_offset = iofs + 20;
 				uint32_t st_offset = iofs + 20;
 				string_table.resize(string_count);
 				string_table.resize(string_count);
 				uint32_t string_end = 0;
 				uint32_t string_end = 0;
@@ -1441,7 +1436,6 @@ void EditorExportPlatformAndroid::_fix_resources(const Ref<EditorExportPreset> &
 	encode_uint32(ret.size(), &ret.write[4]);
 	encode_uint32(ret.size(), &ret.write[4]);
 
 
 	r_manifest = ret;
 	r_manifest = ret;
-	//printf("end\n");
 }
 }
 
 
 void EditorExportPlatformAndroid::_load_image_data(const Ref<Image> &p_splash_image, Vector<uint8_t> &p_data) {
 void EditorExportPlatformAndroid::_load_image_data(const Ref<Image> &p_splash_image, Vector<uint8_t> &p_data) {

+ 11 - 11
platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java

@@ -50,9 +50,9 @@ public class GodotDownloaderService extends DownloaderService {
 	};
 	};
 
 
 	/**
 	/**
-     * This public key comes from your Android Market publisher account, and it
-     * used by the LVL to validate responses from Market on your behalf.
-     */
+	 * This public key comes from your Android Market publisher account, and it
+	 * used by the LVL to validate responses from Market on your behalf.
+	 */
 	@Override
 	@Override
 	public String getPublicKey() {
 	public String getPublicKey() {
 		SharedPreferences prefs = getApplicationContext().getSharedPreferences("app_data_keys", Context.MODE_PRIVATE);
 		SharedPreferences prefs = getApplicationContext().getSharedPreferences("app_data_keys", Context.MODE_PRIVATE);
@@ -63,20 +63,20 @@ public class GodotDownloaderService extends DownloaderService {
 	}
 	}
 
 
 	/**
 	/**
-     * This is used by the preference obfuscater to make sure that your
-     * obfuscated preferences are different than the ones used by other
-     * applications.
-     */
+	 * This is used by the preference obfuscater to make sure that your
+	 * obfuscated preferences are different than the ones used by other
+	 * applications.
+	 */
 	@Override
 	@Override
 	public byte[] getSALT() {
 	public byte[] getSALT() {
 		return SALT;
 		return SALT;
 	}
 	}
 
 
 	/**
 	/**
-     * Fill this in with the class name for your alarm receiver. We do this
-     * because receivers must be unique across all of Android (it's a good idea
-     * to make sure that your receiver is in your unique package)
-     */
+	 * Fill this in with the class name for your alarm receiver. We do this
+	 * because receivers must be unique across all of Android (it's a good idea
+	 * to make sure that your receiver is in your unique package)
+	 */
 	@Override
 	@Override
 	public String getAlarmReceiverClassName() {
 	public String getAlarmReceiverClassName() {
 		Log.d("GODOT", "getAlarmReceiverClassName()");
 		Log.d("GODOT", "getAlarmReceiverClassName()");

+ 19 - 19
platform/android/power_android.cpp

@@ -33,25 +33,25 @@ Adapted from corresponding SDL 2.0 code.
 */
 */
 
 
 /*
 /*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2017 Sam Lantinga <[email protected]>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
+ * Simple DirectMedia Layer
+ * Copyright (C) 1997-2017 Sam Lantinga <[email protected]>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
 
 
 #include "power_android.h"
 #include "power_android.h"
 
 

+ 19 - 19
platform/osx/power_osx.cpp

@@ -33,25 +33,25 @@ Adapted from corresponding SDL 2.0 code.
 */
 */
 
 
 /*
 /*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2017 Sam Lantinga <[email protected]>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
+ * Simple DirectMedia Layer
+ * Copyright (C) 1997-2017 Sam Lantinga <[email protected]>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
 
 
 #include "power_osx.h"
 #include "power_osx.h"
 
 

+ 7 - 7
platform/uwp/export/export.cpp

@@ -919,15 +919,15 @@ class EditorExportPlatformUWP : public EditorExportPlatform {
 
 
 	static bool _should_compress_asset(const String &p_path, const Vector<uint8_t> &p_data) {
 	static bool _should_compress_asset(const String &p_path, const Vector<uint8_t> &p_data) {
 		/* TODO: This was copied verbatim from Android export. It should be
 		/* TODO: This was copied verbatim from Android export. It should be
-		* refactored to the parent class and also be used for .zip export.
-		*/
+		 * refactored to the parent class and also be used for .zip export.
+		 */
 
 
 		/*
 		/*
-		*  By not compressing files with little or not benefit in doing so,
-		*  a performance gain is expected at runtime. Moreover, if the APK is
-		*  zip-aligned, assets stored as they are can be efficiently read by
-		*  Android by memory-mapping them.
-		*/
+		 *  By not compressing files with little or not benefit in doing so,
+		 *  a performance gain is expected at runtime. Moreover, if the APK is
+		 *  zip-aligned, assets stored as they are can be efficiently read by
+		 *  Android by memory-mapping them.
+		 */
 
 
 		// -- Unconditional uncompress to mimic AAPT plus some other
 		// -- Unconditional uncompress to mimic AAPT plus some other
 
 

+ 4 - 4
platform/uwp/power_uwp.cpp

@@ -42,10 +42,10 @@ PowerUWP::~PowerUWP() {
 bool PowerUWP::UpdatePowerInfo() {
 bool PowerUWP::UpdatePowerInfo() {
 	// TODO, WinRT: Battery info is available on at least one WinRT platform (Windows Phone 8).  Implement UpdatePowerInfo as appropriate. */
 	// TODO, WinRT: Battery info is available on at least one WinRT platform (Windows Phone 8).  Implement UpdatePowerInfo as appropriate. */
 	/* Notes from SDL:
 	/* Notes from SDL:
-	         - the Win32 function, GetSystemPowerStatus, is not available for use on WinRT
-	         - Windows Phone 8 has a 'Battery' class, which is documented as available for C++
-	             - More info on WP8's Battery class can be found at http://msdn.microsoft.com/library/windowsphone/develop/jj207231
-	    */
+	 * - the Win32 function, GetSystemPowerStatus, is not available for use on WinRT
+	 * - Windows Phone 8 has a 'Battery' class, which is documented as available for C++
+	 * - More info on WP8's Battery class can be found at http://msdn.microsoft.com/library/windowsphone/develop/jj207231
+	 */
 	return false;
 	return false;
 }
 }
 
 

+ 19 - 19
platform/windows/power_windows.cpp

@@ -33,25 +33,25 @@ Adapted from corresponding SDL 2.0 code.
 */
 */
 
 
 /*
 /*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2017 Sam Lantinga <[email protected]>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
+ * Simple DirectMedia Layer
+ * Copyright (C) 1997-2017 Sam Lantinga <[email protected]>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
 
 
 #include "power_windows.h"
 #include "power_windows.h"
 
 

+ 1 - 13
platform/x11/os_x11.cpp

@@ -468,15 +468,6 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
 	XISelectEvents(x11_display, x11_window, &xi.all_event_mask, 1);
 	XISelectEvents(x11_display, x11_window, &xi.all_event_mask, 1);
 	XISelectEvents(x11_display, DefaultRootWindow(x11_display), &xi.all_master_event_mask, 1);
 	XISelectEvents(x11_display, DefaultRootWindow(x11_display), &xi.all_master_event_mask, 1);
 
 
-	// Disabled by now since grabbing also blocks mouse events
-	// (they are received as extended events instead of standard events)
-	/*XIClearMask(xi.touch_event_mask.mask, XI_TouchOwnership);
-
-	// Grab touch devices to avoid OS gesture interference
-	for (int i = 0; i < xi.touch_devices.size(); ++i) {
-		XIGrabDevice(x11_display, xi.touch_devices[i], x11_window, CurrentTime, None, XIGrabModeAsync, XIGrabModeAsync, False, &xi.touch_event_mask);
-	}*/
-
 	/* set the titlebar name */
 	/* set the titlebar name */
 	XStoreName(x11_display, x11_window, "Godot");
 	XStoreName(x11_display, x11_window, "Godot");
 
 
@@ -2469,10 +2460,7 @@ void OS_X11::process_xevents() {
 						xi.last_relative_time = raw_event->time;
 						xi.last_relative_time = raw_event->time;
 					} break;
 					} break;
 #ifdef TOUCH_ENABLED
 #ifdef TOUCH_ENABLED
-					case XI_TouchBegin: // Fall-through
-							// Disabled hand-in-hand with the grabbing
-							//XIAllowTouchEvents(x11_display, event_data->deviceid, event_data->detail, x11_window, XIAcceptTouch);
-
+					case XI_TouchBegin:
 					case XI_TouchEnd: {
 					case XI_TouchEnd: {
 						bool is_begin = event_data->evtype == XI_TouchBegin;
 						bool is_begin = event_data->evtype == XI_TouchBegin;
 
 

+ 19 - 19
platform/x11/power_x11.cpp

@@ -33,25 +33,25 @@ Adapted from corresponding SDL 2.0 code.
 */
 */
 
 
 /*
 /*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2017 Sam Lantinga <[email protected]>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
+ * Simple DirectMedia Layer
+ * Copyright (C) 1997-2017 Sam Lantinga <[email protected]>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
 
 
 #include "power_x11.h"
 #include "power_x11.h"
 
 

+ 2 - 2
scene/3d/spatial.cpp

@@ -46,7 +46,7 @@
  definition of invalidation: global is invalid
  definition of invalidation: global is invalid
 
 
  1) If a node sets a LOCAL, it produces an invalidation of everything above
  1) If a node sets a LOCAL, it produces an invalidation of everything above
-    a) If above is invalid, don't keep invalidating upwards
+ .  a) If above is invalid, don't keep invalidating upwards
  2) If a node sets a GLOBAL, it is converted to LOCAL (and forces validation of everything pending below)
  2) If a node sets a GLOBAL, it is converted to LOCAL (and forces validation of everything pending below)
 
 
  drawback: setting/reading globals is useful and used very very often, and using affine inverses is slow
  drawback: setting/reading globals is useful and used very very often, and using affine inverses is slow
@@ -58,7 +58,7 @@
  definition of invalidation: NONE dirty, LOCAL dirty, GLOBAL dirty
  definition of invalidation: NONE dirty, LOCAL dirty, GLOBAL dirty
 
 
  1) If a node sets a LOCAL, it must climb the tree and set it as GLOBAL dirty
  1) If a node sets a LOCAL, it must climb the tree and set it as GLOBAL dirty
-    a) marking GLOBALs as dirty up all the tree must be done always
+ .  a) marking GLOBALs as dirty up all the tree must be done always
  2) If a node sets a GLOBAL, it marks local as dirty, and that's all?
  2) If a node sets a GLOBAL, it marks local as dirty, and that's all?
 
 
  //is clearing the dirty state correct in this case?
  //is clearing the dirty state correct in this case?

+ 2 - 24
scene/gui/control.cpp

@@ -102,11 +102,11 @@ void Control::_edit_set_position(const Point2 &p_position) {
 	// Unlikely to happen. TODO: enclose all _edit_ functions into TOOLS_ENABLED
 	// Unlikely to happen. TODO: enclose all _edit_ functions into TOOLS_ENABLED
 	set_position(p_position);
 	set_position(p_position);
 #endif
 #endif
-};
+}
 
 
 Point2 Control::_edit_get_position() const {
 Point2 Control::_edit_get_position() const {
 	return get_position();
 	return get_position();
-};
+}
 
 
 void Control::_edit_set_scale(const Size2 &p_scale) {
 void Control::_edit_set_scale(const Size2 &p_scale) {
 	set_scale(p_scale);
 	set_scale(p_scale);
@@ -541,14 +541,6 @@ void Control::_notification(int p_notification) {
 					viewport->connect("size_changed", this, "_size_changed");
 					viewport->connect("size_changed", this, "_size_changed");
 				}
 				}
 			}
 			}
-
-			/*
-			if (data.theme.is_null() && data.parent && data.parent->data.theme_owner) {
-				data.theme_owner=data.parent->data.theme_owner;
-				notification(NOTIFICATION_THEME_CHANGED);
-			}
-			*/
-
 		} break;
 		} break;
 		case NOTIFICATION_EXIT_CANVAS: {
 		case NOTIFICATION_EXIT_CANVAS: {
 			if (data.parent_canvas_item) {
 			if (data.parent_canvas_item) {
@@ -675,10 +667,6 @@ bool Control::has_point(const Point2 &p_point) const {
 			return ret;
 			return ret;
 		}
 		}
 	}
 	}
-	/*if (has_stylebox("mask")) {
-		Ref<StyleBox> mask = get_stylebox("mask");
-		return mask->test_mask(p_point,Rect2(Point2(),get_size()));
-	}*/
 	return Rect2(Point2(), get_size()).has_point(p_point);
 	return Rect2(Point2(), get_size()).has_point(p_point);
 }
 }
 
 
@@ -2565,16 +2553,6 @@ void Control::warp_mouse(const Point2 &p_to_pos) {
 }
 }
 
 
 bool Control::is_text_field() const {
 bool Control::is_text_field() const {
-	/*
-    if (get_script_instance()) {
-        Variant v=p_point;
-        const Variant *p[2]={&v,&p_data};
-        Variant::CallError ce;
-        Variant ret = get_script_instance()->call("is_text_field",p,2,ce);
-        if (ce.error==Variant::CallError::CALL_OK)
-            return ret;
-    }
-  */
 	return false;
 	return false;
 }
 }
 
 

+ 1 - 1
scene/resources/primitive_meshes.cpp

@@ -266,7 +266,7 @@ PrimitiveMesh::~PrimitiveMesh() {
 }
 }
 
 
 /**
 /**
-    CapsuleMesh
+  CapsuleMesh
 */
 */
 
 
 void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
 void CapsuleMesh::_create_mesh_array(Array &p_arr) const {

+ 4 - 10
servers/audio/audio_filter_sw.cpp

@@ -33,9 +33,11 @@
 void AudioFilterSW::set_mode(Mode p_mode) {
 void AudioFilterSW::set_mode(Mode p_mode) {
 	mode = p_mode;
 	mode = p_mode;
 }
 }
+
 void AudioFilterSW::set_cutoff(float p_cutoff) {
 void AudioFilterSW::set_cutoff(float p_cutoff) {
 	cutoff = p_cutoff;
 	cutoff = p_cutoff;
 }
 }
+
 void AudioFilterSW::set_resonance(float p_resonance) {
 void AudioFilterSW::set_resonance(float p_resonance) {
 	resonance = p_resonance;
 	resonance = p_resonance;
 }
 }
@@ -178,21 +180,13 @@ void AudioFilterSW::prepare_coefficients(Coeffs *p_coeffs) {
 	p_coeffs->b2 /= a0;
 	p_coeffs->b2 /= a0;
 	p_coeffs->a1 /= 0.0 - a0;
 	p_coeffs->a1 /= 0.0 - a0;
 	p_coeffs->a2 /= 0.0 - a0;
 	p_coeffs->a2 /= 0.0 - a0;
-
-	//undenormalise
-	/*    p_coeffs->b0=undenormalise(p_coeffs->b0);
-    p_coeffs->b1=undenormalise(p_coeffs->b1);
-    p_coeffs->b2=undenormalise(p_coeffs->b2);
-    p_coeffs->a1=undenormalise(p_coeffs->a1);
-    p_coeffs->a2=undenormalise(p_coeffs->a2);*/
 }
 }
 
 
-void AudioFilterSW::set_stages(int p_stages) { //adjust for multiple stages
-
+void AudioFilterSW::set_stages(int p_stages) {
 	stages = p_stages;
 	stages = p_stages;
 }
 }
 
 
-/* Fouriertransform kernel to obtain response */
+/* Fourier transform kernel to obtain response */
 
 
 float AudioFilterSW::get_response(float p_freq, Coeffs *p_coeffs) {
 float AudioFilterSW::get_response(float p_freq, Coeffs *p_coeffs) {
 	float freq = p_freq / sampling_rate * Math_PI * 2.0f;
 	float freq = p_freq / sampling_rate * Math_PI * 2.0f;

+ 13 - 23
servers/physics/joints/generic_6dof_joint_sw.h

@@ -152,11 +152,11 @@ public:
 
 
 	//! Test limit
 	//! Test limit
 	/*!
 	/*!
-    - free means upper < lower,
-    - locked means upper == lower
-    - limited means upper > lower
-    - limitIndex: first 3 are linear, next 3 are angular
-    */
+	 * - free means upper < lower,
+	 * - locked means upper == lower
+	 * - limited means upper > lower
+	 * - limitIndex: first 3 are linear, next 3 are angular
+	 */
 	inline bool isLimited(int limitIndex) {
 	inline bool isLimited(int limitIndex) {
 		return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]);
 		return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]);
 	}
 	}
@@ -239,25 +239,15 @@ public:
 	virtual bool setup(real_t p_timestep);
 	virtual bool setup(real_t p_timestep);
 	virtual void solve(real_t p_timestep);
 	virtual void solve(real_t p_timestep);
 
 
-	//! Calcs global transform of the offsets
-	/*!
-	Calcs the global transform for the joint offset for body A an B, and also calcs the agle differences between the bodies.
-	\sa Generic6DOFJointSW.getCalculatedTransformA , Generic6DOFJointSW.getCalculatedTransformB, Generic6DOFJointSW.calculateAngleInfo
-	*/
+	// Calcs the global transform for the joint offset for body A an B, and also calcs the angle differences between the bodies.
 	void calculateTransforms();
 	void calculateTransforms();
 
 
-	//! Gets the global transform of the offset for body A
-	/*!
-    \sa Generic6DOFJointSW.getFrameOffsetA, Generic6DOFJointSW.getFrameOffsetB, Generic6DOFJointSW.calculateAngleInfo.
-    */
+	// Gets the global transform of the offset for body A. */
 	const Transform &getCalculatedTransformA() const {
 	const Transform &getCalculatedTransformA() const {
 		return m_calculatedTransformA;
 		return m_calculatedTransformA;
 	}
 	}
 
 
-	//! Gets the global transform of the offset for body B
-	/*!
-    \sa Generic6DOFJointSW.getFrameOffsetA, Generic6DOFJointSW.getFrameOffsetB, Generic6DOFJointSW.calculateAngleInfo.
-    */
+	// Gets the global transform of the offset for body B.
 	const Transform &getCalculatedTransformB() const {
 	const Transform &getCalculatedTransformB() const {
 		return m_calculatedTransformB;
 		return m_calculatedTransformB;
 	}
 	}
@@ -344,11 +334,11 @@ public:
 
 
 	//! Test limit
 	//! Test limit
 	/*!
 	/*!
-    - free means upper < lower,
-    - locked means upper == lower
-    - limited means upper > lower
-    - limitIndex: first 3 are linear, next 3 are angular
-    */
+	 * - free means upper < lower,
+	 * - locked means upper == lower
+	 * - limited means upper > lower
+	 * - limitIndex: first 3 are linear, next 3 are angular
+	 */
 	bool isLimited(int limitIndex) {
 	bool isLimited(int limitIndex) {
 		if (limitIndex < 3) {
 		if (limitIndex < 3) {
 			return m_linearLimits.isLimited(limitIndex);
 			return m_linearLimits.isLimited(limitIndex);

+ 0 - 89
servers/physics_2d/broad_phase_2d_hash_grid.cpp

@@ -651,92 +651,3 @@ BroadPhase2DHashGrid::~BroadPhase2DHashGrid() {
 
 
 	memdelete_arr(hash_table);
 	memdelete_arr(hash_table);
 }
 }
-
-/* 3D version of voxel traversal:
-
-public IEnumerable<Point3D> GetCellsOnRay(Ray ray, int maxDepth)
-{
-    // Implementation is based on:
-    // "A Fast Voxel Traversal Algorithm for Ray Tracing"
-    // John Amanatides, Andrew Woo
-    // http://www.cse.yorku.ca/~amana/research/grid.pdf
-    // https://web.archive.org/web/20100616193049/http://www.devmaster.net/articles/raytracing_series/A%20faster%20voxel%20traversal%20algorithm%20for%20ray%20tracing.pdf
-
-    // NOTES:
-    // * This code assumes that the ray's position and direction are in 'cell coordinates', which means
-    //   that one unit equals one cell in all directions.
-    // * When the ray doesn't start within the voxel grid, calculate the first position at which the
-    //   ray could enter the grid. If it never enters the grid, there is nothing more to do here.
-    // * Also, it is important to test when the ray exits the voxel grid when the grid isn't infinite.
-    // * The Point3D structure is a simple structure having three integer fields (X, Y and Z).
-
-    // The cell in which the ray starts.
-    Point3D start = GetCellAt(ray.Position);        // Rounds the position's X, Y and Z down to the nearest integer values.
-    int x = start.X;
-    int y = start.Y;
-    int z = start.Z;
-
-    // Determine which way we go.
-    int stepX = Math.Sign(ray.Direction.X);
-    int stepY = Math.Sign(ray.Direction.Y);
-    int stepZ = Math.Sign(ray.Direction.Z);
-
-    // Calculate cell boundaries. When the step (i.e. direction sign) is positive,
-    // the next boundary is AFTER our current position, meaning that we have to add 1.
-    // Otherwise, it is BEFORE our current position, in which case we add nothing.
-    Point3D cellBoundary = new Point3D(
-	x + (stepX > 0 ? 1 : 0),
-	y + (stepY > 0 ? 1 : 0),
-	z + (stepZ > 0 ? 1 : 0));
-
-    // NOTE: For the following calculations, the result will be Single.PositiveInfinity
-    // when ray.Direction.X, Y or Z equals zero, which is OK. However, when the left-hand
-    // value of the division also equals zero, the result is Single.NaN, which is not OK.
-
-    // Determine how far we can travel along the ray before we hit a voxel boundary.
-    Vector3 tMax = new Vector3(
-	(cellBoundary.X - ray.Position.X) / ray.Direction.X,    // Boundary is a plane on the YZ axis.
-	(cellBoundary.Y - ray.Position.Y) / ray.Direction.Y,    // Boundary is a plane on the XZ axis.
-	(cellBoundary.Z - ray.Position.Z) / ray.Direction.Z);    // Boundary is a plane on the XY axis.
-    if (Single.IsNaN(tMax.X)) tMax.X = Single.PositiveInfinity;
-    if (Single.IsNaN(tMax.Y)) tMax.Y = Single.PositiveInfinity;
-    if (Single.IsNaN(tMax.Z)) tMax.Z = Single.PositiveInfinity;
-
-    // Determine how far we must travel along the ray before we have crossed a gridcell.
-    Vector3 tDelta = new Vector3(
-	stepX / ray.Direction.X,                    // Crossing the width of a cell.
-	stepY / ray.Direction.Y,                    // Crossing the height of a cell.
-	stepZ / ray.Direction.Z);                    // Crossing the depth of a cell.
-    if (Single.IsNaN(tDelta.X)) tDelta.X = Single.PositiveInfinity;
-    if (Single.IsNaN(tDelta.Y)) tDelta.Y = Single.PositiveInfinity;
-    if (Single.IsNaN(tDelta.Z)) tDelta.Z = Single.PositiveInfinity;
-
-    // For each step, determine which distance to the next voxel boundary is lowest (i.e.
-    // which voxel boundary is nearest) and walk that way.
-    for (int i = 0; i < maxDepth; i++)
-    {
-	// Return it.
-	yield return new Point3D(x, y, z);
-
-	// Do the next step.
-	if (tMax.X < tMax.Y && tMax.X < tMax.Z)
-	{
-	    // tMax.X is the lowest, an YZ cell boundary plane is nearest.
-	    x += stepX;
-	    tMax.X += tDelta.X;
-	}
-	else if (tMax.Y < tMax.Z)
-	{
-	    // tMax.Y is the lowest, an XZ cell boundary plane is nearest.
-	    y += stepY;
-	    tMax.Y += tDelta.Y;
-	}
-	else
-	{
-	    // tMax.Z is the lowest, an XY cell boundary plane is nearest.
-	    z += stepZ;
-	    tMax.Z += tDelta.Z;
-	}
-    }
-
-    */