|
@@ -81,7 +81,7 @@ bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) {
|
|
|
return false;
|
|
|
}
|
|
|
|
|
|
- int which = path.get_slicec('/', 1).to_int();
|
|
|
+ uint32_t which = path.get_slicec('/', 1).to_int();
|
|
|
String what = path.get_slicec('/', 2);
|
|
|
|
|
|
if (which == bones.size() && what == "name") {
|
|
@@ -89,7 +89,7 @@ bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) {
|
|
|
return true;
|
|
|
}
|
|
|
|
|
|
- ERR_FAIL_INDEX_V(which, bones.size(), false);
|
|
|
+ ERR_FAIL_UNSIGNED_INDEX_V(which, bones.size(), false);
|
|
|
|
|
|
if (what == "parent") {
|
|
|
set_bone_parent(which, p_value);
|
|
@@ -153,10 +153,10 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const {
|
|
|
return false;
|
|
|
}
|
|
|
|
|
|
- int which = path.get_slicec('/', 1).to_int();
|
|
|
+ uint32_t which = path.get_slicec('/', 1).to_int();
|
|
|
String what = path.get_slicec('/', 2);
|
|
|
|
|
|
- ERR_FAIL_INDEX_V(which, bones.size(), false);
|
|
|
+ ERR_FAIL_UNSIGNED_INDEX_V(which, bones.size(), false);
|
|
|
|
|
|
if (what == "name") {
|
|
|
r_ret = get_bone_name(which);
|
|
@@ -182,7 +182,7 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const {
|
|
|
}
|
|
|
|
|
|
void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
|
|
|
- for (int i = 0; i < bones.size(); i++) {
|
|
|
+ for (uint32_t i = 0; i < bones.size(); i++) {
|
|
|
const String prep = vformat("%s/%d/", PNAME("bones"), i);
|
|
|
p_list->push_back(PropertyInfo(Variant::STRING, prep + PNAME("name"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
|
|
|
p_list->push_back(PropertyInfo(Variant::INT, prep + PNAME("parent"), PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NO_EDITOR));
|
|
@@ -241,7 +241,7 @@ void Skeleton3D::_update_process_order() {
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
- Bone *bonesptr = bones.ptrw();
|
|
|
+ Bone *bonesptr = bones.ptr();
|
|
|
int len = bones.size();
|
|
|
|
|
|
parentless_bones.clear();
|
|
@@ -283,7 +283,7 @@ void Skeleton3D::_update_process_order() {
|
|
|
|
|
|
void Skeleton3D::_update_bone_names() const {
|
|
|
String names;
|
|
|
- for (int i = 0; i < bones.size(); i++) {
|
|
|
+ for (uint32_t i = 0; i < bones.size(); i++) {
|
|
|
if (i > 0) {
|
|
|
names += ",";
|
|
|
}
|
|
@@ -331,14 +331,14 @@ void Skeleton3D::_notification(int p_what) {
|
|
|
|
|
|
updating = true;
|
|
|
|
|
|
- Bone *bonesptr = bones.ptrw();
|
|
|
+ Bone *bonesptr = bones.ptr();
|
|
|
int len = bones.size();
|
|
|
|
|
|
// Process modifiers.
|
|
|
_find_modifiers();
|
|
|
if (!modifiers.is_empty()) {
|
|
|
// Store unmodified bone poses.
|
|
|
- for (int i = 0; i < bones.size(); i++) {
|
|
|
+ for (uint32_t i = 0; i < bones.size(); i++) {
|
|
|
bones_backup[i].save(bones[i]);
|
|
|
}
|
|
|
_process_modifiers();
|
|
@@ -412,8 +412,8 @@ void Skeleton3D::_notification(int p_what) {
|
|
|
|
|
|
if (!modifiers.is_empty()) {
|
|
|
// Restore unmodified bone poses.
|
|
|
- for (int i = 0; i < bones.size(); i++) {
|
|
|
- bones_backup[i].restore(bones.write[i]);
|
|
|
+ for (uint32_t i = 0; i < bones.size(); i++) {
|
|
|
+ bones_backup[i].restore(bones[i]);
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -534,7 +534,7 @@ void Skeleton3D::set_bone_name(int p_bone, const String &p_name) {
|
|
|
}
|
|
|
|
|
|
name_to_bone_index.erase(bones[p_bone].name);
|
|
|
- bones.write[p_bone].name = p_name;
|
|
|
+ bones[p_bone].name = p_name;
|
|
|
name_to_bone_index.insert(p_name, p_bone);
|
|
|
|
|
|
version++;
|
|
@@ -582,13 +582,13 @@ void Skeleton3D::set_bone_meta(int p_bone, const StringName &p_key, const Varian
|
|
|
ERR_FAIL_INDEX(p_bone, bone_size);
|
|
|
|
|
|
if (p_value.get_type() == Variant::NIL) {
|
|
|
- if (bones.write[p_bone].metadata.has(p_key)) {
|
|
|
- bones.write[p_bone].metadata.erase(p_key);
|
|
|
+ if (bones[p_bone].metadata.has(p_key)) {
|
|
|
+ bones[p_bone].metadata.erase(p_key);
|
|
|
}
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
- bones.write[p_bone].metadata.insert(p_key, p_value, false);
|
|
|
+ bones[p_bone].metadata.insert(p_key, p_value, false);
|
|
|
}
|
|
|
|
|
|
bool Skeleton3D::is_bone_parent_of(int p_bone, int p_parent_bone_id) const {
|
|
@@ -615,7 +615,7 @@ void Skeleton3D::set_bone_parent(int p_bone, int p_parent) {
|
|
|
ERR_FAIL_COND(p_parent != -1 && (p_parent < 0));
|
|
|
ERR_FAIL_COND(p_bone == p_parent);
|
|
|
|
|
|
- bones.write[p_bone].parent = p_parent;
|
|
|
+ bones[p_bone].parent = p_parent;
|
|
|
process_order_dirty = true;
|
|
|
rest_dirty = true;
|
|
|
_make_dirty();
|
|
@@ -629,11 +629,11 @@ void Skeleton3D::unparent_bone_and_rest(int p_bone) {
|
|
|
|
|
|
int parent = bones[p_bone].parent;
|
|
|
while (parent >= 0) {
|
|
|
- bones.write[p_bone].rest = bones[parent].rest * bones[p_bone].rest;
|
|
|
+ bones[p_bone].rest = bones[parent].rest * bones[p_bone].rest;
|
|
|
parent = bones[parent].parent;
|
|
|
}
|
|
|
|
|
|
- bones.write[p_bone].parent = -1;
|
|
|
+ bones[p_bone].parent = -1;
|
|
|
process_order_dirty = true;
|
|
|
|
|
|
rest_dirty = true;
|
|
@@ -669,7 +669,7 @@ void Skeleton3D::set_bone_rest(int p_bone, const Transform3D &p_rest) {
|
|
|
const int bone_size = bones.size();
|
|
|
ERR_FAIL_INDEX(p_bone, bone_size);
|
|
|
|
|
|
- bones.write[p_bone].rest = p_rest;
|
|
|
+ bones[p_bone].rest = p_rest;
|
|
|
rest_dirty = true;
|
|
|
_make_dirty();
|
|
|
}
|
|
@@ -692,7 +692,7 @@ void Skeleton3D::set_bone_enabled(int p_bone, bool p_enabled) {
|
|
|
const int bone_size = bones.size();
|
|
|
ERR_FAIL_INDEX(p_bone, bone_size);
|
|
|
|
|
|
- bones.write[p_bone].enabled = p_enabled;
|
|
|
+ bones[p_bone].enabled = p_enabled;
|
|
|
emit_signal(SceneStringName(bone_enabled_changed), p_bone);
|
|
|
_make_dirty();
|
|
|
}
|
|
@@ -727,10 +727,10 @@ void Skeleton3D::set_bone_pose(int p_bone, const Transform3D &p_pose) {
|
|
|
const int bone_size = bones.size();
|
|
|
ERR_FAIL_INDEX(p_bone, bone_size);
|
|
|
|
|
|
- bones.write[p_bone].pose_position = p_pose.origin;
|
|
|
- bones.write[p_bone].pose_rotation = p_pose.basis.get_rotation_quaternion();
|
|
|
- bones.write[p_bone].pose_scale = p_pose.basis.get_scale();
|
|
|
- bones.write[p_bone].pose_cache_dirty = true;
|
|
|
+ bones[p_bone].pose_position = p_pose.origin;
|
|
|
+ bones[p_bone].pose_rotation = p_pose.basis.get_rotation_quaternion();
|
|
|
+ bones[p_bone].pose_scale = p_pose.basis.get_scale();
|
|
|
+ bones[p_bone].pose_cache_dirty = true;
|
|
|
if (is_inside_tree()) {
|
|
|
_make_dirty();
|
|
|
}
|
|
@@ -740,8 +740,8 @@ void Skeleton3D::set_bone_pose_position(int p_bone, const Vector3 &p_position) {
|
|
|
const int bone_size = bones.size();
|
|
|
ERR_FAIL_INDEX(p_bone, bone_size);
|
|
|
|
|
|
- bones.write[p_bone].pose_position = p_position;
|
|
|
- bones.write[p_bone].pose_cache_dirty = true;
|
|
|
+ bones[p_bone].pose_position = p_position;
|
|
|
+ bones[p_bone].pose_cache_dirty = true;
|
|
|
if (is_inside_tree()) {
|
|
|
_make_dirty();
|
|
|
}
|
|
@@ -750,8 +750,8 @@ void Skeleton3D::set_bone_pose_rotation(int p_bone, const Quaternion &p_rotation
|
|
|
const int bone_size = bones.size();
|
|
|
ERR_FAIL_INDEX(p_bone, bone_size);
|
|
|
|
|
|
- bones.write[p_bone].pose_rotation = p_rotation;
|
|
|
- bones.write[p_bone].pose_cache_dirty = true;
|
|
|
+ bones[p_bone].pose_rotation = p_rotation;
|
|
|
+ bones[p_bone].pose_cache_dirty = true;
|
|
|
if (is_inside_tree()) {
|
|
|
_make_dirty();
|
|
|
}
|
|
@@ -760,8 +760,8 @@ void Skeleton3D::set_bone_pose_scale(int p_bone, const Vector3 &p_scale) {
|
|
|
const int bone_size = bones.size();
|
|
|
ERR_FAIL_INDEX(p_bone, bone_size);
|
|
|
|
|
|
- bones.write[p_bone].pose_scale = p_scale;
|
|
|
- bones.write[p_bone].pose_cache_dirty = true;
|
|
|
+ bones[p_bone].pose_scale = p_scale;
|
|
|
+ bones[p_bone].pose_cache_dirty = true;
|
|
|
if (is_inside_tree()) {
|
|
|
_make_dirty();
|
|
|
}
|
|
@@ -794,7 +794,7 @@ void Skeleton3D::reset_bone_pose(int p_bone) {
|
|
|
}
|
|
|
|
|
|
void Skeleton3D::reset_bone_poses() {
|
|
|
- for (int i = 0; i < bones.size(); i++) {
|
|
|
+ for (uint32_t i = 0; i < bones.size(); i++) {
|
|
|
reset_bone_pose(i);
|
|
|
}
|
|
|
}
|
|
@@ -802,7 +802,7 @@ void Skeleton3D::reset_bone_poses() {
|
|
|
Transform3D Skeleton3D::get_bone_pose(int p_bone) const {
|
|
|
const int bone_size = bones.size();
|
|
|
ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D());
|
|
|
- const_cast<Skeleton3D *>(this)->bones.write[p_bone].update_pose_cache();
|
|
|
+ const_cast<Skeleton3D *>(this)->bones[p_bone].update_pose_cache();
|
|
|
return bones[p_bone].pose_cache;
|
|
|
}
|
|
|
|
|
@@ -853,7 +853,7 @@ Ref<Skin> Skeleton3D::create_skin_from_rest_transforms() {
|
|
|
|
|
|
// Pose changed, rebuild cache of inverses.
|
|
|
const Bone *bonesptr = bones.ptr();
|
|
|
- int len = bones.size();
|
|
|
+ uint32_t len = bones.size();
|
|
|
|
|
|
// Calculate global rests and invert them.
|
|
|
LocalVector<int> bones_to_process;
|
|
@@ -877,7 +877,7 @@ Ref<Skin> Skeleton3D::create_skin_from_rest_transforms() {
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- for (int i = 0; i < len; i++) {
|
|
|
+ for (uint32_t i = 0; i < len; i++) {
|
|
|
// The inverse is what is actually required.
|
|
|
skin->set_bind_bone(i, i);
|
|
|
skin->set_bind_pose(i, skin->get_bind_pose(i).affine_inverse());
|
|
@@ -937,7 +937,7 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) {
|
|
|
const int bone_size = bones.size();
|
|
|
ERR_FAIL_INDEX(p_bone_idx, bone_size);
|
|
|
|
|
|
- Bone *bonesptr = bones.ptrw();
|
|
|
+ Bone *bonesptr = bones.ptr();
|
|
|
thread_local LocalVector<int> bones_to_process;
|
|
|
bones_to_process.clear();
|
|
|
bones_to_process.push_back(p_bone_idx);
|
|
@@ -1171,9 +1171,9 @@ void Skeleton3D::_bind_methods() {
|
|
|
|
|
|
#ifndef DISABLE_DEPRECATED
|
|
|
void Skeleton3D::clear_bones_global_pose_override() {
|
|
|
- for (int i = 0; i < bones.size(); i += 1) {
|
|
|
- bones.write[i].global_pose_override_amount = 0;
|
|
|
- bones.write[i].global_pose_override_reset = true;
|
|
|
+ for (uint32_t i = 0; i < bones.size(); i += 1) {
|
|
|
+ bones[i].global_pose_override_amount = 0;
|
|
|
+ bones[i].global_pose_override_reset = true;
|
|
|
}
|
|
|
_make_dirty();
|
|
|
}
|
|
@@ -1181,9 +1181,9 @@ void Skeleton3D::clear_bones_global_pose_override() {
|
|
|
void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent) {
|
|
|
const int bone_size = bones.size();
|
|
|
ERR_FAIL_INDEX(p_bone, bone_size);
|
|
|
- bones.write[p_bone].global_pose_override_amount = p_amount;
|
|
|
- bones.write[p_bone].global_pose_override = p_pose;
|
|
|
- bones.write[p_bone].global_pose_override_reset = !p_persistent;
|
|
|
+ bones[p_bone].global_pose_override_amount = p_amount;
|
|
|
+ bones[p_bone].global_pose_override = p_pose;
|
|
|
+ bones[p_bone].global_pose_override_reset = !p_persistent;
|
|
|
_make_dirty();
|
|
|
}
|
|
|
|