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Merge pull request #66972 from FHEK789/node2d_canvas_item_docs

Add descriptions for Node2D's skew and CanvasItem's clip_children
Rémi Verschelde 3 年之前
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共有 2 個文件被更改,包括 3 次插入0 次删除
  1. 1 0
      doc/classes/CanvasItem.xml
  2. 2 0
      doc/classes/Node2D.xml

+ 1 - 0
doc/classes/CanvasItem.xml

@@ -536,6 +536,7 @@
 	</methods>
 	<members>
 		<member name="clip_children" type="bool" setter="set_clip_children" getter="is_clipping_children" default="false">
+			Allows the current node to clip children nodes, essentially acting as a mask.
 		</member>
 		<member name="light_mask" type="int" setter="set_light_mask" getter="get_light_mask" default="1">
 			The rendering layers in which this [CanvasItem] responds to [Light2D] nodes.

+ 2 - 0
doc/classes/Node2D.xml

@@ -119,6 +119,8 @@
 			[b]Note:[/b] Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed.
 		</member>
 		<member name="skew" type="float" setter="set_skew" getter="get_skew" default="0.0">
+			Slants the node.
+			[b]Note:[/b] Skew is X axis only.
 		</member>
 		<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform">
 			Local [Transform2D].