Fix WebXR on desktop emulator by reseting active texture unit
@@ -2497,6 +2497,8 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
}
glDisable(GL_BLEND);
texture_storage->render_target_disable_clear_request(rb->render_target);
+
+ glActiveTexture(GL_TEXTURE0);
template <PassMode p_pass_mode>