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+/**************************************************************************/
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+/* geometry_instance_3d_gizmo_plugin.cpp */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+#include "geometry_instance_3d_gizmo_plugin.h"
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+
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+#include "editor/editor_node.h"
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+#include "editor/editor_settings.h"
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+#include "editor/plugins/node_3d_editor_plugin.h"
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+#include "scene/3d/visual_instance_3d.h"
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+
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+GeometryInstance3DGizmoPlugin::GeometryInstance3DGizmoPlugin() {
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+}
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+
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+bool GeometryInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
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+ return Object::cast_to<GeometryInstance3D>(p_spatial) != nullptr;
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+}
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+
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+String GeometryInstance3DGizmoPlugin::get_gizmo_name() const {
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+ return "MeshInstance3DCustomAABB";
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+}
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+
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+int GeometryInstance3DGizmoPlugin::get_priority() const {
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+ return -1;
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+}
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+
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+void GeometryInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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+ GeometryInstance3D *geometry = Object::cast_to<GeometryInstance3D>(p_gizmo->get_node_3d());
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+
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+ p_gizmo->clear();
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+
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+ if (p_gizmo->is_selected()) {
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+ AABB aabb = geometry->get_custom_aabb();
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+
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+ Vector<Vector3> lines;
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+ for (int i = 0; i < 12; i++) {
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+ Vector3 a;
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+ Vector3 b;
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+ aabb.get_edge(i, a, b);
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+
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+ lines.push_back(a);
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+ lines.push_back(b);
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+ }
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+
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+ Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
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+ mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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+ mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
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+ const Color selection_box_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/aabb");
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+ mat->set_albedo(selection_box_color);
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+ mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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+ p_gizmo->add_lines(lines, mat);
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+ }
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+}
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