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Increase precision of skeleton transforms in the skeleton shader in the Compatibility renderer

clayjohn 11 months ago
parent
commit
1bf594fb5a
1 changed files with 1 additions and 1 deletions
  1. 1 1
      drivers/gles3/shaders/skeleton.glsl

+ 1 - 1
drivers/gles3/shaders/skeleton.glsl

@@ -59,7 +59,7 @@ layout(location = 10) in highp uvec4 in_bone_attrib;
 layout(location = 11) in mediump vec4 in_weight_attrib;
 layout(location = 11) in mediump vec4 in_weight_attrib;
 #endif
 #endif
 
 
-uniform mediump sampler2D skeleton_texture; // texunit:0
+uniform highp sampler2D skeleton_texture; // texunit:0
 #endif
 #endif
 
 
 /* clang-format on */
 /* clang-format on */