|
@@ -245,8 +245,25 @@ void SpriteBase3D::draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect,
|
|
|
RS::get_singleton()->mesh_set_custom_aabb(mesh_new, aabb_new);
|
|
|
set_aabb(aabb_new);
|
|
|
|
|
|
+ RS::get_singleton()->material_set_param(get_material(), "alpha_scissor_threshold", alpha_scissor_threshold);
|
|
|
+ RS::get_singleton()->material_set_param(get_material(), "alpha_hash_scale", alpha_hash_scale);
|
|
|
+
|
|
|
+ BaseMaterial3D::Transparency mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_DISABLED;
|
|
|
+ if (get_draw_flag(FLAG_TRANSPARENT)) {
|
|
|
+ if (get_alpha_cut_mode() == ALPHA_CUT_DISCARD) {
|
|
|
+ mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_ALPHA_SCISSOR;
|
|
|
+ } else if (get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS) {
|
|
|
+ mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_ALPHA_DEPTH_PRE_PASS;
|
|
|
+ } else if (get_alpha_cut_mode() == ALPHA_CUT_HASH) {
|
|
|
+ mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_ALPHA_HASH;
|
|
|
+ } else {
|
|
|
+ mat_transparency = BaseMaterial3D::Transparency::TRANSPARENCY_ALPHA;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
RID shader_rid;
|
|
|
- StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), &shader_rid);
|
|
|
+ StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), mat_transparency, get_draw_flag(FLAG_DOUBLE_SIDED), get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), &shader_rid);
|
|
|
+
|
|
|
if (last_shader != shader_rid) {
|
|
|
RS::get_singleton()->material_set_shader(get_material(), shader_rid);
|
|
|
last_shader = shader_rid;
|
|
@@ -433,7 +450,7 @@ bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const {
|
|
|
}
|
|
|
|
|
|
void SpriteBase3D::set_alpha_cut_mode(AlphaCutMode p_mode) {
|
|
|
- ERR_FAIL_INDEX(p_mode, 3);
|
|
|
+ ERR_FAIL_INDEX(p_mode, ALPHA_CUT_MAX);
|
|
|
alpha_cut = p_mode;
|
|
|
_queue_redraw();
|
|
|
}
|
|
@@ -442,6 +459,28 @@ SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const {
|
|
|
return alpha_cut;
|
|
|
}
|
|
|
|
|
|
+void SpriteBase3D::set_alpha_hash_scale(float p_hash_scale) {
|
|
|
+ if (alpha_hash_scale != p_hash_scale) {
|
|
|
+ alpha_hash_scale = p_hash_scale;
|
|
|
+ _queue_redraw();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+float SpriteBase3D::get_alpha_hash_scale() const {
|
|
|
+ return alpha_hash_scale;
|
|
|
+}
|
|
|
+
|
|
|
+void SpriteBase3D::set_alpha_scissor_threshold(float p_threshold) {
|
|
|
+ if (alpha_scissor_threshold != p_threshold) {
|
|
|
+ alpha_scissor_threshold = p_threshold;
|
|
|
+ _queue_redraw();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+float SpriteBase3D::get_alpha_scissor_threshold() const {
|
|
|
+ return alpha_scissor_threshold;
|
|
|
+}
|
|
|
+
|
|
|
void SpriteBase3D::set_billboard_mode(StandardMaterial3D::BillboardMode p_mode) {
|
|
|
ERR_FAIL_INDEX(p_mode, 3); // Cannot use BILLBOARD_PARTICLES.
|
|
|
billboard_mode = p_mode;
|
|
@@ -494,6 +533,12 @@ void SpriteBase3D::_bind_methods() {
|
|
|
ClassDB::bind_method(D_METHOD("set_alpha_cut_mode", "mode"), &SpriteBase3D::set_alpha_cut_mode);
|
|
|
ClassDB::bind_method(D_METHOD("get_alpha_cut_mode"), &SpriteBase3D::get_alpha_cut_mode);
|
|
|
|
|
|
+ ClassDB::bind_method(D_METHOD("set_alpha_scissor_threshold", "threshold"), &SpriteBase3D::set_alpha_scissor_threshold);
|
|
|
+ ClassDB::bind_method(D_METHOD("get_alpha_scissor_threshold"), &SpriteBase3D::get_alpha_scissor_threshold);
|
|
|
+
|
|
|
+ ClassDB::bind_method(D_METHOD("set_alpha_hash_scale", "threshold"), &SpriteBase3D::set_alpha_hash_scale);
|
|
|
+ ClassDB::bind_method(D_METHOD("get_alpha_hash_scale"), &SpriteBase3D::get_alpha_hash_scale);
|
|
|
+
|
|
|
ClassDB::bind_method(D_METHOD("set_billboard_mode", "mode"), &SpriteBase3D::set_billboard_mode);
|
|
|
ClassDB::bind_method(D_METHOD("get_billboard_mode"), &SpriteBase3D::get_billboard_mode);
|
|
|
|
|
@@ -519,7 +564,9 @@ void SpriteBase3D::_bind_methods() {
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "double_sided"), "set_draw_flag", "get_draw_flag", FLAG_DOUBLE_SIDED);
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "no_depth_test"), "set_draw_flag", "get_draw_flag", FLAG_DISABLE_DEPTH_TEST);
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_draw_flag", "get_draw_flag", FLAG_FIXED_SIZE);
|
|
|
- ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), "set_alpha_cut_mode", "get_alpha_cut_mode");
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass,Alpha Hash"), "set_alpha_cut_mode", "get_alpha_cut_mode");
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
|
|
|
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_hash_scale", PROPERTY_HINT_RANGE, "0,2,0.01"), "set_alpha_hash_scale", "get_alpha_hash_scale");
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter");
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
|
|
|
|
|
@@ -533,6 +580,7 @@ void SpriteBase3D::_bind_methods() {
|
|
|
BIND_ENUM_CONSTANT(ALPHA_CUT_DISABLED);
|
|
|
BIND_ENUM_CONSTANT(ALPHA_CUT_DISCARD);
|
|
|
BIND_ENUM_CONSTANT(ALPHA_CUT_OPAQUE_PREPASS);
|
|
|
+ BIND_ENUM_CONSTANT(ALPHA_CUT_HASH);
|
|
|
}
|
|
|
|
|
|
SpriteBase3D::SpriteBase3D() {
|
|
@@ -550,7 +598,6 @@ SpriteBase3D::SpriteBase3D() {
|
|
|
RS::get_singleton()->material_set_param(material, "uv1_scale", Vector3(1, 1, 1));
|
|
|
RS::get_singleton()->material_set_param(material, "uv2_offset", Vector3(0, 0, 0));
|
|
|
RS::get_singleton()->material_set_param(material, "uv2_scale", Vector3(1, 1, 1));
|
|
|
- RS::get_singleton()->material_set_param(material, "alpha_scissor_threshold", 0.5);
|
|
|
|
|
|
mesh = RenderingServer::get_singleton()->mesh_create();
|
|
|
|