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Merge pull request #76092 from ChibiDenDen/shader_cache_gles3

Add shader cache to gles3
Rémi Verschelde 2 年之前
父节点
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1c7a62d2c0
共有 5 个文件被更改,包括 190 次插入87 次删除
  1. 31 0
      drivers/gles3/rasterizer_gles3.cpp
  2. 125 81
      drivers/gles3/shader_gles3.cpp
  3. 2 1
      drivers/gles3/shader_gles3.h
  4. 12 0
      thirdparty/glad/gl.c
  5. 20 5
      thirdparty/glad/glad/gl.h

+ 31 - 0
drivers/gles3/rasterizer_gles3.cpp

@@ -34,6 +34,7 @@
 #ifdef GLES3_ENABLED
 
 #include "core/config/project_settings.h"
+#include "core/io/dir_access.h"
 #include "core/os/os.h"
 #include "storage/texture_storage.h"
 
@@ -257,6 +258,36 @@ RasterizerGLES3::RasterizerGLES3() {
 #endif // GLES_OVER_GL
 #endif // CAN_DEBUG
 
+	{
+		String shader_cache_dir = Engine::get_singleton()->get_shader_cache_path();
+		if (shader_cache_dir.is_empty()) {
+			shader_cache_dir = "user://";
+		}
+		Ref<DirAccess> da = DirAccess::open(shader_cache_dir);
+		if (da.is_null()) {
+			ERR_PRINT("Can't create shader cache folder, no shader caching will happen: " + shader_cache_dir);
+		} else {
+			Error err = da->change_dir("shader_cache");
+			if (err != OK) {
+				err = da->make_dir("shader_cache");
+			}
+			if (err != OK) {
+				ERR_PRINT("Can't create shader cache folder, no shader caching will happen: " + shader_cache_dir);
+			} else {
+				shader_cache_dir = shader_cache_dir.path_join("shader_cache");
+
+				bool shader_cache_enabled = GLOBAL_GET("rendering/shader_compiler/shader_cache/enabled");
+				if (!Engine::get_singleton()->is_editor_hint() && !shader_cache_enabled) {
+					shader_cache_dir = String(); //disable only if not editor
+				}
+
+				if (!shader_cache_dir.is_empty()) {
+					ShaderGLES3::set_shader_cache_dir(shader_cache_dir);
+				}
+			}
+		}
+	}
+
 	// OpenGL needs to be initialized before initializing the Rasterizers
 	config = memnew(GLES3::Config);
 	utilities = memnew(GLES3::Utilities);

+ 125 - 81
drivers/gles3/shader_gles3.cpp

@@ -242,6 +242,41 @@ static void _display_error_with_code(const String &p_error, const String &p_code
 	ERR_PRINT(p_error);
 }
 
+void ShaderGLES3::_get_uniform_locations(Version::Specialization &spec, Version *p_version) {
+	glUseProgram(spec.id);
+
+	spec.uniform_location.resize(uniform_count);
+	for (int i = 0; i < uniform_count; i++) {
+		spec.uniform_location[i] = glGetUniformLocation(spec.id, uniform_names[i]);
+	}
+
+	for (int i = 0; i < texunit_pair_count; i++) {
+		GLint loc = glGetUniformLocation(spec.id, texunit_pairs[i].name);
+		if (loc >= 0) {
+			if (texunit_pairs[i].index < 0) {
+				glUniform1i(loc, max_image_units + texunit_pairs[i].index);
+			} else {
+				glUniform1i(loc, texunit_pairs[i].index);
+			}
+		}
+	}
+
+	for (int i = 0; i < ubo_count; i++) {
+		GLint loc = glGetUniformBlockIndex(spec.id, ubo_pairs[i].name);
+		if (loc >= 0) {
+			glUniformBlockBinding(spec.id, loc, ubo_pairs[i].index);
+		}
+	}
+	// textures
+	for (int i = 0; i < p_version->texture_uniforms.size(); i++) {
+		String native_uniform_name = _mkid(p_version->texture_uniforms[i]);
+		GLint location = glGetUniformLocation(spec.id, (native_uniform_name).ascii().get_data());
+		glUniform1i(location, i + base_texture_index);
+	}
+
+	glUseProgram(0);
+}
+
 void ShaderGLES3::_compile_specialization(Version::Specialization &spec, uint32_t p_variant, Version *p_version, uint64_t p_specialization) {
 	spec.id = glCreateProgram();
 	spec.ok = false;
@@ -402,40 +437,8 @@ void ShaderGLES3::_compile_specialization(Version::Specialization &spec, uint32_
 		ERR_FAIL();
 	}
 
-	// get uniform locations
-
-	glUseProgram(spec.id);
-
-	spec.uniform_location.resize(uniform_count);
-	for (int i = 0; i < uniform_count; i++) {
-		spec.uniform_location[i] = glGetUniformLocation(spec.id, uniform_names[i]);
-	}
-
-	for (int i = 0; i < texunit_pair_count; i++) {
-		GLint loc = glGetUniformLocation(spec.id, texunit_pairs[i].name);
-		if (loc >= 0) {
-			if (texunit_pairs[i].index < 0) {
-				glUniform1i(loc, max_image_units + texunit_pairs[i].index);
-			} else {
-				glUniform1i(loc, texunit_pairs[i].index);
-			}
-		}
-	}
-
-	for (int i = 0; i < ubo_count; i++) {
-		GLint loc = glGetUniformBlockIndex(spec.id, ubo_pairs[i].name);
-		if (loc >= 0) {
-			glUniformBlockBinding(spec.id, loc, ubo_pairs[i].index);
-		}
-	}
-	// textures
-	for (int i = 0; i < p_version->texture_uniforms.size(); i++) {
-		String native_uniform_name = _mkid(p_version->texture_uniforms[i]);
-		GLint location = glGetUniformLocation(spec.id, (native_uniform_name).ascii().get_data());
-		glUniform1i(location, i + base_texture_index);
-	}
+	_get_uniform_locations(spec, p_version);
 
-	glUseProgram(0);
 	spec.ok = true;
 }
 
@@ -504,11 +507,20 @@ String ShaderGLES3::_version_get_sha1(Version *p_version) const {
 	return hash_build.as_string().sha1_text();
 }
 
-//static const char *shader_file_header = "GLSC";
-//static const uint32_t cache_file_version = 2;
+#ifndef WEB_ENABLED // not supported in webgl
+static const char *shader_file_header = "GLSC";
+static const uint32_t cache_file_version = 3;
+#endif
 
 bool ShaderGLES3::_load_from_cache(Version *p_version) {
-#if 0
+#ifdef WEB_ENABLED // not supported in webgl
+	return false;
+#else
+#ifdef GLES_OVER_GL
+	if (glProgramBinary == NULL) { // ARB_get_program_binary extension not available
+		return false;
+	}
+#endif
 	String sha1 = _version_get_sha1(p_version);
 	String path = shader_cache_dir.path_join(name).path_join(base_sha256).path_join(sha1) + ".cache";
 
@@ -517,7 +529,7 @@ bool ShaderGLES3::_load_from_cache(Version *p_version) {
 		return false;
 	}
 
-	char header[5] = { 0, 0, 0, 0, 0 };
+	char header[5] = {};
 	f->get_buffer((uint8_t *)header, 4);
 	ERR_FAIL_COND_V(header != String(shader_file_header), false);
 
@@ -526,70 +538,98 @@ bool ShaderGLES3::_load_from_cache(Version *p_version) {
 		return false; // wrong version
 	}
 
-	uint32_t variant_count = f->get_32();
+	int cache_variant_count = static_cast<int>(f->get_32());
+	ERR_FAIL_COND_V_MSG(cache_variant_count != this->variant_count, false, "shader cache variant count mismatch, expected " + itos(this->variant_count) + " got " + itos(cache_variant_count)); //should not happen but check
+
+	LocalVector<OAHashMap<uint64_t, Version::Specialization>> variants;
+	for (int i = 0; i < cache_variant_count; i++) {
+		uint32_t cache_specialization_count = f->get_32();
+		OAHashMap<uint64_t, Version::Specialization> variant;
+		for (uint32_t j = 0; j < cache_specialization_count; j++) {
+			uint64_t specialization_key = f->get_64();
+			uint32_t variant_size = f->get_32();
+			if (variant_size == 0) {
+				continue;
+			}
+			uint32_t variant_format = f->get_32();
+			Vector<uint8_t> variant_bytes;
+			variant_bytes.resize(variant_size);
+
+			uint32_t br = f->get_buffer(variant_bytes.ptrw(), variant_size);
 
-	ERR_FAIL_COND_V(variant_count != (uint32_t)variant_count, false); //should not happen but check
+			ERR_FAIL_COND_V(br != variant_size, false);
 
-	for (uint32_t i = 0; i < variant_count; i++) {
-		uint32_t variant_size = f->get_32();
-		ERR_FAIL_COND_V(variant_size == 0 && variants_enabled[i], false);
-		if (!variants_enabled[i]) {
-			continue;
-		}
-		Vector<uint8_t> variant_bytes;
-		variant_bytes.resize(variant_size);
+			Version::Specialization specialization;
 
-		uint32_t br = f->get_buffer(variant_bytes.ptrw(), variant_size);
+			specialization.id = glCreateProgram();
+			glProgramBinary(specialization.id, variant_format, variant_bytes.ptr(), variant_bytes.size());
 
-		ERR_FAIL_COND_V(br != variant_size, false);
+			_get_uniform_locations(specialization, p_version);
 
-		p_version->variant_data[i] = variant_bytes;
-	}
+			specialization.ok = true;
 
-	for (uint32_t i = 0; i < variant_count; i++) {
-		if (!variants_enabled[i]) {
-			MutexLock lock(variant_set_mutex);
-			p_version->variants[i] = RID();
-			continue;
-		}
-		RID shader = GLES3::get_singleton()->shader_create_from_bytecode(p_version->variant_data[i]);
-		if (shader.is_null()) {
-			for (uint32_t j = 0; j < i; j++) {
-				GLES3::get_singleton()->free(p_version->variants[i]);
-			}
-			ERR_FAIL_COND_V(shader.is_null(), false);
-		}
-		{
-			MutexLock lock(variant_set_mutex);
-			p_version->variants[i] = shader;
+			variant.insert(specialization_key, specialization);
 		}
+		variants.push_back(variant);
 	}
+	p_version->variants = variants;
 
-	memdelete_arr(p_version->variant_data); //clear stages
-	p_version->variant_data = nullptr;
-	p_version->valid = true;
 	return true;
-#endif
-	return false;
+#endif // WEB_ENABLED
 }
 
 void ShaderGLES3::_save_to_cache(Version *p_version) {
-#if 0
+#ifdef WEB_ENABLED // not supported in webgl
+	return;
+#else
+#ifdef GLES_OVER_GL
+	if (glGetProgramBinary == NULL) { // ARB_get_program_binary extension not available
+		return;
+	}
+#endif
 	String sha1 = _version_get_sha1(p_version);
 	String path = shader_cache_dir.path_join(name).path_join(base_sha256).path_join(sha1) + ".cache";
 
-	Ref<FileAccess> f = FileAccess::open(path, FileAccess::WRITE);
+	Error error;
+	Ref<FileAccess> f = FileAccess::open(path, FileAccess::WRITE, &error);
 	ERR_FAIL_COND(f.is_null());
 	f->store_buffer((const uint8_t *)shader_file_header, 4);
-	f->store_32(cache_file_version); //file version
-	uint32_t variant_count = variant_count;
-	f->store_32(variant_count); //variant count
+	f->store_32(cache_file_version);
+	f->store_32(variant_count);
+
+	for (int i = 0; i < variant_count; i++) {
+		int cache_specialization_count = p_version->variants[i].get_num_elements();
+		f->store_32(cache_specialization_count);
+
+		for (OAHashMap<uint64_t, ShaderGLES3::Version::Specialization>::Iterator it = p_version->variants[i].iter(); it.valid; it = p_version->variants[i].next_iter(it)) {
+			const uint64_t specialization_key = *it.key;
+			f->store_64(specialization_key);
 
-	for (uint32_t i = 0; i < variant_count; i++) {
-		f->store_32(p_version->variant_data[i].size()); //stage count
-		f->store_buffer(p_version->variant_data[i].ptr(), p_version->variant_data[i].size());
+			const Version::Specialization *specialization = it.value;
+			if (specialization == nullptr) {
+				f->store_32(0);
+				continue;
+			}
+			GLint program_size = 0;
+			glGetProgramiv(specialization->id, GL_PROGRAM_BINARY_LENGTH, &program_size);
+			if (program_size == 0) {
+				f->store_32(0);
+				continue;
+			}
+			PackedByteArray compiled_program;
+			compiled_program.resize(program_size);
+			GLenum binary_format = 0;
+			glGetProgramBinary(specialization->id, program_size, nullptr, &binary_format, compiled_program.ptrw());
+			if (program_size != compiled_program.size()) {
+				f->store_32(0);
+				continue;
+			}
+			f->store_32(program_size);
+			f->store_32(binary_format);
+			f->store_buffer(compiled_program.ptr(), compiled_program.size());
+		}
 	}
-#endif
+#endif // WEB_ENABLED
 }
 
 void ShaderGLES3::_clear_version(Version *p_version) {
@@ -613,6 +653,9 @@ void ShaderGLES3::_clear_version(Version *p_version) {
 
 void ShaderGLES3::_initialize_version(Version *p_version) {
 	ERR_FAIL_COND(p_version->variants.size() > 0);
+	if (_load_from_cache(p_version)) {
+		return;
+	}
 	p_version->variants.reserve(variant_count);
 	for (int i = 0; i < variant_count; i++) {
 		OAHashMap<uint64_t, Version::Specialization> variant;
@@ -621,6 +664,7 @@ void ShaderGLES3::_initialize_version(Version *p_version) {
 		_compile_specialization(spec, i, p_version, specialization_default_mask);
 		p_version->variants[i].insert(specialization_default_mask, spec);
 	}
+	_save_to_cache(p_version);
 }
 
 void ShaderGLES3::version_set_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines, const Vector<StringName> &p_texture_uniforms, bool p_initialize) {

+ 2 - 1
drivers/gles3/shader_gles3.h

@@ -98,7 +98,6 @@ private:
 			GLuint frag_id;
 			LocalVector<GLint> uniform_location;
 			LocalVector<GLint> texture_uniform_locations;
-			HashMap<StringName, GLint> custom_uniform_locations;
 			bool build_queued = false;
 			bool ok = false;
 			Specialization() {
@@ -113,6 +112,7 @@ private:
 
 	Mutex variant_set_mutex;
 
+	void _get_uniform_locations(Version::Specialization &spec, Version *p_version);
 	void _compile_specialization(Version::Specialization &spec, uint32_t p_variant, Version *p_version, uint64_t p_specialization);
 
 	void _clear_version(Version *p_version);
@@ -209,6 +209,7 @@ protected:
 				_compile_specialization(s, p_variant, version, p_specialization);
 				version->variants[p_variant].insert(p_specialization, s);
 				spec = version->variants[p_variant].lookup_ptr(p_specialization);
+				_save_to_cache(version);
 			}
 		} else if (spec->build_queued) {
 			// Still queued, wait

+ 12 - 0
thirdparty/glad/gl.c

@@ -37,6 +37,7 @@ int GLAD_GL_VERSION_3_2 = 0;
 int GLAD_GL_VERSION_3_3 = 0;
 int GLAD_GL_ARB_debug_output = 0;
 int GLAD_GL_ARB_framebuffer_object = 0;
+int GLAD_GL_ARB_get_program_binary = 0;
 int GLAD_GL_EXT_framebuffer_blit = 0;
 int GLAD_GL_EXT_framebuffer_multisample = 0;
 int GLAD_GL_EXT_framebuffer_object = 0;
@@ -292,6 +293,7 @@ PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL;
 PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL;
 PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
 PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL;
+PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
 PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
 PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
 PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
@@ -485,6 +487,8 @@ PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;
 PFNGLPOPNAMEPROC glad_glPopName = NULL;
 PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
 PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL;
+PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
+PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
 PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
 PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL;
 PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL;
@@ -1588,6 +1592,12 @@ static void glad_gl_load_GL_ARB_framebuffer_object( GLADuserptrloadfunc load, vo
     glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
     glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
 }
+static void glad_gl_load_GL_ARB_get_program_binary( GLADuserptrloadfunc load, void* userptr) {
+    if(!GLAD_GL_ARB_get_program_binary) return;
+    glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary");
+    glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary");
+    glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
+}
 static void glad_gl_load_GL_EXT_framebuffer_blit( GLADuserptrloadfunc load, void* userptr) {
     if(!GLAD_GL_EXT_framebuffer_blit) return;
     glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) load(userptr, "glBlitFramebufferEXT");
@@ -1729,6 +1739,7 @@ static int glad_gl_find_extensions_gl( int version) {
 
     GLAD_GL_ARB_debug_output = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_debug_output");
     GLAD_GL_ARB_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_object");
+    GLAD_GL_ARB_get_program_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_get_program_binary");
     GLAD_GL_EXT_framebuffer_blit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_blit");
     GLAD_GL_EXT_framebuffer_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_multisample");
     GLAD_GL_EXT_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_object");
@@ -1804,6 +1815,7 @@ int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
     if (!glad_gl_find_extensions_gl(version)) return 0;
     glad_gl_load_GL_ARB_debug_output(load, userptr);
     glad_gl_load_GL_ARB_framebuffer_object(load, userptr);
+    glad_gl_load_GL_ARB_get_program_binary(load, userptr);
     glad_gl_load_GL_EXT_framebuffer_blit(load, userptr);
     glad_gl_load_GL_EXT_framebuffer_multisample(load, userptr);
     glad_gl_load_GL_EXT_framebuffer_object(load, userptr);

+ 20 - 5
thirdparty/glad/glad/gl.h

@@ -1,11 +1,11 @@
 /**
- * Loader generated by glad 2.0.2 on Mon Nov  7 12:17:15 2022
+ * Loader generated by glad 2.0.4 on Sat Apr 29 13:24:27 2023
  *
  * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
  *
  * Generator: C/C++
  * Specification: gl
- * Extensions: 7
+ * Extensions: 8
  *
  * APIs:
  *  - gl:compatibility=3.3
@@ -19,10 +19,10 @@
  *  - ON_DEMAND = False
  *
  * Commandline:
- *    --api='gl:compatibility=3.3' --extensions='GL_ARB_debug_output,GL_ARB_framebuffer_object,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_OVR_multiview,GL_OVR_multiview2' c --loader
+ *    --api='gl:compatibility=3.3' --extensions='GL_ARB_debug_output,GL_ARB_framebuffer_object,GL_ARB_get_program_binary,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_OVR_multiview,GL_OVR_multiview2' c --loader
  *
  * Online:
- *    http://glad.sh/#api=gl%3Acompatibility%3D3.3&extensions=GL_ARB_debug_output%2CGL_ARB_framebuffer_object%2CGL_EXT_framebuffer_blit%2CGL_EXT_framebuffer_multisample%2CGL_EXT_framebuffer_object%2CGL_OVR_multiview%2CGL_OVR_multiview2&generator=c&options=LOADER
+ *    http://glad.sh/#api=gl%3Acompatibility%3D3.3&extensions=GL_ARB_debug_output%2CGL_ARB_framebuffer_object%2CGL_ARB_get_program_binary%2CGL_EXT_framebuffer_blit%2CGL_EXT_framebuffer_multisample%2CGL_EXT_framebuffer_object%2CGL_OVR_multiview%2CGL_OVR_multiview2&generator=c&options=LOADER
  *
  */
 
@@ -164,7 +164,7 @@ extern "C" {
 #define GLAD_VERSION_MAJOR(version) (version / 10000)
 #define GLAD_VERSION_MINOR(version) (version % 10000)
 
-#define GLAD_GENERATOR_VERSION "2.0.2"
+#define GLAD_GENERATOR_VERSION "2.0.4"
 
 typedef void (*GLADapiproc)(void);
 
@@ -889,6 +889,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_NO_ERROR 0
 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
 #define GL_NUM_EXTENSIONS 0x821D
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
 #define GL_OBJECT_LINEAR 0x2401
 #define GL_OBJECT_PLANE 0x2501
 #define GL_OBJECT_TYPE 0x9112
@@ -981,6 +982,9 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
 #define GL_PRIMITIVES_GENERATED 0x8C87
 #define GL_PRIMITIVE_RESTART 0x8F9D
 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
 #define GL_PROGRAM_POINT_SIZE 0x8642
 #define GL_PROJECTION 0x1701
 #define GL_PROJECTION_MATRIX 0x0BA7
@@ -1605,6 +1609,8 @@ GLAD_API_CALL int GLAD_GL_VERSION_3_3;
 GLAD_API_CALL int GLAD_GL_ARB_debug_output;
 #define GL_ARB_framebuffer_object 1
 GLAD_API_CALL int GLAD_GL_ARB_framebuffer_object;
+#define GL_ARB_get_program_binary 1
+GLAD_API_CALL int GLAD_GL_ARB_get_program_binary;
 #define GL_EXT_framebuffer_blit 1
 GLAD_API_CALL int GLAD_GL_EXT_framebuffer_blit;
 #define GL_EXT_framebuffer_multisample 1
@@ -1864,6 +1870,7 @@ typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values
 typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values);
 typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params);
 typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary);
 typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
 typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params);
 typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params);
@@ -2057,6 +2064,8 @@ typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void);
 typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void);
 typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
 typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);
 typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
 typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask);
 typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
@@ -2860,6 +2869,8 @@ GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv;
 #define glGetPointerv glad_glGetPointerv
 GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
 #define glGetPolygonStipple glad_glGetPolygonStipple
+GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
+#define glGetProgramBinary glad_glGetProgramBinary
 GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
 #define glGetProgramInfoLog glad_glGetProgramInfoLog
 GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
@@ -3246,6 +3257,10 @@ GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
 #define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
 GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
 #define glPrioritizeTextures glad_glPrioritizeTextures
+GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
+#define glProgramBinary glad_glProgramBinary
+GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
+#define glProgramParameteri glad_glProgramParameteri
 GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
 #define glProvokingVertex glad_glProvokingVertex
 GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib;