|
@@ -1363,15 +1363,15 @@ void FileSystemDock::_get_all_items_in_dir(EditorFileSystemDirectory *p_efsd, Ve
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-void FileSystemDock::_find_remaps(EditorFileSystemDirectory *p_efsd, const Vector<String> &r_renames, Vector<String> &r_to_remaps) const {
|
|
|
+void FileSystemDock::_find_file_owners(EditorFileSystemDirectory *p_efsd, const Vector<String> &p_renames, Vector<String> &r_file_owners) const {
|
|
|
for (int i = 0; i < p_efsd->get_subdir_count(); i++) {
|
|
|
- _find_remaps(p_efsd->get_subdir(i), r_renames, r_to_remaps);
|
|
|
+ _find_file_owners(p_efsd->get_subdir(i), p_renames, r_file_owners);
|
|
|
}
|
|
|
for (int i = 0; i < p_efsd->get_file_count(); i++) {
|
|
|
Vector<String> deps = p_efsd->get_file_deps(i);
|
|
|
for (int j = 0; j < deps.size(); j++) {
|
|
|
- if (r_renames.has(deps[j])) {
|
|
|
- r_to_remaps.push_back(p_efsd->get_file_path(i));
|
|
|
+ if (p_renames.has(deps[j])) {
|
|
|
+ r_file_owners.push_back(p_efsd->get_file_path(i));
|
|
|
break;
|
|
|
}
|
|
|
}
|
|
@@ -1562,22 +1562,22 @@ void FileSystemDock::_update_resource_paths_after_move(const HashMap<String, Str
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-void FileSystemDock::_update_dependencies_after_move(const HashMap<String, String> &p_renames, const Vector<String> &p_remaps) const {
|
|
|
+void FileSystemDock::_update_dependencies_after_move(const HashMap<String, String> &p_renames, const Vector<String> &p_file_owners) const {
|
|
|
// The following code assumes that the following holds:
|
|
|
// 1) EditorFileSystem contains the old paths/folder structure from before the rename/move.
|
|
|
// 2) ResourceLoader can use the new paths without needing to call rescan.
|
|
|
List<String> scenes_to_reload;
|
|
|
- for (int i = 0; i < p_remaps.size(); ++i) {
|
|
|
+ for (int i = 0; i < p_file_owners.size(); ++i) {
|
|
|
// Because we haven't called a rescan yet the found remap might still be an old path itself.
|
|
|
- String file = p_renames.has(p_remaps[i]) ? p_renames[p_remaps[i]] : p_remaps[i];
|
|
|
+ const String file = p_renames.has(p_file_owners[i]) ? p_renames[p_file_owners[i]] : p_file_owners[i];
|
|
|
print_verbose("Remapping dependencies for: " + file);
|
|
|
- Error err = ResourceLoader::rename_dependencies(file, p_renames);
|
|
|
+ const Error err = ResourceLoader::rename_dependencies(file, p_renames);
|
|
|
if (err == OK) {
|
|
|
if (ResourceLoader::get_resource_type(file) == "PackedScene") {
|
|
|
scenes_to_reload.push_back(file);
|
|
|
}
|
|
|
} else {
|
|
|
- EditorNode::get_singleton()->add_io_error(TTR("Unable to update dependencies:") + "\n" + p_remaps[i] + "\n");
|
|
|
+ EditorNode::get_singleton()->add_io_error(TTR("Unable to update dependencies for:") + "\n" + p_file_owners[i] + "\n");
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -1773,10 +1773,9 @@ void FileSystemDock::_rename_operation_confirm() {
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
- Vector<String> old_paths;
|
|
|
HashMap<String, ResourceUID::ID> uids;
|
|
|
- Vector<String> remaps;
|
|
|
- _before_move(old_paths, uids, remaps);
|
|
|
+ Vector<String> file_owners; // The files that use these moved/renamed resource files.
|
|
|
+ _before_move(uids, file_owners);
|
|
|
|
|
|
HashMap<String, String> file_renames;
|
|
|
HashMap<String, String> folder_renames;
|
|
@@ -1784,7 +1783,7 @@ void FileSystemDock::_rename_operation_confirm() {
|
|
|
|
|
|
int current_tab = EditorSceneTabs::get_singleton()->get_current_tab();
|
|
|
_update_resource_paths_after_move(file_renames, uids);
|
|
|
- _update_dependencies_after_move(file_renames, remaps);
|
|
|
+ _update_dependencies_after_move(file_renames, file_owners);
|
|
|
_update_project_settings_after_move(file_renames, folder_renames);
|
|
|
_update_favorites_list_after_move(file_renames, folder_renames);
|
|
|
|
|
@@ -1910,10 +1909,9 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool p_cop
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- Vector<String> old_paths;
|
|
|
HashMap<String, ResourceUID::ID> uids;
|
|
|
- Vector<String> remaps;
|
|
|
- _before_move(old_paths, uids, remaps);
|
|
|
+ Vector<String> file_owners; // The files that use these moved/renamed resource files.
|
|
|
+ _before_move(uids, file_owners);
|
|
|
|
|
|
bool is_moved = false;
|
|
|
HashMap<String, String> file_renames;
|
|
@@ -1936,7 +1934,7 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool p_cop
|
|
|
if (is_moved) {
|
|
|
int current_tab = EditorSceneTabs::get_singleton()->get_current_tab();
|
|
|
_update_resource_paths_after_move(file_renames, uids);
|
|
|
- _update_dependencies_after_move(file_renames, remaps);
|
|
|
+ _update_dependencies_after_move(file_renames, file_owners);
|
|
|
_update_project_settings_after_move(file_renames, folder_renames);
|
|
|
_update_favorites_list_after_move(file_renames, folder_renames);
|
|
|
|
|
@@ -1951,20 +1949,43 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool p_cop
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-void FileSystemDock::_before_move(Vector<String> &r_old_paths, HashMap<String, ResourceUID::ID> &r_uids, Vector<String> &r_remaps) const {
|
|
|
+void FileSystemDock::_before_move(HashMap<String, ResourceUID::ID> &r_uids, Vector<String> &r_file_owners) const {
|
|
|
+ Vector<String> renamed_files;
|
|
|
for (int i = 0; i < to_move.size(); i++) {
|
|
|
- r_old_paths.push_back(to_move[i].path);
|
|
|
- ResourceUID::ID uid = ResourceLoader::get_resource_uid(to_move[i].path);
|
|
|
- if (uid != ResourceUID::INVALID_ID) {
|
|
|
- r_uids[to_move[i].path] = uid;
|
|
|
+ if (to_move[i].is_file) {
|
|
|
+ renamed_files.push_back(to_move[i].path);
|
|
|
+ ResourceUID::ID uid = ResourceLoader::get_resource_uid(to_move[i].path);
|
|
|
+ if (uid != ResourceUID::INVALID_ID) {
|
|
|
+ r_uids[to_move[i].path] = uid;
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ EditorFileSystemDirectory *current_folder = EditorFileSystem::get_singleton()->get_filesystem_path(to_move[i].path);
|
|
|
+ List<EditorFileSystemDirectory *> folders;
|
|
|
+ folders.push_back(current_folder);
|
|
|
+ while (folders.front()) {
|
|
|
+ current_folder = folders.front()->get();
|
|
|
+ for (int j = 0; j < current_folder->get_file_count(); j++) {
|
|
|
+ const String file_path = current_folder->get_file_path(j);
|
|
|
+ renamed_files.push_back(file_path);
|
|
|
+ ResourceUID::ID uid = ResourceLoader::get_resource_uid(file_path);
|
|
|
+ if (uid != ResourceUID::INVALID_ID) {
|
|
|
+ r_uids[file_path] = uid;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ for (int j = 0; j < current_folder->get_subdir_count(); j++) {
|
|
|
+ folders.push_back(current_folder->get_subdir(j));
|
|
|
+ }
|
|
|
+ folders.pop_front();
|
|
|
+ }
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- _find_remaps(EditorFileSystem::get_singleton()->get_filesystem(), r_old_paths, r_remaps);
|
|
|
+ // Look for files that use these moved/renamed resource files.
|
|
|
+ _find_file_owners(EditorFileSystem::get_singleton()->get_filesystem(), renamed_files, r_file_owners);
|
|
|
|
|
|
// Open scenes with dependencies on the ones about to be moved will be reloaded,
|
|
|
// so save them first to prevent losing unsaved changes.
|
|
|
- EditorNode::get_singleton()->save_scene_list(r_remaps);
|
|
|
+ EditorNode::get_singleton()->save_scene_list(r_file_owners);
|
|
|
}
|
|
|
|
|
|
Vector<String> FileSystemDock::_tree_get_selected(bool remove_self_inclusion) const {
|
|
@@ -2201,6 +2222,10 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected
|
|
|
break;
|
|
|
}
|
|
|
|
|
|
+ // Rename has same logic as move for resource files.
|
|
|
+ to_move.clear();
|
|
|
+ to_move.push_back(to_rename);
|
|
|
+
|
|
|
if (tree->has_focus()) {
|
|
|
// Edit node in Tree.
|
|
|
tree->edit_selected(true);
|