@@ -205,6 +205,11 @@ private:
Plane val=p_value;
glUniform4f( p_uniform, val.normal.x,val.normal.y,val.normal.z,val.d );
} break;
+ case Variant::QUAT: {
+
+ Quat val=p_value;
+ glUniform4f( p_uniform, val.x,val.y,val.z,val.w );
+ } break;
case Variant::MATRIX32: {