[3.x] Limit scale of `Node2D` to EPSILON (0.00001) to prevent det==0 error
@@ -174,10 +174,10 @@ void Node2D::set_scale(const Size2 &p_scale) {
}
_scale = p_scale;
// Avoid having 0 scale values, can lead to errors in physics and rendering.
- if (_scale.x == 0) {
+ if (Math::is_zero_approx(_scale.x)) {
_scale.x = CMP_EPSILON;
- if (_scale.y == 0) {
+ if (Math::is_zero_approx(_scale.y)) {
_scale.y = CMP_EPSILON;
_update_transform();