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Эх сурвалжийг харах

Clamp minimum size of 3D texture view in D3D12.

Dario 1 сар өмнө
parent
commit
1ce55b946c

+ 1 - 1
drivers/d3d12/rendering_device_driver_d3d12.cpp

@@ -2848,7 +2848,7 @@ D3D12_UNORDERED_ACCESS_VIEW_DESC RenderingDeviceDriverD3D12::_make_ranged_uav_fo
 		} break;
 		case D3D12_UAV_DIMENSION_TEXTURE3D: {
 			uav_desc.Texture3D.MipSlice = mip;
-			uav_desc.Texture3D.WSize >>= p_mipmap_offset;
+			uav_desc.Texture3D.WSize = MAX(uav_desc.Texture3D.WSize >> p_mipmap_offset, 1U);
 		} break;
 		default:
 			break;