2
0
Эх сурвалжийг харах

Don't put main properties of AnimatedSprite2D inside a group

Haoyu Qiu 1 сар өмнө
parent
commit
1d40df286b

+ 0 - 1
scene/2d/animated_sprite_2d.cpp

@@ -669,7 +669,6 @@ void AnimatedSprite2D::_bind_methods() {
 	ADD_SIGNAL(MethodInfo("animation_looped"));
 	ADD_SIGNAL(MethodInfo("animation_looped"));
 	ADD_SIGNAL(MethodInfo("animation_finished"));
 	ADD_SIGNAL(MethodInfo("animation_finished"));
 
 
-	ADD_GROUP("Animation", "");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sprite_frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sprite_frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
 	ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation", PROPERTY_HINT_ENUM, ""), "set_animation", "get_animation");
 	ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation", PROPERTY_HINT_ENUM, ""), "set_animation", "get_animation");
 	ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_autoplay", "get_autoplay");
 	ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_autoplay", "get_autoplay");