@@ -1210,9 +1210,6 @@ Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity
}
void KinematicBody::_set_collision_direction(const Collision &p_collision, const Vector3 &p_up_direction, float p_floor_max_angle) {
- on_floor = false;
- on_ceiling = false;
- on_wall = false;
if (p_up_direction == Vector3()) {
//all is a wall
on_wall = true;