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Improve behaviour of AnimationPlayer warnings.

Saracen 1 năm trước cách đây
mục cha
commit
1deb42ad8d
2 tập tin đã thay đổi với 24 bổ sung7 xóa
  1. 18 4
      editor/animation_track_editor.cpp
  2. 6 3
      editor/editor_node.cpp

+ 18 - 4
editor/animation_track_editor.cpp

@@ -1378,12 +1378,26 @@ void AnimationTimelineEdit::_anim_loop_pressed() {
 		undo_redo->add_undo_method(this, "update_values");
 		undo_redo->commit_action();
 	} else {
-		String base_path = animation->get_path();
-		if (FileAccess::exists(base_path + ".import")) {
-			EditorNode::get_singleton()->show_warning(TTR("Can't change loop mode on animation instanced from imported scene."));
+		String base = animation->get_path();
+		int srpos = base.find("::");
+		if (srpos != -1) {
+			base = animation->get_path().substr(0, srpos);
+		}
+
+		if (FileAccess::exists(base + ".import")) {
+			if (ResourceLoader::get_resource_type(base) == "PackedScene") {
+				EditorNode::get_singleton()->show_warning(TTR("Can't change loop mode on animation instanced from an imported scene.\n\nTo change this animation's loop mode, navigate to the scene's Advanced Import settings and select the animation.\nYou can then change the loop mode from the inspector menu."));
+			} else {
+				EditorNode::get_singleton()->show_warning(TTR("Can't change loop mode on animation instanced from an imported resource."));
+			}
 		} else {
-			EditorNode::get_singleton()->show_warning(TTR("Can't change loop mode on animation embedded in another scene."));
+			if (ResourceLoader::get_resource_type(base) == "PackedScene") {
+				EditorNode::get_singleton()->show_warning(TTR("Can't change loop mode on animation embedded in another scene.\n\nYou must open this scene and change the animation's loop mode from there."));
+			} else {
+				EditorNode::get_singleton()->show_warning(TTR("Can't change loop mode on animation embedded in another resource."));
+			}
 		}
+
 		update_values();
 	}
 }

+ 6 - 3
editor/editor_node.cpp

@@ -5200,7 +5200,8 @@ void EditorNode::show_accept(const String &p_text, const String &p_title) {
 		_close_save_scene_progress();
 		accept->set_ok_button_text(p_title);
 		accept->set_text(p_text);
-		EditorInterface::get_singleton()->popup_dialog_centered(accept);
+		accept->reset_size();
+		EditorInterface::get_singleton()->popup_dialog_centered_clamped(accept, Size2i(), 0.0);
 	}
 }
 
@@ -5210,7 +5211,8 @@ void EditorNode::show_save_accept(const String &p_text, const String &p_title) {
 		_close_save_scene_progress();
 		save_accept->set_ok_button_text(p_title);
 		save_accept->set_text(p_text);
-		EditorInterface::get_singleton()->popup_dialog_centered(save_accept);
+		save_accept->reset_size();
+		EditorInterface::get_singleton()->popup_dialog_centered_clamped(save_accept, Size2i(), 0.0);
 	}
 }
 
@@ -5219,7 +5221,8 @@ void EditorNode::show_warning(const String &p_text, const String &p_title) {
 		_close_save_scene_progress();
 		warning->set_text(p_text);
 		warning->set_title(p_title);
-		EditorInterface::get_singleton()->popup_dialog_centered(warning);
+		warning->reset_size();
+		EditorInterface::get_singleton()->popup_dialog_centered_clamped(warning, Size2i(), 0.0);
 	} else {
 		WARN_PRINT(p_title + " " + p_text);
 	}