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+/**************************************************************************/
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+/* test_navigation_agent_2d.h */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+#ifndef TEST_NAVIGATION_AGENT_2D_H
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+#define TEST_NAVIGATION_AGENT_2D_H
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+
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+#include "scene/2d/navigation_agent_2d.h"
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+#include "scene/2d/node_2d.h"
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+#include "scene/main/window.h"
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+#include "scene/resources/world_2d.h"
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+
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+#include "tests/test_macros.h"
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+
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+namespace TestNavigationAgent2D {
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+
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+TEST_SUITE("[Navigation]") {
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+ TEST_CASE("[SceneTree][NavigationAgent2D] New agent should have valid RID") {
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+ NavigationAgent2D *agent_node = memnew(NavigationAgent2D);
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+ CHECK(agent_node->get_rid().is_valid());
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+ memdelete(agent_node);
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+ }
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+
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+ TEST_CASE("[SceneTree][NavigationAgent2D] New agent should attach to default map") {
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+ Node2D *node_2d = memnew(Node2D);
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+ SceneTree::get_singleton()->get_root()->add_child(node_2d);
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+
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+ NavigationAgent2D *agent_node = memnew(NavigationAgent2D);
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+
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+ // agent should not be attached to any map when outside of tree
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+ CHECK_FALSE(agent_node->get_navigation_map().is_valid());
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+
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+ SUBCASE("Agent should attach to default map when it enters the tree") {
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+ node_2d->add_child(agent_node);
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+ CHECK(agent_node->get_navigation_map().is_valid());
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+ CHECK(agent_node->get_navigation_map() == node_2d->get_world_2d()->get_navigation_map());
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+ }
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+
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+ memdelete(agent_node);
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+ memdelete(node_2d);
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+ }
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+}
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+
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+} //namespace TestNavigationAgent2D
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+
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+#endif // TEST_NAVIGATION_AGENT_2D_H
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