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@@ -4,7 +4,7 @@
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Extrudes a 2D polygon shape to create a 3D mesh.
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</brief_description>
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<description>
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- An array of 2D points is extruded to quickly and easily create a variety of 3D meshes.
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+ An array of 2D points is extruded to quickly and easily create a variety of 3D meshes. See also [CSGMesh] for using 3D meshes as CSG nodes.
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</description>
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<tutorials>
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</tutorials>
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@@ -48,7 +48,8 @@
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When [member mode] is [constant MODE_PATH], this is the distance along the path, in meters, the texture coordinates will tile. When set to 0, texture coordinates will match geometry exactly with no tiling.
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</member>
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<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon" default="PoolVector2Array( 0, 0, 0, 1, 1, 1, 1, 0 )">
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- The point array that defines the 2D polygon that is extruded.
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+ The point array that defines the 2D polygon that is extruded. This can be a convex or concave polygon with 3 or more points. The polygon must [i]not[/i] have any intersecting edges. Otherwise, triangulation will fail and no mesh will be generated.
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+ [b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh will be generated.
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</member>
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<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="false">
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If [code]true[/code], applies smooth shading to the extrusions.
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