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Sprite to polygon conversion improvements

- No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate
- Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes
- Error popup only when no polygon could be generated at all
- Added option to shrink pixels (to get rid of small separate islands)
- Fixed polygon preview (lines were sometimes not showing along the borders)

Fixes #32564, #29267
PouleyKetchoupp 6 年之前
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1e301479da
共有 4 個文件被更改,包括 91 次插入46 次删除
  1. 49 28
      editor/plugins/sprite_editor_plugin.cpp
  2. 2 1
      editor/plugins/sprite_editor_plugin.h
  3. 39 17
      scene/resources/bit_map.cpp
  4. 1 0
      scene/resources/bit_map.h

+ 49 - 28
editor/plugins/sprite_editor_plugin.cpp

@@ -178,6 +178,7 @@ void SpriteEditor::_update_mesh_data() {
 		err_dialog->popup_centered_minsize();
 		return;
 	}
+
 	Ref<Image> image = texture->get_data();
 	ERR_FAIL_COND(image.is_null());
 	Rect2 rect;
@@ -190,7 +191,12 @@ void SpriteEditor::_update_mesh_data() {
 	bm.instance();
 	bm->create_from_image_alpha(image);
 
-	int grow = island_merging->get_value();
+	int shrink = shrink_pixels->get_value();
+	if (shrink > 0) {
+		bm->shrink_mask(shrink, rect);
+	}
+
+	int grow = grow_pixels->get_value();
 	if (grow > 0) {
 		bm->grow_mask(grow, rect);
 	}
@@ -338,6 +344,13 @@ void SpriteEditor::_convert_to_mesh_2d_node() {
 }
 
 void SpriteEditor::_convert_to_polygon_2d_node() {
+
+	if (computed_outline_lines.empty()) {
+		err_dialog->set_text(TTR("Invalid geometry, can't create polygon."));
+		err_dialog->popup_centered_minsize();
+		return;
+	}
+
 	Polygon2D *polygon_2d_instance = memnew(Polygon2D);
 
 	int total_point_count = 0;
@@ -362,12 +375,6 @@ void SpriteEditor::_convert_to_polygon_2d_node() {
 		Vector<Vector2> outline = computed_outline_lines[i];
 		Vector<Vector2> uv_outline = outline_lines[i];
 
-		if (outline.size() < 3) {
-			err_dialog->set_text(TTR("Invalid geometry, can't create polygon."));
-			err_dialog->popup_centered_minsize();
-			return;
-		}
-
 		PoolIntArray pia;
 		pia.resize(outline.size());
 		PoolIntArray::Write pia_write = pia.write();
@@ -396,16 +403,17 @@ void SpriteEditor::_convert_to_polygon_2d_node() {
 }
 
 void SpriteEditor::_create_collision_polygon_2d_node() {
+
+	if (computed_outline_lines.empty()) {
+		err_dialog->set_text(TTR("Invalid geometry, can't create collision polygon."));
+		err_dialog->popup_centered_minsize();
+		return;
+	}
+
 	for (int i = 0; i < computed_outline_lines.size(); i++) {
 
 		Vector<Vector2> outline = computed_outline_lines[i];
 
-		if (outline.size() < 3) {
-			err_dialog->set_text(TTR("Invalid geometry, can't create collision polygon."));
-			err_dialog->popup_centered_minsize();
-			continue;
-		}
-
 		CollisionPolygon2D *collision_polygon_2d_instance = memnew(CollisionPolygon2D);
 		collision_polygon_2d_instance->set_polygon(outline);
 
@@ -419,16 +427,17 @@ void SpriteEditor::_create_collision_polygon_2d_node() {
 }
 
 void SpriteEditor::_create_light_occluder_2d_node() {
+
+	if (computed_outline_lines.empty()) {
+		err_dialog->set_text(TTR("Invalid geometry, can't create light occluder."));
+		err_dialog->popup_centered_minsize();
+		return;
+	}
+
 	for (int i = 0; i < computed_outline_lines.size(); i++) {
 
 		Vector<Vector2> outline = computed_outline_lines[i];
 
-		if (outline.size() < 3) {
-			err_dialog->set_text(TTR("Invalid geometry, can't create light occluder."));
-			err_dialog->popup_centered_minsize();
-			continue;
-		}
-
 		Ref<OccluderPolygon2D> polygon;
 		polygon.instance();
 
@@ -531,10 +540,14 @@ void SpriteEditor::_debug_uv_draw() {
 
 	Ref<Texture> tex = node->get_texture();
 	ERR_FAIL_COND(!tex.is_valid());
+
+	Point2 draw_pos_offset = Point2(1.0, 1.0);
+	Size2 draw_size_offset = Size2(2.0, 2.0);
+
 	debug_uv->set_clip_contents(true);
-	debug_uv->draw_texture(tex, Point2());
-	debug_uv->set_custom_minimum_size(tex->get_size());
-	//debug_uv->draw_set_transform(Vector2(), 0, debug_uv->get_size());
+	debug_uv->draw_texture(tex, draw_pos_offset);
+	debug_uv->set_custom_minimum_size(tex->get_size() + draw_size_offset);
+	debug_uv->draw_set_transform(draw_pos_offset, 0, Size2(1.0, 1.0));
 
 	Color color = Color(1.0, 0.8, 0.7);
 
@@ -604,13 +617,21 @@ SpriteEditor::SpriteEditor() {
 	simplification->set_value(2);
 	hb->add_child(simplification);
 	hb->add_spacer();
+	hb->add_child(memnew(Label(TTR("Shrink (Pixels): "))));
+	shrink_pixels = memnew(SpinBox);
+	shrink_pixels->set_min(0);
+	shrink_pixels->set_max(10);
+	shrink_pixels->set_step(1);
+	shrink_pixels->set_value(0);
+	hb->add_child(shrink_pixels);
+	hb->add_spacer();
 	hb->add_child(memnew(Label(TTR("Grow (Pixels): "))));
-	island_merging = memnew(SpinBox);
-	island_merging->set_min(0);
-	island_merging->set_max(10);
-	island_merging->set_step(1);
-	island_merging->set_value(2);
-	hb->add_child(island_merging);
+	grow_pixels = memnew(SpinBox);
+	grow_pixels->set_min(0);
+	grow_pixels->set_max(10);
+	grow_pixels->set_step(1);
+	grow_pixels->set_value(2);
+	hb->add_child(grow_pixels);
 	hb->add_spacer();
 	update_preview = memnew(Button);
 	update_preview->set_text(TTR("Update Preview"));

+ 2 - 1
editor/plugins/sprite_editor_plugin.h

@@ -67,7 +67,8 @@ class SpriteEditor : public Control {
 	Vector<int> computed_indices;
 
 	SpinBox *simplification;
-	SpinBox *island_merging;
+	SpinBox *grow_pixels;
+	SpinBox *shrink_pixels;
 	Button *update_preview;
 
 	void _menu_option(int p_option);

+ 39 - 17
scene/resources/bit_map.cpp

@@ -197,16 +197,14 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
 			| 4 | 8 | <- current pixel (curx,cury)
 			+---+---+
 			*/
-			//NOTE: due to the way we pick points from texture, rect needs to be smaller, otherwise it goes outside 1 pixel
-			Rect2i fixed_rect = Rect2i(rect.position, rect.size - Size2i(2, 2));
 			Point2i tl = Point2i(curx - 1, cury - 1);
-			sv += (fixed_rect.has_point(tl) && get_bit(tl)) ? 1 : 0;
+			sv += (rect.has_point(tl) && get_bit(tl)) ? 1 : 0;
 			Point2i tr = Point2i(curx, cury - 1);
-			sv += (fixed_rect.has_point(tr) && get_bit(tr)) ? 2 : 0;
+			sv += (rect.has_point(tr) && get_bit(tr)) ? 2 : 0;
 			Point2i bl = Point2i(curx - 1, cury);
-			sv += (fixed_rect.has_point(bl) && get_bit(bl)) ? 4 : 0;
+			sv += (rect.has_point(bl) && get_bit(bl)) ? 4 : 0;
 			Point2i br = Point2i(curx, cury);
-			sv += (fixed_rect.has_point(br) && get_bit(br)) ? 8 : 0;
+			sv += (rect.has_point(br) && get_bit(br)) ? 8 : 0;
 			ERR_FAIL_COND_V(sv == 0 || sv == 15, Vector<Vector2>());
 		}
 
@@ -300,15 +298,15 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
 				+---+---+
 				| 4 |   |
 				+---+---+
-				this normally go RIGHT, but if its coming from UP, it should go LEFT
+				this normally go RIGHT, but if its coming from RIGHT, it should go LEFT
 				*/
 				if (case6s.has(Point2i(curx, cury))) {
-					//found, so we go down, and delete from case6s;
+					//found, so we go left, and delete from case6s;
 					stepx = -1;
 					stepy = 0;
 					case6s.erase(Point2i(curx, cury));
 				} else {
-					//not found, we go up, and add to case6s;
+					//not found, we go right, and add to case6s;
 					stepx = 1;
 					stepy = 0;
 					case6s.insert(Point2i(curx, cury));
@@ -510,12 +508,19 @@ Vector<Vector<Vector2> > BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, fl
 		for (int j = r.position.x; j < r.position.x + r.size.width; j++) {
 			if (!fill->get_bit(Point2(j, i)) && get_bit(Point2(j, i))) {
 
+				fill_bits(this, fill, Point2i(j, i), r);
+
 				Vector<Vector2> polygon = _march_square(r, Point2i(j, i));
 				print_verbose("BitMap: Pre reduce: " + itos(polygon.size()));
 				polygon = reduce(polygon, r, p_epsilon);
 				print_verbose("BitMap: Post reduce: " + itos(polygon.size()));
+
+				if (polygon.size() < 3) {
+					print_verbose("Invalid polygon, skipped");
+					continue;
+				}
+
 				polygons.push_back(polygon);
-				fill_bits(this, fill, Point2i(j, i), r);
 			}
 		}
 	}
@@ -525,6 +530,13 @@ Vector<Vector<Vector2> > BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, fl
 
 void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
 
+	if (p_pixels == 0) {
+		return;
+	}
+
+	bool bit_value = (p_pixels > 0) ? true : false;
+	p_pixels = Math::abs(p_pixels);
+
 	Rect2i r = Rect2i(0, 0, width, height).clip(p_rect);
 
 	Ref<BitMap> copy;
@@ -534,7 +546,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
 
 	for (int i = r.position.y; i < r.position.y + r.size.height; i++) {
 		for (int j = r.position.x; j < r.position.x + r.size.width; j++) {
-			if (copy->get_bit(Point2(j, i)))
+			if (bit_value == get_bit(Point2(j, i)))
 				continue;
 
 			bool found = false;
@@ -542,16 +554,21 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
 			for (int y = i - p_pixels; y <= i + p_pixels; y++) {
 				for (int x = j - p_pixels; x <= j + p_pixels; x++) {
 
-					if (x < p_rect.position.x || x >= p_rect.position.x + p_rect.size.x)
-						continue;
-					if (y < p_rect.position.y || y >= p_rect.position.y + p_rect.size.y)
-						continue;
+					bool outside = false;
+
+					if ((x < p_rect.position.x) || (x >= p_rect.position.x + p_rect.size.x) || (y < p_rect.position.y) || (y >= p_rect.position.y + p_rect.size.y)) {
+						// outside of rectangle counts as bit not set
+						if (!bit_value)
+							outside = true;
+						else
+							continue;
+					}
 
 					float d = Point2(j, i).distance_to(Point2(x, y)) - CMP_EPSILON;
 					if (d > p_pixels)
 						continue;
 
-					if (copy->get_bit(Point2(x, y))) {
+					if (outside || (bit_value == copy->get_bit(Point2(x, y)))) {
 						found = true;
 						break;
 					}
@@ -561,12 +578,17 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
 			}
 
 			if (found) {
-				set_bit(Point2(j, i), true);
+				set_bit(Point2(j, i), bit_value);
 			}
 		}
 	}
 }
 
+void BitMap::shrink_mask(int p_pixels, const Rect2 &p_rect) {
+
+	grow_mask(-p_pixels, p_rect);
+}
+
 Array BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const {
 
 	Vector<Vector<Vector2> > result = clip_opaque_to_polygons(p_rect, p_epsilon);

+ 1 - 0
scene/resources/bit_map.h

@@ -67,6 +67,7 @@ public:
 	void resize(const Size2 &p_new_size);
 
 	void grow_mask(int p_pixels, const Rect2 &p_rect);
+	void shrink_mask(int p_pixels, const Rect2 &p_rect);
 
 	void blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap);
 	Ref<Image> convert_to_image() const;