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@@ -30,6 +30,7 @@
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#include "multimesh_instance_2d.h"
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+#include "core/core_string_names.h"
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#include "scene/scene_string_names.h"
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void MultiMeshInstance2D::_notification(int p_what) {
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@@ -60,7 +61,16 @@ void MultiMeshInstance2D::_bind_methods() {
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}
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void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
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+ // Cleanup previous connection if any.
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+ if (multimesh.is_valid()) {
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+ multimesh->disconnect(CoreStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
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+ }
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multimesh = p_multimesh;
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+
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+ // Connect to the multimesh so the AABB can update when instance transforms are changed.
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+ if (multimesh.is_valid()) {
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+ multimesh->connect(CoreStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
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+ }
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queue_redraw();
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}
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