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Merge pull request #78757 from Crimzoth/RigidBody3D-mass-issue-fix

Correctly set mass for a rigid body with custom inertia and center of mass
Rémi Verschelde 1 year ago
parent
commit
1e4165ac60
2 changed files with 2 additions and 2 deletions
  1. 1 1
      servers/physics_2d/godot_body_2d.cpp
  2. 1 1
      servers/physics_3d/godot_body_3d.cpp

+ 1 - 1
servers/physics_2d/godot_body_2d.cpp

@@ -35,7 +35,7 @@
 #include "godot_space_2d.h"
 
 void GodotBody2D::_mass_properties_changed() {
-	if (get_space() && !mass_properties_update_list.in_list() && (calculate_inertia || calculate_center_of_mass)) {
+	if (get_space() && !mass_properties_update_list.in_list()) {
 		get_space()->body_add_to_mass_properties_update_list(&mass_properties_update_list);
 	}
 }

+ 1 - 1
servers/physics_3d/godot_body_3d.cpp

@@ -35,7 +35,7 @@
 #include "godot_space_3d.h"
 
 void GodotBody3D::_mass_properties_changed() {
-	if (get_space() && !mass_properties_update_list.in_list() && (calculate_inertia || calculate_center_of_mass)) {
+	if (get_space() && !mass_properties_update_list.in_list()) {
 		get_space()->body_add_to_mass_properties_update_list(&mass_properties_update_list);
 	}
 }