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Эх сурвалжийг харах

Merge branch 'master' of https://github.com/okamstudio/godot

Juan Linietsky 10 жил өмнө
parent
commit
1e52e0352f
1 өөрчлөгдсөн 15 нэмэгдсэн , 9 устгасан
  1. 15 9
      doc/base/classes.xml

+ 15 - 9
doc/base/classes.xml

@@ -5286,7 +5286,7 @@
 			<argument index="0" name="screen_point" type="Vector2">
 			</argument>
 			<description>
-			Return a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera proyection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
+			Return a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
 			</description>
 		</method>
 		<method name="project_local_ray_normal" qualifiers="const" >
@@ -5303,7 +5303,7 @@
 			<argument index="0" name="screen_point" type="Vector2">
 			</argument>
 			<description>
-			Return a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera proyection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
+			Return a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
 			</description>
 		</method>
 		<method name="unproject_position" qualifiers="const" >
@@ -14120,14 +14120,14 @@
 			<argument index="1" name="phi" type="float">
 			</argument>
 			<description>
-			Create a matrix from 3 axis vectors.
+			Create a matrix from an axis vector and an angle.
 			</description>
 		</method>
 		<method name="Matrix3"  >
 			<argument index="0" name="from" type="Quat">
 			</argument>
 			<description>
-			Create a matrix from 3 axis vectors.
+			Create a matrix from a quaternion.
 			</description>
 		</method>
 	</methods>
@@ -21551,6 +21551,7 @@
 			<return type="Vector3">
 			</return>
 			<description>
+			Returns the center of the plane.
 			</description>
 		</method>
 		<method name="distance_to"  >
@@ -21559,12 +21560,14 @@
 			<argument index="0" name="point" type="Vector3">
 			</argument>
 			<description>
+			Returns the shortest distance from the plane to the position "point".
 			</description>
 		</method>
 		<method name="get_any_point"  >
 			<return type="Vector3">
 			</return>
 			<description>
+			Returns a point on the plane.
 			</description>
 		</method>
 		<method name="has_point"  >
@@ -21575,7 +21578,7 @@
 			<argument index="1" name="epsilon" type="float" default="0.00001">
 			</argument>
 			<description>
-			Returns true if "p" is inside the plane (by a very minimum treshold).
+			Returns true if "point" is inside the plane (by a very minimum treshold).
 			</description>
 		</method>
 		<method name="intersect_3"  >
@@ -21586,7 +21589,7 @@
 			<argument index="1" name="c" type="Plane">
 			</argument>
 			<description>
-			Returns true if this plane intersects with planes "a" and "b". The resulting intersectin is placed in "r".
+			Returns the intersection point of the three planes "b", "c" and this plane. If no intersection is found null is returned.
 			</description>
 		</method>
 		<method name="intersects_ray"  >
@@ -21597,7 +21600,7 @@
 			<argument index="1" name="dir" type="Vector3">
 			</argument>
 			<description>
-			Returns true if ray consiting of position "p" and direction normal "d" intersects this plane. If true, the result is placed in "r".
+			Returns the intersection point of a ray consisting of the position "from" and the direction normal "dir" with this plane. If no intersection is found null is returned.
 			</description>
 		</method>
 		<method name="intersects_segment"  >
@@ -21608,7 +21611,7 @@
 			<argument index="1" name="end" type="Vector3">
 			</argument>
 			<description>
-			Returns true if segment from position "sa" to position "sb" intersects this plane. If true, the result is placed in "r".
+			Returns the intersection point of a segment from position "begin" to position "end" with this plane. If no intersection is found null is returned.
 			</description>
 		</method>
 		<method name="is_point_over"  >
@@ -21617,7 +21620,7 @@
 			<argument index="0" name="point" type="Vector3">
 			</argument>
 			<description>
-			Returns true if "p" is located above the plane.
+			Returns true if "point" is located above the plane.
 			</description>
 		</method>
 		<method name="normalized"  >
@@ -21646,6 +21649,7 @@
 			<argument index="3" name="d" type="float">
 			</argument>
 			<description>
+			Creates a plane from the three parameters "a", "b", "c" and "d".
 			</description>
 		</method>
 		<method name="Plane"  >
@@ -21656,6 +21660,7 @@
 			<argument index="2" name="v3" type="Vector3">
 			</argument>
 			<description>
+			Creates a plane from three points.
 			</description>
 		</method>
 		<method name="Plane"  >
@@ -21664,6 +21669,7 @@
 			<argument index="1" name="d" type="float">
 			</argument>
 			<description>
+			Creates a plane from the normal and the plane's distance to the origin.
 			</description>
 		</method>
 	</methods>