+ Stores audio data loaded from [code].wav[/code] files.
</brief_description>
<description>
- Plays audio, can loop.
+ AudioStreamSample stores sound samples loaded from [code].wav[/code] files. To play the stored sound use an [AudioStreamPlayer] (for background music) or [AudioStreamPlayer2D]/[AudioStreamPlayer3D] (for positional audio). The sound can be looped.
+ This class can also be used to store dynamically generated PCM audio data.